TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3 Purchase Units - Russians Russians buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs;Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 battleship, 4 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Germans
2 submarines moved from 112 Sea Zone to 125 Sea Zone
2 infantry moved from Southern France to 93 Sea Zone
1 battleship, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 93 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery and 1 transport moved from 91 Sea Zone to 86 Sea Zone
1 artillery moved from 86 Sea Zone to Brazil
Combat - Germans
Battle in Brazil
Battle in Trans-Jordan
Battle in 125 Sea Zone
Germans attack with 2 submarines
Russians defend with 1 submarine
1 submarine owned by the Russians Submerged
Non Combat Move - Germans
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 tactical_bomber moved from Southern Italy to Western Germany
1 bomber moved from Southern France to Southern Italy
1 artillery and 3 infantry moved from France to Southern France
Place Units - Germans
1 battleship and 2 transports placed in 93 Sea Zone
2 artilleries and 1 infantry placed in France
1 infantry placed in Normandy Bordeaux
1 artillery and 2 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,3
Germans collect 46 PUs (3 lost to blockades); end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 14 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 2 infantry moved from Northwest Persia to Iraq
2 armour, 1 bomber and 1 mech_infantry moved from Caucasus to Iraq
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
1 submarine moved from 125 Sea Zone to 111 Sea Zone
Combat - Russians
Battle in Iraq
Russians attack with 2 armour, 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry
Neutral_Axis defend with 3 infantry
Russians win, taking Iraq from Neutral_Axis with 2 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Neutral_Axis: 3 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 bomber moved from Iraq to Egypt
1 armour moved from Volgograd to Northwest Persia
1 infantry moved from Volgograd to Caucasus
5 infantry moved from Tsinghai to Shensi
1 infantry moved from Sikang to Shensi
1 armour moved from Tsinghai to Shensi
1 mech_infantry moved from Sikang to Yunnan
4 infantry moved from Korea to Manchuria
3 infantry moved from Ukraine to Western Ukraine
3 infantry moved from Bryansk to Western Ukraine
1 artillery and 5 infantry moved from Russia to Bryansk
1 submarine moved from 111 Sea Zone to 125 Sea Zone
Place Units - Russians
3 infantry placed in Volgograd
3 infantry placed in Ukraine
8 infantry placed in Russia
Russians undo move 3.
3 infantry placed in Novgorod
5 infantry placed in Russia
Turn Complete - Russians
Russians collect 39 PUs; end with 39 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 42 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 bomber and 12 infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 bomber moved from Kwangtung to 35 Sea Zone
1 bomber moved from Kwangtung to 17 Sea Zone
Combat - Japanese
Battle in 17 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 35 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Non Combat Move - Japanese
1 bomber moved from 35 Sea Zone to Japan
1 bomber moved from 17 Sea Zone to Japan
6 fighters and 4 tactical_bombers moved from Kwangtung to Japan
3 armour moved from Hunan to Kwangtung
3 armour moved from Kiangsu to Kwangtung
Place Units - Japanese
1 bomber and 9 infantry placed in Japan
3 infantry placed in Kwangtung
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,3,2,6,6,3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,6
Japanese collect 27 PUs (8 lost to blockades); end with 28 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Americans
Americans spend 5 on tech rolls
Americans removing all Technology Tokens after unsuccessful research.
Purchase Units - Americans
Americans buy 1 battleship, 2 carriers, 1 destroyer, 1 infantry and 2 transports; Remaining resources: 0 techTokens; 2 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
2 battleships, 1 carrier and 1 destroyer moved from 55 Sea Zone to 43 Sea Zone
Americans take 43 Sea Zone from Japanese
1 battleship and 1 cruiser moved from 33 Sea Zone to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to Java
1 carrier moved from 33 Sea Zone to 43 Sea Zone
Americans take 35 Sea Zone from Japanese
1 battleship moved from 26 Sea Zone to 33 Sea Zone
2 submarines moved from 26 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
1 mech_infantry moved from Jehol to Kiangsu
Chinese take Kiangsu from Japanese
1 submarine moved from 19 Sea Zone to 20 Sea Zone
Americans take 19 Sea Zone from Japanese
Americans take 20 Sea Zone from Japanese
1 mech_infantry moved from Southeast Mexico to Central United States
1 mech_infantry moved from Southeast Mexico to Central United States
1 bomber moved from Western United States to Korea
Combat - Americans
Battle in Borneo
Battle in Java
Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
Americans win, taking Borneo from Japanese, taking Java from Japanese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in Kiangsu
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Java to 43 Sea Zone
2 fighters moved from 33 Sea Zone to Korea
1 fighter and 1 tactical_bomber moved from Central United States to 101 Sea Zone
2 fighters moved from Eastern United States to 101 Sea Zone
Place Units - Americans
1 battleship, 2 carriers, 1 destroyer and 2 transports placed in 101 Sea Zone
1 infantry placed in Korea
Turn Complete - Americans
Americans collect 63 PUs; end with 65 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Jehol to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Chahar to Anhwe
1 infantry moved from Hopei to Anhwe
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
4 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 2 fighters and 2 infantry; Remaining resources: 5 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 artillery and 7 infantry moved from Burma to Yunnan
2 infantry moved from Persia to Iraq
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Egypt to Trans-Jordan
1 fighter and 1 tactical_bomber moved from Egypt to Trans-Jordan
2 infantry moved from Shan State to Yunnan
1 submarine moved from 101 Sea Zone to 86 Sea Zone
Combat - British
Battle in 86 Sea Zone
British attack with 1 submarine
Germans defend with 1 transport
British win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Trans-Jordan
British attack with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 2 infantry
British win, taking Trans-Jordan from Germans with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for British: 1 infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Trans-Jordan to Egypt
1 fighter and 1 tactical_bomber moved from United Kingdom to French West Africa
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from India to Iraq
1 aaGun moved from Burma to Yunnan
1 fighter moved from India to Yunnan
3 infantry moved from India to Burma
Place Units - British
2 fighters and 1 infantry placed in Egypt
1 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,3,3,6,1,5,3,6
British collect 27 PUs (3 lost to blockades); end with 32 PUs total
Place Units - UK_Pacific
2 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 15 PUs total
Some Units in India change ownership: 2 infantry and 1 mech_infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 cruiser, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
2 artilleries, 1 infantry and 1 mech_infantry moved from Algeria to Tunisia
2 destroyers and 1 transport moved from 95 Sea Zone to 97 Sea Zone
Place Units - Italians
1 cruiser and 1 transport placed in 97 Sea Zone
2 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 bomber and 1 fighter; Remaining resources: 4 PUs;
Combat Move - ANZAC
1 fighter moved from Western Australia to Java
1 artillery and 2 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 62 Sea Zone to 42 Sea Zone
1 battleship, 1 carrier, 1 destroyer and 2 fighters moved from 42 Sea Zone to 41 Sea Zone
Non Combat Move - ANZAC
1 artillery and 2 infantry moved from 42 Sea Zone to Java
Place Units - ANZAC
1 bomber and 1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from United Kingdom to French West Africa
Non Combat Move - French
1 infantry moved from United Kingdom to Scotland
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber and 13 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 3 infantry moved from Southern France to 93 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 93 Sea Zone to 98 Sea Zone
1 artillery and 3 infantry moved from 98 Sea Zone to Trans-Jordan
1 battleship moved from 93 Sea Zone to 98 Sea Zone
1 cruiser moved from 93 Sea Zone to 98 Sea Zone
Combat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Trans-Jordan
Germans attack with 1 artillery and 3 infantry
British defend with 1 artillery and 1 mech_infantry
Germans win, taking Trans-Jordan from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 8
Casualties for British: 1 artillery and 1 mech_infantry
Non Combat Move - Germans
1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport moved from 93 Sea Zone to 97 Sea Zone
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 artillery moved from France to Northern Italy
3 infantry moved from Western Germany to Northern Italy
1 artillery and 2 infantry moved from Germany to Poland
Place Units - Germans
1 infantry placed in France
1 bomber and 4 infantry placed in Western Germany
8 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,6
Germans collect 49 PUs; end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 14 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
4 infantry moved from Manchuria to Korea
1 infantry moved from Shantung to Kiangsu
1 mech_infantry moved from Yunnan to Kiangsi
Chinese take Kiangsi from Japanese
1 armour moved from Northwest Persia to Trans-Jordan
1 bomber moved from Egypt to Trans-Jordan
2 armour, 1 artillery and 1 infantry moved from Iraq to Trans-Jordan
1 infantry moved from Szechwan to Kweichow
1 armour and 6 infantry moved from Shensi to Kweichow
1 infantry moved from Kweichow to Anhwe
2 infantry moved from Novgorod to Belarus
1 infantry moved from Karelia to Novgorod
1 artillery and 5 infantry moved from Bryansk to Western Ukraine
3 infantry moved from Ukraine to Western Ukraine
5 infantry moved from Russia to Bryansk
1 infantry moved from Caucasus to Northwest Persia
3 infantry moved from Volgograd to Caucasus
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Trans-Jordan
Russians attack with 3 armour, 1 artillery, 1 bomber and 1 infantry
Germans defend with 1 artillery and 3 infantry
Russians win, taking Trans-Jordan from Germans with 3 armour, 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 13
Casualties for Germans: 1 artillery and 3 infantry
Non Combat Move - Russians
1 bomber moved from Trans-Jordan to Egypt
1 mech_infantry moved from Iraq to Egypt
Place Units - Russians
3 infantry placed in Novgorod
3 infantry placed in Ukraine
8 infantry placed in Russia
Russians undo move 3.
3 infantry placed in Volgograd
5 infantry placed in Russia
Turn Complete - Russians
Russians collect 39 PUs; end with 39 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 42 PUs
suben i z125 submerger…
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 bombers and 1 infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
Place Units - Japanese
2 bombers and 1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 15
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,5,3,4,2,2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,2,2,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,4,5,3,2
Japanese collect 4 PUs (15 lost to blockades); end with 5 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Americans
Americans spend 5 on tech rolls
Americans removing all Technology Tokens after unsuccessful research.
Purchase Units - Americans
Americans buy 2 artilleries, 2 bombers, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 0 techTokens; 0 PUs;
Combat Move - Americans
3 infantry moved from Central United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery, 1 battleship, 2 carriers, 2 destroyers, 3 fighters, 3 infantry, 1 tactical_bomber and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
2 mech_infantrys moved from Central United States to Central America
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 infantry moved from Borneo to 43 Sea Zone
1 artillery moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Hainan
2 battleships, 2 carriers, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 36 Sea Zone
1 battleship and 1 cruiser moved from 42 Sea Zone to 36 Sea Zone
1 mech_infantry moved from Kiangsu to Jehol
Combat - Americans
Battle in Gibraltar
Battle in Morocco
Battle in French Indo China
Battle in Hainan
Non Combat Move - Americans
Place Units - Americans
1 destroyer and 3 transports placed in 101 Sea Zone
2 artilleries and 1 infantry placed in Eastern United States
2 bombers placed in Eastern United States
1 fighter and 1 tactical_bomber placed in Korea
Turn Complete - Americans
Americans collect 66 PUs; end with 66 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
8 infantry moved from Anhwe to Hunan
Place Units - Chinese
5 artilleries and 2 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 2 infantry, 3 submarines and 1 transport; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 bomber; Remaining resources: 3 PUs;
Combat Move - British
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 86 Sea Zone to 85 Sea Zone
1 fighter and 1 tactical_bomber moved from French West Africa to Egypt
2 infantry moved from Iraq to Trans-Jordan
1 fighter and 1 tactical_bomber moved from Iraq to Egypt
1 fighter moved from Egypt to Trans-Jordan
1 fighter moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from India to Eastern Persia
2 infantry moved from India to West India
Combat - British
Non Combat Move - British
1 infantry moved from Hunan to Kiangsi
1 aaGun, 1 artillery, 1 fighter and 11 infantry moved from Yunnan to Hunan
3 infantry moved from Burma to Yunnan
Place Units - British
2 infantry placed in Egypt
1 transport placed in 106 Sea Zone
3 submarines placed in 80 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,4,2,3,1,1,4,2,3,2
British collect 27 PUs (3 lost to blockades); end with 28 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 33 PUs
Place Units - UK_Pacific
1 bomber placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 18 PUs total
Some Units in India change ownership: 1 bomber
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 artilleries, 2 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - Italians
2 bombers moved from Southern Italy to Gibraltar
4 infantry moved from Southern Italy to 97 Sea Zone
1 cruiser, 2 destroyers, 4 infantry and 2 transports moved from 97 Sea Zone to 92 Sea Zone
Italians take 97 Sea Zone from British
4 infantry moved from 92 Sea Zone to Gibraltar
Combat - Italians
Battle in 92 Sea Zone
Italians attack with 1 cruiser, 2 destroyers and 2 transports
British defend with 1 destroyer
Italians win with 1 cruiser, 2 destroyers and 2 transports remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Gibraltar
Italians attack with 2 bombers and 4 infantry
British defend with 1 harbour; Americans defend with 1 artillery and 1 infantry
Italians win, taking Gibraltar from British with 2 bombers and 2 infantry remaining. Battle score for attacker is 1
Casualties for Italians: 2 infantry
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Italians
2 bombers moved from Gibraltar to Southern France
2 artilleries, 1 infantry and 1 mech_infantry moved from Tunisia to Algeria
3 infantry moved from Northern Italy to Southern France
Place Units - Italians
2 artilleries and 2 infantry placed in Northern Italy
1 transport placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 12 PUs; end with 14 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 bombers; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 2 infantry moved from Java to 42 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 37 Sea Zone to 41 Sea Zone
1 artillery and 3 infantry moved from 41 Sea Zone to Sumatra
2 fighters moved from 41 Sea Zone to Sumatra
1 fighter moved from Java to Sumatra
1 bomber moved from New South Wales to Philippines
1 fighter moved from New South Wales to 33 Sea Zone
Combat - ANZAC
Battle in Sumatra
ANZAC attack with 1 artillery, 3 fighters and 3 infantry
Japanese defend with 1 artillery and 2 infantry
ANZAC win, taking Sumatra from Japanese with 1 artillery, 3 fighters and 3 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 artillery and 2 infantry
Non Combat Move - ANZAC
1 fighter moved from Sumatra to Malaya
2 fighters moved from Sumatra to 41 Sea Zone
Place Units - ANZAC
2 bombers placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
1 fighter moved from French West Africa to Egypt
Non Combat Move - French
Turn Complete - French
suben i z125 submerger
hvis du angriber Egypt skal de russiske styrker dø som de næstsidste før de engelske fightere…