• TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 1 bomber and 12 infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 bomber moved from Kwangtung to 35 Sea Zone
                1 bomber moved from Kwangtung to 17 Sea Zone

    Combat - Japanese
                Battle in 17 Sea Zone
                    Japanese attack with 1 bomber
                    Americans defend with 1 transport
                    Japanese win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 35 Sea Zone
                    Japanese attack with 1 bomber
                    Americans defend with 1 transport
                    Japanese win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport

    Non Combat Move - Japanese
                1 bomber moved from 35 Sea Zone to Japan
                1 bomber moved from 17 Sea Zone to Japan
                6 fighters and 4 tactical_bombers moved from Kwangtung to Japan
                3 armour moved from Hunan to Kwangtung
                3 armour moved from Kiangsu to Kwangtung

    Place Units - Japanese
                1 bomber and 9 infantry placed in Japan
                3 infantry placed in Kwangtung

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,3,2,6,6,3
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,2
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,4
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,6
                Japanese collect 27 PUs (8 lost to blockades); end with 28 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Research Technology - Americans
                Americans spend 5 on tech rolls
                Americans removing all Technology Tokens after unsuccessful research.

    Purchase Units - Americans
                Americans buy 1 battleship, 2 carriers, 1 destroyer, 1 infantry and 2 transports; Remaining resources: 0 techTokens; 2 PUs;

    Combat Move - Americans
                1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 43 Sea Zone
                1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                2 battleships, 1 carrier and 1 destroyer moved from 55 Sea Zone to 43 Sea Zone
                      Americans take 43 Sea Zone from Japanese
                1 battleship and 1 cruiser moved from 33 Sea Zone to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 fighter and 1 tactical_bomber moved from 55 Sea Zone to Java
                1 carrier moved from 33 Sea Zone to 43 Sea Zone
                      Americans take 35 Sea Zone from Japanese
                1 battleship moved from 26 Sea Zone to 33 Sea Zone
                2 submarines moved from 26 Sea Zone to 6 Sea Zone
                      Americans take 6 Sea Zone from Japanese
                1 mech_infantry moved from Jehol to Kiangsu
                      Chinese take Kiangsu from Japanese
                1 submarine moved from 19 Sea Zone to 20 Sea Zone
                      Americans take 19 Sea Zone from Japanese
                      Americans take 20 Sea Zone from Japanese
                1 mech_infantry moved from Southeast Mexico to Central United States
                1 mech_infantry moved from Southeast Mexico to Central United States
                1 bomber moved from Western United States to Korea

    Combat - Americans
                Battle in Borneo
                Battle in Java
                    Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    Japanese defend with 1 artillery and 1 infantry
                    Americans win, taking Borneo from Japanese, taking Java from Japanese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 artillery and 1 infantry
                Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in Kiangsu

    Non Combat Move - Americans
                1 fighter and 1 tactical_bomber moved from Java to 43 Sea Zone
                2 fighters moved from 33 Sea Zone to Korea
                1 fighter and 1 tactical_bomber moved from Central United States to 101 Sea Zone
                2 fighters moved from Eastern United States to 101 Sea Zone

    Place Units - Americans
                1 battleship, 2 carriers, 1 destroyer and 2 transports placed in 101 Sea Zone
                1 infantry placed in Korea

    Turn Complete - Americans
                Americans collect 63 PUs; end with 65 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 infantry moved from Jehol to Anhwe
                      Chinese take Anhwe from Japanese
                1 infantry moved from Chahar to Anhwe
                1 infantry moved from Hopei to Anhwe

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                4 infantry placed in Anhwe

    Turn Complete - Chinese
                Chinese collect 20 PUs; end with 20 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - British
                British buy 2 fighters and 2 infantry; Remaining resources: 5 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Yunnan to Hunan
                      Chinese take Hunan from Japanese
                1 infantry moved from Yunnan to Kwangsi
                      Chinese take Kwangsi from Japanese
                1 infantry moved from Shan State to Siam
                      UK_Pacific take Siam from Japanese
                1 artillery and 7 infantry moved from Burma to Yunnan
                2 infantry moved from Persia to Iraq
                1 artillery and 1 infantry moved from Egypt to Trans-Jordan
                1 mech_infantry moved from Egypt to Trans-Jordan
                1 fighter and 1 tactical_bomber moved from Egypt to Trans-Jordan
                2 infantry moved from Shan State to Yunnan
                1 submarine moved from 101 Sea Zone to 86 Sea Zone

    Combat - British
                Battle in 86 Sea Zone
                    British attack with 1 submarine
                    Germans defend with 1 transport
                    British win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 transport
                Battle in Trans-Jordan
                    British attack with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    Germans defend with 2 infantry
                    British win, taking Trans-Jordan from Germans with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - British
                1 fighter and 1 tactical_bomber moved from Trans-Jordan to Egypt
                1 fighter and 1 tactical_bomber moved from United Kingdom to French West Africa
                1 destroyer moved from 106 Sea Zone to 91 Sea Zone
                1 fighter and 1 tactical_bomber moved from India to Iraq
                1 aaGun moved from Burma to Yunnan
                1 fighter moved from India to Yunnan
                3 infantry moved from India to Burma

    Place Units - British
                2 fighters and 1 infantry placed in Egypt
                1 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,3,3,6,1,5,3,6
                British collect 27 PUs (3 lost to blockades); end with 32 PUs total

    Place Units - UK_Pacific
                2 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 15 PUs; end with 15 PUs total
                Some Units in India change ownership: 2 infantry and 1 mech_infantry


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 1 cruiser, 2 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                2 artilleries, 1 infantry and 1 mech_infantry moved from Algeria to Tunisia
                2 destroyers and 1 transport moved from 95 Sea Zone to 97 Sea Zone

    Place Units - Italians
                1 cruiser and 1 transport placed in 97 Sea Zone
                2 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 13 PUs; end with 13 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 18 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 bomber and 1 fighter; Remaining resources: 4 PUs;

    Combat Move - ANZAC
                1 fighter moved from Western Australia to Java
                1 artillery and 2 infantry moved from New South Wales to 62 Sea Zone
                1 artillery, 2 infantry and 2 transports moved from 62 Sea Zone to 42 Sea Zone
                1 battleship, 1 carrier, 1 destroyer and 2 fighters moved from 42 Sea Zone to 41 Sea Zone

    Non Combat Move - ANZAC
                1 artillery and 2 infantry moved from 42 Sea Zone to Java

    Place Units - ANZAC
                1 bomber and 1 fighter placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Combat Move - French
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 fighter moved from United Kingdom to French West Africa

    Non Combat Move - French
                1 infantry moved from United Kingdom to Scotland

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 bomber and 13 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery and 3 infantry moved from Southern France to 93 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 93 Sea Zone to 98 Sea Zone
                1 artillery and 3 infantry moved from 98 Sea Zone to Trans-Jordan
                1 battleship moved from 93 Sea Zone to 98 Sea Zone
                1 cruiser moved from 93 Sea Zone to 98 Sea Zone

    Combat - Germans
                Germans creates battle in territory 125 Sea Zone
                Battle in Trans-Jordan
                    Germans attack with 1 artillery and 3 infantry
                    British defend with 1 artillery and 1 mech_infantry
                    Germans win, taking Trans-Jordan from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 8
                    Casualties for British: 1 artillery and 1 mech_infantry

    Non Combat Move - Germans
                1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport moved from 93 Sea Zone to 97 Sea Zone
                1 transport moved from 98 Sea Zone to 97 Sea Zone
                1 artillery moved from France to Northern Italy
                3 infantry moved from Western Germany to Northern Italy
                1 artillery and 2 infantry moved from Germany to Poland

    Place Units - Germans
                1 infantry placed in France
                1 bomber and 4 infantry placed in Western Germany
                8 infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,6
                Germans collect 49 PUs; end with 49 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Russians
                Russians buy 14 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                4 infantry moved from Manchuria to Korea
                1 infantry moved from Shantung to Kiangsu
                1 mech_infantry moved from Yunnan to Kiangsi
                      Chinese take Kiangsi from Japanese
                1 armour moved from Northwest Persia to Trans-Jordan
                1 bomber moved from Egypt to Trans-Jordan
                2 armour, 1 artillery and 1 infantry moved from Iraq to Trans-Jordan
                1 infantry moved from Szechwan to Kweichow
                1 armour and 6 infantry moved from Shensi to Kweichow
                1 infantry moved from Kweichow to Anhwe
                2 infantry moved from Novgorod to Belarus
                1 infantry moved from Karelia to Novgorod
                1 artillery and 5 infantry moved from Bryansk to Western Ukraine
                3 infantry moved from Ukraine to Western Ukraine
                5 infantry moved from Russia to Bryansk
                1 infantry moved from Caucasus to Northwest Persia
                3 infantry moved from Volgograd to Caucasus

    Combat - Russians
                Russians creates battle in territory 125 Sea Zone
                Battle in Trans-Jordan
                    Russians attack with 3 armour, 1 artillery, 1 bomber and 1 infantry
                    Germans defend with 1 artillery and 3 infantry
                    Russians win, taking Trans-Jordan from Germans with 3 armour, 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 13
                    Casualties for Germans: 1 artillery and 3 infantry

    Non Combat Move - Russians
                1 bomber moved from Trans-Jordan to Egypt
                1 mech_infantry moved from Iraq to Egypt

    Place Units - Russians
                3 infantry placed in Novgorod
                3 infantry placed in Ukraine
                8 infantry placed in Russia
                Russians undo move 3.
                3 infantry placed in Volgograd
                5 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 39 PUs; end with 39 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 42 PUs


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  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 2 bombers and 1 infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese

    Place Units - Japanese
                2 bombers and 1 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 15
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,5,3,4,2,2
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,2,2,5
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,4,5,3,2
                Japanese collect 4 PUs (15 lost to blockades); end with 5 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Research Technology - Americans
                Americans spend 5 on tech rolls
                Americans removing all Technology Tokens after unsuccessful research.

    Purchase Units - Americans
                Americans buy 2 artilleries, 2 bombers, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 0 techTokens; 0 PUs;

    Combat Move - Americans
                3 infantry moved from Central United States to 101 Sea Zone
                1 artillery moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 battleship, 2 carriers, 2 destroyers, 3 fighters, 3 infantry, 1 tactical_bomber and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Morocco
                1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
                2 mech_infantrys moved from Central United States to Central America
                1 artillery and 1 infantry moved from Java to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
                1 infantry moved from Borneo to 43 Sea Zone
                1 artillery moved from Borneo to 43 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to Hainan
                2 battleships, 2 carriers, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 36 Sea Zone
                1 battleship and 1 cruiser moved from 42 Sea Zone to 36 Sea Zone
                1 mech_infantry moved from Kiangsu to Jehol

    Combat - Americans
                Battle in Gibraltar
                Battle in Morocco
                Battle in French Indo China
                Battle in Hainan

    Non Combat Move - Americans

    Place Units - Americans
                1 destroyer and 3 transports placed in 101 Sea Zone
                2 artilleries and 1 infantry placed in Eastern United States
                2 bombers placed in Eastern United States
                1 fighter and 1 tactical_bomber placed in Korea

    Turn Complete - Americans
                Americans collect 66 PUs; end with 66 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 5 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese
                8 infantry moved from Anhwe to Hunan

    Place Units - Chinese
                5 artilleries and 2 infantry placed in Hunan

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - British
                British buy 2 infantry, 3 submarines and 1 transport; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 bomber; Remaining resources: 3 PUs;

    Combat Move - British
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                1 submarine moved from 86 Sea Zone to 85 Sea Zone
                1 fighter and 1 tactical_bomber moved from French West Africa to Egypt
                2 infantry moved from Iraq to Trans-Jordan
                1 fighter and 1 tactical_bomber moved from Iraq to Egypt
                1 fighter moved from Egypt to Trans-Jordan
                1 fighter moved from Egypt to Trans-Jordan
                1 infantry moved from Egypt to Trans-Jordan
                1 mech_infantry moved from India to Eastern Persia
                2 infantry moved from India to West India

    Combat - British

    Non Combat Move - British
                1 infantry moved from Hunan to Kiangsi
                1 aaGun, 1 artillery, 1 fighter and 11 infantry moved from Yunnan to Hunan
                3 infantry moved from Burma to Yunnan

    Place Units - British
                2 infantry placed in Egypt
                1 transport placed in 106 Sea Zone
                3 submarines placed in 80 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,4,2,3,1,1,4,2,3,2
                British collect 27 PUs (3 lost to blockades); end with 28 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 33 PUs

    Place Units - UK_Pacific
                1 bomber placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 15 PUs; end with 18 PUs total
                Some Units in India change ownership: 1 bomber


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 2 artilleries, 2 infantry and 1 transport; Remaining resources: 2 PUs;

    Combat Move - Italians
                2 bombers moved from Southern Italy to Gibraltar
                4 infantry moved from Southern Italy to 97 Sea Zone
                1 cruiser, 2 destroyers, 4 infantry and 2 transports moved from 97 Sea Zone to 92 Sea Zone
                      Italians take 97 Sea Zone from British
                4 infantry moved from 92 Sea Zone to Gibraltar

    Combat - Italians
                Battle in 92 Sea Zone
                    Italians attack with 1 cruiser, 2 destroyers and 2 transports
                    British defend with 1 destroyer
                    Italians win with 1 cruiser, 2 destroyers and 2 transports remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in Gibraltar
                    Italians attack with 2 bombers and 4 infantry
                    British defend with 1 harbour; Americans defend with 1 artillery and 1 infantry
                    Italians win, taking Gibraltar from British with 2 bombers and 2 infantry remaining. Battle score for attacker is 1
                    Casualties for Italians: 2 infantry
                    Casualties for Americans: 1 artillery and 1 infantry

    Non Combat Move - Italians
                2 bombers moved from Gibraltar to Southern France
                2 artilleries, 1 infantry and 1 mech_infantry moved from Tunisia to Algeria
                3 infantry moved from Northern Italy to Southern France

    Place Units - Italians
                2 artilleries and 2 infantry placed in Northern Italy
                1 transport placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 12 PUs; end with 14 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 2 bombers; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery and 2 infantry moved from Java to 42 Sea Zone
                1 artillery, 2 infantry and 2 transports moved from 42 Sea Zone to 37 Sea Zone
                1 infantry moved from Malaya to 37 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 37 Sea Zone to 41 Sea Zone
                1 artillery and 3 infantry moved from 41 Sea Zone to Sumatra
                2 fighters moved from 41 Sea Zone to Sumatra
                1 fighter moved from Java to Sumatra
                1 bomber moved from New South Wales to Philippines
                1 fighter moved from New South Wales to 33 Sea Zone

    Combat - ANZAC
                Battle in Sumatra
                    ANZAC attack with 1 artillery, 3 fighters and 3 infantry
                    Japanese defend with 1 artillery and 2 infantry
                    ANZAC win, taking Sumatra from Japanese with 1 artillery, 3 fighters and 3 infantry remaining. Battle score for attacker is 10
                    Casualties for Japanese: 1 artillery and 2 infantry

    Non Combat Move - ANZAC
                1 fighter moved from Sumatra to Malaya
                2 fighters moved from Sumatra to 41 Sea Zone

    Place Units - ANZAC
                2 bombers placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Combat Move - French
                1 fighter moved from French West Africa to Egypt

    Non Combat Move - French

    Turn Complete - French


  • suben i z125 submerger

    hvis du angriber Egypt skal de russiske styrker dø som de næstsidste før de engelske fightere…


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 artilleries, 2 destroyers, 4 infantry and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery and 3 infantry moved from Northern Italy to 97 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 97 Sea Zone to 92 Sea Zone
                1 artillery and 3 infantry moved from 92 Sea Zone to Morocco
                1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber moved from 97 Sea Zone to 92 Sea Zone
                1 bomber moved from Southern Italy to Morocco

    Combat - Germans
                Germans creates battle in territory 125 Sea Zone
                Battle in Morocco
                    Germans attack with 1 artillery, 1 bomber and 3 infantry
                    Americans defend with 2 infantry
                    Germans win, taking Morocco from Americans with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 2 infantry

    Non Combat Move - Germans
                1 bomber moved from Morocco to Southern France
                1 bomber moved from Western Germany to Southern France
                2 battleships, 1 cruiser, 1 destroyer, 3 submarines and 2 transports moved from 98 Sea Zone to 95 Sea Zone
                1 destroyer moved from 97 Sea Zone to 95 Sea Zone

    Place Units - Germans
                2 destroyers and 3 submarines placed in 112 Sea Zone
                2 artilleries and 1 infantry placed in Southern France
                3 infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,2
                    Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 4,3
                Germans collect 44 PUs (5 lost to blockades); end with 44 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Russians
                Russians buy 2 armour and 10 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 mech_infantry moved from Egypt to Ethiopia
                      Russians take Ethiopia from Italians
                1 artillery and 1 infantry moved from Trans-Jordan to Egypt
                3 armour moved from Trans-Jordan to Egypt
                1 infantry moved from Northwest Persia to Iraq
                3 infantry moved from Caucasus to Northwest Persia
                3 infantry moved from Volgograd to Caucasus
                2 artilleries and 9 infantry moved from Novgorod to Karelia
                2 infantry moved from Novgorod to Karelia
                5 infantry moved from Bryansk to Belarus
                5 infantry moved from Russia to Bryansk
                3 infantry moved from Ukraine to Western Ukraine
                1 armour and 7 infantry moved from Kweichow to Hunan
                1 infantry moved from Anhwe to Hunan
                1 mech_infantry moved from Kiangsi to Hunan
                1 infantry moved from Kiangsu to Kiangsi
                2 infantry moved from Novgorod to Belarus
                1 bomber moved from Egypt to Western Ukraine

    Combat - Russians
                Russians creates battle in territory 125 Sea Zone

    Non Combat Move - Russians

    Place Units - Russians
                2 armour and 1 infantry placed in Novgorod
                3 infantry placed in Ukraine
                6 infantry placed in Russia
                Russians undo move 3.
                3 infantry placed in Volgograd
                3 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 40 PUs; end with 40 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 46 PUs

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