@DoManMacgee There is a version 1.55 that solves the mines problems
@The_Good_Captain When playing against Eric, it is advisable to use the same version as his (1.5) and not 1.55. Use 1.55 only after your game has finished.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 9 artilleries and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 unit repaired.
1 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Archangel
1 artillery moved from Novgorod to Archangel
1 fighter and 1 tactical_bomber moved from Poland to France
4 armour, 2 artilleries and 4 infantry moved from Bessarabia to Ukraine
1 bomber moved from Romania to Ukraine
2 infantry moved from Romania to Bulgaria
1 infantry moved from Western Ukraine to Ukraine
4 artilleries moved from Eastern Poland to Western Ukraine
1 infantry moved from Belarus to Smolensk
1 artillery moved from Belarus to Smolensk
2 armour moved from Romania to Ukraine
4 artilleries moved from Belarus to Archangel
3 artilleries moved from Novgorod to Belarus
5 infantry moved from Novgorod to Archangel
6 infantry moved from Novgorod to Belarus
2 armour moved from Belarus to Western Ukraine
1 tactical_bomber moved from Western Germany to Romania
1 fighter moved from Bessarabia to Romania
1 destroyer moved from 113 Sea Zone to 104 Sea Zone
3 transports moved from 115 Sea Zone to 113 Sea Zone
2 submarines moved from 112 Sea Zone to 109 Sea Zone
1 battleship, 1 cruiser, 1 destroyer and 3 transports moved from 113 Sea Zone to 112 Sea Zone
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
1 battleship moved from 112 Sea Zone to 125 Sea Zone
Combat - Germans
Battle in Archangel
Germans attack with 5 artilleries and 7 infantry
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 5 artilleries and 7 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 6 armour, 2 artilleries, 1 bomber and 5 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Ukraine from Russians with 6 armour, 2 artilleries, 1 bomber and 4 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 125 Sea Zone
Germans attack with 1 battleship and 1 destroyer
Russians defend with 1 submarine
Germans win, taking 125 Sea Zone from Neutral with 1 battleship and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Non Combat Move - Germans
1 bomber moved from Ukraine to Romania
Place Units - Germans
3 infantry placed in Novgorod
3 artilleries placed in Romania
3 artilleries placed in France
3 artilleries and 5 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 55 PUs; end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 artillery and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
13 armour and 4 mech_infantrys moved from Suiyuyan to Kweichow
12 infantry moved from Amur to Manchuria
2 fighters and 1 tactical_bomber moved from Amur to Manchuria
Combat - Russians
Battle in Manchuria
Russians attack with 2 fighters, 12 infantry and 1 tactical_bomber
Japanese defend with 1 aaGun and 6 infantry
Russians win, taking Manchuria from Japanese with 1 fighter, 8 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 aaGun and 6 infantry
Casualties for Russians: 1 fighter and 4 infantry
Battle in Kweichow
Russians attack with 13 armour and 4 mech_infantrys
Japanese defend with 7 fighters, 1 infantry and 5 tactical_bombers
Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is -18
Casualties for Japanese: 4 fighters, 1 infantry and 3 tactical_bombers
Casualties for Russians: 13 armour and 4 mech_infantrys
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
4 aaGuns, 1 artillery and 10 infantry moved from Vologda to Russia
3 artilleries and 6 infantry moved from Rostov to Tambov
3 infantry moved from Volgograd to Tambov
1 fighter and 1 tactical_bomber moved from Manchuria to Amur
Place Units - Russians
1 artillery and 9 infantry placed in Russia
1 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 armour, 2 destroyers, 1 factory_minor, 3 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 transport moved from 35 Sea Zone to 33 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 47 Sea Zone
2 infantry moved from 47 Sea Zone to New Britain
1 carrier moved from 35 Sea Zone to 47 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 47 Sea Zone
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 56 Sea Zone
1 carrier moved from 36 Sea Zone to 42 Sea Zone
1 submarine moved from 37 Sea Zone to 56 Sea Zone
2 battleships moved from 35 Sea Zone to 56 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
2 bombers moved from Anhwe to Manchuria
1 fighter moved from Anhwe to Manchuria
1 tactical_bomber moved from Anhwe to Manchuria
1 fighter moved from Kweichow to Manchuria
1 tactical_bomber moved from Kweichow to Manchuria
1 armour moved from Shantung to Manchuria
2 armour moved from Shantung to Manchuria
1 carrier moved from 36 Sea Zone to 19 Sea Zone
1 transport moved from 37 Sea Zone to 34 Sea Zone
1 infantry moved from Szechwan to Sikang
2 fighters and 1 tactical_bomber moved from Kweichow to Sikang
1 bomber moved from Hunan to Suiyuyan
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 bomber moved from Japan to Manchuria
1 infantry moved from Korea to Manchuria
Combat - Japanese
Battle in Manchuria
Japanese attack with 3 armour, 2 artilleries, 3 bombers, 2 fighters, 3 infantry and 2 tactical_bombers
Russians defend with 8 infantry
Japanese win, taking Manchuria from Chinese with 3 armour, 2 artilleries, 3 bombers, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 18
Casualties for Russians: 8 infantry
Casualties for Japanese: 2 infantry
Battle in 56 Sea Zone
Japanese attack with 2 battleships, 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 cruiser, 1 destroyer and 1 transport
Units damaged: 1 battleship owned by the Japanese
Japanese win with 2 battleships, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 27
Casualties for ANZAC: 1 cruiser, 1 destroyer and 1 transport
Battle in Suiyuyan
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Suiyuyan from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in New Britain
Battle in Sikang
Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese win, taking New Britain from ANZAC, taking Sikang from Chinese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
1 infantry moved from Yunnan to Kweichow
1 tactical_bomber moved from Manchuria to 19 Sea Zone
1 fighter moved from Manchuria to 19 Sea Zone
3 bombers moved from Manchuria to Anhwe
1 fighter moved from Manchuria to Anhwe
1 tactical_bomber moved from Manchuria to Anhwe
3 armour moved from Kiangsu to Kweichow
1 infantry moved from Korea to Manchuria
2 infantry moved from Anhwe to Jehol
5 infantry moved from Anhwe to Kweichow
1 artillery moved from Anhwe to Kweichow
1 bomber moved from Suiyuyan to Anhwe
2 fighters and 1 tactical_bomber moved from Sikang to Kweichow
1 fighter and 1 tactical_bomber moved from 56 Sea Zone to 42 Sea Zone
Place Units - Japanese
2 destroyers and 1 submarine placed in 6 Sea Zone
1 factory_minor placed in Kwangtung
3 armour placed in Shantung
3 mech_infantrys placed in Kiangsu
Turn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 armour, 2 destroyers, 1 factory_minor, 3 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 transport moved from 35 Sea Zone to 33 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 47 Sea Zone
2 infantry moved from 47 Sea Zone to New Britain
1 carrier moved from 35 Sea Zone to 47 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 47 Sea Zone
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 56 Sea Zone
1 carrier moved from 36 Sea Zone to 42 Sea Zone
1 submarine moved from 37 Sea Zone to 56 Sea Zone
2 battleships moved from 35 Sea Zone to 56 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
2 bombers moved from Anhwe to Manchuria
1 fighter moved from Anhwe to Manchuria
1 tactical_bomber moved from Anhwe to Manchuria
1 fighter moved from Kweichow to Manchuria
1 tactical_bomber moved from Kweichow to Manchuria
1 armour moved from Shantung to Manchuria
2 armour moved from Shantung to Manchuria
1 carrier moved from 36 Sea Zone to 19 Sea Zone
1 transport moved from 37 Sea Zone to 34 Sea Zone
1 infantry moved from Szechwan to Sikang
2 fighters and 1 tactical_bomber moved from Kweichow to Sikang
1 bomber moved from Hunan to Suiyuyan
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 bomber moved from Japan to Manchuria
