@mike64 question… can fighters land on a damaged carrier? I know they can’t take off from one but if the carrier is damaged on an attack can the fighters still land on it…or are the fighters lost if no landing space is available.
Thomas vs Morten F
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Purchase Units - Americans
Americans buy 9 armour, 3 infantry and 4 submarines; Remaining resources: 2 PUs;Combat Move - Americans
1 artillery and 2 infantry moved from Spain to Normandy BordeauxCombat - Americans
Battle in Normandy Bordeaux
Americans attack with 1 artillery and 2 infantry
Germans defend with 1 armour, 1 factory_minor and 1 harbour
Americans win, taking Normandy Bordeaux from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Americans: 1 infantryNon Combat Move - Americans
2 infantry moved from Eastern United States to 101 Sea Zone
5 infantry moved from Central United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery, 7 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 7 infantry moved from 91 Sea Zone to Spain
2 aaGuns and 2 infantry moved from Spain to 91 Sea Zone
2 aaGuns, 2 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
2 aaGuns and 2 infantry moved from 112 Sea Zone to Norway
1 artillery and 9 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 3 carriers, 1 destroyer, 6 fighters, 9 infantry, 1 submarine and 5 transports moved from 26 Sea Zone to 8 Sea Zone
1 artillery and 9 infantry moved from 8 Sea Zone to Aleutian Islands
1 carrier and 1 fighter moved from 10 Sea Zone to 8 Sea Zone
1 destroyer moved from 25 Sea Zone to 8 Sea Zone
2 armour moved from Southern France to Spain
6 armour moved from Sweden to Norway
1 artillery and 2 infantry moved from Spain to 91 Sea Zone
1 infantry and 2 transports moved from 91 Sea Zone to 82 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 82 Sea Zone
1 artillery and 2 infantry moved from 82 Sea Zone to French Equatorial AfricaPlace Units - Americans
3 infantry placed in Southern France
3 armour placed in Sweden
3 armour placed in Norway
3 armour placed in Spain
4 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 67 PUs; end with 69 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Italians
1 bomber moved from Northern Italy to 112 Sea ZoneCombat - Italians
Battle in 112 Sea Zone
Italians attack with 1 bomber
Americans defend with 2 transports
Italians win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Americans: 2 transportsNon Combat Move - Italians
1 bomber moved from 112 Sea Zone to Northern Italy
2 infantry moved from Northern Italy to Southern Italy
4 infantry moved from Northern Italy to Southern Italy
3 artilleries moved from Southern Italy to Northern ItalyPlace Units - Italians
2 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,4,3
Italians collect 4 PUs (4 lost to blockades); end with 6 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 11 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Italians
1 bomber moved from Northern Italy to 112 Sea ZoneCombat - Italians
Battle in 112 Sea Zone
Italians attack with 1 bomber
Americans defend with 2 transports
Italians win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Americans: 2 transportsNon Combat Move - Italians
1 bomber moved from 112 Sea Zone to Northern Italy
2 infantry moved from Northern Italy to Southern Italy
4 infantry moved from Northern Italy to Southern Italy
3 artilleries moved from Southern Italy to Northern ItalyPlace Units - Italians
2 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,4,3
Italians collect 4 PUs (4 lost to blockades); end with 6 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 11 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Italians
1 bomber moved from Northern Italy to 112 Sea ZoneCombat - Italians
Battle in 112 Sea Zone
Italians attack with 1 bomber
Americans defend with 2 transports
Italians win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Americans: 2 transportsNon Combat Move - Italians
1 bomber moved from 112 Sea Zone to Northern Italy
2 infantry moved from Northern Italy to Southern Italy
4 infantry moved from Northern Italy to Southern Italy
3 artilleries moved from Southern Italy to Northern ItalyPlace Units - Italians
2 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,4,3
Italians collect 4 PUs (4 lost to blockades); end with 6 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 11 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Purchase Units - ANZAC
ANZAC buy nothing; Remaining resources: 4 PUs;Combat Move - ANZAC
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,2,3,3,1,6
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,5,4,6,1,5
ANZAC collect 3 PUs (5 lost to blockades); end with 7 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Purchase Units - ANZAC
ANZAC buy nothing; Remaining resources: 4 PUs;Combat Move - ANZAC
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,2,3,3,1,6
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,5,4,6,1,5
ANZAC collect 3 PUs (5 lost to blockades); end with 7 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Purchase Units - ANZAC
ANZAC buy nothing; Remaining resources: 4 PUs;Combat Move - ANZAC
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,2,3,3,1,6
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,5,4,6,1,5
ANZAC collect 3 PUs (5 lost to blockades); end with 7 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Combat Move - French
Non Combat Move - French
2 infantry moved from United Kingdom to 109 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 25
Purchase Units - Japanese
Japanese buy 6 armour, 4 bombers and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 6 PUs;Combat Move - Japanese
1 armour moved from Iraq to Syria
Japanese take Syria from French
1 armour moved from Syria to Iraq
3 armour moved from Persia to Iraq
1 artillery moved from Northwest Persia to Iraq
1 armour moved from 72 Sea Zone to Kenya
1 infantry moved from Tanganyika Territory to Kenya
Japanese take Kenya from British
10 armour moved from Finland to Sweden
3 armour moved from Belarus to Karelia
3 armour moved from Russia to Belarus
6 armour moved from Bryansk to Novgorod
2 tactical_bombers moved from Malaya to 42 Sea Zone
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 56 Sea Zone
2 infantry moved from 56 Sea Zone to Western Australia
2 carriers moved from 42 Sea Zone to 56 Sea Zone
2 tactical_bombers moved from 42 Sea Zone to 56 Sea Zone
4 destroyers moved from 42 Sea Zone to 56 Sea Zone
1 destroyer moved from 6 Sea Zone to 7 Sea Zone
1 destroyer moved from 6 Sea Zone to 5 Sea Zone
2 fighters moved from Kwangtung to Philippines
3 transports moved from 42 Sea Zone to 36 Sea Zone
2 armour moved from Java to 42 Sea Zone
1 destroyer moved from 71 Sea Zone to 82 Sea ZoneCombat - Japanese
Battle in Western Australia
Battle in 82 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 3 transports
Japanese win, taking Western Australia from ANZAC, taking 82 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 21
Casualties for Americans: 3 transports
Battle in KenyaNon Combat Move - Japanese
3 aaGuns moved from Java to 42 Sea Zone
5 infantry moved from Java to 42 Sea Zone
3 aaGuns, 2 armour, 5 infantry and 5 transports moved from 42 Sea Zone to 56 Sea Zone
3 aaGuns, 2 armour and 5 infantry moved from 56 Sea Zone to Western AustraliaPlace Units - Japanese
3 mech_infantrys placed in Iraq
3 armour placed in Russia
3 armour placed in Persia
3 mech_infantrys placed in Volgograd
4 bombers placed in JapanTurn Complete - Japanese
Japanese collect 105 PUs; end with 111 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 116 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 121 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 25
Purchase Units - Japanese
Japanese buy 6 armour, 4 bombers and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 6 PUs;Combat Move - Japanese
1 armour moved from Iraq to Syria
Japanese take Syria from French
1 armour moved from Syria to Iraq
3 armour moved from Persia to Iraq
1 artillery moved from Northwest Persia to Iraq
1 armour moved from 72 Sea Zone to Kenya
1 infantry moved from Tanganyika Territory to Kenya
Japanese take Kenya from British
10 armour moved from Finland to Sweden
3 armour moved from Belarus to Karelia
3 armour moved from Russia to Belarus
6 armour moved from Bryansk to Novgorod
2 tactical_bombers moved from Malaya to 42 Sea Zone
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 56 Sea Zone
2 infantry moved from 56 Sea Zone to Western Australia
2 carriers moved from 42 Sea Zone to 56 Sea Zone
2 tactical_bombers moved from 42 Sea Zone to 56 Sea Zone
4 destroyers moved from 42 Sea Zone to 56 Sea Zone
1 destroyer moved from 6 Sea Zone to 7 Sea Zone
1 destroyer moved from 6 Sea Zone to 5 Sea Zone
2 fighters moved from Kwangtung to Philippines
3 transports moved from 42 Sea Zone to 36 Sea Zone
2 armour moved from Java to 42 Sea Zone
1 destroyer moved from 71 Sea Zone to 82 Sea ZoneCombat - Japanese
Battle in Western Australia
Battle in 82 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 3 transports
Japanese win, taking Western Australia from ANZAC, taking 82 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 21
Casualties for Americans: 3 transports
Battle in KenyaNon Combat Move - Japanese
3 aaGuns moved from Java to 42 Sea Zone
5 infantry moved from Java to 42 Sea Zone
3 aaGuns, 2 armour, 5 infantry and 5 transports moved from 42 Sea Zone to 56 Sea Zone
3 aaGuns, 2 armour and 5 infantry moved from 56 Sea Zone to Western AustraliaPlace Units - Japanese
3 mech_infantrys placed in Iraq
3 armour placed in Russia
3 armour placed in Persia
3 mech_infantrys placed in Volgograd
4 bombers placed in JapanTurn Complete - Japanese
Japanese collect 105 PUs; end with 111 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 116 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 121 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 25
Purchase Units - Japanese
Japanese buy 6 armour, 4 bombers and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 6 PUs;Combat Move - Japanese
1 armour moved from Iraq to Syria
Japanese take Syria from French
1 armour moved from Syria to Iraq
3 armour moved from Persia to Iraq
1 artillery moved from Northwest Persia to Iraq
1 armour moved from 72 Sea Zone to Kenya
1 infantry moved from Tanganyika Territory to Kenya
Japanese take Kenya from British
10 armour moved from Finland to Sweden
3 armour moved from Belarus to Karelia
3 armour moved from Russia to Belarus
6 armour moved from Bryansk to Novgorod
2 tactical_bombers moved from Malaya to 42 Sea Zone
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 56 Sea Zone
2 infantry moved from 56 Sea Zone to Western Australia
2 carriers moved from 42 Sea Zone to 56 Sea Zone
2 tactical_bombers moved from 42 Sea Zone to 56 Sea Zone
4 destroyers moved from 42 Sea Zone to 56 Sea Zone
1 destroyer moved from 6 Sea Zone to 7 Sea Zone
1 destroyer moved from 6 Sea Zone to 5 Sea Zone
2 fighters moved from Kwangtung to Philippines
3 transports moved from 42 Sea Zone to 36 Sea Zone
2 armour moved from Java to 42 Sea Zone
1 destroyer moved from 71 Sea Zone to 82 Sea ZoneCombat - Japanese
Battle in Western Australia
Battle in 82 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 3 transports
Japanese win, taking Western Australia from ANZAC, taking 82 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 21
Casualties for Americans: 3 transports
Battle in KenyaNon Combat Move - Japanese
3 aaGuns moved from Java to 42 Sea Zone
5 infantry moved from Java to 42 Sea Zone
3 aaGuns, 2 armour, 5 infantry and 5 transports moved from 42 Sea Zone to 56 Sea Zone
3 aaGuns, 2 armour and 5 infantry moved from 56 Sea Zone to Western AustraliaPlace Units - Japanese
3 mech_infantrys placed in Iraq
3 armour placed in Russia
3 armour placed in Persia
3 mech_infantrys placed in Volgograd
4 bombers placed in JapanTurn Complete - Japanese
Japanese collect 105 PUs; end with 111 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 116 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 121 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 25
Purchase Units - Americans
Americans buy 6 armour, 3 bombers and 2 submarines; Remaining resources: 5 PUs;Combat Move - Americans
1 artillery and 9 infantry moved from Aleutian Islands to 8 Sea Zone
1 artillery, 4 carriers, 2 destroyers, 7 fighters, 9 infantry, 1 submarine and 5 transports moved from 8 Sea Zone to 5 Sea Zone
1 artillery and 9 infantry moved from 5 Sea Zone to Amur
2 submarines moved from 10 Sea Zone to 7 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 2 infantry moved from Spain to Southern France
4 armour and 4 infantry moved from Spain to 91 Sea Zone
4 armour, 1 carrier, 1 cruiser, 2 destroyers, 4 infantry and 4 transports moved from 91 Sea Zone to 112 Sea Zone
1 armour and 1 infantry moved from 112 Sea Zone to Denmark
13 armour, 2 fighters and 2 infantry moved from Norway to SwedenCombat - Americans
Battle in Denmark
Americans attack with 1 armour and 1 infantry
Germans defend with 1 artillery
Americans win, taking Denmark from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Southern France
Americans attack with 1 artillery and 2 infantry
Germans defend with 1 artillery, 1 factory_minor and 1 harbour
Americans win, taking Southern France from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Americans: 1 infantry
Battle in Sweden
Americans attack with 13 armour, 2 fighters and 2 infantry
Japanese defend with 10 armour; Germans defend with 1 armour, 5 artilleries, 1 factory_minor and 1 infantry
2 armour owned by the Americans retreated to Norway
Germans win with 5 armour remaining. Battle score for attacker is -13
Casualties for Japanese: 5 armour
Casualties for Germans: 1 armour, 5 artilleries and 1 infantry
Casualties for Americans: 11 armour and 2 infantry
Battle in 5 Sea Zone
Americans attack with 4 carriers, 2 destroyers, 7 fighters, 1 submarine and 5 transports
Japanese defend with 1 destroyer
Americans win with 4 carriers, 2 destroyers, 7 fighters, 1 submarine and 5 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 7 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer
Americans win with 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in AmurNon Combat Move - Americans
3 armour and 3 infantry moved from 112 Sea Zone to Norway
2 fighters moved from Sweden to Norway
1 artillery and 2 infantry moved from French Equatorial Africa to Anglo Egyptian SudanPlace Units - Americans
3 armour placed in Spain
3 armour placed in Norway
2 submarines placed in 10 Sea Zone
3 bombers placed in Eastern United StatesTurn Complete - Americans
Americans collect 65 PUs; end with 70 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 25
Purchase Units - Americans
Americans buy 6 armour, 3 bombers and 2 submarines; Remaining resources: 5 PUs;Combat Move - Americans
1 artillery and 9 infantry moved from Aleutian Islands to 8 Sea Zone
1 artillery, 4 carriers, 2 destroyers, 7 fighters, 9 infantry, 1 submarine and 5 transports moved from 8 Sea Zone to 5 Sea Zone
1 artillery and 9 infantry moved from 5 Sea Zone to Amur
2 submarines moved from 10 Sea Zone to 7 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 2 infantry moved from Spain to Southern France
4 armour and 4 infantry moved from Spain to 91 Sea Zone
4 armour, 1 carrier, 1 cruiser, 2 destroyers, 4 infantry and 4 transports moved from 91 Sea Zone to 112 Sea Zone
1 armour and 1 infantry moved from 112 Sea Zone to Denmark
13 armour, 2 fighters and 2 infantry moved from Norway to SwedenCombat - Americans
Battle in Denmark
Americans attack with 1 armour and 1 infantry
Germans defend with 1 artillery
Americans win, taking Denmark from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Southern France
Americans attack with 1 artillery and 2 infantry
Germans defend with 1 artillery, 1 factory_minor and 1 harbour
Americans win, taking Southern France from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Americans: 1 infantry
Battle in Sweden
Americans attack with 13 armour, 2 fighters and 2 infantry
Japanese defend with 10 armour; Germans defend with 1 armour, 5 artilleries, 1 factory_minor and 1 infantry
2 armour owned by the Americans retreated to Norway
Germans win with 5 armour remaining. Battle score for attacker is -13
Casualties for Japanese: 5 armour
Casualties for Germans: 1 armour, 5 artilleries and 1 infantry
Casualties for Americans: 11 armour and 2 infantry
Battle in 5 Sea Zone
Americans attack with 4 carriers, 2 destroyers, 7 fighters, 1 submarine and 5 transports
Japanese defend with 1 destroyer
Americans win with 4 carriers, 2 destroyers, 7 fighters, 1 submarine and 5 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 7 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer
Americans win with 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in AmurNon Combat Move - Americans
3 armour and 3 infantry moved from 112 Sea Zone to Norway
2 fighters moved from Sweden to Norway
1 artillery and 2 infantry moved from French Equatorial Africa to Anglo Egyptian SudanPlace Units - Americans
3 armour placed in Spain
3 armour placed in Norway
2 submarines placed in 10 Sea Zone
3 bombers placed in Eastern United StatesTurn Complete - Americans
Americans collect 65 PUs; end with 70 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 25
Purchase Units - British
British buy 1 armour, 1 destroyer, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 0 techTokens;Combat Move - British
1 armour and 2 infantry moved from Spain to Normandy Bordeaux
1 armour moved from Union of South Africa to Tanganyika Territory
British take Tanganyika Territory from JapaneseCombat - British
Battle in Normandy Bordeaux
British attack with 1 armour and 2 infantry
Germans defend with 1 artillery, 1 factory_minor and 1 harbour
British win, taking Normandy Bordeaux from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for British: 1 infantryNon Combat Move - British
1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone
1 artillery, 3 destroyers, 3 infantry and 2 transports moved from 109 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Spain
2 fighters moved from United Kingdom to NorwayPlace Units - British
1 destroyer and 2 submarines placed in 71 Sea Zone
1 armour and 2 mech_infantrys placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 3
British collect 36 PUs (2 lost to blockades); end with 36 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 25
Purchase Units - Italians
Italians buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Northern Italy to Southern France
1 artillery moved from Northern Italy to Southern France
1 bomber moved from Northern Italy to Southern FranceCombat - Italians
Battle in Southern France
Italians attack with 1 artillery, 1 bomber and 2 infantry
Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from Americans with 1 artillery and 1 bomber remaining. Battle score for attacker is 1
Casualties for Italians: 2 infantry
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Italians
1 bomber moved from Southern France to Northern ItalyPlace Units - Italians
2 artilleries and 1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,3,2
Italians collect 4 PUs (7 lost to blockades); end with 4 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 9 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 25
Combat Move - French
Non Combat Move - French
2 infantry moved from 91 Sea Zone to SpainTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 25
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Place Units - ANZAC
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,3,6,3,6,4
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,3,5,5,4,2
ANZAC collect 2 PUs (5 lost to blockades); end with 2 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 26
Purchase Units - Japanese
Japanese buy 3 armour, 5 bombers, 3 destroyers, 3 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 destroyer moved from 16 Sea Zone to 7 Sea Zone
2 bombers moved from Japan to 7 Sea Zone
1 submarine moved from 6 Sea Zone to 7 Sea Zone
2 cruisers, 2 destroyers and 7 submarines moved from 6 Sea Zone to 5 Sea Zone
10 bombers moved from Philippines to 5 Sea Zone
3 armour moved from Kwangsi to 36 Sea Zone
3 armour and 3 transports moved from 36 Sea Zone to 42 Sea Zone
3 armour moved from Java to 42 Sea Zone
2 carriers, 4 destroyers, 2 tactical_bombers and 6 transports moved from 56 Sea Zone to 55 Sea Zone
3 armour and 3 transports moved from 42 Sea Zone to 55 Sea Zone
2 fighters moved from Philippines to 55 Sea Zone
1 bomber moved from Japan to 7 Sea Zone
1 bomber moved from Japan to 5 Sea Zone
1 destroyer moved from 82 Sea Zone to 71 Sea Zone
1 infantry moved from Kenya to 72 Sea Zone
1 infantry moved from 72 Sea Zone to French Madagascar
1 armour moved from Kenya to French Equatorial Africa
Japanese take Belgian Congo from British
Japanese take French Equatorial Africa from French
5 armour, 1 artillery and 3 mech_infantrys moved from Iraq to Trans-Jordan
3 armour moved from Persia to Trans-Jordan
3 armour moved from Karelia to Sweden
6 armour moved from Novgorod to Karelia
6 armour moved from Karelia to Finland
3 armour moved from Belarus to Karelia
3 armour moved from Russia to Belarus
3 mech_infantrys moved from Volgograd to Bryansk
2 bombers moved from Volgograd to Karelia
1 armour moved from Western Australia to South Australia
Japanese take South Australia from ANZAC
1 armour moved from South Australia to Northern Territory
Japanese take Northern Territory from ANZAC
1 armour and 7 infantry moved from Western Australia to Northern Territory
3 armour moved from 55 Sea Zone to Northern Territory
6 transports moved from 55 Sea Zone to 42 Sea ZoneCombat - Japanese
Battle in 5 Sea Zone
Japanese attack with 11 bombers, 2 cruisers, 2 destroyers and 7 submarines
Americans defend with 4 carriers, 2 destroyers, 7 fighters, 1 submarine and 5 transports
Units damaged: 1 carrier owned by the Americans
Japanese win with 11 bombers, 2 cruisers and 1 destroyer remaining. Battle score for attacker is 141
Casualties for Americans: 4 carriers, 2 destroyers, 7 fighters, 1 submarine and 5 transports
Casualties for Japanese: 1 destroyer and 7 submarines
Battle in 7 Sea Zone
Japanese attack with 3 bombers, 1 destroyer and 1 submarine
Americans defend with 2 submarines
Japanese win with 3 bombers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 12
Casualties for Americans: 2 submarines
Battle in 71 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
British defend with 1 destroyer and 2 submarines
British win with 1 destroyer and 1 submarine remaining. Battle score for attacker is -8
Casualties for British: 1 submarine
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in French Madagascar
Battle in Trans-Jordan
Japanese attack with 8 armour, 1 artillery and 3 mech_infantrys
British defend with 1 armour
Japanese win, taking French Madagascar from French, taking Trans-Jordan from British with 8 armour, 1 artillery and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 1 armourNon Combat Move - Japanese
3 bombers moved from 7 Sea Zone to Philippines
11 bombers moved from 5 Sea Zone to JapanPlace Units - Japanese
3 mech_infantrys placed in Manchuria
3 armour placed in Shantung
3 bombers placed in Malaya
2 bombers placed in Russia
3 destroyers and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 109 PUs; end with 110 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 115 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 120 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 26
Purchase Units - Japanese
Japanese buy 3 armour, 5 bombers, 3 destroyers, 3 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 destroyer moved from 16 Sea Zone to 7 Sea Zone
2 bombers moved from Japan to 7 Sea Zone
1 submarine moved from 6 Sea Zone to 7 Sea Zone
2 cruisers, 2 destroyers and 7 submarines moved from 6 Sea Zone to 5 Sea Zone
10 bombers moved from Philippines to 5 Sea Zone
3 armour moved from Kwangsi to 36 Sea Zone
3 armour and 3 transports moved from 36 Sea Zone to 42 Sea Zone
3 armour moved from Java to 42 Sea Zone
2 carriers, 4 destroyers, 2 tactical_bombers and 6 transports moved from 56 Sea Zone to 55 Sea Zone
3 armour and 3 transports moved from 42 Sea Zone to 55 Sea Zone
2 fighters moved from Philippines to 55 Sea Zone
1 bomber moved from Japan to 7 Sea Zone
1 bomber moved from Japan to 5 Sea Zone
1 destroyer moved from 82 Sea Zone to 71 Sea Zone
1 infantry moved from Kenya to 72 Sea Zone
1 infantry moved from 72 Sea Zone to French Madagascar
1 armour moved from Kenya to French Equatorial Africa
Japanese take Belgian Congo from British
Japanese take French Equatorial Africa from French
5 armour, 1 artillery and 3 mech_infantrys moved from Iraq to Trans-Jordan
3 armour moved from Persia to Trans-Jordan
3 armour moved from Karelia to Sweden
6 armour moved from Novgorod to Karelia
6 armour moved from Karelia to Finland
3 armour moved from Belarus to Karelia
3 armour moved from Russia to Belarus
3 mech_infantrys moved from Volgograd to Bryansk
2 bombers moved from Volgograd to Karelia
1 armour moved from Western Australia to South Australia
Japanese take South Australia from ANZAC
1 armour moved from South Australia to Northern Territory
Japanese take Northern Territory from ANZAC
1 armour and 7 infantry moved from Western Australia to Northern Territory
3 armour moved from 55 Sea Zone to Northern Territory
6 transports moved from 55 Sea Zone to 42 Sea ZoneCombat - Japanese
Battle in 5 Sea Zone
Japanese attack with 11 bombers, 2 cruisers, 2 destroyers and 7 submarines
Americans defend with 4 carriers, 2 destroyers, 7 fighters, 1 submarine and 5 transports
Units damaged: 1 carrier owned by the Americans
Japanese win with 11 bombers, 2 cruisers and 1 destroyer remaining. Battle score for attacker is 141
Casualties for Americans: 4 carriers, 2 destroyers, 7 fighters, 1 submarine and 5 transports
Casualties for Japanese: 1 destroyer and 7 submarines
Battle in 7 Sea Zone
Japanese attack with 3 bombers, 1 destroyer and 1 submarine
Americans defend with 2 submarines
Japanese win with 3 bombers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 12
Casualties for Americans: 2 submarines
Battle in 71 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
British defend with 1 destroyer and 2 submarines
British win with 1 destroyer and 1 submarine remaining. Battle score for attacker is -8
Casualties for British: 1 submarine
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in French Madagascar
Battle in Trans-Jordan
Japanese attack with 8 armour, 1 artillery and 3 mech_infantrys
British defend with 1 armour
Japanese win, taking French Madagascar from French, taking Trans-Jordan from British with 8 armour, 1 artillery and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 1 armourNon Combat Move - Japanese
3 bombers moved from 7 Sea Zone to Philippines
11 bombers moved from 5 Sea Zone to JapanPlace Units - Japanese
3 mech_infantrys placed in Manchuria
3 armour placed in Shantung
3 bombers placed in Malaya
2 bombers placed in Russia
3 destroyers and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 109 PUs; end with 110 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 115 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 120 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 26
Purchase Units - Americans
Americans buy 3 armour and 6 bombers; Remaining resources: 0 PUs;Combat Move - Americans
1 armour and 1 infantry moved from Spain to Normandy Bordeaux
3 bombers moved from Eastern United States to Normandy Bordeaux
1 artillery and 2 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
1 artillery and 4 infantry moved from Amur to Manchuria
1 infantry moved from Amur to Siberia
Americans take Siberia from Japanese
1 infantry moved from Amur to Korea
Americans take Korea from Japanese
1 infantry moved from Amur to Sakha
Americans take Sakha from Japanese
2 infantry moved from Amur to Buryatia
Americans take Buryatia from Japanese
2 fighters moved from Norway to Normandy Bordeaux
8 armour and 2 infantry moved from Norway to FinlandCombat - Americans
Battle in Manchuria
Americans attack with 1 artillery and 4 infantry
Japanese defend with 1 factory_minor and 3 mech_infantrys
1 artillery owned by the Americans and 2 infantry owned by the Americans retreated to Amur
Japanese win with 3 mech_infantrys remaining. Battle score for attacker is -6
Casualties for Americans: 2 infantry
Battle in French Equatorial Africa
Americans attack with 1 artillery and 2 infantry
Japanese defend with 1 armour
Americans win, taking French Equatorial Africa from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for Americans: 1 infantry
Battle in Finland
Americans attack with 8 armour and 2 infantry
Japanese defend with 6 armour; Germans defend with 3 armour
Americans win, taking Finland from Germans with 2 armour remaining. Battle score for attacker is 12
Casualties for Japanese: 6 armour
Casualties for Germans: 3 armour
Casualties for Americans: 6 armour and 2 infantry
Battle in Normandy Bordeaux
Americans attack with 1 armour, 3 bombers, 2 fighters and 1 infantry
Germans defend with 1 artillery, 1 factory_minor and 1 harbour
Americans win, taking Normandy Bordeaux from Germans with 1 armour, 3 bombers and 2 fighters remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Americans: 1 infantryNon Combat Move - Americans
3 bombers and 2 fighters moved from Normandy Bordeaux to Spain
1 submarine moved from 26 Sea Zone to 63 Sea Zone
1 submarine moved from 26 Sea Zone to 33 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
3 armour placed in Spain
6 bombers placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,1,3,2,2
Americans collect 68 PUs (3 lost to blockades); end with 68 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs