@donutgold hey there, all ok?
Odonis (Axis) vs Dawgoneit (Allies +13) No Tech G40L
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Scramble from Egypt?
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Scramble from Egypt?
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Scramble from Egypt?
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yes
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 2 artilleries, 1 destroyer, 2 fighters, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
2 carriers, 4 fighters and 2 submarines moved from 95 Sea Zone to 98 Sea Zone
2 bombers, 2 fighters and 2 tactical_bombers moved from Southern Italy to 98 Sea Zone
3 fighters moved from Western Germany to 98 Sea Zone
5 mech_infantrys moved from France to Holland Belgium
2 infantry moved from Western Germany to Holland Belgium
1 mech_infantry moved from Caucasus to Northwest Persia
Germans take Northwest Persia from British
10 armour moved from Kazakhstan to Turkmenistan
1 mech_infantry moved from Caucasus to Turkmenistan
1 mech_infantry moved from Volgograd to Tsinghai
Germans take Tsinghai from Chinese
1 armour moved from Samara to Kansu
Germans take Kansu from Chinese
1 armour moved from Evenkiyskiy to Yakut S.S.R.
Germans take Yenisey from Russians
Germans take Yakut S.S.R. from Russians
1 submarine moved from 119 Sea Zone to 110 Sea ZoneCombat - Germans
British scrambles 3 units out of Egypt to defend against the attack in 98 Sea Zone
Battle in Turkmenistan
Germans attack with 10 armour and 1 mech_infantry
British defend with 1 mech_infantry
Germans win, taking Turkmenistan from Russians with 10 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Holland Belgium
Germans attack with 2 infantry and 5 mech_infantrys
British defend with 1 infantry
Germans win, taking Holland Belgium from British with 2 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 98 Sea Zone
Germans attack with 2 bombers, 2 carriers, 9 fighters, 2 submarines and 2 tactical_bombers
British defend with 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 5 fighters and 2 tactical_bombers
Units damaged: 1 carrier owned by the British
Units damaged: 1 battleship owned by the British
Germans win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 42
Casualties for Germans: 2 bombers, 2 carriers, 5 fighters and 2 submarines
Casualties for British: 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 5 fighters and 2 tactical_bombers
Battle in 110 Sea Zone
Germans attack with 1 submarine
British defend with 1 transport
Germans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Germans
6 infantry moved from Germany to Western Germany
3 infantry moved from Western Germany to France
2 infantry moved from Slovakia Hungary to Germany
3 artilleries moved from Southern France to France
3 armour moved from Ukraine to Caucasus
3 mech_infantrys moved from Russia to Kazakhstan
1 artillery and 1 infantry moved from Samara to Kazakhstan
3 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Samara
3 mech_infantrys moved from Novgorod to Finland
1 aaGun moved from Tambov to Volgograd
4 fighters and 2 tactical_bombers moved from 98 Sea Zone to GreecePlace Units - Germans
1 destroyer placed in 110 Sea Zone
2 fighters placed in Western Germany
3 armour placed in Volgograd
3 mech_infantrys placed in Ukraine
Germans undo move 4.
1 armour and 2 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Novgorod
2 infantry placed in Normandy Bordeaux
Germans undo move 6.
1 artillery and 2 infantry placed in France
1 artillery and 1 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 68 PUs; end with 68 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 75 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 95 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 destroyer, 4 fighters, 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour, 7 artilleries, 2 fighters, 12 infantry and 7 mech_infantrys moved from Burma to India
2 bombers and 5 tactical_bombers moved from Yunnan to India
1 bomber moved from Kweichow to India
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 destroyer moved from 37 Sea Zone to 55 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 fighter moved from 35 Sea Zone to 55 Sea Zone
3 destroyers and 1 submarine moved from 25 Sea Zone to 26 Sea Zone
1 carrier and 2 destroyers moved from 6 Sea Zone to 26 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Japan to 26 Sea Zone
1 submarine moved from 35 Sea Zone to 17 Sea Zone
1 artillery moved from Union of South Africa to South West Africa
Japanese take South West Africa from British
1 infantry moved from Novosibirsk to Timguska
Japanese take Timguska from Russians
1 infantry moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians -
i skipped the Russian turn but you can edit any naval moves you wanted to do
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 destroyer, 4 fighters, 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour, 7 artilleries, 2 fighters, 12 infantry and 7 mech_infantrys moved from Burma to India
2 bombers and 5 tactical_bombers moved from Yunnan to India
1 bomber moved from Kweichow to India
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 destroyer moved from 37 Sea Zone to 55 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 fighter moved from 35 Sea Zone to 55 Sea Zone
3 destroyers and 1 submarine moved from 25 Sea Zone to 26 Sea Zone
1 carrier and 2 destroyers moved from 6 Sea Zone to 26 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Japan to 26 Sea Zone
1 submarine moved from 35 Sea Zone to 17 Sea Zone
1 artillery moved from Union of South Africa to South West Africa
Japanese take South West Africa from British
1 infantry moved from Novosibirsk to Timguska
Japanese take Timguska from Russians
1 infantry moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from RussiansCombat - Japanese
Battle in 55 Sea Zone
Japanese attack with 2 destroyers and 1 fighter
Americans defend with 2 submarines
Japanese win with 2 destroyers and 1 fighter remaining. Battle score for attacker is 12
Casualties for Americans: 2 submarines
Battle in 42 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 17 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 26 Sea Zone
Japanese attack with 1 carrier, 5 destroyers, 1 fighter, 1 submarine and 1 transport
Americans defend with 1 battleship, 2 cruisers, 2 destroyers and 1 submarine
Units damaged: 1 battleship owned by the Americans
Japanese win, taking 26 Sea Zone from Neutral with 4 destroyers, 1 fighter and 1 transport remaining. Battle score for attacker is 36
Casualties for Japanese: 1 carrier, 1 destroyer and 1 submarine
Casualties for Americans: 1 battleship, 2 cruisers, 2 destroyers and 1 submarine
Battle in Hawaiian Islands
Battle in India
Japanese attack with 1 armour, 7 artilleries, 3 bombers, 2 fighters, 12 infantry, 7 mech_infantrys and 5 tactical_bombers
British defend with 3 aaGuns, 1 airfield, 3 armour, 6 artilleries, 1 harbour, 22 infantry and 1 mech_infantry; UK_Pacific defend with 1 factory_major
Japanese captures 6PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking Hawaiian Islands from Americans, taking India from UK_Pacific with 1 armour, 7 artilleries, 3 bombers, 1 mech_infantry and 5 tactical_bombers remaining. Battle score for attacker is 47
Casualties for Japanese: 2 fighters, 12 infantry and 6 mech_infantrys
Casualties for British: 3 aaGuns, 3 armour, 6 artilleries, 22 infantry and 1 mech_infantryNon Combat Move - Japanese
1 fighter could not land in 26 Sea Zone and was removed
3 bombers moved from India to Kwangsi
5 tactical_bombers moved from India to Yunnan
2 transports moved from 38 Sea Zone to 39 Sea Zone
1 transport moved from 38 Sea Zone to 39 Sea Zone
1 transport moved from 38 Sea Zone to 37 Sea Zone
1 armour moved from Malaya to Burma
1 fighter moved from 55 Sea Zone to 33 Sea Zone
1 carrier moved from 35 Sea Zone to 33 Sea Zone
1 battleship moved from 35 Sea Zone to 33 Sea Zone
1 battleship and 1 carrier moved from 35 Sea Zone to 23 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 23 Sea Zone
1 infantry and 1 mech_infantry moved from Kiangsu to 19 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Japan
1 destroyer moved from 19 Sea Zone to 6 Sea ZonePlace Units - Japanese
1 artillery and 1 infantry placed in Malaya
1 destroyer placed in 37 Sea Zone
1 submarine placed in 6 Sea Zone
3 fighters placed in Japan
1 fighter placed in Kiangsu
2 armour and 1 mech_infantry placed in Union of South Africa
Japanese undo move 5.
1 fighter placed in JapanTurn Complete - Japanese
Japanese collect 74 PUs; end with 80 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 90 PUs -
yup. I give up. quick game huh. another? unless your busy.
posted your win -
of course! - same bid but switch sides?