sent a chat so we don’t clutter up this thread
XDAP2 R2 - The Walkers vs La Armada Invencible
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 1 artillery, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Normandy Bordeaux to Holland Belgium
British take Holland Belgium from Germans
1 infantry moved from Eastern Persia to West India
2 bombers moved from Iraq to West India -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 1 artillery, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Normandy Bordeaux to Holland Belgium
British take Holland Belgium from Germans
1 infantry moved from Eastern Persia to West India
2 bombers moved from Iraq to West IndiaCombat - British
Battle in West India
British attack with 2 bombers and 1 infantry
Japanese defend with 1 artillery
British win, taking West India from Japanese with 2 bombers and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - British
2 bombers moved from West India to Iraq
10 artilleries and 9 infantry moved from Eastern Persia to Persia
8 infantry moved from United Kingdom to 110 Sea Zone
8 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from Finland to Karelia
2 aaGuns, 1 artillery and 6 infantry moved from Finland to Karelia
1 transport moved from 83 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Rhodesia to Belgian Congo
1 artillery and 2 infantry moved from Union of South Africa to Rhodesia
1 submarine moved from 80 Sea Zone to 39 Sea Zone
3 fighters moved from Iraq to TsinghaiPlace Units - British
1 artillery and 6 infantry placed in United Kingdom
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 31 PUs; end with 31 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Northern Italy to Southern France
1 artillery moved from Northern Italy to Southern France
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
Italians take 97 Sea Zone from Americans
1 fighter moved from Egypt to 98 Sea Zone
1 fighter moved from Egypt to Northwest Persia
1 mech_infantry moved from Rostov to Northwest PersiaCombat - Italians
Battle in Northwest Persia
Italians attack with 1 fighter and 1 mech_infantry
Russians defend with 1 infantry
retreated to Northwest Persia
Russians win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Italians: 1 mech_infantry
Battle in Southern France
Italians attack with 1 artillery and 1 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 98 Sea Zone
Italians attack with 1 destroyer and 1 fighter
Russians defend with 1 submarine
Italians win, taking 98 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarineNon Combat Move - Italians
1 fighter moved from 98 Sea Zone to Egypt
1 armour and 6 infantry moved from Rostov to Volgograd
1 mech_infantry moved from Rostov to Volgograd
1 aaGun moved from Rostov to Bryansk
1 aaGun moved from Belarus to Archangel
1 infantry moved from Belarus to Bryansk
1 fighter moved from Northwest Persia to RostovPlace Units - Italians
3 infantry placed in Egypt
3 infantry placed in Southern Italy
Italians undo move 2.
2 infantry placed in Northern Italy
1 infantry and 2 mech_infantrys placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,5
Italians collect 20 PUs (2 lost to blockades); end with 20 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Northern Italy to Southern France
1 artillery moved from Northern Italy to Southern France
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
Italians take 97 Sea Zone from Americans
1 fighter moved from Egypt to 98 Sea Zone
1 fighter moved from Egypt to Northwest Persia
1 mech_infantry moved from Rostov to Northwest PersiaCombat - Italians
Battle in Northwest Persia
Italians attack with 1 fighter and 1 mech_infantry
Russians defend with 1 infantry
retreated to Northwest Persia
Russians win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Italians: 1 mech_infantry
Battle in Southern France
Italians attack with 1 artillery and 1 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 98 Sea Zone
Italians attack with 1 destroyer and 1 fighter
Russians defend with 1 submarine
Italians win, taking 98 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarineNon Combat Move - Italians
1 fighter moved from 98 Sea Zone to Egypt
1 armour and 6 infantry moved from Rostov to Volgograd
1 mech_infantry moved from Rostov to Volgograd
1 aaGun moved from Rostov to Bryansk
1 aaGun moved from Belarus to Archangel
1 infantry moved from Belarus to Bryansk
1 fighter moved from Northwest Persia to RostovPlace Units - Italians
3 infantry placed in Egypt
3 infantry placed in Southern Italy
Italians undo move 2.
2 infantry placed in Northern Italy
1 infantry and 2 mech_infantrys placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,5
Italians collect 20 PUs (2 lost to blockades); end with 20 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs -
Test summary from TripleA, engine version: 1.8.0.9, time: 21:44:52
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 submarine; Remaining resources: 6 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
3 fighters moved from Eastern Persia to Tsinghai
1 aaGun and 1 infantry moved from Eastern Persia to Persia
1 artillery and 4 infantry moved from South Australia to Queensland
1 transport moved from 61 Sea Zone to 63 Sea Zone
1 submarine moved from 62 Sea Zone to 63 Sea Zone
1 transport moved from 54 Sea Zone to 63 Sea Zone
2 submarines moved from 54 Sea Zone to 26 Sea Zone
1 cruiser and 1 destroyer moved from 54 Sea Zone to 63 Sea ZonePlace Units - ANZAC
1 infantry placed in New South Wales
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 16 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
2 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Vyborg to KareliaNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour and 15 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Bryansk to Tambov
Germans take Tambov from Russians
1 tactical_bomber moved from Novgorod to Kazakhstan
1 infantry moved from Caucasus to Kazakhstan
1 infantry moved from Caucasus to Northwest Persia
3 fighters moved from Egypt to Northwest Persia
1 infantry moved from France to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
1 mech_infantry moved from Western Germany to Denmark
Germans take Denmark from AmericansCombat - Germans
Battle in Holland Belgium
Germans attack with 1 fighter and 1 infantry
British defend with 1 infantry
Germans win, taking Holland Belgium from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Northwest Persia
Germans attack with 3 fighters and 1 infantry
Russians defend with 1 infantry
Germans win with 3 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Germans attack with 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
retreated to Kazakhstan
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantryNon Combat Move - Germans
1 tactical_bomber moved from Kazakhstan to Volgograd
3 fighters moved from Northwest Persia to Rostov
15 armour moved from Rostov to Volgograd
22 mech_infantrys moved from Rostov to Volgograd
1 aaGun moved from Caucasus to Volgograd
5 mech_infantrys moved from Ukraine to Volgograd
1 fighter moved from Holland Belgium to Western Germany
2 mech_infantrys moved from Western Germany to Southern Italy
2 mech_infantrys moved from Germany to France
7 infantry moved from Germany to Western Germany
3 infantry moved from Ukraine to Rostov
16 artilleries moved from Rostov to Volgograd
11 infantry moved from Rostov to VolgogradPlace Units - Germans
3 armour placed in Volgograd
3 infantry placed in France
3 infantry placed in Western Germany
3 infantry placed in Germany
2 infantry placed in Germany
3 infantry placed in Novgorod
1 infantry placed in UkraineTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,1
Germans collect 45 PUs (1 lost to blockades); end with 45 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 65 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from French Indo China: 2 bombers
EDIT: Adding units owned by Germans to Caroline Islands: 2 bombers
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour and 15 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Bryansk to Tambov
Germans take Tambov from Russians
1 tactical_bomber moved from Novgorod to Kazakhstan
1 infantry moved from Caucasus to Kazakhstan
1 infantry moved from Caucasus to Northwest Persia
3 fighters moved from Egypt to Northwest Persia
1 infantry moved from France to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
1 mech_infantry moved from Western Germany to Denmark
Germans take Denmark from AmericansCombat - Germans
Battle in Holland Belgium
Germans attack with 1 fighter and 1 infantry
British defend with 1 infantry
Germans win, taking Holland Belgium from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Northwest Persia
Germans attack with 3 fighters and 1 infantry
Russians defend with 1 infantry
Germans win with 3 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Germans attack with 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
retreated to Kazakhstan
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantryNon Combat Move - Germans
1 tactical_bomber moved from Kazakhstan to Volgograd
3 fighters moved from Northwest Persia to Rostov
15 armour moved from Rostov to Volgograd
22 mech_infantrys moved from Rostov to Volgograd
1 aaGun moved from Caucasus to Volgograd
5 mech_infantrys moved from Ukraine to Volgograd
1 fighter moved from Holland Belgium to Western Germany
2 mech_infantrys moved from Western Germany to Southern Italy
2 mech_infantrys moved from Germany to France
7 infantry moved from Germany to Western Germany
3 infantry moved from Ukraine to Rostov
16 artilleries moved from Rostov to Volgograd
11 infantry moved from Rostov to VolgogradPlace Units - Germans
3 armour placed in Volgograd
3 infantry placed in France
3 infantry placed in Western Germany
3 infantry placed in Germany
2 infantry placed in Germany
3 infantry placed in Novgorod
1 infantry placed in UkraineTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,1
Germans collect 45 PUs (1 lost to blockades); end with 45 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 65 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from French Indo China: 2 bombers
EDIT: Adding units owned by Germans to Caroline Islands: 2 bombers
EDIT: Turning off Edit Mode -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Kazakhstan to Caucasus
Russians take Caucasus from Germans
1 artillery and 1 infantry moved from Vologda to Archangel
1 infantry moved from Vologda to Archangel
1 artillery and 2 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Tambov
1 infantry moved from Tsinghai to Sikang
1 mech_infantry moved from Persia to Trans-Jordan
British take Trans-Jordan from Italians
1 cruiser and 1 submarine moved from 110 Sea Zone to 92 Sea Zone
1 fighter and 1 tactical_bomber moved from Russia to Sikang
1 artillery moved from Russia to Tambov -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Kazakhstan to Caucasus
Russians take Caucasus from Germans
1 artillery and 1 infantry moved from Vologda to Archangel
1 infantry moved from Vologda to Archangel
1 artillery and 2 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Tambov
1 infantry moved from Tsinghai to Sikang
1 mech_infantry moved from Persia to Trans-Jordan
British take Trans-Jordan from Italians
1 cruiser and 1 submarine moved from 110 Sea Zone to 92 Sea Zone
1 fighter and 1 tactical_bomber moved from Russia to Sikang
1 artillery moved from Russia to TambovCombat - Russians
Battle in Sikang
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 mech_infantry
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Russians attack with 1 artillery and 2 infantry
Italians defend with 1 aaGun and 1 infantry
2 infantry owned by the Russians and 1 artillery owned by the Russians retreated to Vologda
Italians win with 1 infantry remaining. Battle score for attacker is 5
Casualties for Italians: 1 aaGun
Battle in Tambov
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians win, taking Tambov from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bryansk
Russians attack with 1 artillery and 2 infantry
Italians defend with 1 aaGun and 1 infantry
Russians win, taking Bryansk from Germans with 1 artillery remaining. Battle score for attacker is 2
Casualties for Russians: 2 infantry
Casualties for Italians: 1 aaGun and 1 infantryNon Combat Move - Russians
5 infantry moved from Kansu to Tsinghai
1 fighter and 1 tactical_bomber moved from Sikang to Tsinghai
1 infantry and 2 mech_infantrys moved from Persia to Iraq
1 fighter moved from Iraq to Tsinghai
1 aaGun and 2 infantry moved from Novosibirsk to Tsinghai
1 armour and 7 mech_infantrys moved from Samara to Tsinghai
6 infantry moved from Vologda to Russia
1 infantry moved from Samara to Novosibirsk
1 infantry moved from Samara to Kazakhstan
1 armour moved from Russia to Urals
2 aaGuns moved from Samara to Russia
7 artilleries and 48 infantry moved from Samara to RussiaPlace Units - Russians
8 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6
Russians collect 28 PUs; end with 28 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 31 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 carriers, 2 fighters, 1 harbour and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Shensi to Kansu
Japanese take Kansu from Chinese
7 artilleries and 3 infantry moved from India to West India
1 submarine moved from 55 Sea Zone to 54 Sea Zone
10 fighters and 3 tactical_bombers moved from 55 Sea Zone to 54 Sea Zone -
Scramble SZ 54?
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not to scramble
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 carriers, 2 fighters, 1 harbour and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Shensi to Kansu
Japanese take Kansu from Chinese
7 artilleries and 3 infantry moved from India to West India
1 submarine moved from 55 Sea Zone to 54 Sea Zone
10 fighters and 3 tactical_bombers moved from 55 Sea Zone to 54 Sea ZoneCombat - Japanese
Battle in 54 Sea Zone
Japanese attack with 10 fighters, 1 submarine and 3 tactical_bombers
ANZAC defend with 1 destroyer
Japanese win, taking 54 Sea Zone from Neutral with 10 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in West India
Japanese attack with 7 artilleries and 3 infantry
British defend with 1 infantry
Japanese win, taking West India from UK_Pacific with 7 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
1 armour moved from Kansu to Shensi
3 armour and 3 mech_infantrys moved from Kweichow to Shensi
1 armour and 1 mech_infantry moved from Yunnan to Shensi
1 mech_infantry moved from French Indo China to Kweichow
1 mech_infantry moved from Kiangsu to Kweichow
3 mech_infantrys moved from Malaya to Yunnan
2 bombers and 1 fighter moved from French Indo China to Caroline Islands
1 transport moved from 55 Sea Zone to 44 Sea Zone
2 battleships, 11 carriers, 2 cruisers, 4 destroyers, 1 mech_infantry, 1 submarine and 1 transport moved from 55 Sea Zone to 46 Sea Zone
10 fighters and 3 tactical_bombers moved from 54 Sea Zone to 46 Sea Zone
1 fighter moved from Java to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 46 Sea Zone
1 fighter moved from Celebes to 46 Sea Zone
2 carriers moved from 36 Sea Zone to 46 Sea Zone
3 fighters and 4 tactical_bombers moved from French Indo China to 46 Sea ZonePlace Units - Japanese
1 harbour placed in New Guinea
2 carriers placed in 6 Sea Zone
2 fighters and 1 tactical_bomber placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,6
Japanese collect 66 PUs (3 lost to blockades); end with 66 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUsTerritory Summary for Japanese :
Caroline Islands : 1 airfield, 2 bombers, 1 fighter and 1 harbour
Iwo Jima : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag, 1 factory_minor
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 3 infantry
Jehol : 1 flag
Manchuria : 1 flag
Shensi : 1 flag, 1 aaGun, 5 armour, 1 artillery, 1 infantry and 26 mech_infantrys
Yunnan : 1 flag, 3 mech_infantrys
Suiyuyan : 1 flag
Kweichow : 1 flag, 2 mech_infantrys
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Shan State : 1 flag
Burma : 1 flag
India : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Malaya : 1 flag, 1 factory_minor and 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
New Guinea : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
French Indo China : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Celebes : 1 flag, 1 infantry
Java : 1 flag, 1 fighter
Dutch New Guinea : 1 flag
Sumatra : 1 flag
44 Sea Zone : 1 flag, 1 transport
46 Sea Zone : 2 battleships, 13 carriers, 2 cruisers, 4 destroyers, 16 fighters, 1 mech_infantry, 1 submarine, 8 tactical_bombers and 1 transport
6 Sea Zone : 2 carriers, 2 fighters and 1 tactical_bomber
54 Sea Zone : 1 flag, 1 submarine
West India : 1 flag, 7 artilleries and 3 infantryProduction/PUs Summary :
Germans : 42 / 65
Russians : 28 / 31
Japanese : 69 / 76
Americans : 60 / 85
Chinese : 1 / 4
British : 29 / 31
UK_Pacific : 0 / 0
Italians : 21 / 25
ANZAC : 10 / 16
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Hi guys, we have no news about you, we understand that you concede. The tournament has to continue.
Thank you.
Juan
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Sorry, guys. I was away for a couple of days. Now I can finally sit down and play. Let’s speed up.
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Ok Sir, let´s continue, but we need be concious that the tournament is delayed in our side, we need move every 1/2 days and finish this. Thank you!
Juan
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when i sit down to play. i realize I am facing a big problem in Pacific theater. please allow little more time. I think I will figure it out soon.
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Ok Sir, let�s continue, but we need be concious that the tournament is delayed in our side, we need move every 1/2 days and finish this. Thank you!
Juan
thumbs up
:cry:
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