@mike64 question… can fighters land on a damaged carrier? I know they can’t take off from one but if the carrier is damaged on an attack can the fighters still land on it…or are the fighters lost if no landing space is available.
Thomas vs Morten F
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - French
Non Combat Move - French
1 infantry moved from Iraq to Northwest PersiaTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - French
Non Combat Move - French
1 infantry moved from Iraq to Northwest PersiaTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 3 destroyers, 7 infantry and 2 transports; Remaining resources: 2 PUs;Combat Move - Germans
1 artillery moved from Normandy Bordeaux to Southern France
1 infantry moved from Northern Italy to Southern France
2 bombers moved from Northern Italy to Southern France
3 armour moved from Eastern Poland to Novgorod
4 artilleries moved from Eastern Poland to Belarus
1 infantry moved from Bryansk to Smolensk
2 armour moved from Ukraine to Smolensk
1 fighter moved from Ukraine to Smolensk
1 armour moved from Romania to Greece
Germans take Greece from British
1 infantry moved from Yugoslavia to Albania
Italians take Albania from BritishCombat - Germans
Battle in Smolensk
Germans attack with 2 armour, 1 fighter and 1 infantry
Russians defend with 1 artillery and 2 infantry
Germans win, taking Smolensk from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 1
Casualties for Germans: 1 armour and 1 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Southern France
Germans attack with 1 artillery, 2 bombers and 1 infantry
Americans defend with 1 armour, 1 factory_minor and 1 harbour
Germans win, taking Southern France from Americans with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 armourNon Combat Move - Germans
5 armour moved from Western Germany to France
2 aaGuns moved from France to Northern Italy
2 bombers moved from Southern France to Northern Italy
1 fighter moved from Smolensk to UkrainePlace Units - Germans
3 destroyers and 2 transports placed in 113 Sea Zone
2 infantry placed in Western Germany
3 infantry placed in France
2 infantry placed in Normandy Bordeaux
2 armour placed in Western GermanyTurn Complete - Germans
Germans collect 61 PUs; end with 63 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 3 destroyers, 7 infantry and 2 transports; Remaining resources: 2 PUs;Combat Move - Germans
1 artillery moved from Normandy Bordeaux to Southern France
1 infantry moved from Northern Italy to Southern France
2 bombers moved from Northern Italy to Southern France
3 armour moved from Eastern Poland to Novgorod
4 artilleries moved from Eastern Poland to Belarus
1 infantry moved from Bryansk to Smolensk
2 armour moved from Ukraine to Smolensk
1 fighter moved from Ukraine to Smolensk
1 armour moved from Romania to Greece
Germans take Greece from British
1 infantry moved from Yugoslavia to Albania
Italians take Albania from BritishCombat - Germans
Battle in Smolensk
Germans attack with 2 armour, 1 fighter and 1 infantry
Russians defend with 1 artillery and 2 infantry
Germans win, taking Smolensk from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 1
Casualties for Germans: 1 armour and 1 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Southern France
Germans attack with 1 artillery, 2 bombers and 1 infantry
Americans defend with 1 armour, 1 factory_minor and 1 harbour
Germans win, taking Southern France from Americans with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 armourNon Combat Move - Germans
5 armour moved from Western Germany to France
2 aaGuns moved from France to Northern Italy
2 bombers moved from Southern France to Northern Italy
1 fighter moved from Smolensk to UkrainePlace Units - Germans
3 destroyers and 2 transports placed in 113 Sea Zone
2 infantry placed in Western Germany
3 infantry placed in France
2 infantry placed in Normandy Bordeaux
2 armour placed in Western GermanyTurn Complete - Germans
Germans collect 61 PUs; end with 63 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from 113 Sea Zone: 1 destroyer
EDIT: Adding units owned by Germans to 110 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 3 destroyers, 7 infantry and 2 transports; Remaining resources: 2 PUs;Combat Move - Germans
1 artillery moved from Normandy Bordeaux to Southern France
1 infantry moved from Northern Italy to Southern France
2 bombers moved from Northern Italy to Southern France
3 armour moved from Eastern Poland to Novgorod
4 artilleries moved from Eastern Poland to Belarus
1 infantry moved from Bryansk to Smolensk
2 armour moved from Ukraine to Smolensk
1 fighter moved from Ukraine to Smolensk
1 armour moved from Romania to Greece
Germans take Greece from British
1 infantry moved from Yugoslavia to Albania
Italians take Albania from BritishCombat - Germans
Battle in Smolensk
Germans attack with 2 armour, 1 fighter and 1 infantry
Russians defend with 1 artillery and 2 infantry
Germans win, taking Smolensk from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 1
Casualties for Germans: 1 armour and 1 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Southern France
Germans attack with 1 artillery, 2 bombers and 1 infantry
Americans defend with 1 armour, 1 factory_minor and 1 harbour
Germans win, taking Southern France from Americans with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 armourNon Combat Move - Germans
5 armour moved from Western Germany to France
2 aaGuns moved from France to Northern Italy
2 bombers moved from Southern France to Northern Italy
1 fighter moved from Smolensk to UkrainePlace Units - Germans
3 destroyers and 2 transports placed in 113 Sea Zone
2 infantry placed in Western Germany
3 infantry placed in France
2 infantry placed in Normandy Bordeaux
2 armour placed in Western GermanyTurn Complete - Germans
Germans collect 61 PUs; end with 63 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from 113 Sea Zone: 1 destroyer
EDIT: Adding units owned by Germans to 110 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Russians
Russians buy nothing; Remaining resources: 13 PUs;Combat Move - Russians
1 infantry moved from Russia to Tambov
1 infantry moved from Vologda to RussiaNon Combat Move - Russians
Turn Complete - Russians
Russians collect 6 PUs; end with 19 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 12 armour, 2 artilleries and 1 factory_minor; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
2 transports moved from 19 Sea Zone to 6 Sea Zone
2 armour moved from Japan to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 armour and 2 transports moved from 6 Sea Zone to 19 Sea Zone
3 transports moved from 56 Sea Zone to 37 Sea Zone
2 armour moved from Malaya to 37 Sea Zone
1 armour moved from Siam to 37 Sea Zone
1 armour moved from Siam to Shan State
1 mech_infantry moved from Siam to Shan State
4 armour moved from Volgograd to Caucasus
2 mech_infantrys moved from Caucasus to Turkey
1 armour moved from Caucasus to Turkey
3 armour moved from Tsinghai to Caucasus
2 armour moved from Novosibirsk to Vologda
1 armour moved from Novosibirsk to Samara
1 armour moved from Kansu to Samara
2 armour moved from Kansu to Kazakhstan
2 infantry and 1 mech_infantry moved from Volgograd to Tambov
3 armour moved from Kwangtung to Yunnan
3 armour moved from Hunan to Yunnan
3 armour moved from Sikang to Caucasus
3 armour moved from Szechwan to Kazakhstan
6 armour moved from Kweichow to Yunnan
6 armour and 1 mech_infantry moved from Siam to Yunnan
2 armour moved from Kiangsu to Kweichow
3 armour moved from Chahar to Kansu
2 submarines moved from 76 Sea Zone to 81 Sea Zone
1 artillery moved from Caucasus to Northwest Persia
1 artillery moved from Caucasus to Northwest Persia
1 bomber moved from Tsinghai to Tambov
1 bomber moved from Tsinghai to Tambov
1 bomber moved from Tsinghai to Northwest Persia
1 bomber moved from Tsinghai to Northwest Persia
2 infantry moved from Western Australia to 56 Sea ZoneCombat - Japanese
Battle in Turkey
Japanese attack with 1 armour and 2 mech_infantrys
British defend with 1 infantry
Japanese win, taking Turkey from British with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Tambov
Japanese attack with 2 bombers, 2 infantry and 1 mech_infantry
Russians defend with 1 infantry
Japanese win, taking Tambov from Russians with 2 bombers, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Yunnan
Japanese attack with 18 armour and 1 mech_infantry
British defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 18 armour remaining. Battle score for attacker is -1
Casualties for British: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Northwest Persia
Japanese attack with 2 artilleries and 2 bombers
French defend with 1 infantry
Japanese win, taking Northwest Persia from British with 1 artillery and 2 bombers remaining. Battle score for attacker is -1
Casualties for French: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Shan State
Japanese attack with 1 armour and 1 mech_infantry
British defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Samara
Japanese attack with 2 armour
Russians defend with 1 infantry
Japanese win, taking Samara from Russians with 1 armour remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 armour
Battle in Vologda
Japanese attack with 2 armour
Russians defend with 1 infantry
Japanese win, taking Vologda from Russians with 2 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
2 bombers moved from Tambov to Tsinghai
2 bombers moved from Northwest Persia to TsinghaiPlace Units - Japanese
3 armour placed in Volgograd
1 factory_minor placed in Caucasus
3 armour placed in Malaya
3 armour placed in Kwangtung
3 armour placed in Kiangsu
2 artilleries placed in ShantungTurn Complete - Japanese
Japanese collect 89 PUs; end with 91 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 96 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Americans
Americans buy 3 armour, 2 bombers, 1 factory_minor and 12 infantry; Remaining resources: 4 PUs;Combat Move - Americans
1 infantry moved from Norway to Sweden
Americans take Sweden from Germans
3 bombers moved from Spain to 113 Sea Zone
5 infantry moved from Spain to Normandy Bordeaux
2 bombers moved from Eastern United States to Normandy Bordeaux
1 bomber moved from Spain to Normandy Bordeaux
1 bomber moved from Spain to Southern France
1 transport moved from 95 Sea Zone to 93 Sea Zone
1 armour and 1 infantry moved from Spain to 93 Sea Zone
1 armour, 1 infantry and 1 transport moved from 93 Sea Zone to 95 Sea Zone
1 armour and 1 infantry moved from 95 Sea Zone to Southern Italy
1 armour and 2 infantry moved from Spain to Southern France
1 infantry moved from Alexandria to Egypt
7 fighters moved from Hawaiian Islands to 16 Sea Zone
2 destroyers moved from 26 Sea Zone to 25 Sea ZoneCombat - Americans
Battle in Southern Italy
Americans attack with 1 armour and 1 infantry
Italians defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
Americans captures 7PUs while taking Italians capital
Americans win, taking Southern Italy from Italians with 1 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Normandy Bordeaux
Americans attack with 3 bombers and 5 infantry
Germans defend with 1 aaGun, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
Americans win, taking Normandy Bordeaux from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is -17
Casualties for Germans: 1 aaGun, 2 artilleries and 2 infantry
Casualties for Americans: 2 bombers and 4 infantry
Battle in Southern France
Americans attack with 1 armour, 1 bomber and 2 infantry
Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Americans win, taking Southern France from Germans with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Americans: 1 infantry
Battle in 113 Sea Zone
Americans attack with 3 bombers
Germans defend with 2 destroyers and 2 transports
Americans win with 2 bombers remaining. Battle score for attacker is 18
Casualties for Germans: 2 destroyers and 2 transports
Casualties for Americans: 1 bomber
Battle in 16 Sea Zone
Americans attack with 7 fighters
Japanese defend with 1 destroyer
Americans win with 6 fighters remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 fighterNon Combat Move - Americans
6 fighters moved from 16 Sea Zone to Midway
4 infantry moved from Western United States to 10 Sea Zone
4 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
3 infantry moved from 26 Sea Zone to Hawaiian Islands
8 infantry moved from Eastern United States to 101 Sea Zone
8 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
8 infantry moved from 91 Sea Zone to Spain
4 transports moved from 91 Sea Zone to 101 Sea Zone
2 submarines moved from 94 Sea Zone to 97 Sea Zone
2 bombers moved from 113 Sea Zone to Norway
1 bomber moved from Normandy Bordeaux to Spain
1 bomber moved from Southern France to SpainPlace Units - Americans
3 armour placed in Spain
1 factory_minor placed in Norway
2 bombers and 8 infantry placed in Eastern United States
4 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 70 PUs; end with 81 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 101 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - British
British buy 6 armour and 2 fighters; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery; Remaining resources: 0 PUs;Combat Move - British
2 destroyers moved from 119 Sea Zone to 110 Sea Zone
1 fighter moved from Norway to 110 Sea Zone
1 armour and 1 mech_infantry moved from Persia to Northwest Persia
11 armour and 2 mech_infantrys moved from Persia to Turkey
3 armour moved from Iraq to Turkey
2 armour moved from Brazil to British GuianaCombat - British
Battle in Turkey
British attack with 14 armour and 2 mech_infantrys
Japanese defend with 1 armour and 2 mech_infantrys
British win, taking Turkey from Japanese with 14 armour and 2 mech_infantrys remaining. Battle score for attacker is 14
Casualties for Japanese: 1 armour and 2 mech_infantrys
Battle in Northwest Persia
British attack with 1 armour and 1 mech_infantry
Japanese defend with 1 artillery
British win, taking Northwest Persia from Japanese with 1 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 artillery
Casualties for British: 1 mech_infantry
Battle in 110 Sea Zone
British attack with 2 destroyers and 1 fighter
Germans defend with 1 destroyer
British win with 2 destroyers and 1 fighter remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyerNon Combat Move - British
1 fighter moved from 110 Sea Zone to Norway
1 artillery and 1 infantry moved from Venezuela to 89 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to SpainPlace Units - British
3 armour placed in Iraq
3 armour placed in Persia
2 fighters placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,1,5
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 6,6,3
British collect 38 PUs (5 lost to blockades); end with 38 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUsPlace Units - UK_Pacific
1 artillery placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,1,4,5
UK_Pacific collect 5 PUs (1 lost to blockades); end with 5 PUs total
Some Units in India change ownership: 1 artillery -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Combat Move - Italians
1 artillery moved from Northern Italy to Southern Italy
2 infantry moved from Northern Italy to Southern Italy
1 bomber moved from Northern Italy to Southern Italy
2 infantry moved from Bryansk to Western UkraineCombat - Italians
Battle in Southern Italy
Italians attack with 1 artillery, 1 bomber and 2 infantry
Americans defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern Italy from Americans with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 9
Casualties for Americans: 1 armour and 1 infantryNon Combat Move - Italians
1 bomber moved from Southern Italy to Northern Italy
2 aaGuns, 2 artilleries and 2 infantry moved from Northern Italy to Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,1,3
Italians collect 3 PUs (5 lost to blockades); end with 3 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Combat Move - Italians
1 artillery moved from Northern Italy to Southern Italy
2 infantry moved from Northern Italy to Southern Italy
1 bomber moved from Northern Italy to Southern Italy
2 infantry moved from Bryansk to Western UkraineCombat - Italians
Battle in Southern Italy
Italians attack with 1 artillery, 1 bomber and 2 infantry
Americans defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern Italy from Americans with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 9
Casualties for Americans: 1 armour and 1 infantryNon Combat Move - Italians
1 bomber moved from Southern Italy to Northern Italy
2 aaGuns, 2 artilleries and 2 infantry moved from Northern Italy to Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,1,3
Italians collect 3 PUs (5 lost to blockades); end with 3 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy nothing; Remaining resources: 5 PUs;Combat Move - ANZAC
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,3,4,4
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2,1,4,2
ANZAC collect 1 PU (5 lost to blockades); end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy nothing; Remaining resources: 5 PUs;Combat Move - ANZAC
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,3,4,4
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2,1,4,2
ANZAC collect 1 PU (5 lost to blockades); end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 destroyers, 2 infantry and 4 submarines; Remaining resources: 1 PUs;Combat Move - Germans
2 infantry moved from France to Normandy Bordeaux
1 bomber moved from Northern Italy to Normandy Bordeaux
2 artilleries moved from Northern Italy to Southern France
1 infantry moved from Northern Italy to Southern France
1 artillery moved from Northern Italy to Southern France
1 bomber moved from Northern Italy to Southern France
1 armour moved from Greece to Yugoslavia
1 infantry moved from Albania to Yugoslavia
1 infantry moved from Romania to Yugoslavia
1 infantry moved from France to Western Germany
3 armour moved from Northern Italy to Western Germany
5 armour moved from France to Western Germany
3 armour moved from Novgorod to Finland
1 armour moved from Smolensk to Novgorod
4 artilleries moved from Belarus to Novgorod
3 artilleries moved from Ukraine to Western Ukraine
1 fighter moved from Ukraine to Novgorod
5 artilleries moved from Northern Italy to FranceCombat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 bomber and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from Americans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Southern France
Germans attack with 3 artilleries, 1 bomber and 1 infantry
Americans defend with 1 armour, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Southern France from Americans with 3 artilleries, 1 bomber and 1 infantry remaining. Battle score for attacker is 9
Casualties for Americans: 1 armour and 1 infantryNon Combat Move - Germans
1 bomber moved from Southern France to France
1 bomber moved from Normandy Bordeaux to FrancePlace Units - Germans
3 armour placed in Novgorod
2 infantry placed in France
3 destroyers and 4 submarines placed in 113 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,5,3
Germans collect 54 PUs (4 lost to blockades); end with 55 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Research Technology - Russians
Russians spend 15 on tech rolls
Russians removing all Technology Tokens after successful research.
Russians discover Airborne_ForcesActivate Technology - Russians
Russians activating Airborne_ForcesPurchase Units - Russians
Russians buy nothing; Remaining resources: 4 PUs; 0 techTokens;Combat Move - Russians
Turn Complete - Russians
Russians collect 3 PUs; end with 7 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 15 armour; Remaining resources: 6 SuicideAttackTokens; 6 PUs;Combat Move - Japanese
3 armour and 3 transports moved from 37 Sea Zone to 56 Sea Zone
2 armour and 2 transports moved from 19 Sea Zone to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
2 artilleries moved from Shantung to Anhwe
1 armour moved from Kweichow to Sikang
3 armour moved from Malaya to Burma
1 armour and 1 mech_infantry moved from Shan State to Burma
14 armour moved from Yunnan to Burma
4 armour moved from Yunnan to Sikang
1 armour moved from Kweichow to Sikang
3 armour moved from Kwangtung to Yunnan
3 armour moved from Kiangsu to Kweichow
5 submarines moved from 81 Sea Zone to 80 Sea Zone
3 armour moved from Kansu to Kazakhstan
10 armour and 1 artillery moved from Caucasus to Turkey
5 armour moved from Kazakhstan to Russia
2 armour moved from Vologda to Russia
1 armour moved from Samara to Russia
2 infantry and 1 mech_infantry moved from Tambov to Russia
3 armour moved from Volgograd to Russia
4 bombers moved from Tsinghai to Russia
1 armour moved from Caucasus to Turkey
1 armour moved from Caucasus to Turkey
1 armour moved from Caucasus to Turkey
1 armour moved from Caucasus to Turkey
4 bombers moved from Tsinghai to Turkey
3 bombers moved from Tsinghai to RussiaCombat - Japanese
Battle in Turkey
Japanese attack with 14 armour, 1 artillery and 4 bombers
British defend with 14 armour and 2 mech_infantrys
Japanese win, taking Turkey from British with 1 armour and 2 bombers remaining. Battle score for attacker is -14
Casualties for British: 14 armour and 2 mech_infantrys
Casualties for Japanese: 13 armour, 1 artillery and 2 bombers
Battle in Burma
Japanese attack with 18 armour and 1 mech_infantry
British defend with 1 infantry
Japanese win, taking Burma from UK_Pacific with 18 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Russia
Japanese attack with 11 armour, 7 bombers, 2 infantry and 1 mech_infantry
Russians defend with 4 aaGuns, 1 airfield, 3 artilleries, 1 factory_major and 12 infantry
Japanese captures 7PUs while taking Russians capital
Japanese converts factory_major into different units
Japanese win, taking Russia from Russians with 7 armour and 5 bombers remaining. Battle score for attacker is 10
Casualties for Russians: 4 aaGuns, 3 artilleries and 12 infantry
Casualties for Japanese: 4 armour, 2 bombers, 2 infantry and 1 mech_infantryNon Combat Move - Japanese
5 bombers moved from Russia to Kazakhstan
2 bombers moved from Turkey to Kazakhstan
3 armour and 2 infantry moved from 56 Sea Zone to Western Australia
7 bombers moved from Kazakhstan to SikangPlace Units - Japanese
3 armour placed in Malaya
3 armour placed in Kwangtung
3 armour placed in Kiangsu
3 armour placed in Shantung
3 armour placed in ManchuriaTurn Complete - Japanese
Japanese collect 93 PUs; end with 106 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 111 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 15 armour; Remaining resources: 6 SuicideAttackTokens; 6 PUs;Combat Move - Japanese
3 armour and 3 transports moved from 37 Sea Zone to 56 Sea Zone
2 armour and 2 transports moved from 19 Sea Zone to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
2 artilleries moved from Shantung to Anhwe
1 armour moved from Kweichow to Sikang
3 armour moved from Malaya to Burma
1 armour and 1 mech_infantry moved from Shan State to Burma
14 armour moved from Yunnan to Burma
4 armour moved from Yunnan to Sikang
1 armour moved from Kweichow to Sikang
3 armour moved from Kwangtung to Yunnan
3 armour moved from Kiangsu to Kweichow
5 submarines moved from 81 Sea Zone to 80 Sea Zone
3 armour moved from Kansu to Kazakhstan
10 armour and 1 artillery moved from Caucasus to Turkey
5 armour moved from Kazakhstan to Russia
2 armour moved from Vologda to Russia
1 armour moved from Samara to Russia
2 infantry and 1 mech_infantry moved from Tambov to Russia
3 armour moved from Volgograd to Russia
4 bombers moved from Tsinghai to Russia
1 armour moved from Caucasus to Turkey
1 armour moved from Caucasus to Turkey
1 armour moved from Caucasus to Turkey
1 armour moved from Caucasus to Turkey
4 bombers moved from Tsinghai to Turkey
3 bombers moved from Tsinghai to RussiaCombat - Japanese
Battle in Turkey
Japanese attack with 14 armour, 1 artillery and 4 bombers
British defend with 14 armour and 2 mech_infantrys
Japanese win, taking Turkey from British with 1 armour and 2 bombers remaining. Battle score for attacker is -14
Casualties for British: 14 armour and 2 mech_infantrys
Casualties for Japanese: 13 armour, 1 artillery and 2 bombers
Battle in Burma
Japanese attack with 18 armour and 1 mech_infantry
British defend with 1 infantry
Japanese win, taking Burma from UK_Pacific with 18 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Russia
Japanese attack with 11 armour, 7 bombers, 2 infantry and 1 mech_infantry
Russians defend with 4 aaGuns, 1 airfield, 3 artilleries, 1 factory_major and 12 infantry
Japanese captures 7PUs while taking Russians capital
Japanese converts factory_major into different units
Japanese win, taking Russia from Russians with 7 armour and 5 bombers remaining. Battle score for attacker is 10
Casualties for Russians: 4 aaGuns, 3 artilleries and 12 infantry
Casualties for Japanese: 4 armour, 2 bombers, 2 infantry and 1 mech_infantryNon Combat Move - Japanese
5 bombers moved from Russia to Kazakhstan
2 bombers moved from Turkey to Kazakhstan
3 armour and 2 infantry moved from 56 Sea Zone to Western Australia
7 bombers moved from Kazakhstan to SikangPlace Units - Japanese
3 armour placed in Malaya
3 armour placed in Kwangtung
3 armour placed in Kiangsu
3 armour placed in Shantung
3 armour placed in ManchuriaTurn Complete - Japanese
Japanese collect 93 PUs; end with 106 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 111 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Americans
Americans buy 6 armour, 2 bombers, 1 fighter, 8 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Spain to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Denmark
4 infantry moved from Spain to Southern France
2 bombers moved from Spain to Southern France
2 infantry moved from Spain to Normandy Bordeaux
1 bomber moved from Norway to Southern France
1 bomber moved from Norway to Normandy Bordeaux
2 bombers moved from Eastern United States to Normandy BordeauxCombat - Americans
Battle in Denmark
Battle in Normandy Bordeaux
Americans attack with 3 bombers and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 2 infantry
Americans win, taking Denmark from Germans, taking Normandy Bordeaux from Germans with 3 bombers and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Southern France
Americans attack with 3 bombers and 4 infantry
Germans defend with 3 artilleries, 1 factory_minor, 1 harbour and 1 infantry
Americans win, taking Southern France from Germans with 3 bombers and 2 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 3 artilleries and 1 infantry
Casualties for Americans: 2 infantryNon Combat Move - Americans
3 bombers moved from Southern France to Spain
3 bombers moved from Normandy Bordeaux to Spain
1 infantry moved from Sweden to Norway
1 transport moved from 112 Sea Zone to 110 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea Zone
8 infantry moved from Eastern United States to 101 Sea Zone
8 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
8 infantry moved from 91 Sea Zone to Spain
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport moved from 95 Sea Zone to 92 Sea Zone
2 destroyers moved from 25 Sea Zone to 26 Sea Zone
6 fighters moved from Midway to Hawaiian Islands
1 infantry and 2 transports moved from 26 Sea Zone to 10 Sea Zone
1 infantry moved from 10 Sea Zone to Western United StatesPlace Units - Americans
3 armour placed in Norway
3 armour placed in Spain
2 bombers, 1 fighter and 7 infantry placed in Eastern United States
1 transport placed in 101 Sea Zone
1 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 69 PUs; end with 69 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Research Technology - British
UK_Pacific spend 5 on tech rolls
British removing all Technology Tokens after unsuccessful research.Purchase Units - British
British buy 6 armour and 1 transport; Remaining resources: 0 PUs; 0 techTokens;Combat Move - British
1 armour moved from Iraq to Turkey
1 armour moved from Northwest Persia to Turkey
2 armour moved from Iraq to Caucasus
2 armour moved from Persia to CaucasusCombat - British
Battle in Turkey
British attack with 2 armour
Japanese defend with 1 armour
British win, taking Turkey from Japanese with 2 armour remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Caucasus
British attack with 4 armour
Japanese defend with 2 armour and 1 factory_minor
British win, taking Caucasus from Japanese with 3 armour remaining. Battle score for attacker is 6
Casualties for Japanese: 2 armour
Casualties for British: 1 armourNon Combat Move - British
2 fighters and 1 tactical_bomber moved from India to West India
3 aaGuns, 6 armour, 5 artilleries and 16 infantry moved from India to West India
1 fighter moved from United Kingdom to Norway
1 fighter moved from United Kingdom to Norway
1 transport moved from 91 Sea Zone to 88 Sea Zone
1 armour moved from British Guiana to 88 Sea Zone
1 armour and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to SpainPlace Units - British
1 transport placed in 106 Sea Zone
3 armour placed in Persia
3 armour placed in IraqTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,2,1,5,2,1,2,2,4,4,5,4,4
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 6,6,5
British collect 41 PUs (4 lost to blockades); end with 41 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 46 PUsTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,1,1,3
UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs total