TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - British
British buy 6 armour and 1 tactical_bomber; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from India to Burma
2 armour and 1 artillery moved from Argentina to Chile
1 infantry moved from Venezuela to 89 Sea Zone
1 infantry and 1 transport moved from 89 Sea Zone to 65 Sea Zone
1 infantry moved from 65 Sea Zone to Chile
14 armour and 2 mech_infantrys moved from Albania to Turkey
6 armour moved from Iraq to Turkey
6 armour moved from Persia to Turkey
Combat - British
Battle in Chile
British attack with 2 armour, 1 artillery and 1 infantry
Neutral_True defend with 2 infantry
British win, taking Chile from Neutral_True with 2 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantry
Non Combat Move - British
1 infantry moved from Egypt to Trans-Jordan
9 infantry and 1 mech_infantry moved from Scotland to United Kingdom
Place Units - British
3 armour placed in Iraq
3 armour placed in Persia
1 tactical_bomber placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,5,4,2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,1,1,2,2
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 6,6,4
British collect 40 PUs (6 lost to blockades); end with 41 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 46 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,2,6,3,5,4,3,3
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs total
Some Units in India change ownership: 3 infantry