That makes sense.
I just think this way because the first two times I played this game I found the Axis at a huge disadvantage with almost no plausible way to win.
Your play is making me rethink that.
Ubåden, alle carriers helt døde, et hit på det ikke skadede battleship og en destroeyer. Det skulle være 9 hits.
Fra nu af kan du bare lade computeren valg gælde(altså i den her kamp)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Americans
Americans spend 5 on tech rolls
Americans removing all Technology Tokens after unsuccessful research.
Purchase Units - Americans
Americans buy 2 aaGuns, 2 bombers, 1 destroyer, 1 fighter, 6 infantry and 1 tactical_bomber; Remaining resources: 0 techTokens; 0 PUs;
Combat Move - Americans
2 fighters moved from Western United States to Eastern United States
1 armour and 1 infantry moved from Marianas to 22 Sea Zone
1 armour, 1 infantry and 1 transport moved from 22 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
3 battleships, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 42 Sea Zone
2 fighters moved from 22 Sea Zone to 42 Sea Zone
1 mech_infantry moved from Korea to Jehol
1 bomber moved from Korea to Kiangsu
1 mech_infantry moved from Central America to Southeast Mexico
1 infantry moved from Korea to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo Jima
Combat - Americans
Battle in Iwo Jima
Battle in Celebes
Battle in Philippines
Strategic bombing raid in Kiangsu
Bombing raid in Kiangsu rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Kiangsu causes 6 damage total.
Battle in 42 Sea Zone
Americans attack with 3 battleships, 1 carrier, 2 cruisers, 2 destroyers, 3 fighters and 1 tactical_bomber
Japanese defend with 2 battleships, 3 carriers, 3 destroyers, 2 fighters, 1 submarine, 3 tactical_bombers and 3 transports
Units damaged: 1 battleship owned by the Japanese
Units damaged: 3 battleships owned by the Americans
2 battleships owned by the Americans, 1 carrier owned by the Americans and 1 destroyer owned by the Americans retreated to 55 Sea Zone
Japanese win, taking Iwo Jima from Japanese, taking Celebes from Japanese, taking Philippines from Japanese with 1 battleship and 3 transports remaining. Battle score for attacker is 79
Casualties for Americans: 1 battleship, 2 cruisers, 1 destroyer and 2 fighters
Casualties for Japanese: 1 battleship, 3 carriers, 3 destroyers, 2 fighters, 1 submarine and 3 tactical_bombers
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 22 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 carrier and 1 cruiser moved from 22 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 bomber moved from Kiangsu to Korea
2 fighters moved from Korea to 33 Sea Zone
1 aaGun moved from British Columbia to Alberta Saskatchewan Manitoba
1 aaGun moved from Ontario to Alberta Saskatchewan Manitoba
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 battleship moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Eastern United States to Central United States
1 mech_infantry moved from Central America to Southeast Mexico
Place Units - Americans
1 aaGun placed in Eastern United States
1 aaGun placed in Central United States
1 bomber placed in Western United States
1 fighter and 2 infantry placed in Eastern United States
3 infantry placed in Central United States
1 destroyer placed in 101 Sea Zone
1 tactical_bomber placed in Central United States
1 bomber and 1 infantry placed in Korea
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 11 PUs; end with 12 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 1 destroyer, 4 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 submarine moved from 106 Sea Zone to 101 Sea Zone
2 infantry and 1 transport moved from 81 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Libya
1 infantry moved from Tobruk to Libya
2 bombers moved from Egypt to Libya
3 infantry moved from Burma to Yunnan
2 fighters and 1 tactical_bomber moved from India to Yunnan
1 artillery and 3 infantry moved from India to Burma
2 infantry moved from Malaya to Shan State
UK_Pacific take Shan State from Japanese
1 infantry moved from Burma to Yunnan
1 fighter moved from Nigeria to Egypt
1 infantry moved from Malaya to Shan State
Combat - British
Battle in Libya
British attack with 2 bombers and 3 infantry
Italians defend with 2 fighters and 1 infantry
Italians win with 1 fighter remaining. Battle score for attacker is -20
Casualties for British: 2 bombers and 3 infantry
Casualties for Italians: 1 fighter and 1 infantry
Battle in Yunnan
British attack with 2 fighters, 4 infantry and 1 tactical_bomber
Japanese defend with 2 mech_infantrys
British win, taking Yunnan from Japanese with 2 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 2 mech_infantrys
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Yunnan to India
Place Units - British
1 tactical_bomber placed in Egypt
1 destroyer placed in 81 Sea Zone
1 infantry placed in Egypt
1 submarine placed in 80 Sea Zone
1 infantry placed in Quebec
2 infantry placed in United Kingdom
British undo move 4.
British undo move 3.
1 submarine placed in 81 Sea Zone
1 infantry placed in Quebec
British undo move 6.
1 infantry placed in United Kingdom
British undo move 6.
1 infantry placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,6,5,4
British collect 31 PUs (1 lost to blockades); end with 31 PUs total
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Some Units in India change ownership: 3 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 fighter and 1 transport; Remaining resources: 2 PUs;
Combat Move - Italians
1 fighter moved from Libya to 96 Sea Zone
Combat - Italians
Battle in 96 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Non Combat Move - Italians
1 fighter moved from 96 Sea Zone to Southern Italy
1 bomber moved from France to Southern Italy
2 artilleries, 1 infantry and 1 mech_infantry moved from Morocco to Algeria
Place Units - Italians
1 fighter placed in Southern Italy
1 transport placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 13 PUs; end with 15 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 transports; Remaining resources: 6 PUs;
Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
2 fighters moved from 33 Sea Zone to 42 Sea Zone
1 battleship moved from 62 Sea Zone to 42 Sea Zone
1 carrier moved from 33 Sea Zone to 42 Sea Zone
2 infantry moved from South Australia to New South Wales
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 battleship, 1 carrier, 1 destroyer and 2 fighters
Japanese defend with 1 battleship and 3 transports
ANZAC win, taking 42 Sea Zone from Japanese with 1 battleship, 1 carrier, 1 destroyer and 2 fighters remaining. Battle score for attacker is 41
Casualties for Japanese: 1 battleship and 3 transports
Non Combat Move - ANZAC
1 fighter moved from South Australia to Western Australia
Place Units - ANZAC
2 transports placed in 62 Sea Zone
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 16 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
Non Combat Move - French
Turn Complete - French
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 battleship, 4 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Germans
2 submarines moved from 112 Sea Zone to 125 Sea Zone
2 infantry moved from Southern France to 93 Sea Zone
1 battleship, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 93 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery and 1 transport moved from 91 Sea Zone to 86 Sea Zone
1 artillery moved from 86 Sea Zone to Brazil
Combat - Germans
Battle in Brazil
Battle in Trans-Jordan
Battle in 125 Sea Zone
Germans attack with 2 submarines
Russians defend with 1 submarine
Jeg skal vide om den russiske ubåd submerger
selvfølgelig gør den det
Man ved jo aldrig helt med dig, du kan jo godt være lidt agresiv ;)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 battleship, 4 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Germans
2 submarines moved from 112 Sea Zone to 125 Sea Zone
2 infantry moved from Southern France to 93 Sea Zone
1 battleship, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 93 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery and 1 transport moved from 91 Sea Zone to 86 Sea Zone
1 artillery moved from 86 Sea Zone to Brazil
Combat - Germans
Battle in Brazil
Battle in Trans-Jordan
Battle in 125 Sea Zone
Germans attack with 2 submarines
Russians defend with 1 submarine
1 submarine owned by the Russians Submerged
Non Combat Move - Germans
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 tactical_bomber moved from Southern Italy to Western Germany
1 bomber moved from Southern France to Southern Italy
1 artillery and 3 infantry moved from France to Southern France
Place Units - Germans
1 battleship and 2 transports placed in 93 Sea Zone
2 artilleries and 1 infantry placed in France
1 infantry placed in Normandy Bordeaux
1 artillery and 2 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,3
Germans collect 46 PUs (3 lost to blockades); end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 14 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 2 infantry moved from Northwest Persia to Iraq
2 armour, 1 bomber and 1 mech_infantry moved from Caucasus to Iraq
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
1 submarine moved from 125 Sea Zone to 111 Sea Zone
Combat - Russians
Battle in Iraq
Russians attack with 2 armour, 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry
Neutral_Axis defend with 3 infantry
Russians win, taking Iraq from Neutral_Axis with 2 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Neutral_Axis: 3 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 bomber moved from Iraq to Egypt
1 armour moved from Volgograd to Northwest Persia
1 infantry moved from Volgograd to Caucasus
5 infantry moved from Tsinghai to Shensi
1 infantry moved from Sikang to Shensi
1 armour moved from Tsinghai to Shensi
1 mech_infantry moved from Sikang to Yunnan
4 infantry moved from Korea to Manchuria
3 infantry moved from Ukraine to Western Ukraine
3 infantry moved from Bryansk to Western Ukraine
1 artillery and 5 infantry moved from Russia to Bryansk
1 submarine moved from 111 Sea Zone to 125 Sea Zone
Place Units - Russians
3 infantry placed in Volgograd
3 infantry placed in Ukraine
8 infantry placed in Russia
Russians undo move 3.
3 infantry placed in Novgorod
5 infantry placed in Russia
Turn Complete - Russians
Russians collect 39 PUs; end with 39 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 42 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 bomber and 12 infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 bomber moved from Kwangtung to 35 Sea Zone
1 bomber moved from Kwangtung to 17 Sea Zone
Combat - Japanese
Battle in 17 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 35 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Non Combat Move - Japanese
1 bomber moved from 35 Sea Zone to Japan
1 bomber moved from 17 Sea Zone to Japan
6 fighters and 4 tactical_bombers moved from Kwangtung to Japan
3 armour moved from Hunan to Kwangtung
3 armour moved from Kiangsu to Kwangtung
Place Units - Japanese
1 bomber and 9 infantry placed in Japan
3 infantry placed in Kwangtung
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,3,2,6,6,3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,6
Japanese collect 27 PUs (8 lost to blockades); end with 28 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Americans
Americans spend 5 on tech rolls
Americans removing all Technology Tokens after unsuccessful research.
Purchase Units - Americans
Americans buy 1 battleship, 2 carriers, 1 destroyer, 1 infantry and 2 transports; Remaining resources: 0 techTokens; 2 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
2 battleships, 1 carrier and 1 destroyer moved from 55 Sea Zone to 43 Sea Zone
Americans take 43 Sea Zone from Japanese
1 battleship and 1 cruiser moved from 33 Sea Zone to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to Java
1 carrier moved from 33 Sea Zone to 43 Sea Zone
Americans take 35 Sea Zone from Japanese
1 battleship moved from 26 Sea Zone to 33 Sea Zone
2 submarines moved from 26 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
1 mech_infantry moved from Jehol to Kiangsu
Chinese take Kiangsu from Japanese
1 submarine moved from 19 Sea Zone to 20 Sea Zone
Americans take 19 Sea Zone from Japanese
Americans take 20 Sea Zone from Japanese
1 mech_infantry moved from Southeast Mexico to Central United States
1 mech_infantry moved from Southeast Mexico to Central United States
1 bomber moved from Western United States to Korea
Combat - Americans
Battle in Borneo
Battle in Java
Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
Americans win, taking Borneo from Japanese, taking Java from Japanese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in Kiangsu
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Java to 43 Sea Zone
2 fighters moved from 33 Sea Zone to Korea
1 fighter and 1 tactical_bomber moved from Central United States to 101 Sea Zone
2 fighters moved from Eastern United States to 101 Sea Zone
Place Units - Americans
1 battleship, 2 carriers, 1 destroyer and 2 transports placed in 101 Sea Zone
1 infantry placed in Korea
Turn Complete - Americans
Americans collect 63 PUs; end with 65 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Jehol to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Chahar to Anhwe
1 infantry moved from Hopei to Anhwe
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
4 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 2 fighters and 2 infantry; Remaining resources: 5 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 artillery and 7 infantry moved from Burma to Yunnan
2 infantry moved from Persia to Iraq
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Egypt to Trans-Jordan
1 fighter and 1 tactical_bomber moved from Egypt to Trans-Jordan
2 infantry moved from Shan State to Yunnan
1 submarine moved from 101 Sea Zone to 86 Sea Zone
Combat - British
Battle in 86 Sea Zone
British attack with 1 submarine
Germans defend with 1 transport
British win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Trans-Jordan
British attack with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 2 infantry
British win, taking Trans-Jordan from Germans with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for British: 1 infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Trans-Jordan to Egypt
1 fighter and 1 tactical_bomber moved from United Kingdom to French West Africa
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from India to Iraq
1 aaGun moved from Burma to Yunnan
1 fighter moved from India to Yunnan
3 infantry moved from India to Burma
Place Units - British
2 fighters and 1 infantry placed in Egypt
1 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,3,3,6,1,5,3,6
British collect 27 PUs (3 lost to blockades); end with 32 PUs total
Place Units - UK_Pacific
2 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 15 PUs total
Some Units in India change ownership: 2 infantry and 1 mech_infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 cruiser, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
2 artilleries, 1 infantry and 1 mech_infantry moved from Algeria to Tunisia
2 destroyers and 1 transport moved from 95 Sea Zone to 97 Sea Zone
Place Units - Italians
1 cruiser and 1 transport placed in 97 Sea Zone
2 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 bomber and 1 fighter; Remaining resources: 4 PUs;
Combat Move - ANZAC
1 fighter moved from Western Australia to Java
1 artillery and 2 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 62 Sea Zone to 42 Sea Zone
1 battleship, 1 carrier, 1 destroyer and 2 fighters moved from 42 Sea Zone to 41 Sea Zone
Non Combat Move - ANZAC
1 artillery and 2 infantry moved from 42 Sea Zone to Java
Place Units - ANZAC
1 bomber and 1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from United Kingdom to French West Africa
Non Combat Move - French
1 infantry moved from United Kingdom to Scotland
Turn Complete - French