@DoManMacgee There is a version 1.55 that solves the mines problems
@The_Good_Captain When playing against Eric, it is advisable to use the same version as his (1.5) and not 1.55. Use 1.55 only after your game has finished.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber and 13 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 3 infantry moved from Southern France to 93 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 93 Sea Zone to 98 Sea Zone
1 artillery and 3 infantry moved from 98 Sea Zone to Trans-Jordan
1 battleship moved from 93 Sea Zone to 98 Sea Zone
1 cruiser moved from 93 Sea Zone to 98 Sea Zone
Combat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Trans-Jordan
Germans attack with 1 artillery and 3 infantry
British defend with 1 artillery and 1 mech_infantry
Germans win, taking Trans-Jordan from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 8
Casualties for British: 1 artillery and 1 mech_infantry
Non Combat Move - Germans
1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport moved from 93 Sea Zone to 97 Sea Zone
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 artillery moved from France to Northern Italy
3 infantry moved from Western Germany to Northern Italy
1 artillery and 2 infantry moved from Germany to Poland
Place Units - Germans
1 infantry placed in France
1 bomber and 4 infantry placed in Western Germany
8 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,6
Germans collect 49 PUs; end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 14 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
4 infantry moved from Manchuria to Korea
1 infantry moved from Shantung to Kiangsu
1 mech_infantry moved from Yunnan to Kiangsi
Chinese take Kiangsi from Japanese
1 armour moved from Northwest Persia to Trans-Jordan
1 bomber moved from Egypt to Trans-Jordan
2 armour, 1 artillery and 1 infantry moved from Iraq to Trans-Jordan
1 infantry moved from Szechwan to Kweichow
1 armour and 6 infantry moved from Shensi to Kweichow
1 infantry moved from Kweichow to Anhwe
2 infantry moved from Novgorod to Belarus
1 infantry moved from Karelia to Novgorod
1 artillery and 5 infantry moved from Bryansk to Western Ukraine
3 infantry moved from Ukraine to Western Ukraine
5 infantry moved from Russia to Bryansk
1 infantry moved from Caucasus to Northwest Persia
3 infantry moved from Volgograd to Caucasus
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Trans-Jordan
Russians attack with 3 armour, 1 artillery, 1 bomber and 1 infantry
Germans defend with 1 artillery and 3 infantry
Russians win, taking Trans-Jordan from Germans with 3 armour, 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 13
Casualties for Germans: 1 artillery and 3 infantry
Non Combat Move - Russians
1 bomber moved from Trans-Jordan to Egypt
1 mech_infantry moved from Iraq to Egypt
Place Units - Russians
3 infantry placed in Novgorod
3 infantry placed in Ukraine
8 infantry placed in Russia
Russians undo move 3.
3 infantry placed in Volgograd
5 infantry placed in Russia
Turn Complete - Russians
Russians collect 39 PUs; end with 39 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 42 PUs
suben i z125 submerger…
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 bombers and 1 infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
Place Units - Japanese
2 bombers and 1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 15
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,5,3,4,2,2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,2,2,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,4,5,3,2
Japanese collect 4 PUs (15 lost to blockades); end with 5 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Americans
Americans spend 5 on tech rolls
Americans removing all Technology Tokens after unsuccessful research.
Purchase Units - Americans
Americans buy 2 artilleries, 2 bombers, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 0 techTokens; 0 PUs;
Combat Move - Americans
3 infantry moved from Central United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery, 1 battleship, 2 carriers, 2 destroyers, 3 fighters, 3 infantry, 1 tactical_bomber and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
2 mech_infantrys moved from Central United States to Central America
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 infantry moved from Borneo to 43 Sea Zone
1 artillery moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Hainan
2 battleships, 2 carriers, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 36 Sea Zone
1 battleship and 1 cruiser moved from 42 Sea Zone to 36 Sea Zone
1 mech_infantry moved from Kiangsu to Jehol
Combat - Americans
Battle in Gibraltar
Battle in Morocco
Battle in French Indo China
Battle in Hainan
Non Combat Move - Americans
Place Units - Americans
1 destroyer and 3 transports placed in 101 Sea Zone
2 artilleries and 1 infantry placed in Eastern United States
2 bombers placed in Eastern United States
1 fighter and 1 tactical_bomber placed in Korea
Turn Complete - Americans
Americans collect 66 PUs; end with 66 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
8 infantry moved from Anhwe to Hunan
Place Units - Chinese
5 artilleries and 2 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 2 infantry, 3 submarines and 1 transport; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 bomber; Remaining resources: 3 PUs;
Combat Move - British
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 86 Sea Zone to 85 Sea Zone
1 fighter and 1 tactical_bomber moved from French West Africa to Egypt
2 infantry moved from Iraq to Trans-Jordan
1 fighter and 1 tactical_bomber moved from Iraq to Egypt
1 fighter moved from Egypt to Trans-Jordan
1 fighter moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from India to Eastern Persia
2 infantry moved from India to West India
Combat - British
Non Combat Move - British
1 infantry moved from Hunan to Kiangsi
1 aaGun, 1 artillery, 1 fighter and 11 infantry moved from Yunnan to Hunan
3 infantry moved from Burma to Yunnan
Place Units - British
2 infantry placed in Egypt
1 transport placed in 106 Sea Zone
3 submarines placed in 80 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,4,2,3,1,1,4,2,3,2
British collect 27 PUs (3 lost to blockades); end with 28 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 33 PUs
Place Units - UK_Pacific
1 bomber placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 18 PUs total
Some Units in India change ownership: 1 bomber
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 artilleries, 2 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - Italians
2 bombers moved from Southern Italy to Gibraltar
4 infantry moved from Southern Italy to 97 Sea Zone
1 cruiser, 2 destroyers, 4 infantry and 2 transports moved from 97 Sea Zone to 92 Sea Zone
Italians take 97 Sea Zone from British
4 infantry moved from 92 Sea Zone to Gibraltar
Combat - Italians
Battle in 92 Sea Zone
Italians attack with 1 cruiser, 2 destroyers and 2 transports
British defend with 1 destroyer
Italians win with 1 cruiser, 2 destroyers and 2 transports remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Gibraltar
Italians attack with 2 bombers and 4 infantry
British defend with 1 harbour; Americans defend with 1 artillery and 1 infantry
Italians win, taking Gibraltar from British with 2 bombers and 2 infantry remaining. Battle score for attacker is 1
Casualties for Italians: 2 infantry
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Italians
2 bombers moved from Gibraltar to Southern France
2 artilleries, 1 infantry and 1 mech_infantry moved from Tunisia to Algeria
3 infantry moved from Northern Italy to Southern France
Place Units - Italians
2 artilleries and 2 infantry placed in Northern Italy
1 transport placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 12 PUs; end with 14 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 bombers; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 2 infantry moved from Java to 42 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 37 Sea Zone to 41 Sea Zone
1 artillery and 3 infantry moved from 41 Sea Zone to Sumatra
2 fighters moved from 41 Sea Zone to Sumatra
1 fighter moved from Java to Sumatra
1 bomber moved from New South Wales to Philippines
1 fighter moved from New South Wales to 33 Sea Zone
Combat - ANZAC
Battle in Sumatra
ANZAC attack with 1 artillery, 3 fighters and 3 infantry
Japanese defend with 1 artillery and 2 infantry
ANZAC win, taking Sumatra from Japanese with 1 artillery, 3 fighters and 3 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 artillery and 2 infantry
Non Combat Move - ANZAC
1 fighter moved from Sumatra to Malaya
2 fighters moved from Sumatra to 41 Sea Zone
Place Units - ANZAC
2 bombers placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
1 fighter moved from French West Africa to Egypt
Non Combat Move - French
Turn Complete - French
suben i z125 submerger
hvis du angriber Egypt skal de russiske styrker dø som de næstsidste før de engelske fightere…
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 2 destroyers, 4 infantry and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 3 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 97 Sea Zone to 92 Sea Zone
1 artillery and 3 infantry moved from 92 Sea Zone to Morocco
1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber moved from 97 Sea Zone to 92 Sea Zone
1 bomber moved from Southern Italy to Morocco
Combat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Morocco
Germans attack with 1 artillery, 1 bomber and 3 infantry
Americans defend with 2 infantry
Germans win, taking Morocco from Americans with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Americans: 2 infantry
Non Combat Move - Germans
1 bomber moved from Morocco to Southern France
1 bomber moved from Western Germany to Southern France
2 battleships, 1 cruiser, 1 destroyer, 3 submarines and 2 transports moved from 98 Sea Zone to 95 Sea Zone
1 destroyer moved from 97 Sea Zone to 95 Sea Zone
Place Units - Germans
2 destroyers and 3 submarines placed in 112 Sea Zone
2 artilleries and 1 infantry placed in Southern France
3 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 4,3
Germans collect 44 PUs (5 lost to blockades); end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 2 armour and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Egypt to Ethiopia
Russians take Ethiopia from Italians
1 artillery and 1 infantry moved from Trans-Jordan to Egypt
3 armour moved from Trans-Jordan to Egypt
1 infantry moved from Northwest Persia to Iraq
3 infantry moved from Caucasus to Northwest Persia
3 infantry moved from Volgograd to Caucasus
2 artilleries and 9 infantry moved from Novgorod to Karelia
2 infantry moved from Novgorod to Karelia
5 infantry moved from Bryansk to Belarus
5 infantry moved from Russia to Bryansk
3 infantry moved from Ukraine to Western Ukraine
1 armour and 7 infantry moved from Kweichow to Hunan
1 infantry moved from Anhwe to Hunan
1 mech_infantry moved from Kiangsi to Hunan
1 infantry moved from Kiangsu to Kiangsi
2 infantry moved from Novgorod to Belarus
1 bomber moved from Egypt to Western Ukraine
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Non Combat Move - Russians
Place Units - Russians
2 armour and 1 infantry placed in Novgorod
3 infantry placed in Ukraine
6 infantry placed in Russia
Russians undo move 3.
3 infantry placed in Volgograd
3 infantry placed in Russia
Turn Complete - Russians
Russians collect 40 PUs; end with 40 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 46 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 aaGun; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
Place Units - Japanese
1 aaGun placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,3,5,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,3,2,2,5
Japanese collect 1 PU (12 lost to blockades); end with 1 PU total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Americans
Americans spend 5 on tech rolls
Americans removing all Technology Tokens after unsuccessful research.
Purchase Units - Americans
Americans buy 2 artilleries, 1 battleship, 1 carrier, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 techTokens; 1 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery and 1 infantry moved from Hainan to 36 Sea Zone
2 battleships moved from 36 Sea Zone to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
1 carrier and 1 fighter moved from 33 Sea Zone to 34 Sea Zone
1 battleship moved from 33 Sea Zone to 34 Sea Zone
1 carrier moved from 36 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 34 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 artillery and 1 infantry moved from 86 Sea Zone to Brazil
2 bombers moved from Eastern United States to Brazil
1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
2 transports moved from 91 Sea Zone to 89 Sea Zone
1 battleship, 2 carriers and 2 destroyers moved from 91 Sea Zone to 86 Sea Zone
3 fighters and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Gibraltar
Combat - Americans
Battle in Brazil
Americans attack with 1 artillery, 2 bombers and 1 infantry
Germans defend with 1 artillery
Americans win, taking Brazil from Germans with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Gibraltar
Americans attack with 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber
Italians defend with 1 harbour and 2 infantry
Americans win, taking Gibraltar from Italians with 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in Paulau Island
Non Combat Move - Americans
3 fighters and 1 tactical_bomber moved from Gibraltar to 86 Sea Zone
1 bomber moved from Brazil to French Guiana
1 bomber moved from Brazil to Suriname
1 artillery, 3 battleships, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
1 mech_infantry moved from Jehol to Korea
Place Units - Americans
1 battleship, 1 carrier and 2 transports placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 67 PUs; end with 68 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 artilleries and 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
5 artilleries and 10 infantry moved from Hunan to Kwangsi
Place Units - Chinese
6 artilleries and 1 infantry placed in Kwangsi
Turn Complete - Chinese
Chinese collect 23 PUs; end with 25 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 31 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 1 airfield, 1 destroyer and 1 transport; Remaining resources: 3 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 bomber; Remaining resources: 6 PUs;
Combat Move - British
1 submarine moved from 81 Sea Zone to 97 Sea Zone
British take 97 Sea Zone from Italians
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
3 submarines moved from 80 Sea Zone to 81 Sea Zone
2 fighters moved from Trans-Jordan to Egypt
2 armour moved from Egypt to Trans-Jordan
2 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Eastern Persia to Iraq
2 infantry moved from West India to Eastern Persia
1 bomber moved from India to Egypt
1 infantry moved from Siam to Shan State
3 infantry moved from Yunnan to Burma
1 submarine moved from 81 Sea Zone to 99 Sea Zone
Combat - British
Non Combat Move - British
1 aaGun, 1 artillery, 1 fighter and 11 infantry moved from Hunan to Kwangsi
1 submarine moved from 81 Sea Zone to 98 Sea Zone
Place Units - British
1 airfield placed in Egypt
1 transport placed in 81 Sea Zone
1 destroyer placed in 81 Sea Zone
Turn Complete - British
British collect 30 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
Place Units - UK_Pacific
1 bomber placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 21 PUs total
Some Units in India change ownership: 1 bomber
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 artilleries and 2 destroyers; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Southern France to 91 Sea Zone
2 artilleries and 1 infantry moved from Algeria to 92 Sea Zone
2 artilleries and 1 infantry moved from 92 Sea Zone to Gibraltar
1 bomber moved from Southern France to Gibraltar
Combat - Italians
Battle in 91 Sea Zone
Italians attack with 1 bomber
Americans defend with 2 transports
Italians win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Gibraltar
Italians attack with 2 artilleries, 1 bomber and 1 infantry
British defend with 1 harbour; Americans defend with 1 artillery and 3 infantry
Italians win, taking Gibraltar from British with 2 artilleries and 1 bomber remaining. Battle score for attacker is 10
Casualties for Italians: 1 infantry
Casualties for Americans: 1 artillery and 3 infantry
Non Combat Move - Italians
1 bomber moved from 91 Sea Zone to Southern France
1 bomber moved from Gibraltar to Southern France
Place Units - Italians
2 destroyers placed in 95 Sea Zone
2 artilleries placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1
Italians collect 10 PUs (1 lost to blockades); end with 10 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 15 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 bombers; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 3 infantry moved from Sumatra to 41 Sea Zone
2 fighters moved from 41 Sea Zone to 80 Sea Zone
2 fighters moved from 80 Sea Zone to Iraq
1 fighter moved from Malaya to 41 Sea Zone
1 bomber moved from Philippines to Guam
1 fighter moved from 34 Sea Zone to Guam
Combat - ANZAC
Battle in Guam
ANZAC attack with 1 bomber and 1 fighter
Japanese defend with 1 airfield and 1 infantry
ANZAC win with 1 fighter remaining. Battle score for attacker is -9
Casualties for ANZAC: 1 bomber
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 fighter moved from Guam to 34 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 3 infantry and 2 transports moved from 41 Sea Zone to 79 Sea Zone
1 artillery and 3 infantry moved from 79 Sea Zone to West India
2 bombers moved from New South Wales to Shan State
Place Units - ANZAC
2 bombers placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Turn Complete - French