1 infantry moved from Korea to Manchuria
Combat - Japanese
Battle in Manchuria
Japanese attack with 3 armour, 2 artilleries, 3 bombers, 2 fighters, 3 infantry and 2 tactical_bombers
Russians defend with 8 infantry
Japanese win, taking Manchuria from Chinese with 3 armour, 2 artilleries, 3 bombers, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 18
Casualties for Russians: 8 infantry
Casualties for Japanese: 2 infantry
Battle in 56 Sea Zone
Japanese attack with 2 battleships, 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 cruiser, 1 destroyer and 1 transport
Units damaged: 1 battleship owned by the Japanese
Japanese win with 2 battleships, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 27
Casualties for ANZAC: 1 cruiser, 1 destroyer and 1 transport
Battle in Suiyuyan
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Suiyuyan from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in New Britain
Battle in Sikang
Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese win, taking New Britain from ANZAC, taking Sikang from Chinese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
1 infantry moved from Yunnan to Kweichow
1 tactical_bomber moved from Manchuria to 19 Sea Zone
1 fighter moved from Manchuria to 19 Sea Zone
3 bombers moved from Manchuria to Anhwe
1 fighter moved from Manchuria to Anhwe
1 tactical_bomber moved from Manchuria to Anhwe
3 armour moved from Kiangsu to Kweichow
1 infantry moved from Korea to Manchuria
2 infantry moved from Anhwe to Jehol
5 infantry moved from Anhwe to Kweichow
1 artillery moved from Anhwe to Kweichow
1 bomber moved from Suiyuyan to Anhwe
2 fighters and 1 tactical_bomber moved from Sikang to Kweichow
1 fighter and 1 tactical_bomber moved from 56 Sea Zone to 42 Sea Zone
Place Units - Japanese
2 destroyers and 1 submarine placed in 6 Sea Zone
1 factory_minor placed in Kwangtung
3 armour placed in Shantung
3 mech_infantrys placed in Kiangsu
Turn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 4 artilleries, 2 destroyers, 6 infantry and 2 submarines; Remaining resources: 11 PUs;
Combat Move - Americans
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 bomber moved from Gibraltar to 92 Sea Zone
1 bomber moved from Eastern United States to 92 Sea Zone
1 destroyer moved from 123 Sea Zone to 109 Sea Zone
2 submarines moved from 101 Sea Zone to 104 Sea Zone
Combat - Americans
Battle in 109 Sea Zone
Americans attack with 1 destroyer
Germans defend with 2 submarines
Germans win with 1 submarine remaining. Battle score for attacker is -2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 104 Sea Zone
Americans attack with 2 submarines
Germans defend with 1 destroyer
Americans win with 2 submarines remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 92 Sea Zone
Americans attack with 2 bombers, 1 destroyer and 1 submarine
Italians defend with 1 destroyer and 3 submarines
Du vil måske gerne vælge casulties her
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 4 artilleries, 2 destroyers, 6 infantry and 2 submarines; Remaining resources: 11 PUs;
Combat Move - Americans
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 bomber moved from Gibraltar to 92 Sea Zone
1 bomber moved from Eastern United States to 92 Sea Zone
1 destroyer moved from 123 Sea Zone to 109 Sea Zone
2 submarines moved from 101 Sea Zone to 104 Sea Zone
Combat - Americans
Battle in 109 Sea Zone
Americans attack with 1 destroyer
Germans defend with 2 submarines
Germans win with 1 submarine remaining. Battle score for attacker is -2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 104 Sea Zone
Americans attack with 2 submarines
Germans defend with 1 destroyer
Americans win with 2 submarines remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 92 Sea Zone
Americans attack with 2 bombers, 1 destroyer and 1 submarine
Italians defend with 1 destroyer and 3 submarines
Americans win with 2 bombers remaining. Battle score for attacker is 12
Casualties for Italians: 1 destroyer and 3 submarines
Casualties for Americans: 1 destroyer and 1 submarine
Non Combat Move - Americans
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 4 artilleries, 2 destroyers, 6 infantry and 2 submarines; Remaining resources: 11 PUs;
Combat Move - Americans
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 bomber moved from Gibraltar to 92 Sea Zone
1 bomber moved from Eastern United States to 92 Sea Zone
1 destroyer moved from 123 Sea Zone to 109 Sea Zone
2 submarines moved from 101 Sea Zone to 104 Sea Zone
Combat - Americans
Battle in 109 Sea Zone
Americans attack with 1 destroyer
Germans defend with 2 submarines
Germans win with 1 submarine remaining. Battle score for attacker is -2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 104 Sea Zone
Americans attack with 2 submarines
Germans defend with 1 destroyer
Americans win with 2 submarines remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 92 Sea Zone
Americans attack with 2 bombers, 1 destroyer and 1 submarine
Italians defend with 1 destroyer and 3 submarines
Americans win with 2 bombers remaining. Battle score for attacker is 12
Casualties for Italians: 1 destroyer and 3 submarines
Casualties for Americans: 1 destroyer and 1 submarine
Non Combat Move - Americans
2 bombers moved from 92 Sea Zone to Gibraltar
1 cruiser moved from 91 Sea Zone to 92 Sea Zone
2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 cruiser moved from 101 Sea Zone to 91 Sea Zone
4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
4 artilleries and 4 infantry moved from 91 Sea Zone to Gibraltar
4 transports moved from 91 Sea Zone to 101 Sea Zone
1 submarine moved from 16 Sea Zone to 26 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
2 destroyers and 2 submarines placed in 101 Sea Zone
2 infantry placed in Western United States
4 artilleries and 4 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 50 PUs; end with 61 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 1 artillery and 10 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Trans-Jordan to 81 Sea Zone
1 infantry and 1 transport moved from 81 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Malta
1 armour moved from Egypt to Alexandria
British take Alexandria from Italians
1 armour moved from Alexandria to Egypt
Combat - British
Battle in Malta
Non Combat Move - British
3 armour moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Trans-Jordan to Iraq
3 armour moved from Egypt to Iraq
3 artilleries and 12 infantry moved from Burma to Shan State
1 infantry moved from India to Burma
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 infantry moved from Italian Somaliland to Ethiopia
2 fighters and 1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt
3 armour moved from Belgian Congo to Egypt
3 armour moved from Union of South Africa to Belgian Congo
1 transport moved from 91 Sea Zone to 82 Sea Zone
Place Units - British
10 infantry placed in United Kingdom
1 artillery placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,2
British collect 28 PUs (5 lost to blockades); end with 28 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 33 PUs
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,6,4,4,4,2,2
UK_Pacific collect 4 PUs (3 lost to blockades); end with 4 PUs total
Some Units in India change ownership: 1 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 destroyers and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Bessarabia to Ukraine
1 bomber moved from Romania to Southern Italy
1 destroyer moved from 93 Sea Zone to 92 Sea Zone
1 submarine moved from 95 Sea Zone to 92 Sea Zone
1 infantry moved from Southern France to Northern Italy
1 infantry moved from Northern Italy to Southern Italy
Combat - Italians
Battle in 92 Sea Zone
Italians attack with 1 destroyer and 1 submarine
Americans defend with 1 cruiser
Italians win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 12
Casualties for Americans: 1 cruiser
Non Combat Move - Italians
Place Units - Italians
2 destroyers placed in 95 Sea Zone
3 infantry placed in Southern Italy
1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 12 PUs;
Combat Move - ANZAC
3 fighters moved from New South Wales to 56 Sea Zone
2 fighters moved from 62 Sea Zone to 56 Sea Zone
Combat - ANZAC
Battle in 56 Sea Zone
