15L G40 Cyanight (Axis) vs Marakanda (Alies +20)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                2 infantry moved from 37 Sea Zone to Malaya

    Combat - ANZAC
                Battle in Malaya

    Non Combat Move - ANZAC
                1 fighter moved from Philippines to Burma
                1 infantry moved from India to Burma
                2 fighters moved from Philippines to Caroline Islands
                1 submarine moved from 33 Sea Zone to 19 Sea Zone
                1 cruiser moved from 35 Sea Zone to 33 Sea Zone
                2 submarines moved from 54 Sea Zone to 33 Sea Zone
                1 infantry moved from New South Wales to Queensland
                1 fighter moved from Russia to Persia

    Place Units - ANZAC
                1 fighter and 1 infantry placed in Queensland
                1 submarine placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs

    Territory Summary for ANZAC :

    Caroline Islands : 1 artillery, 2 fighters and 1 infantry
        Burma : 1 fighter and 1 infantry
        Malaya : 2 infantry
        Borneo : 1 infantry
        Queensland : 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor and 1 harbour
        Java : 1 flag, 2 infantry
        Dutch New Guinea : 1 flag
        43 Sea Zone : 1 flag, 1 submarine
        33 Sea Zone : 1 cruiser, 2 submarines and 1 transport
        37 Sea Zone : 1 transport
        35 Sea Zone : 1 flag
        19 Sea Zone : 1 submarine
        54 Sea Zone : 1 submarine
        Egypt : 1 fighter and 2 infantry
        Persia : 1 fighter

    Production/PUs Summary :

    Germans : 53 / 73
        Russians : 16 / 29
        Japanese : 51 / 46
        Americans : 55 / 81
        Chinese : 0 / 3
        British : 32 / 37
        UK_Pacific : 16 / 14
        Italians : 23 / 12
        ANZAC : 14 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Egypt : 1 fighter and 1 infantry
        United Kingdom : 2 infantry
        98 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 53 / 73
        Russians : 16 / 29
        Japanese : 51 / 46
        Americans : 55 / 81
        Chinese : 0 / 3
        British : 32 / 37
        UK_Pacific : 16 / 14
        Italians : 23 / 12
        ANZAC : 14 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '14 Customizer

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 4x factory_minor; Remaining resources: 69 PUs;
                Germans buy 3 bombers, 1 factory_minor and 5 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 bomber moved from Bryansk to Russia
                3 fighters moved from Bryansk to Russia
                3 bombers moved from Western Germany to Russia
                1 infantry moved from Rostov to Volgograd
                1 infantry moved from Bryansk to Tambov
                2 mech_infantrys moved from Bryansk to Volgograd
                2 armour moved from Bryansk to Volgograd
                1 tactical_bomber moved from Bryansk to Volgograd
                1 mech_infantry moved from Bryansk to Volgograd
                1 infantry moved from Evenkiyskiy to Timguska
                      Germans take Timguska from Russians
                1 infantry moved from Smolensk to Bryansk
                1 artillery moved from Archangel to Smolensk
                1 infantry moved from Archangel to Vologda
                3 artilleries moved from Belarus to Bryansk
                2 armour and 8 mech_infantrys moved from Eastern Poland to Bryansk
                3 armour and 3 mech_infantrys moved from Germany to Eastern Poland

    Combat - Germans
                Battle in Volgograd
                    Germans attack with 2 armour, 1 infantry, 3 mech_infantrys and 1 tactical_bomber
                    Russians defend with 1 factory_minor and 1 infantry
                    Germans win, taking Volgograd from Russians with 2 armour, 1 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Air Battle in Russia

  • '14 Customizer

    We’re bringing more paint!

    Interceptors in Russia?
    I have 3 fighters and 4 bombers
    you have 5 fighters to intercept.


  • Oh happy days! You hear that lads? More paint!

    No intercept. All your bombers are welcome as far as the Russians are concerned…. though that German guy we borrowed still seems a little pissed… He might try to take a couple shots at you. Sorry bout that.

