TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 7 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 artillery moved from Yenisey to Timguska
Japanese take Timguska from Russians
1 infantry moved from Tsagaan Olom to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Ulaanbaatar to Dzavhan
Japanese take Dzavhan from Russians
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kiangsi to Anhwe
8 mech_infantrys moved from Chahar to Suiyuyan
1 mech_infantry moved from Chahar to Suiyuyan
Combat - Japanese
Battle in Suiyuyan
Japanese attack with 9 mech_infantrys
British defend with 1 infantry
Japanese win, taking Suiyuyan from Chinese with 9 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Anhwe
Japanese attack with 2 infantry
British defend with 1 mech_infantry
Japanese win, taking Anhwe from Chinese with 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Japanese
1 aaGun, 1 artillery and 9 infantry moved from Buyant-Uhaa to Central Mongolia
Place Units - Japanese
7 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,6,4,4,5,2,6,5,4,4,6,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,3,6,6,5,5,6,4,5,5,4,2
Japanese collect 19 PUs (9 lost to blockades); end with 19 PUs total