ANZAC attack with 5 fighters
Japanese defend with 2 battleships and 1 submarine
1 submarine owned by the Japanese Submerged
ANZAC win with 4 fighters remaining. Battle score for attacker is 30
Casualties for Japanese: 2 battleships
Casualties for ANZAC: 1 fighter
Non Combat Move - ANZAC
4 fighters moved from 56 Sea Zone to Western Australia
1 carrier moved from 62 Sea Zone to 63 Sea Zone
Place Units - ANZAC
3 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 22 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 59 PUs;
Germans buy 1 bomber, 1 destroyer, 5 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 infantry moved from Belarus to Bryansk
1 artillery moved from Smolensk to Bryansk
5 artilleries moved from Archangel to Belarus
4 infantry moved from Archangel to Belarus
1 bomber moved from Romania to Rostov
1 infantry moved from Ukraine to Rostov
1 fighter moved from Romania to Bryansk
1 tactical_bomber moved from Romania to Bryansk
2 armour and 4 artilleries moved from Western Ukraine to Ukraine
3 artilleries moved from Romania to Bessarabia
5 artilleries moved from Western Germany to France
1 submarine moved from 112 Sea Zone to 119 Sea Zone
1 artillery moved from Belarus to Eastern Poland
1 artillery moved from Belarus to Eastern Poland
1 artillery moved from Belarus to Eastern Poland
1 infantry moved from Belarus to Smolensk
3 transports moved from 112 Sea Zone to 113 Sea Zone
1 cruiser moved from 112 Sea Zone to 119 Sea Zone
1 battleship and 1 destroyer moved from 125 Sea Zone to 119 Sea Zone
Combat - Germans
Battle in Bryansk
Germans attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans win, taking Rostov from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber moved from Rostov to Ukraine
1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine
Place Units - Germans
3 infantry placed in Ukraine
3 mech_infantrys placed in Romania
3 mech_infantrys placed in Novgorod
2 infantry placed in France
1 bomber placed in Western Germany
1 destroyer placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 58 PUs; end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 artilleries and 39 infantry moved from Russia to Bryansk
3 artilleries moved from Tambov to Bryansk
Combat - Russians
Battle in Bryansk
Russians attack with 5 artilleries and 39 infantry
Germans defend with 1 artillery and 2 infantry
Russians win, taking Bryansk from Germans with 5 artilleries and 39 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 artillery and 2 infantry
Non Combat Move - Russians
8 infantry moved from Tambov to Russia
2 aaGuns, 1 fighter, 6 infantry and 1 tactical_bomber moved from Amur to Buryatia
Place Units - Russians
1 artillery and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 23 PUs; end with 23 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 artilleries and 39 infantry moved from Russia to Bryansk
3 artilleries moved from Tambov to Bryansk
Combat - Russians
Battle in Bryansk
Russians attack with 5 artilleries and 39 infantry
Germans defend with 1 artillery and 2 infantry
Russians win, taking Bryansk from Germans with 5 artilleries and 39 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 artillery and 2 infantry
Non Combat Move - Russians
8 infantry moved from Tambov to Russia
2 aaGuns, 1 fighter, 6 infantry and 1 tactical_bomber moved from Amur to Buryatia
Place Units - Russians
1 artillery and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 23 PUs; end with 23 PUs total
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 6 armour, 3 mech_infantrys and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
6 infantry moved from Kweichow to Yunnan
1 artillery moved from Kweichow to Yunnan
3 armour, 2 artilleries and 1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
3 mech_infantrys moved from Kiangsu to Kweichow
4 bombers moved from Anhwe to Kansu
1 infantry moved from Manchuria to Amur
2 infantry moved from Jehol to Anhwe
1 fighter and 1 tactical_bomber moved from Anhwe to Manchuria
2 destroyers and 1 submarine moved from 6 Sea Zone to 26 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 49 Sea Zone
1 infantry moved from 49 Sea Zone to Solomon Islands
