@mike64 question… can fighters land on a damaged carrier? I know they can’t take off from one but if the carrier is damaged on an attack can the fighters still land on it…or are the fighters lost if no landing space is available.
Thomas vs Morten F
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Americans
Americans buy 6 armour, 1 carrier, 1 factory_minor, 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Norway to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Western Germany
3 armour and 4 infantry moved from Spain to Southern France
1 infantry moved from Spain to Southern France
8 armour and 3 infantry moved from Norway to Finland
2 armour and 1 bomber moved from Norway to Finland
2 fighters moved from 112 Sea Zone to Finland
2 bombers moved from Norway to Western Germany
3 infantry moved from Spain to Normandy Bordeaux
1 bomber moved from Spain to Southern France
2 bombers moved from Spain to Normandy BordeauxCombat - Americans
Battle in Western Germany
Americans attack with 2 bombers and 2 infantry
Germans defend with 1 airfield, 2 bombers, 1 factory_major, 1 harbour and 2 infantry
Americans converts factory_major into different units
Americans win, taking Western Germany from Germans with 2 bombers and 1 infantry remaining. Battle score for attacker is 27
Casualties for Germans: 2 bombers and 2 infantry
Casualties for Americans: 1 infantry
Battle in Finland
Americans attack with 10 armour, 1 bomber, 2 fighters and 3 infantry
Germans defend with 7 armour, 4 artilleries and 1 fighter
Americans win, taking Finland from Germans with 3 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 17
Casualties for Germans: 7 armour, 4 artilleries and 1 fighter
Casualties for Americans: 7 armour and 3 infantry
Battle in Normandy Bordeaux
Americans attack with 2 bombers and 3 infantry
Germans defend with 3 artilleries, 1 factory_minor and 1 harbour
Americans win, taking Normandy Bordeaux from Germans with 2 bombers and 3 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 3 artilleries
Battle in Southern France
Americans attack with 3 armour, 1 bomber and 5 infantry
Germans defend with 3 aaGuns, 2 armour, 2 artilleries, 1 factory_minor and 1 harbour
Americans win, taking Southern France from Germans with 2 armour and 1 bomber remaining. Battle score for attacker is 14
Casualties for Germans: 3 aaGuns, 2 armour and 2 artilleries
Casualties for Americans: 1 armour and 5 infantryNon Combat Move - Americans
1 bomber moved from Southern France to Spain
2 bombers moved from Normandy Bordeaux to Spain
2 bombers moved from Western Germany to Norway
1 bomber moved from Finland to Norway
2 fighters moved from Finland to 112 Sea Zone
4 transports moved from 91 Sea Zone to 101 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 2 transports moved from 91 Sea Zone to 64 Sea Zone
1 fighter moved from Eastern United States to 64 Sea Zone
6 fighters moved from New Guinea to New South WalesPlace Units - Americans
3 armour placed in Spain
1 factory_minor placed in Sweden
3 armour placed in Norway
1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone
1 fighter placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 74 PUs; end with 74 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 94 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Americans
Americans buy 6 armour, 1 carrier, 1 factory_minor, 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Norway to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Western Germany
3 armour and 4 infantry moved from Spain to Southern France
1 infantry moved from Spain to Southern France
8 armour and 3 infantry moved from Norway to Finland
2 armour and 1 bomber moved from Norway to Finland
2 fighters moved from 112 Sea Zone to Finland
2 bombers moved from Norway to Western Germany
3 infantry moved from Spain to Normandy Bordeaux
1 bomber moved from Spain to Southern France
2 bombers moved from Spain to Normandy BordeauxCombat - Americans
Battle in Western Germany
Americans attack with 2 bombers and 2 infantry
Germans defend with 1 airfield, 2 bombers, 1 factory_major, 1 harbour and 2 infantry
Americans converts factory_major into different units
Americans win, taking Western Germany from Germans with 2 bombers and 1 infantry remaining. Battle score for attacker is 27
Casualties for Germans: 2 bombers and 2 infantry
Casualties for Americans: 1 infantry
Battle in Finland
Americans attack with 10 armour, 1 bomber, 2 fighters and 3 infantry
Germans defend with 7 armour, 4 artilleries and 1 fighter
Americans win, taking Finland from Germans with 3 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 17
Casualties for Germans: 7 armour, 4 artilleries and 1 fighter
Casualties for Americans: 7 armour and 3 infantry
Battle in Normandy Bordeaux
Americans attack with 2 bombers and 3 infantry
Germans defend with 3 artilleries, 1 factory_minor and 1 harbour
Americans win, taking Normandy Bordeaux from Germans with 2 bombers and 3 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 3 artilleries
Battle in Southern France
Americans attack with 3 armour, 1 bomber and 5 infantry
Germans defend with 3 aaGuns, 2 armour, 2 artilleries, 1 factory_minor and 1 harbour
Americans win, taking Southern France from Germans with 2 armour and 1 bomber remaining. Battle score for attacker is 14
Casualties for Germans: 3 aaGuns, 2 armour and 2 artilleries
Casualties for Americans: 1 armour and 5 infantryNon Combat Move - Americans
1 bomber moved from Southern France to Spain
2 bombers moved from Normandy Bordeaux to Spain
2 bombers moved from Western Germany to Norway
1 bomber moved from Finland to Norway
2 fighters moved from Finland to 112 Sea Zone
4 transports moved from 91 Sea Zone to 101 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 2 transports moved from 91 Sea Zone to 64 Sea Zone
1 fighter moved from Eastern United States to 64 Sea Zone
6 fighters moved from New Guinea to New South WalesPlace Units - Americans
3 armour placed in Spain
1 factory_minor placed in Sweden
3 armour placed in Norway
1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone
1 fighter placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 74 PUs; end with 74 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 94 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - British
British buy 6 armour and 1 destroyer; Remaining resources: 0 PUs; 0 techTokens;Combat Move - British
3 fighters moved from Norway to 113 Sea Zone
3 armour moved from Iraq to Caucasus
6 armour moved from Persia to Caucasus
2 fighters and 1 tactical_bomber moved from Iraq to Caucasus
1 fighter moved from United Kingdom to 113 Sea ZoneCombat - British
Battle in Caucasus
British attack with 9 armour, 2 fighters and 1 tactical_bomber
Japanese defend with 10 armour and 1 factory_minor
2 armour owned by the British retreated to Northwest Persia
Japanese win with 6 armour remaining. Battle score for attacker is -18
Casualties for Japanese: 4 armour
Casualties for British: 7 armour
Battle in 113 Sea Zone
British attack with 4 fighters
Germans defend with 3 destroyers
British win with 2 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 3 destroyers
Casualties for British: 2 fightersNon Combat Move - British
2 fighters moved from 113 Sea Zone to United Kingdom
2 destroyers moved from 112 Sea Zone to 109 Sea Zone
2 transports moved from 91 Sea Zone to 109 Sea Zone
1 fighter and 1 tactical_bomber moved from Caucasus to Persia
1 fighter moved from Caucasus to Persia
1 armour moved from Persia to Turkey
3 aaGuns, 5 artilleries and 14 infantry moved from Eastern Persia to PersiaPlace Units - British
3 armour placed in Persia
3 armour placed in Iraq
1 destroyer placed in 109 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,5,5,5,4,2,2,4,5,5,3,5,6
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 4,2,2
British collect 37 PUs (6 lost to blockades); end with 37 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Italians
Place Units - Italians
3 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,5,3
Italians collect 2 PUs (6 lost to blockades); end with 4 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 9 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - ANZAC
ANZAC buy nothing; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry moved from South Australia to Western Australia
ANZAC take Western Australia from Japanese
1 fighter moved from New Guinea to Queensland
1 infantry moved from New South Wales to South Australia
3 artilleries and 5 infantry moved from New South Wales to Queensland
4 fighters moved from New South Wales to QueenslandCombat - ANZAC
Battle in Queensland
ANZAC attack with 3 artilleries, 5 fighters and 5 infantry
Japanese defend with 1 airfield, 7 armour, 1 harbour and 2 infantry
ANZAC win, taking Queensland from Japanese with 3 artilleries, 5 fighters and 1 infantry remaining. Battle score for attacker is 36
Casualties for Japanese: 7 armour and 2 infantry
Casualties for ANZAC: 4 infantryNon Combat Move - ANZAC
5 fighters moved from Queensland to New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,4,6,5,5,6,3,4,6,2,1,5
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5,6,4,2
ANZAC collect 3 PUs (4 lost to blockades); end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - Japanese
Japanese buy 15 armour and 3 transports; Remaining resources: 6 SuicideAttackTokens; 3 PUs;Combat Move - Japanese
7 bombers moved from Philippines to New Zealand
2 carriers, 2 destroyers, 1 fighter, 2 tactical_bombers and 2 transports moved from 54 Sea Zone to 63 Sea Zone
1 armour moved from India to Eastern Persia
21 armour and 1 mech_infantry moved from West India to Eastern Persia
1 armour moved from Russia to Archangel
2 armour moved from Russia to Archangel
3 armour moved from Kansu to Vologda
3 armour moved from Volgograd to Russia
2 armour moved from Caucasus to Turkey
1 bomber moved from Sikang to Turkey
9 armour moved from Sikang to Samara
3 armour moved from Yunnan to Sikang
2 artilleries moved from Yunnan to Szechwan
1 armour moved from Kweichow to Tsinghai
2 transports moved from 20 Sea Zone to 6 Sea Zone
2 armour moved from Japan to 6 Sea Zone
3 bombers moved from Japan to Caroline Islands
1 armour and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 bomber moved from Sikang to Russia
3 bombers moved from Russia to Finland
2 armour moved from Karelia to Finland
2 carriers and 4 destroyers moved from 39 Sea Zone to 56 Sea Zone
2 cruisers, 1 destroyer and 5 submarines moved from 80 Sea Zone to 39 Sea Zone
1 armour and 1 transport moved from 6 Sea Zone to 17 Sea ZoneCombat - Japanese
Battle in Turkey
Japanese attack with 2 armour and 1 bomber
British defend with 1 armour
Japanese win, taking Turkey from British with 2 armour and 1 bomber remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Eastern Persia
Japanese attack with 22 armour and 1 mech_infantry
British defend with 1 infantry
Japanese win, taking Eastern Persia from British with 22 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Finland
Japanese attack with 2 armour and 3 bombers
Americans defend with 3 armour
Japanese win with 3 bombers remaining. Battle score for attacker is 6
Casualties for Americans: 3 armour
Casualties for Japanese: 2 armourNon Combat Move - Japanese
3 bombers moved from Finland to Archangel
1 bomber moved from Turkey to SamaraPlace Units - Japanese
3 armour placed in Malaya
3 transports placed in 20 Sea Zone
3 armour placed in Russia
3 armour placed in Volgograd
3 armour placed in Caucasus
3 armour placed in KiangsuTurn Complete - Japanese
Japanese collect 97 PUs; end with 100 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 105 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 110 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - Americans
Americans buy 9 armour, 1 bomber, 1 carrier and 1 destroyer; Remaining resources: 4 PUs;Combat Move - Americans
6 fighters moved from New South Wales to 63 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 64 Sea Zone to 63 Sea Zone
2 armour moved from Norway to Karelia
1 armour moved from Spain to Southern France
2 armour moved from Spain to Normandy Bordeaux
3 bombers moved from Norway to Germany
2 bombers moved from Spain to Southern France
1 bomber moved from Spain to Normandy Bordeaux
1 armour moved from Norway to KareliaCombat - Americans
Strategic bombing raid in Germany
1 bomber killed by AA
Bombing raid in Germany rolls: 7,4 and causes: 11 damage to unit: factory_major
Bombing raid in Germany causes 11 damage total.
Battle in Southern France
Americans attack with 1 armour and 2 bombers
Germans defend with 1 artillery, 1 factory_minor and 1 harbour
Americans win, taking Southern France from Germans with 1 armour and 2 bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Normandy Bordeaux
Americans attack with 2 armour and 1 bomber
Germans defend with 2 artilleries, 1 factory_minor and 1 harbour
Germans win with 1 artillery remaining. Battle score for attacker is -20
Casualties for Germans: 1 artillery
Casualties for Americans: 2 armour and 1 bomber
Battle in 63 Sea Zone
Americans attack with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 8 fighters
Japanese defend with 2 carriers, 2 destroyers, 1 fighter, 2 tactical_bombers and 2 transports
Units damaged: 1 carrier owned by the Americans
Units damaged: 1 battleship owned by the Americans
Americans win, taking 63 Sea Zone from Neutral with 1 battleship, 1 destroyer and 6 fighters remaining. Battle score for attacker is 38
Casualties for Japanese: 2 carriers, 2 destroyers, 1 fighter, 2 tactical_bombers and 2 transports
Casualties for Americans: 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
Battle in Karelia
Americans attack with 3 armour
Japanese defend with 1 armour
Americans win, taking Karelia from Germans with 2 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 armour
Casualties for Americans: 1 armourNon Combat Move - Americans
2 bombers moved from Germany to Norway
1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 5 transports moved from 112 Sea Zone to 110 Sea Zone
2 bombers moved from Southern France to Spain
1 artillery and 3 infantry moved from Central America to 64 Sea Zone
1 artillery, 1 destroyer, 3 infantry and 4 transports moved from 64 Sea Zone to 10 Sea Zone
6 fighters moved from 63 Sea Zone to New South Wales
1 infantry moved from Trans-Jordan to Iraq
1 artillery and 3 infantry moved from 10 Sea Zone to Western United StatesPlace Units - Americans
3 armour placed in Norway
3 armour placed in Sweden
3 armour placed in Spain
1 bomber placed in Eastern United States
1 carrier and 1 destroyer placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 68 PUs; end with 72 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - British
British buy 7 armour; Remaining resources: 0 PUs; 0 techTokens;Combat Move - British
8 armour, 5 artilleries, 2 fighters, 14 infantry and 1 tactical_bomber moved from Persia to Eastern Persia
1 armour moved from Iraq to Eastern Persia
2 armour moved from Iraq to Turkey
1 armour moved from Northwest Persia to Turkey
1 artillery and 1 infantry moved from Spain to Normandy Bordeaux
2 fighters moved from United Kingdom to Normandy BordeauxCombat - British
Battle in Eastern Persia
British attack with 9 armour, 5 artilleries, 2 fighters, 14 infantry and 1 tactical_bomber
Japanese defend with 22 armour and 1 mech_infantry
British win, taking Eastern Persia from Japanese with 3 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 38
Casualties for Japanese: 22 armour and 1 mech_infantry
Casualties for British: 6 armour, 5 artilleries and 14 infantry
Battle in Turkey
British attack with 3 armour
Japanese defend with 2 armour
British win, taking Turkey from Japanese with 2 armour remaining. Battle score for attacker is 6
Casualties for Japanese: 2 armour
Casualties for British: 1 armour
Battle in Normandy Bordeaux
British attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 artillery, 1 factory_minor and 1 harbour
British win, taking Normandy Bordeaux from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artilleryNon Combat Move - British
2 fighters moved from Normandy Bordeaux to United Kingdom
1 fighter and 1 tactical_bomber moved from Eastern Persia to Persia
1 fighter moved from Eastern Persia to PersiaPlace Units - British
3 armour placed in Persia
3 armour placed in Iraq
1 armour placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 4,4,6
British collect 45 PUs; end with 45 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 50 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
2 infantry moved from Eastern Poland to Slovakia HungaryPlace Units - Italians
3 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,3,2
Italians collect 0 PUs (8 lost to blockades); end with 0 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 5 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - ANZAC
ANZAC buy nothing; Remaining resources: 4 PUs;Combat Move - ANZAC
1 infantry moved from South Australia to Northern Territory
ANZAC take Northern Territory from Japanese
1 infantry moved from Queensland to South Australia
3 artilleries moved from Queensland to New South WalesCombat - ANZAC
Non Combat Move - ANZAC
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,6,2,1
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,6,6,2
ANZAC collect 4 PUs (4 lost to blockades); end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - Japanese
Japanese buy 9 armour, 1 bomber, 6 infantry and 3 transports; Remaining resources: 6 SuicideAttackTokens; 5 PUs;Combat Move - Japanese
1 submarine moved from 54 Sea Zone to 63 Sea Zone
1 submarine moved from 62 Sea Zone to 63 Sea Zone
7 bombers moved from New Zealand to 63 Sea Zone
2 carriers and 4 destroyers moved from 56 Sea Zone to 44 Sea Zone
3 transports moved from 20 Sea Zone to 19 Sea Zone
3 armour moved from Kiangsu to 19 Sea Zone
3 armour and 3 transports moved from 19 Sea Zone to 35 Sea Zone
2 armour and 2 transports moved from 17 Sea Zone to 33 Sea Zone
2 cruisers, 1 destroyer and 5 submarines moved from 39 Sea Zone to 36 Sea Zone
2 artilleries moved from Szechwan to Sikang
3 armour moved from Vologda to Novgorod
6 armour moved from Russia to Belarus
9 armour moved from Samara to Bryansk
6 armour moved from Malaya to Burma
1 bomber moved from Samara to Northwest Persia
1 bomber moved from Russia to Turkey
1 armour moved from Archangel to Novgorod
2 armour and 3 bombers moved from Archangel to Karelia
2 armour moved from Volgograd to Northwest Persia
1 armour moved from Volgograd to Caucasus
1 armour moved from Tsinghai to Caucasus
3 armour moved from Caucasus to Turkey
3 armour moved from Sikang to CaucasusCombat - Japanese
Battle in Turkey
Japanese attack with 3 armour and 1 bomber
British defend with 2 armour
Japanese win, taking Turkey from British with 1 armour and 1 bomber remaining. Battle score for attacker is 0
Casualties for British: 2 armour
Casualties for Japanese: 2 armour
Battle in Karelia
Japanese attack with 2 armour and 3 bombers
Americans defend with 2 armour
Japanese win, taking Karelia from Americans with 2 armour and 3 bombers remaining. Battle score for attacker is 12
Casualties for Americans: 2 armour
Battle in 63 Sea Zone
Japanese attack with 7 bombers and 2 submarines
Americans defend with 1 battleship and 1 destroyer
Japanese win, taking 63 Sea Zone from Americans with 7 bombers and 1 submarine remaining. Battle score for attacker is 22
Casualties for Americans: 1 battleship and 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Northwest Persia
Japanese attack with 2 armour and 1 bomber
British defend with 1 armour
Japanese win, taking Northwest Persia from British with 1 armour and 1 bomber remaining. Battle score for attacker is 0
Casualties for British: 1 armour
Casualties for Japanese: 1 armourNon Combat Move - Japanese
3 bombers moved from Karelia to Bryansk
1 bomber moved from Northwest Persia to Bryansk
1 bomber moved from Turkey to Bryansk
5 bombers moved from 63 Sea Zone to Caroline Islands
2 bombers moved from 63 Sea Zone to New Zealand
2 armour moved from 33 Sea Zone to Caroline Islands
3 armour moved from 35 Sea Zone to PhilippinesPlace Units - Japanese
3 transports placed in 19 Sea Zone
3 infantry placed in Manchuria
3 infantry placed in Kiangsu
3 armour placed in Malaya
3 armour placed in Kwangtung
3 armour placed in Caucasus
1 bomber placed in VolgogradTurn Complete - Japanese
Japanese collect 97 PUs; end with 102 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 107 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 112 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - Americans
Americans buy 9 armour, 2 fighters and 6 infantry; Remaining resources: 0 PUs;Combat Move - Americans
3 armour moved from Norway to Karelia
2 bombers moved from Norway to Karelia
3 armour moved from Spain to Southern France
2 bombers moved from Spain to Southern France
1 bomber moved from Eastern United States to Southern FranceCombat - Americans
Battle in Karelia
Americans attack with 3 armour and 2 bombers
Japanese defend with 2 armour
Americans win, taking Karelia from Japanese with 2 armour and 2 bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 2 armour
Casualties for Americans: 1 armour
Battle in Southern France
Americans attack with 3 armour and 3 bombers
Germans defend with 1 armour, 1 factory_minor, 1 harbour and 1 infantry
Americans win, taking Southern France from Germans with 2 armour and 3 bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour and 1 infantry
Casualties for Americans: 1 armourNon Combat Move - Americans
3 bombers moved from Southern France to Spain
2 bombers moved from Karelia to Norway
1 artillery and 7 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 7 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 7 infantry moved from 91 Sea Zone to Spain
1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 5 transports moved from 110 Sea Zone to 91 Sea ZonePlace Units - Americans
3 armour placed in Norway
3 armour placed in Sweden
3 armour placed in Spain
6 infantry placed in Eastern United States
2 fighters placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 68 PUs; end with 68 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - British
British buy 6 armour and 1 factory_minor; Remaining resources: 2 PUs; 0 techTokens;Combat Move - British
2 armour moved from Iraq to Turkey
2 armour moved from Eastern Persia to Northwest Persia
1 tactical_bomber moved from Persia to Turkey
2 fighters moved from Persia to Northwest Persia
2 armour moved from Spain to Normandy Bordeaux
2 fighters moved from United Kingdom to Normandy Bordeaux
1 armour moved from Eastern Persia to IraqCombat - British
Battle in Normandy Bordeaux
British attack with 2 armour and 2 fighters
Germans defend with 2 artilleries, 1 factory_minor and 1 harbour
British win, taking Normandy Bordeaux from Germans with 2 armour and 2 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 2 artilleries
Battle in Turkey
British attack with 2 armour and 1 tactical_bomber
Japanese defend with 1 armour
British win, taking Turkey from Japanese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 armour
Casualties for British: 1 armour
Battle in Northwest Persia
British attack with 2 armour and 2 fighters
Japanese defend with 1 armour
British win, taking Northwest Persia from Japanese with 1 armour and 2 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 armour
Casualties for British: 1 armourNon Combat Move - British
1 tactical_bomber moved from Turkey to Iraq
1 fighter moved from Northwest Persia to Iraq
1 armour, 2 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
1 armour, 3 destroyers, 2 infantry, 1 mech_infantry and 2 transports moved from 109 Sea Zone to 91 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain
2 fighters moved from Normandy Bordeaux to United Kingdom
1 fighter moved from Northwest Persia to IraqPlace Units - British
3 armour placed in Persia
3 armour placed in Iraq
1 factory_minor placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 4,2,4
British collect 43 PUs (2 lost to blockades); end with 45 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 50 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - British
British buy 6 armour and 1 factory_minor; Remaining resources: 2 PUs; 0 techTokens;Combat Move - British
2 armour moved from Iraq to Turkey
2 armour moved from Eastern Persia to Northwest Persia
1 tactical_bomber moved from Persia to Turkey
2 fighters moved from Persia to Northwest Persia
2 armour moved from Spain to Normandy Bordeaux
2 fighters moved from United Kingdom to Normandy Bordeaux
1 armour moved from Eastern Persia to IraqCombat - British
Battle in Normandy Bordeaux
British attack with 2 armour and 2 fighters
Germans defend with 2 artilleries, 1 factory_minor and 1 harbour
British win, taking Normandy Bordeaux from Germans with 2 armour and 2 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 2 artilleries
Battle in Turkey
British attack with 2 armour and 1 tactical_bomber
Japanese defend with 1 armour
British win, taking Turkey from Japanese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 armour
Casualties for British: 1 armour
Battle in Northwest Persia
British attack with 2 armour and 2 fighters
Japanese defend with 1 armour
British win, taking Northwest Persia from Japanese with 1 armour and 2 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 armour
Casualties for British: 1 armourNon Combat Move - British
1 tactical_bomber moved from Turkey to Iraq
1 fighter moved from Northwest Persia to Iraq
1 armour, 2 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
1 armour, 3 destroyers, 2 infantry, 1 mech_infantry and 2 transports moved from 109 Sea Zone to 91 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain
2 fighters moved from Normandy Bordeaux to United Kingdom
1 fighter moved from Northwest Persia to IraqPlace Units - British
3 armour placed in Persia
3 armour placed in Iraq
1 factory_minor placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 4,2,4
British collect 43 PUs (2 lost to blockades); end with 45 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 50 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Italians
Non Combat Move - Italians
2 infantry moved from Slovakia Hungary to Greater Southern GermanyPlace Units - Italians
1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,4,5
Italians collect 4 PUs (4 lost to blockades); end with 6 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 11 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Italians
Non Combat Move - Italians
2 infantry moved from Slovakia Hungary to Greater Southern GermanyPlace Units - Italians
1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,4,5
Italians collect 4 PUs (4 lost to blockades); end with 6 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 11 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - ANZAC
ANZAC buy nothing; Remaining resources: 8 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from South Australia to New South Wales
1 infantry moved from Northern Territory to South Australia
1 infantry moved from Western Australia to South AustraliaTurn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,4
ANZAC collect 8 PUs; end with 16 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Combat Move - French
Turn Complete - French