  • '14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 4x factory_minor; Remaining resources: 69 PUs;
                Germans buy 3 bombers, 1 factory_minor and 5 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 bomber moved from Bryansk to Russia
                3 fighters moved from Bryansk to Russia
                3 bombers moved from Western Germany to Russia
                1 infantry moved from Rostov to Volgograd
                1 infantry moved from Bryansk to Tambov
                2 mech_infantrys moved from Bryansk to Volgograd
                2 armour moved from Bryansk to Volgograd
                1 tactical_bomber moved from Bryansk to Volgograd
                1 mech_infantry moved from Bryansk to Volgograd
                1 infantry moved from Evenkiyskiy to Timguska
                      Germans take Timguska from Russians
                1 infantry moved from Smolensk to Bryansk
                1 artillery moved from Archangel to Smolensk
                1 infantry moved from Archangel to Vologda
                3 artilleries moved from Belarus to Bryansk
                2 armour and 8 mech_infantrys moved from Eastern Poland to Bryansk
                3 armour and 3 mech_infantrys moved from Germany to Eastern Poland

    Combat - Germans
                Battle in Volgograd
                    Germans attack with 2 armour, 1 infantry, 3 mech_infantrys and 1 tactical_bomber
                    Russians defend with 1 factory_minor and 1 infantry
                    Germans win, taking Volgograd from Russians with 2 armour, 1 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Air Battle in Russia
                    Germans attacks with 7 units heading to Russia
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Russia
                    1 bomber killed by AA
                    Bombing raid in Russia rolls: 7,6,6 and causes: 16 damage to unit: factory_major
                    Bombing raid in Russia causes 16 damage total.
                Cleaning up after air battles

    Non Combat Move - Germans
                3 bombers moved from Russia to Bryansk
                3 fighters moved from Russia to Bryansk
                1 tactical_bomber moved from Volgograd to Bryansk
                1 transport moved from 127 Sea Zone to 125 Sea Zone
                1 aaGun moved from Northern Italy to Western Germany

    Place Units - Germans
                1 factory_minor placed in Rostov
                3 mech_infantrys placed in Novgorod
                3 bombers and 2 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,5,3,5,1
                Germans collect 52 PUs (4 lost to blockades); end with 53 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Russians
                Russians repair damage of 13x factory_major; Remaining resources: 16 PUs;
                Russians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 fighters, 1 infantry and 1 tactical_bomber moved from Russia to Smolensk

    Combat - Russians
                Battle in Smolensk
                    Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 artillery
                        Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Smolensk, round 2 :  3/4 hits
                        Germans roll dice for 1 artillery in Smolensk, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Smolensk
                    Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 artillery
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                2 fighters and 1 tactical_bomber moved from Smolensk to Russia
                1 armour moved from Ethiopia to Egypt
                1 infantry moved from Soviet Far East to Siberia

    Place Units - Russians
                1 fighter and 2 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 13 PUs; end with 13 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 22 PUs

    Territory Summary for Russians :

    Amur : 2 aaGuns and 16 infantry
        Siberia : 1 infantry
        Egypt : 1 armour and 1 mech_infantry
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        Russia : 4 aaGuns, 1 airfield, 1 armour, 15 artilleries, 1 factory_major, 3 fighters, 75 infantry and 1 tactical_bomber
        Iraq : 1 flag
        114 Sea Zone : 1 cruiser
        Northwest Persia : 1 flag
        115 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 56 / 73
        Russians : 13 / 22
        Japanese : 51 / 46
        Americans : 55 / 81
        Chinese : 0 / 3
        British : 32 / 37
        UK_Pacific : 16 / 14
        Italians : 23 / 12
        ANZAC : 14 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 2 armour, 3 infantry, 1 mech_infantry and 3 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
                1 submarine moved from 36 Sea Zone to 43 Sea Zone
                1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
                1 bomber moved from French Indo China to Borneo
                1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
                1 transport moved from 36 Sea Zone to 34 Sea Zone
                1 infantry moved from Paulau Island to 34 Sea Zone
                1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
                1 infantry moved from 35 Sea Zone to Philippines
                1 artillery moved from Samara to Kazakhstan
                2 battleships, 6 carriers, 2 cruisers, 1 destroyer, 6 fighters and 5 tactical_bombers moved from 36 Sea Zone to 6 Sea Zone
                3 fighters moved from Japan to 6 Sea Zone
                1 fighter moved from French Indo China to 6 Sea Zone

    Combat - Japanese
                Battle in 6 Sea Zone
                    Japanese attack with 2 battleships, 6 carriers, 2 cruisers, 1 destroyer, 10 fighters and 5 tactical_bombers
                    Americans defend with 2 submarines
                    Japanese win, taking 6 Sea Zone from Americans with 2 battleships, 6 carriers, 2 cruisers, 1 destroyer, 10 fighters and 5 tactical_bombers remaining. Battle score for attacker is 12
                    Casualties for Americans: 2 submarines
                Battle in 37 Sea Zone
                    Japanese attack with 1 tactical_bomber
                    ANZAC defend with 1 transport
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Borneo
                    Japanese attack with 1 artillery, 1 bomber and 1 infantry
                    ANZAC defend with 1 infantry
                    Japanese win, taking Borneo from UK_Pacific with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                Battle in Philippines

    Non Combat Move - Japanese
                2 tactical_bombers moved from French Indo China to Shantung
                3 mech_infantrys moved from Shantung to Kweichow
                3 mech_infantrys moved from Manchuria to Anhwe
                2 mech_infantrys moved from Manchuria to Shantung
                1 infantry moved from Jehol to Manchuria
                1 tactical_bomber moved from 37 Sea Zone to French Indo China
                5 mech_infantrys moved from Hunan to Kweichow
                1 bomber moved from Borneo to French Indo China
                3 fighters moved from 6 Sea Zone to Japan

    Place Units - Japanese
                3 transports placed in 6 Sea Zone
                2 armour and 1 mech_infantry placed in Shantung
                3 infantry placed in French Indo China

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 13
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,5
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,2
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,3,3,3,4,6
                Japanese collect 44 PUs (13 lost to blockades); end with 44 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 3 submarines and 2 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 infantry moved from Morocco to 91 Sea Zone
                1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
                1 infantry moved from 112 Sea Zone to Norway
                1 submarine moved from 21 Sea Zone to 43 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                1 fighter moved from 33 Sea Zone to 35 Sea Zone
                1 armour moved from Tunisia to Libya
                      Americans take Libya from Italians
                1 armour moved from Libya to Tunisia
                1 bomber moved from India to French Indo China
                1 destroyer moved from 33 Sea Zone to 43 Sea Zone

    Combat - Americans
                Strategic bombing raid in French Indo China
                        AA fire in French Indo China :  0/1 hits
                    Bombing raid in French Indo China rolls: 7 and causes: 6 damage to unit: factory_minor
                    Bombing raid in French Indo China causes 6 damage total.
                Battle in 43 Sea Zone
                    ANZAC loiter and taunt; Americans attack with 1 destroyer and 1 submarine
                    Japanese defend with 1 submarine and 1 transport
                        Americans roll dice for 1 submarine in 43 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer in 43 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 submarine in 43 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 destroyer in 43 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 submarine in 43 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 submarine in 43 Sea Zone, round 4 :  0/1 hits
                        Americans roll dice for 1 destroyer in 43 Sea Zone, round 4 :  0/1 hits
                        Japanese roll dice for 1 submarine in 43 Sea Zone, round 4 :  0/1 hits
                        Americans roll dice for 1 submarine in 43 Sea Zone, round 5 :  0/1 hits
                        Americans roll dice for 1 destroyer in 43 Sea Zone, round 5 :  0/1 hits
                        Japanese roll dice for 1 submarine in 43 Sea Zone, round 5 :  0/1 hits
                        Americans roll dice for 1 submarine in 43 Sea Zone, round 6 :  0/1 hits
                        Americans roll dice for 1 destroyer in 43 Sea Zone, round 6 :  1/1 hits
                        Japanese roll dice for 1 submarine in 43 Sea Zone, round 6 :  0/1 hits
                        1 submarine owned by the Japanese lost in 43 Sea Zone
                        1 transport owned by the Japanese lost in 43 Sea Zone
                        Americans roll dice for 1 submarine in 43 Sea Zone, round 7 :  0/1 hits
                    Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 13
                    Casualties for Japanese: 1 submarine and 1 transport
                Battle in Norway
                Battle in 35 Sea Zone
                    Americans attack with 1 fighter and 1 transport
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 35 Sea Zone
                    Americans win, taking Norway from Germans with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Philippines
                    Americans attack with 1 artillery and 1 infantry
                    Japanese defend with 1 airfield, 1 harbour and 1 infantry
                        Americans roll dice for 1 artillery and 1 infantry in Philippines, round 2 :  1/2 hits
                        Japanese roll dice for 1 infantry in Philippines, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Philippines
                    Americans win, taking Philippines from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Americans
                1 fighter moved from 35 Sea Zone to 33 Sea Zone
                1 submarine moved from 19 Sea Zone to 36 Sea Zone
                1 bomber moved from French Indo China to India
                1 destroyer moved from 33 Sea Zone to 16 Sea Zone
                4 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
                2 fighters moved from Eastern United States to 91 Sea Zone
                1 artillery, 1 carrier, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 mech_infantry moved from Morocco to Tunisia
                1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco

    Place Units - Americans
                2 artilleries and 2 infantry placed in Central United States
                1 fighter placed in Eastern United States
                1 carrier and 2 transports placed in 101 Sea Zone
                1 destroyer and 3 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 59 PUs; end with 60 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        India : 1 bomber
        Philippines : 1 airfield, 1 artillery, 1 harbour and 1 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield
        43 Sea Zone : 1 destroyer and 1 submarine
        33 Sea Zone : 1 battleship, 4 carriers, 3 cruisers, 4 destroyers, 7 fighters, 1 infantry, 4 submarines, 1 tactical_bomber and 1 transport
        36 Sea Zone : 1 submarine
        35 Sea Zone : 1 transport
        26 Sea Zone : 4 submarines
        20 Sea Zone : 1 flag, 1 submarine
        22 Sea Zone : 1 flag
        10 Sea Zone : 1 destroyer and 3 submarines
        19 Sea Zone : 1 flag, 1 submarine
        17 Sea Zone : 1 flag
        16 Sea Zone : 1 destroyer
        Central United States : 4 aaGuns, 2 artilleries, 1 factory_major and 2 infantry
        Eastern United States : 1 airfield, 1 factory_major, 1 fighter and 1 harbour
        Morocco : 1 flag, 1 artillery, 2 infantry and 1 mech_infantry
        Algeria : 1 flag
        Tunisia : 1 flag, 1 armour and 1 mech_infantry
        Norway : 1 flag, 1 infantry
        Libya : 1 flag
        112 Sea Zone : 1 transport
        101 Sea Zone : 1 carrier and 2 transports
        91 Sea Zone : 4 carriers, 3 destroyers, 6 fighters and 2 transports

    Production/PUs Summary :

    Germans : 53 / 73
        Russians : 13 / 22
        Japanese : 55 / 44
        Americans : 59 / 85
        Chinese : 0 / 3
        British : 32 / 37
        UK_Pacific : 12 / 14
        Italians : 22 / 12
        ANZAC : 14 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - British
                British buy 3 artilleries, 1 fighter and 5 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 4 infantry; Remaining resources: 2 PUs;

    Combat Move - British
                5 artilleries and 24 infantry moved from Burma to Shan State
                      UK_Pacific take Shan State from Japanese
                1 bomber moved from Russia to 125 Sea Zone
                3 artilleries and 6 infantry moved from Northwest Persia to Caucasus
                2 fighters and 2 tactical_bombers moved from Persia to Caucasus
                1 fighter moved from Egypt to Caucasus

    Combat - British
                British creates battle in territory 97 Sea Zone
                Battle in 125 Sea Zone
                    British attack with 1 bomber
                    Germans defend with 1 transport
                        1 transport owned by the Germans lost in 125 Sea Zone
                    British win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 transport
                Battle in Caucasus
                    British attack with 3 artilleries, 3 fighters, 6 infantry and 2 tactical_bombers
                    Italians defend with 1 infantry and 1 mech_infantry
                        British roll dice for 3 artilleries, 3 fighters, 6 infantry and 2 tactical_bombers in Caucasus, round 2 :  6/14 hits
                        Italians roll dice for 1 infantry and 1 mech_infantry in Caucasus, round 2 :  0/2 hits
                        1 mech_infantry owned by the Italians and 1 infantry owned by the Italians lost in Caucasus
                    British win, taking Caucasus from Italians with 3 artilleries, 3 fighters, 6 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 infantry and 1 mech_infantry

    Non Combat Move - British
                1 artillery and 2 infantry moved from Persia to Northwest Persia
                1 armour and 1 mech_infantry moved from Turkmenistan to Persia
                3 artilleries and 3 infantry moved from Iraq to Northwest Persia
                2 artilleries and 3 infantry moved from Trans-Jordan to Iraq
                1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
                1 transport moved from 81 Sea Zone to 71 Sea Zone
                1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
                3 infantry moved from Egypt to Trans-Jordan
                1 battleship, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 92 Sea Zone
                1 transport moved from 91 Sea Zone to 88 Sea Zone
                2 infantry moved from Suriname to 88 Sea Zone
                2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Morocco
                1 bomber moved from 125 Sea Zone to Scotland
                5 aaGuns, 8 infantry and 1 mech_infantry moved from United Kingdom to Scotland
                3 fighters and 2 tactical_bombers moved from Caucasus to Northwest Persia
                2 aaGuns moved from Burma to Shan State
                1 aaGun and 11 infantry moved from India to Burma

    Place Units - British
                1 artillery and 2 infantry placed in Persia
                1 artillery and 2 infantry placed in Egypt
                1 artillery and 1 infantry placed in Union of South Africa
                1 fighter placed in Quebec

    Turn Complete - British
                British collect 32 PUs; end with 32 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs

    Place Units - UK_Pacific
                4 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 13 PUs; end with 15 PUs total
                Some Units in India change ownership: 4 infantry

    Territory Summary for British and UK_Pacific :

    Shan State : 2 aaGuns, 5 artilleries and 24 infantry
        Burma : 1 aaGun and 11 infantry
        India : 1 airfield, 1 factory_major, 1 harbour and 4 infantry
        Malaya : 1 harbour
        Celebes : 1 flag, 1 infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor and 1 fighter
        Trans-Jordan : 1 artillery and 4 infantry
        Gibraltar : 1 artillery and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 5 infantry
        Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        Scotland : 5 aaGuns, 1 airfield, 1 bomber, 8 infantry and 1 mech_infantry
        United Kingdom : 1 airfield, 1 factory_major and 1 harbour
        Morocco : 1 armour and 3 infantry
        Russia : 3 fighters
        Caucasus : 3 artilleries and 6 infantry
        106 Sea Zone : 1 flag
        93 Sea Zone : 2 submarines
        97 Sea Zone : 1 flag, 3 submarines
        Iraq : 2 artilleries and 3 infantry
        92 Sea Zone : 1 battleship, 1 cruiser and 1 destroyer
        Eastern Persia : 1 flag
        71 Sea Zone : 1 transport
        81 Sea Zone : 1 transport
        Brazil : 1 flag
        Northwest Persia : 4 artilleries, 3 fighters, 5 infantry and 2 tactical_bombers
        Persia : 1 flag, 1 armour, 1 artillery, 1 factory_minor, 2 infantry and 1 mech_infantry
        91 Sea Zone : 1 fighter and 1 transport
        Suriname : 1 flag

    Production/PUs Summary :

    Germans : 53 / 73
        Russians : 15 / 22
        Japanese : 54 / 44
        Americans : 59 / 85
        Chinese : 0 / 3
        British : 32 / 37
        UK_Pacific : 13 / 15
        Italians : 20 / 12
        ANZAC : 14 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Italians
                Italians repair damage of 1x factory_minor; Remaining resources: 11 PUs;
                Italians buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 fighter moved from Southern Italy to Caucasus
                3 fighters moved from Bryansk to Caucasus
                1 bomber moved from Bryansk to Caucasus
                2 mech_infantrys moved from Ukraine to Caucasus
                1 mech_infantry moved from Bryansk to Caucasus
                2 armour moved from Bryansk to Caucasus

    Combat - Italians
                Italians creates battle in territory 97 Sea Zone
                Battle in Caucasus
                    Italians attack with 2 armour, 1 bomber, 4 fighters and 3 mech_infantrys
                    British defend with 3 artilleries and 6 infantry
                    Italians win, taking Caucasus from Russians with 2 armour, 1 bomber, 4 fighters and 1 mech_infantry remaining. Battle score for attacker is 22
                    Casualties for British: 3 artilleries and 6 infantry
                    Casualties for Italians: 2 mech_infantrys

    Non Combat Move - Italians
                6 infantry moved from Northern Italy to Southern Italy
                3 fighters moved from Caucasus to Bryansk
                1 fighter moved from Caucasus to Volgograd
                1 bomber moved from Caucasus to Bryansk

    Place Units - Italians
                1 infantry and 2 mech_infantrys placed in Ukraine

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 11
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,3,2,1
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,6,3,2,3
                Italians collect 11 PUs (11 lost to blockades); end with 11 PUs total

  • '14 Customizer

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Italians
                Italians repair damage of 1x factory_minor; Remaining resources: 11 PUs;
                Italians buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 fighter moved from Southern Italy to Caucasus
                3 fighters moved from Bryansk to Caucasus
                1 bomber moved from Bryansk to Caucasus
                2 mech_infantrys moved from Ukraine to Caucasus
                1 mech_infantry moved from Bryansk to Caucasus
                2 armour moved from Bryansk to Caucasus

    Combat - Italians
                Italians creates battle in territory 97 Sea Zone
                Battle in Caucasus
                    Italians attack with 2 armour, 1 bomber, 4 fighters and 3 mech_infantrys
                    British defend with 3 artilleries and 6 infantry
                    Italians win, taking Caucasus from Russians with 2 armour, 1 bomber, 4 fighters and 1 mech_infantry remaining. Battle score for attacker is 22
                    Casualties for British: 3 artilleries and 6 infantry
                    Casualties for Italians: 2 mech_infantrys

    Non Combat Move - Italians
                6 infantry moved from Northern Italy to Southern Italy
                3 fighters moved from Caucasus to Bryansk
                1 fighter moved from Caucasus to Volgograd
                1 bomber moved from Caucasus to Bryansk

    Place Units - Italians
                1 infantry and 2 mech_infantrys placed in Ukraine

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 11
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,3,2,1
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,6,3,2,3
                Italians collect 11 PUs (11 lost to blockades); end with 11 PUs total
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Bryansk: 3 artilleries and 3 infantry
                EDIT: Adding units owned by Italians to Rostov: 3 artilleries and 3 infantry
                EDIT: Turning off Edit Mode

  • '14 Customizer

    Please use latest post with edit.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 2 artilleries, 1 destroyer and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 infantry moved from Burma to Yunnan
                      Chinese take Yunnan from Japanese

    Combat - ANZAC

    Non Combat Move - ANZAC
                1 fighter moved from Egypt to 91 Sea Zone
                2 infantry moved from Malaya to Shan State
                1 submarine moved from 43 Sea Zone to 41 Sea Zone
                1 submarine moved from 54 Sea Zone to 41 Sea Zone
                2 infantry moved from Egypt to Trans-Jordan
                1 fighter moved from Queensland to Caroline Islands
                1 fighter moved from Persia to Northwest Persia
                1 fighter moved from Burma to India

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 54 Sea Zone
                1 artillery placed in Queensland
                1 artillery placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 15 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs

    Territory Summary for ANZAC :

    Caroline Islands : 1 artillery, 3 fighters and 1 infantry
        Yunnan : 1 infantry
        Shan State : 2 infantry
        India : 1 fighter
        Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 artillery, 1 factory_minor and 1 harbour
        Java : 1 flag, 2 infantry
        Dutch New Guinea : 1 flag
        41 Sea Zone : 2 submarines
        43 Sea Zone : 1 flag
        33 Sea Zone : 1 cruiser, 2 submarines and 1 transport
        35 Sea Zone : 1 flag
        19 Sea Zone : 1 submarine
        54 Sea Zone : 1 destroyer and 1 transport
        Trans-Jordan : 2 infantry
        Northwest Persia : 1 fighter
        91 Sea Zone : 1 fighter

    Production/PUs Summary :

    Germans : 53 / 73
        Russians : 13 / 22
        Japanese : 53 / 44
        Americans : 59 / 85
        Chinese : 1 / 3
        British : 32 / 37
        UK_Pacific : 13 / 15
        Italians : 22 / 11
        ANZAC : 14 / 25
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Combat Move - French

    Non Combat Move - French
                1 fighter moved from Egypt to Northwest Persia
                1 infantry moved from Egypt to Trans-Jordan
                1 destroyer moved from 98 Sea Zone to 92 Sea Zone
                2 infantry moved from United Kingdom to Scotland

    Turn Complete - French

    Territory Summary for French :

    Trans-Jordan : 1 infantry
        Scotland : 2 infantry
        92 Sea Zone : 1 destroyer
        Northwest Persia : 1 fighter

    Production/PUs Summary :

    Germans : 53 / 73
        Russians : 13 / 22
        Japanese : 53 / 44
        Americans : 59 / 85
        Chinese : 1 / 3
        British : 32 / 37
        UK_Pacific : 13 / 15
        Italians : 22 / 11
        ANZAC : 14 / 25
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • Bleh! That Caucasus battle was depressing. Stupid Italians finally being useful. I’m pretty sure that’s against the rules somewhere :P.

  • '14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 9 armour, 1 fighter and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 armour and 3 mech_infantrys moved from Volgograd to Northwest Persia
                3 bombers moved from Bryansk to Northwest Persia
                3 fighters moved from Bryansk to Northwest Persia
                1 tactical_bomber moved from Bryansk to Northwest Persia
                1 bomber moved from Western Germany to 112 Sea Zone
                15 bombers moved from Western Germany to Northwest Persia
                1 bomber moved from Western Germany to Northwest Persia

    Combat - Germans
                Battle in 112 Sea Zone
                    Germans attack with 1 bomber
                    Americans defend with 1 transport
                    Germans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Northwest Persia
                    Germans attack with 2 armour, 19 bombers, 3 fighters, 3 mech_infantrys and 1 tactical_bomber
                    ANZAC defend with 1 fighter; French defend with 1 fighter; British defend with 4 artilleries, 3 fighters, 5 infantry and 2 tactical_bombers
                    Germans win with 19 bombers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 79
                    Casualties for ANZAC: 1 fighter
                    Casualties for Germans: 2 armour and 3 mech_infantrys
                    Casualties for French: 1 fighter
                    Casualties for British: 4 artilleries, 3 fighters, 5 infantry and 2 tactical_bombers

    Non Combat Move - Germans
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Timguska: 1 infantry
                EDIT: Adding units owned by Germans to Yenisey: 1 infantry
                EDIT: Changing ownership of Yenisey from Russians to Germans
                EDIT: Turning off Edit Mode
                16 bombers moved from Northwest Persia to Caucasus
                3 fighters moved from Northwest Persia to Caucasus
                1 tactical_bomber moved from Northwest Persia to Caucasus
                1 infantry moved from Tambov to Bryansk
                1 infantry moved from Volgograd to Tambov
                1 bomber moved from 112 Sea Zone to Western Germany
                1 aaGun moved from Northern Italy to Western Germany
                1 artillery moved from France to Western Germany
                3 bombers moved from Northwest Persia to Bryansk
                3 armour and 3 mech_infantrys moved from Eastern Poland to Bryansk
                3 mech_infantrys moved from Novgorod to Bryansk

    Place Units - Germans
                1 fighter and 3 infantry placed in Western Germany
                3 armour placed in Novgorod
                3 armour placed in Rostov
                3 armour placed in Volgograd
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Bryansk: 1 infantry
                EDIT: Adding units owned by Germans to Samara: 1 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,4,5,2,3
                Germans collect 50 PUs (4 lost to blockades); end with 50 PUs total
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 65 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Russians
                Russians repair damage of 4x factory_major; Remaining resources: 18 PUs;
                Russians buy 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians

    Non Combat Move - Russians
                1 infantry moved from Siberia to Amur

    Place Units - Russians
                6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 12 PUs; end with 12 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 21 PUs

    Territory Summary for Russians :

    Amur : 2 aaGuns and 17 infantry
        Egypt : 1 armour and 1 mech_infantry
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        Russia : 4 aaGuns, 1 airfield, 1 armour, 15 artilleries, 1 factory_major, 3 fighters, 81 infantry and 1 tactical_bomber
        Iraq : 1 flag
        114 Sea Zone : 1 cruiser
        Northwest Persia : 1 flag
        115 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 54 / 65
        Russians : 12 / 21
        Japanese : 53 / 44
        Americans : 59 / 85
        Chinese : 1 / 3
        British : 32 / 37
        UK_Pacific : 13 / 15
        Italians : 22 / 11
        ANZAC : 14 / 25
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • Have I mentioned before how much I loath the fact that your planes appear to be bulletproof? The only thing that kills them are AA! Note to self: buy more AA…

  • '14 Customizer

    Well… We aren’t sending you anymore Stuka pilots to fire your AA, hehe.

    I did expect to lose planes on that NW Persian battle. That was crazy.  Look at the dice roll for the bombers on the second round of the attack. You only had one plane left but almost all my bombers hit that round. I probably wasted a good roll that round and will need it later.

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