2 infantry moved from New Britain to 47 Sea Zone
2 infantry and 1 transport moved from 47 Sea Zone to 49 Sea Zone
2 infantry moved from 49 Sea Zone to Solomon Islands
1 carrier, 1 fighter and 1 tactical_bomber moved from 47 Sea Zone to 49 Sea Zone
1 carrier moved from 49 Sea Zone to 53 Sea Zone
1 fighter and 1 tactical_bomber moved from 49 Sea Zone to 63 Sea Zone
1 submarine moved from 56 Sea Zone to 62 Sea Zone
1 carrier, 2 cruisers, 3 destroyers and 1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 carrier moved from 42 Sea Zone to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 39 Sea Zone
1 carrier moved from 19 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 36 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
3 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
3 armour moved from Shantung to Kweichow
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Yunnan
1 tactical_bomber moved from Kweichow to Yunnan
2 fighters moved from Kweichow to Yunnan
3 armour moved from Kweichow to Yunnan
Combat - Japanese
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 6 armour, 3 mech_infantrys and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
6 infantry moved from Kweichow to Yunnan
1 artillery moved from Kweichow to Yunnan
3 armour, 2 artilleries and 1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
3 mech_infantrys moved from Kiangsu to Kweichow
4 bombers moved from Anhwe to Kansu
1 infantry moved from Manchuria to Amur
2 infantry moved from Jehol to Anhwe
1 fighter and 1 tactical_bomber moved from Anhwe to Manchuria
2 destroyers and 1 submarine moved from 6 Sea Zone to 26 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 49 Sea Zone
1 infantry moved from 49 Sea Zone to Solomon Islands
2 infantry moved from New Britain to 47 Sea Zone
2 infantry and 1 transport moved from 47 Sea Zone to 49 Sea Zone
2 infantry moved from 49 Sea Zone to Solomon Islands
1 carrier, 1 fighter and 1 tactical_bomber moved from 47 Sea Zone to 49 Sea Zone
1 carrier moved from 49 Sea Zone to 53 Sea Zone
1 fighter and 1 tactical_bomber moved from 49 Sea Zone to 63 Sea Zone
1 submarine moved from 56 Sea Zone to 62 Sea Zone
1 carrier, 2 cruisers, 3 destroyers and 1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 carrier moved from 42 Sea Zone to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 39 Sea Zone
1 carrier moved from 19 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 36 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
3 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
3 armour moved from Shantung to Kweichow
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Yunnan
1 tactical_bomber moved from Kweichow to Yunnan
2 fighters moved from Kweichow to Yunnan
3 armour moved from Kweichow to Yunnan
Combat - Japanese
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 6 armour, 3 mech_infantrys and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
6 infantry moved from Kweichow to Yunnan
1 artillery moved from Kweichow to Yunnan
3 armour, 2 artilleries and 1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
3 mech_infantrys moved from Kiangsu to Kweichow
4 bombers moved from Anhwe to Kansu
1 infantry moved from Manchuria to Amur
2 infantry moved from Jehol to Anhwe
1 fighter and 1 tactical_bomber moved from Anhwe to Manchuria
2 destroyers and 1 submarine moved from 6 Sea Zone to 26 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 49 Sea Zone
1 infantry moved from 49 Sea Zone to Solomon Islands
2 infantry moved from New Britain to 47 Sea Zone
2 infantry and 1 transport moved from 47 Sea Zone to 49 Sea Zone
2 infantry moved from 49 Sea Zone to Solomon Islands
1 carrier, 1 fighter and 1 tactical_bomber moved from 47 Sea Zone to 49 Sea Zone
1 carrier moved from 49 Sea Zone to 53 Sea Zone
1 fighter and 1 tactical_bomber moved from 49 Sea Zone to 63 Sea Zone
1 submarine moved from 56 Sea Zone to 62 Sea Zone
1 carrier, 2 cruisers, 3 destroyers and 1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 carrier moved from 42 Sea Zone to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 39 Sea Zone
1 carrier moved from 19 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 36 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
3 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
3 armour moved from Shantung to Kweichow
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Yunnan
1 tactical_bomber moved from Kweichow to Yunnan
2 fighters moved from Kweichow to Yunnan
3 armour moved from Kweichow to Yunnan
Combat - Japanese
Americans scrambles 3 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone
Battle in 26 Sea Zone
Japanese attack with 2 destroyers and 1 submarine
Americans defend with 3 fighters, 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
Americans win with 3 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is -16
Casualties for Japanese: 2 destroyers
Battle in Kansu
Japanese attack with 4 bombers and 1 infantry
Chinese defend with 1 infantry
Japanese win with 4 bombers remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 63 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 carrier
Units damaged: 1 carrier owned by the ANZAC
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 carrier
Casualties for Japanese: 1 fighter
Battle in Solomon Islands
Moving scrambled unit from 26 Sea Zone back to originating territory: Hawaiian Islands
Moving scrambled unit from 26 Sea Zone back to originating territory: Hawaiian Islands
Moving scrambled unit from 26 Sea Zone back to originating territory: Hawaiian Islands
Non Combat Move - Japanese
1 tactical_bomber moved from 63 Sea Zone to 53 Sea Zone
3 bombers moved from Kansu to Kweichow
1 artillery and 3 infantry moved from 5 Sea Zone to Amur
1 bomber moved from Kansu to Kweichow
Place Units - Japanese
2 mech_infantrys placed in Japan
3 armour placed in Kwangtung
2 armour and 1 mech_infantry placed in Kiangsu
Japanese undo move 3.
Japanese undo move 2.
3 submarines placed in 20 Sea Zone
Japanese undo move 2.
2 armour placed in Kwangtung
1 mech_infantry placed in Kwangtung
3 submarines placed in 19 Sea Zone
3 armour placed in Shantung
1 armour placed in Japan
Turn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 4 artilleries, 4 destroyers, 6 infantry and 2 submarines; Remaining resources: 3 PUs;
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Combat Move - Americans
2 bombers moved from Gibraltar to 92 Sea Zone
2 submarines moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
2 submarines moved from 104 Sea Zone to 110 Sea Zone
11 artilleries and 11 infantry moved from Gibraltar to Spain
2 fighters moved from 91 Sea Zone to Spain
4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
4 artilleries and 4 infantry moved from 91 Sea Zone to Spain
1 submarine and 1 transport moved from 26 Sea Zone to 10 Sea Zone
Combat - Americans
Battle in 92 Sea Zone
Americans attack with 2 bombers, 1 destroyer and 2 submarines
Italians defend with 1 destroyer and 1 submarine
Americans win with 2 bombers, 1 destroyer and 2 submarines remaining. Battle score for attacker is 14
Casualties for Italians: 1 destroyer and 1 submarine
Battle in 110 Sea Zone
Americans attack with 2 submarines
Germans defend with 1 destroyer
Americans win with 1 submarine remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Spain
Americans attack with 15 artilleries, 2 fighters and 15 infantry
Neutral_True defend with 6 infantry
Americans win, taking Spain from Neutral_True with 15 artilleries, 2 fighters and 12 infantry remaining. Battle score for attacker is 9
Casualties for Neutral_True: 6 infantry
Casualties for Americans: 3 infantry
Non Combat Move - Americans
2 fighters moved from Spain to 91 Sea Zone
2 bombers moved from 92 Sea Zone to Egypt
2 destroyers and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from Central United States to Western United States
4 transports moved from 91 Sea Zone to 101 Sea Zone
Place Units - Americans
2 infantry placed in Western United States
2 destroyers placed in 10 Sea Zone
2 destroyers and 2 submarines placed in 101 Sea Zone
4 artilleries and 4 infantry placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1
Americans collect 50 PUs (2 lost to blockades); end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs