TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British buy 6 armour; Remaining resources: 7 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
14 armour and 2 mech_infantrys moved from Turkey to Albania
British take Albania from Italians
1 armour, 1 artillery and 5 infantry moved from Brazil to Argentina
1 armour moved from Venezuela to Argentina
Combat - British
Battle in Argentina
British attack with 2 armour, 1 artillery and 5 infantry
Neutral_True defend with 4 infantry
British win, taking Argentina from Neutral_True with 2 armour and 1 artillery remaining. Battle score for attacker is -3
Casualties for British: 5 infantry
Casualties for Neutral_True: 4 infantry
Non Combat Move - British
6 armour, 4 artilleries and 10 infantry moved from Burma to India
Place Units - British
3 armour placed in Iraq
3 armour placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,2,3,6
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,3,2,5
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 5,1,3
British collect 36 PUs (8 lost to blockades); end with 43 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 48 PUs
Place Units - UK_Pacific
4 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,1,6,5,5,5,6
UK_Pacific collect 9 PUs (2 lost to blockades); end with 9 PUs total
Some Units in India change ownership: 4 infantry