@mike64 question… can fighters land on a damaged carrier? I know they can’t take off from one but if the carrier is damaged on an attack can the fighters still land on it…or are the fighters lost if no landing space is available.
Thomas vs Morten F
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy nothing; Remaining resources: 9 PUs;Combat Move - ANZAC
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,6,3,4
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,4,3,1
ANZAC collect 3 PUs (5 lost to blockades); end with 12 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 aaGuns, 15 artilleries and 3 infantry; Remaining resources: 2 PUs;Combat Move - Germans
1 infantry moved from Smolensk to Vologda
1 bomber moved from Ukraine to Vologda
2 infantry moved from Rostov to Caucasus
1 bomber moved from Rostov to Caucasus
1 fighter moved from Rostov to Bryansk
1 infantry moved from Belarus to Bryansk
1 infantry moved from Belarus to Smolensk
3 artilleries moved from Novgorod to Belarus
1 mech_infantry moved from Belarus to Western Ukraine
10 artilleries moved from Ukraine to Rostov
1 infantry moved from Bulgaria to Romania
5 artilleries and 4 infantry moved from Greater Southern Germany to Northern Italy
2 infantry moved from France to Normandy Bordeaux
2 submarines moved from 110 Sea Zone to 109 Sea Zone
2 submarines moved from 109 Sea Zone to 119 Sea Zone
1 mech_infantry moved from Volgograd to Tambov
1 armour moved from Rostov to Tambov
3 artilleries moved from Western Germany to France
4 artilleries moved from France to Southern FranceCombat - Germans
Battle in Bryansk
Germans attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Tambov
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Russians win with 1 infantry remaining. Battle score for attacker is -10
Casualties for Germans: 1 armour and 1 mech_infantry
Battle in Vologda
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans win, taking Vologda from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 1 bomber and 2 infantry
British defend with 1 mech_infantry
Germans win, taking Caucasus from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Germans
1 artillery moved from Rostov to Volgograd
1 fighter moved from Bryansk to Western Ukraine
1 bomber moved from Caucasus to Western Ukraine
1 bomber moved from Vologda to Western UkrainePlace Units - Germans
2 aaGuns placed in Normandy Bordeaux
3 artilleries placed in Volgograd
3 artilleries placed in Ukraine
3 artilleries placed in Romania
3 artilleries placed in France
3 artilleries and 3 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 64 PUs; end with 66 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 86 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Russians
Russians repair damage of 1x factory_major; Remaining resources: 9 PUs;
Russians buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Samara to Novosibirsk
Russians take Novosibirsk from JapaneseCombat - Russians
Non Combat Move - Russians
Place Units - Russians
3 infantry placed in RussiaTurn Complete - Russians
Russians collect 7 PUs; end with 7 PUs total -
Interessant spil. Men kan ikke umiddelbart se hvem der har overtaget. :)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 12 armour and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 carriers, 2 destroyers, 1 fighter, 3 infantry, 2 tactical_bombers and 4 transports moved from 49 Sea Zone to 55 Sea Zone
1 infantry moved from 55 Sea Zone to Northern Territory
2 mech_infantrys moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 6 Sea Zone to 20 Sea Zone
2 submarines moved from 6 Sea Zone to 20 Sea Zone
2 submarines moved from 20 Sea Zone to 36 Sea Zone
2 destroyers moved from 36 Sea Zone to 37 Sea Zone
1 destroyer and 3 submarines moved from 42 Sea Zone to 39 Sea Zone
3 artilleries and 5 infantry moved from Timguska to Novosibirsk
1 armour moved from Evenkiyskiy to Novosibirsk
3 armour moved from Kwangtung to French Indo China
3 mech_infantrys moved from Kweichow to Sikang
1 mech_infantry moved from Kweichow to Yunnan
1 mech_infantry moved from Kweichow to Yunnan
1 armour moved from Hunan to Szechwan
3 armour moved from Kiangsu to Hunan
3 armour moved from Shantung to Hunan
3 bombers moved from Japan to YunnanCombat - Japanese
Battle in Novosibirsk
Japanese attack with 1 armour, 3 artilleries and 5 infantry
Russians defend with 1 infantry
Japanese win, taking Novosibirsk from Russians with 1 armour, 3 artilleries and 5 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Yunnan
Japanese attack with 3 bombers and 2 mech_infantrys
British defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 3 bombers and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for British: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Northern Territory
Battle in French Indo China
Japanese attack with 3 armour
British defend with 1 infantry
Japanese win, taking Northern Territory from ANZAC, taking French Indo China from UK_Pacific with 3 armour remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
2 infantry, 2 mech_infantrys and 2 transports moved from 20 Sea Zone to 36 Sea Zone
2 infantry and 2 mech_infantrys moved from 36 Sea Zone to French Indo China
3 bombers moved from Yunnan to HunanPlace Units - Japanese
1 submarine placed in 6 Sea Zone
3 armour placed in Kwangtung
3 armour placed in Kiangsu
3 armour placed in Shantung
3 armour placed in ManchuriaTurn Complete - Japanese
Japanese collect 73 PUs; end with 73 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 3 armour, 1 bomber and 12 infantry; Remaining resources: 10 PUs;Combat Move - Americans
12 armour, 31 artilleries, 4 bombers, 1 fighter, 16 infantry and 2 mech_infantrys moved from Spain to Southern France
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Southern France
2 bombers moved from Eastern United States to Southern France
2 submarines moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea ZoneCombat - Americans
Battle in 92 Sea Zone
Americans attack with 1 destroyer and 2 submarines
Italians defend with 1 destroyer and 1 submarine
Italians win with no units remaining. Battle score for attacker is -6
Casualties for Italians: 1 destroyer and 1 submarine
Casualties for Americans: 1 destroyer and 2 submarines
Battle in Southern France
Americans attack with 12 armour, 31 artilleries, 6 bombers, 2 fighters, 16 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 9 armour, 15 artilleries, 1 fighter, 7 infantry and 10 mech_infantrys; Italians defend with 1 armour, 10 artilleries, 1 factory_minor, 1 harbour and 18 infantry
retreated to Southern France
Italians win with 4 armour and 1 fighter remaining. Battle score for attacker is -84
Casualties for Germans: 5 armour, 15 artilleries, 7 infantry and 10 mech_infantrys
Casualties for Italians: 1 armour, 10 artilleries and 18 infantry
Casualties for Americans: 12 armour, 31 artilleries, 6 bombers, 16 infantry, 2 mech_infantrys and 1 tactical_bomberNon Combat Move - Americans
2 fighters moved from Southern France to Spain
1 armour moved from Trans-Jordan to Iraq
1 infantry moved from Libya to Tobruk
8 infantry moved from Eastern United States to 101 Sea Zone
8 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
8 infantry moved from 91 Sea Zone to Spain
4 transports moved from 91 Sea Zone to 101 Sea Zone
2 destroyers and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 destroyer and 2 transports moved from 26 Sea Zone to 10 Sea ZonePlace Units - Americans
3 armour placed in Spain
1 bomber and 8 infantry placed in Eastern United States
4 infantry placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5
Americans collect 56 PUs; end with 66 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 3 armour, 1 bomber and 12 infantry; Remaining resources: 10 PUs;Combat Move - Americans
12 armour, 31 artilleries, 4 bombers, 1 fighter, 16 infantry and 2 mech_infantrys moved from Spain to Southern France
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Southern France
2 bombers moved from Eastern United States to Southern France
2 submarines moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea ZoneCombat - Americans
Battle in 92 Sea Zone
Americans attack with 1 destroyer and 2 submarines
Italians defend with 1 destroyer and 1 submarine
Italians win with no units remaining. Battle score for attacker is -6
Casualties for Italians: 1 destroyer and 1 submarine
Casualties for Americans: 1 destroyer and 2 submarines
Battle in Southern France
Americans attack with 12 armour, 31 artilleries, 6 bombers, 2 fighters, 16 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 9 armour, 15 artilleries, 1 fighter, 7 infantry and 10 mech_infantrys; Italians defend with 1 armour, 10 artilleries, 1 factory_minor, 1 harbour and 18 infantry
retreated to Southern France
Italians win with 4 armour and 1 fighter remaining. Battle score for attacker is -84
Casualties for Germans: 5 armour, 15 artilleries, 7 infantry and 10 mech_infantrys
Casualties for Italians: 1 armour, 10 artilleries and 18 infantry
Casualties for Americans: 12 armour, 31 artilleries, 6 bombers, 16 infantry, 2 mech_infantrys and 1 tactical_bomberNon Combat Move - Americans
2 fighters moved from Southern France to Spain
1 armour moved from Trans-Jordan to Iraq
1 infantry moved from Libya to Tobruk
8 infantry moved from Eastern United States to 101 Sea Zone
8 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
8 infantry moved from 91 Sea Zone to Spain
4 transports moved from 91 Sea Zone to 101 Sea Zone
2 destroyers and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 destroyer and 2 transports moved from 26 Sea Zone to 10 Sea ZonePlace Units - Americans
3 armour placed in Spain
1 bomber and 8 infantry placed in Eastern United States
4 infantry placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5
Americans collect 56 PUs; end with 66 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British buy 6 armour; Remaining resources: 7 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry; Remaining resources: 0 PUs;Combat Move - British
14 armour and 2 mech_infantrys moved from Turkey to Albania
British take Albania from Italians
1 armour, 1 artillery and 5 infantry moved from Brazil to Argentina
1 armour moved from Venezuela to ArgentinaCombat - British
Battle in Argentina
British attack with 2 armour, 1 artillery and 5 infantry
Neutral_True defend with 4 infantry
British win, taking Argentina from Neutral_True with 2 armour and 1 artillery remaining. Battle score for attacker is -3
Casualties for British: 5 infantry
Casualties for Neutral_True: 4 infantryNon Combat Move - British
6 armour, 4 artilleries and 10 infantry moved from Burma to IndiaPlace Units - British
3 armour placed in Iraq
3 armour placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,2,3,6
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,3,2,5
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 5,1,3
British collect 36 PUs (8 lost to blockades); end with 43 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 48 PUsPlace Units - UK_Pacific
4 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,1,6,5,5,5,6
UK_Pacific collect 9 PUs (2 lost to blockades); end with 9 PUs total
Some Units in India change ownership: 4 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 2 destroyers; Remaining resources: 2 PUs;Combat Move - Italians
1 destroyer moved from 93 Sea Zone to 92 Sea Zone
2 infantry moved from Western Ukraine to Bryansk
3 infantry moved from Southern Italy to Northern ItalyNon Combat Move - Italians
Place Units - Italians
1 destroyer placed in 93 Sea Zone
1 destroyer placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 10 PUs; end with 12 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy nothing; Remaining resources: 12 PUs;Combat Move - ANZAC
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,4,6,1
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5,3,1,5
ANZAC collect 3 PUs (4 lost to blockades); end with 15 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 armour and 10 artilleries; Remaining resources: 4 PUs;Combat Move - Germans
3 artilleries moved from Ukraine to Bessarabia
5 artilleries and 4 infantry moved from Northern Italy to Yugoslavia
12 artilleries and 1 infantry moved from Romania to Yugoslavia
6 artilleries moved from France to Southern France
3 artilleries and 3 infantry moved from Western Germany to France
1 infantry moved from Romania to Yugoslavia
1 infantry moved from Bryansk to Tambov
1 fighter moved from Western Ukraine to Tambov
13 artilleries moved from Rostov to Caucasus
4 artilleries moved from Volgograd to Caucasus
4 artilleries moved from Belarus to Eastern Poland
1 mech_infantry moved from Western Ukraine to Rostov
2 bombers moved from Western Ukraine to Eastern PolandCombat - Germans
Battle in Tambov
Germans attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 fighter moved from Tambov to RostovPlace Units - Germans
3 artilleries placed in Normandy Bordeaux
3 artilleries placed in France
3 armour placed in Volgograd
3 armour placed in Ukraine
1 armour and 4 artilleries placed in GermanyTurn Complete - Germans
Germans collect 64 PUs; end with 68 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 88 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Russians
Russians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Place Units - Russians
1 artillery and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 6 PUs; end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 12 armour and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Northern Territory to Western Australia
Japanese take Western Australia from ANZAC
2 carriers, 2 destroyers, 1 fighter, 2 infantry, 2 tactical_bombers and 4 transports moved from 55 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
2 infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
2 mech_infantrys moved from French Indo China to Shan State
3 armour moved from French Indo China to Siam
Japanese take Siam from UK_Pacific
3 armour moved from Siam to Shan State
1 mech_infantry moved from Yunnan to Shan State
6 armour moved from Hunan to Shan State
1 mech_infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
2 mech_infantrys moved from Sikang to Novosibirsk
1 armour moved from Szechwan to Kazakhstan
3 armour moved from Kwangtung to Yunnan
1 mech_infantry moved from Kweichow to Yunnan
3 armour moved from Kiangsu to Kweichow
3 armour moved from Shantung to Kweichow
3 armour moved from Manchuria to Chahar
1 fighter and 2 tactical_bombers moved from 37 Sea Zone to Shan State
1 submarine moved from 36 Sea Zone to 38 Sea Zone
1 submarine moved from 36 Sea Zone to 38 Sea Zone
1 destroyer moved from 39 Sea Zone to 80 Sea Zone
2 destroyers moved from 37 Sea Zone to 39 Sea Zone
1 tactical_bomber moved from Rostov to Russia
3 bombers moved from Hopei to RussiaCombat - Japanese
Battle in Malaya
Strategic bombing raid in Russia
1 tactical_bomber killed by AA
Bombing raid in Russia rolls: 8,3,6 and causes: 13 damage to unit: factory_major
Bombing raid in Russia causes 13 damage total.Non Combat Move - Japanese
3 bombers moved from Russia to Bryansk
1 fighter and 2 tactical_bombers moved from Shan State to 37 Sea ZonePlace Units - Japanese
3 armour placed in Kwangtung
3 armour placed in Kiangsu
3 armour placed in Shantung
3 armour placed in Manchuria
1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 80 PUs; end with 80 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 3 armour, 2 bombers, 1 destroyer and 12 infantry; Remaining resources: 0 PUs;Combat Move - Americans
3 armour, 2 fighters and 8 infantry moved from Spain to Southern France
1 bomber moved from Eastern United States to Southern France
1 battleship, 1 carrier, 1 destroyer and 2 submarines moved from 91 Sea Zone to 92 Sea Zone
1 cruiser moved from 91 Sea Zone to 92 Sea ZoneCombat - Americans
Battle in Southern France
Americans attack with 3 armour, 1 bomber, 2 fighters and 8 infantry
Germans defend with 4 armour, 6 artilleries and 1 fighter; Italians defend with 1 factory_minor and 1 harbour
Americans win, taking Southern France from Italians with 3 armour, 1 bomber, 2 fighters and 3 infantry remaining. Battle score for attacker is 43
Casualties for Germans: 4 armour, 6 artilleries and 1 fighter
Casualties for Americans: 5 infantry
Battle in 92 Sea Zone
Americans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 submarines
Italians defend with 1 destroyer
Americans win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 submarines remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyerNon Combat Move - Americans
1 bomber moved from Southern France to Spain
2 fighters moved from Southern France to 92 Sea Zone
6 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
6 infantry, 2 mech_infantrys and 4 transports moved from 101 Sea Zone to 91 Sea Zone
6 infantry and 2 mech_infantrys moved from 91 Sea Zone to Spain
4 transports moved from 91 Sea Zone to 101 Sea Zone
4 infantry moved from Western United States to 10 Sea Zone
2 destroyers, 4 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
4 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
3 armour placed in Spain
1 destroyer placed in 101 Sea Zone
2 bombers and 8 infantry placed in Eastern United States
4 infantry placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - British
British buy 6 armour and 1 tactical_bomber; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from India to Burma
2 armour and 1 artillery moved from Argentina to Chile
1 infantry moved from Venezuela to 89 Sea Zone
1 infantry and 1 transport moved from 89 Sea Zone to 65 Sea Zone
1 infantry moved from 65 Sea Zone to Chile
14 armour and 2 mech_infantrys moved from Albania to Turkey
6 armour moved from Iraq to Turkey
6 armour moved from Persia to TurkeyCombat - British
Battle in Chile
British attack with 2 armour, 1 artillery and 1 infantry
Neutral_True defend with 2 infantry
British win, taking Chile from Neutral_True with 2 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantryNon Combat Move - British
1 infantry moved from Egypt to Trans-Jordan
9 infantry and 1 mech_infantry moved from Scotland to United KingdomPlace Units - British
3 armour placed in Iraq
3 armour placed in Persia
1 tactical_bomber placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,5,4,2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,1,1,2,2
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 6,6,4
British collect 40 PUs (6 lost to blockades); end with 41 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 46 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,2,6,3,5,4,3,3
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs total
Some Units in India change ownership: 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Italians buy 4 artilleries; Remaining resources: 1 PUs;Combat Move - Italians
1 cruiser moved from 94 Sea Zone to 95 Sea Zone
1 destroyer moved from 95 Sea Zone to 94 Sea ZoneNon Combat Move - Italians
Place Units - Italians
3 artilleries placed in Northern Italy
1 artillery placed in Southern ItalyTurn Complete - Italians
Italians collect 7 PUs; end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Italians buy 4 artilleries; Remaining resources: 1 PUs;Combat Move - Italians
1 cruiser moved from 94 Sea Zone to 95 Sea Zone
1 destroyer moved from 95 Sea Zone to 94 Sea ZoneNon Combat Move - Italians
Place Units - Italians
3 artilleries placed in Northern Italy
1 artillery placed in Southern ItalyTurn Complete - Italians
Italians collect 7 PUs; end with 8 PUs total -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - French