Scramble to sz114, thanks
15L G40 Cyanight (Axis) vs Adam514 (Alies +21)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 fighter and 5 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from Eastern United States to GibraltarCombat - ANZAC
ANZAC creates battle in territory 37 Sea ZoneNon Combat Move - ANZAC
1 infantry moved from Persia to Northwest Persia
1 aaGun, 1 armour and 1 mech_infantry moved from Eastern Persia to Persia
1 fighter moved from West India to Egypt
1 fighter moved from Egypt to Southern France
2 infantry moved from West India to 79 Sea Zone
2 infantry and 1 transport moved from 79 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
1 transport moved from 81 Sea Zone to 79 Sea Zone
1 mech_infantry moved from India to Eastern Persia
2 transports moved from 37 Sea Zone to 38 Sea Zone
3 infantry moved from Shan State to 38 Sea Zone
1 infantry moved from Burma to 38 Sea Zone
4 infantry and 2 transports moved from 38 Sea Zone to 79 Sea Zone
4 infantry moved from 79 Sea Zone to West India
1 submarine moved from 79 Sea Zone to 80 Sea Zone
1 armour and 2 mech_infantrys moved from Shan State to India
1 transport moved from 37 Sea Zone to 55 Sea Zone
3 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
2 fighters moved from Queensland to Shan State
3 infantry and 1 mech_infantry moved from 37 Sea Zone to Shan State
1 transport moved from 55 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 fighter and 2 infantry placed in Queensland
3 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 destroyers, 9 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Iraq to Syria
Germans take Syria from British
1 armour moved from Syria to Trans-Jordan
5 fighters moved from Iraq to Northwest Persia
2 mech_infantrys moved from Caucasus to Northwest Persia
6 armour moved from Caucasus to Novosibirsk
3 armour moved from Volgograd to Novosibirsk
3 mech_infantrys moved from Volgograd to Novosibirsk
3 mech_infantrys moved from Russia to Novosibirsk
1 mech_infantry moved from Caucasus to Novosibirsk
3 infantry moved from France to Southern France
9 infantry moved from Northern Italy to Southern France
2 fighters and 8 mech_infantrys moved from Western Germany to Southern France
4 fighters moved from Southern Italy to Southern France
7 bombers moved from Iraq to Southern France
1 mech_infantry moved from Southern Italy to Southern FranceCombat - Germans
Battle in Novosibirsk
Germans attack with 9 armour and 7 mech_infantrys
British defend with 1 infantry
Germans win, taking Novosibirsk from British with 9 armour and 7 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Northwest Persia
Germans attack with 5 fighters and 2 mech_infantrys
ANZAC defend with 1 infantry
Germans win, taking Northwest Persia from British with 5 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Southern France
Germans attack with 7 bombers, 6 fighters, 12 infantry and 9 mech_infantrys
ANZAC defend with 1 fighter; British defend with 2 infantry; Americans defend with 2 aaGuns, 9 artilleries, 1 factory_minor, 1 harbour and 17 infantry
Germans win, taking Southern France from Americans with 4 bombers, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -41
Casualties for ANZAC: 1 fighter
Casualties for Germans: 3 bombers, 5 fighters, 12 infantry and 8 mech_infantrys
Casualties for British: 2 infantry
Casualties for Americans: 2 aaGuns, 9 artilleries and 17 infantryNon Combat Move - Germans
1 fighter moved from Southern France to Southern Italy
4 bombers moved from Southern France to France
1 aaGun moved from Western Germany to France
10 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern Italy
5 fighters moved from Northwest Persia to Trans-Jordan
2 aaGuns, 14 armour and 13 mech_infantrys moved from Iraq to Trans-Jordan
3 mech_infantrys moved from Belarus to Russia
2 mech_infantrys moved from Bryansk to Caucasus
2 infantry moved from Karelia to NovgorodPlace Units - Germans
3 infantry placed in France
10 mech_infantrys placed in Western Germany
3 infantry placed in Volgograd
3 infantry placed in Russia
Germans undo move 4.
3 infantry placed in Novgorod
2 destroyers placed in 110 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,3,3,1,3,5,1,5,4,2,6,4,5,6,2,2,1,4,2,4,5,2,2,3,4,3,4,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2
Germans collect 59 PUs (5 lost to blockades); end with 59 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 66 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 86 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Combat Move - Russians
Turn Complete - Russians
-
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Americans
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Americans
Americans buy 4 artilleries, 1 bomber, 1 factory_minor, 8 infantry and 6 transports; Remaining resources: 0 PUs;Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
6 fighters moved from 93 Sea Zone to 110 Sea Zone
EDIT: 8 fighters moved from Sicily to France
EDIT: 1 bomber moved from Sicily to France
EDIT: 6 tactical_bombers moved from 93 Sea Zone to France
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 artillery, 1 infantry and 1 tactical_bomber moved from Urals to VologdaCombat - Americans
Battle in 110 Sea Zone
Americans attack with 1 destroyer and 6 fighters
Germans defend with 2 destroyers
Americans win with 1 destroyer and 6 fighters remaining. Battle score for attacker is 16
Casualties for Germans: 2 destroyers
Battle in Vologda
Americans attack with 1 artillery, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Americans win, taking Vologda from Italians with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in France
Americans attack with 1 bomber, 8 fighters and 6 tactical_bombers
Germans defend with 1 aaGun, 1 airfield, 4 bombers, 1 factory_minor and 3 infantry
Americans win with 1 bomber, 7 fighters and 6 tactical_bombers remaining. Battle score for attacker is 52
Casualties for Germans: 1 aaGun, 4 bombers and 3 infantry
Casualties for Americans: 1 fighterNon Combat Move - Americans
7 fighters and 6 tactical_bombers moved from France to 93 Sea Zone
1 carrier moved from 91 Sea Zone to 93 Sea Zone
1 bomber moved from France to Sicily
17 transports moved from 93 Sea Zone to 91 Sea Zone
1 destroyer moved from 93 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries and 6 infantry moved from Central United States to 101 Sea Zone
3 artilleries, 9 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 9 infantry moved from 91 Sea Zone to Gibraltar
6 fighters moved from 110 Sea Zone to United Kingdom
1 transport moved from 6 Sea Zone to 8 Sea Zone
2 tactical_bombers moved from Eastern United States to Gibraltar
1 tactical_bomber moved from Vologda to Evenkiyskiy
1 artillery, 1 infantry and 2 mech_infantrys moved from Urals to EvenkiyskiyPlace Units - Americans
1 factory_minor placed in Korea
6 transports placed in 101 Sea Zone
1 artillery, 1 bomber and 3 infantry placed in Eastern United States
Americans undo move 2.
5 transports placed in 101 Sea Zone
1 transport placed in 101 Sea Zone
3 artilleries and 5 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 79 PUs; end with 79 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 104 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 7 artilleries; Remaining resources: 1 PUs;Combat Move - Chinese
Place Units - Chinese
7 artilleries placed in ManchuriaTurn Complete - Chinese
Chinese collect 23 PUs; end with 24 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - British
British buy 3 armour, 3 artilleries and 1 transport; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 4 armour; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Persia to Iraq
British take Iraq from Italians
1 tactical_bomber moved from Persia to Northwest Persia
2 fighters moved from Egypt to Northwest Persia
3 infantry moved from Persia to Northwest Persia
1 fighter moved from India to Northwest PersiaCombat - British
Battle in Northwest Persia
British attack with 3 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 2 mech_infantrys
British win, taking Northwest Persia from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 2 mech_infantrys
Casualties for British: 2 infantryNon Combat Move - British
1 tactical_bomber moved from Northwest Persia to Egypt
3 fighters moved from Northwest Persia to Persia
3 mech_infantrys moved from Eastern Persia to Persia
3 mech_infantrys moved from India to Eastern Persia
2 mech_infantrys moved from Belgian Congo to Egypt
1 fighter and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 fighter moved from Belgian Congo to Egypt
1 transport moved from 93 Sea Zone to 91 Sea Zone
3 aaGuns, 1 armour, 1 infantry and 1 mech_infantry moved from Urals to Evenkiyskiy
1 infantry moved from Urals to TimguskaPlace Units - British
3 armour placed in Persia
3 artilleries placed in Egypt
1 transport placed in 110 Sea ZoneTurn Complete - British
British collect 36 PUs; end with 37 PUs totalPlace Units - UK_Pacific
4 armour placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
Some Units in India change ownership: 4 armour -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Italians
Italians buy 2 fighters; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from Southern Italy to Egypt
2 infantry moved from Caucasus to Northwest Persia
1 infantry moved from Caucasus to Northwest Persia
1 fighter moved from Caucasus to Vologda
2 mech_infantrys moved from Russia to Vologda
1 mech_infantry moved from Rostov to Northwest Persia
13 mech_infantrys moved from Trans-Jordan to EgyptCombat - Italians
Battle in Vologda
Italians attack with 1 fighter and 2 mech_infantrys
Americans defend with 1 artillery and 1 infantry
Italians win, taking Vologda from Americans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 mech_infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Northwest Persia
Italians attack with 3 infantry and 1 mech_infantry
British defend with 1 infantry
Italians win, taking Northwest Persia from British with 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Egypt
Italians attack with 1 fighter and 13 mech_infantrys
ANZAC defend with 1 artillery, 1 fighter and 8 infantry; French defend with 1 infantry; British defend with 2 aaGuns, 1 airfield, 1 armour, 7 artilleries, 1 factory_minor, 11 fighters, 1 harbour, 13 infantry, 16 mech_infantrys and 3 tactical_bombers -
I got 2 hits in Egypt. OOL please.
-
French and Anzac inf.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Italians
Italians buy 2 fighters; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from Southern Italy to Egypt
2 infantry moved from Caucasus to Northwest Persia
1 infantry moved from Caucasus to Northwest Persia
1 fighter moved from Caucasus to Vologda
2 mech_infantrys moved from Russia to Vologda
1 mech_infantry moved from Rostov to Northwest Persia
13 mech_infantrys moved from Trans-Jordan to EgyptCombat - Italians
Battle in Vologda
Italians attack with 1 fighter and 2 mech_infantrys
Americans defend with 1 artillery and 1 infantry
Italians win, taking Vologda from Americans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 mech_infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Northwest Persia
Italians attack with 3 infantry and 1 mech_infantry
British defend with 1 infantry
Italians win, taking Northwest Persia from British with 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Egypt
Italians attack with 1 fighter and 13 mech_infantrys
ANZAC defend with 1 artillery, 1 fighter and 8 infantry; French defend with 1 infantry; British defend with 2 aaGuns, 1 airfield, 1 armour, 7 artilleries, 1 factory_minor, 11 fighters, 1 harbour, 13 infantry, 16 mech_infantrys and 3 tactical_bombers
British win with 2 aaGuns, 1 armour, 8 artilleries, 12 fighters, 20 infantry, 16 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is -56
Casualties for ANZAC: 1 infantry
Casualties for French: 1 infantry
Casualties for Italians: 1 fighter and 13 mech_infantrysNon Combat Move - Italians
1 fighter moved from Vologda to RussiaPlace Units - Italians
2 fighters placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6
Italians collect 18 PUs (1 lost to blockades); end with 18 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 20 PUs -
Good Game Adam, I don’t see a possibility for me to win this one. Congrats and Good Job!
-
Good game, thanks! It was unfortunate that you didn’t have good dice with Germany in the beginning, those were some harsh battles.





