@Jacob16 ah sorry didn’t know, playing a game now against someone who did that against me and thought it must be ok, they seem to be very experienced at the game.
I’ll put an extra infantry in kweichow and give 1 ipc to russia pls.
having computer issues, please give me another day or two
No problem.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 bombers, 1 carrier, 2 fighters, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 54 Sea Zone to 46 Sea Zone
1 bomber moved from Queensland to 46 Sea Zone
3 fighters moved from 54 Sea Zone to 46 Sea Zone
1 tactical_bomber moved from Queensland to 55 Sea Zone
2 fighters moved from 54 Sea Zone to 55 Sea Zone
2 infantry and 2 mech_infantrys moved from Brazil to 86 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 infantry, 2 mech_infantrys, 3 submarines and 2 transports moved from 86 Sea Zone to 91 Sea Zone
2 fighters, 2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
Combat - Americans
Battle in 46 Sea Zone
Americans attack with 1 bomber, 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 bomber and 3 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Gibraltar
Americans attack with 1 artillery, 2 fighters, 3 infantry and 2 mech_infantrys
Germans defend with 1 harbour and 1 infantry
Americans win, taking Gibraltar from Germans with 1 artillery, 2 fighters, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for Americans: 1 mech_infantry
Non Combat Move - Americans
2 fighters moved from Gibraltar to 91 Sea Zone
1 infantry moved from Brazil to British Guiana
1 fighter and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Southeast Mexico to Central United States
2 infantry moved from Western United States to 10 Sea Zone
1 submarine moved from 10 Sea Zone to 30 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 29 Sea Zone
2 infantry moved from 29 Sea Zone to Line Islands
1 bomber moved from 46 Sea Zone to Queensland
3 fighters moved from 46 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from Queensland to Northern Territory
2 battleships, 3 carriers, 2 cruisers, 3 destroyers and 1 transport moved from 54 Sea Zone to 55 Sea Zone
1 bomber moved from Western United States to Queensland
Place Units - Americans
1 carrier and 1 transport placed in 101 Sea Zone
2 fighters placed in Eastern United States
1 submarine placed in 10 Sea Zone
2 bombers placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 artillery moved from Trans-Jordan to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
1 artillery and 5 infantry moved from Trans-Jordan to Egypt
1 bomber and 1 fighter moved from Persia to Egypt
1 tactical_bomber moved from Kenya to Egypt
Combat - British
Battle in Egypt
British attack with 2 artilleries, 1 bomber, 1 fighter, 6 infantry and 1 tactical_bomber
Germans defend with 1 artillery, 1 bomber, 3 fighters, 1 infantry and 1 tactical_bomber; Italians defend with 1 armour, 1 factory_minor, 1 harbour and 3 infantry
OOL?
Loose 4 inf, sbmb, and tank.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 artillery moved from Trans-Jordan to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
1 artillery and 5 infantry moved from Trans-Jordan to Egypt
1 bomber and 1 fighter moved from Persia to Egypt
1 tactical_bomber moved from Kenya to Egypt
Combat - British
Battle in Egypt
British attack with 2 artilleries, 1 bomber, 1 fighter, 6 infantry and 1 tactical_bomber
Germans defend with 1 artillery, 1 bomber, 3 fighters, 1 infantry and 1 tactical_bomber; Italians defend with 1 armour, 1 factory_minor, 1 harbour and 3 infantry
OOL? I was just going to take your artillery and tac to give you the best chance of winning the battle, but you might want to try winning with a ground unit so I decided not to assume.
Understood.
Pls keep max defense now - lose art & Tac.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 4 armour and 2 mech_infantrys; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 artillery moved from Trans-Jordan to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
1 artillery and 5 infantry moved from Trans-Jordan to Egypt
1 bomber and 1 fighter moved from Persia to Egypt
1 tactical_bomber moved from Kenya to Egypt
Combat - British
Battle in Egypt
British attack with 2 artilleries, 1 bomber, 1 fighter, 6 infantry and 1 tactical_bomber
Germans defend with 1 artillery, 1 bomber, 3 fighters, 1 infantry and 1 tactical_bomber; Italians defend with 1 armour, 1 factory_minor, 1 harbour and 3 infantry
British win, taking Egypt from Italians with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 53
Casualties for Germans: 1 artillery, 1 bomber, 3 fighters, 1 infantry and 1 tactical_bomber
Casualties for British: 1 artillery and 6 infantry
Casualties for Italians: 1 armour and 3 infantry
Non Combat Move - British
2 infantry moved from Rhodesia to Belgian Congo
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 bomber moved from Egypt to Persia
3 armour moved from Persia to Trans-Jordan
1 fighter and 1 tactical_bomber moved from Egypt to Trans-Jordan
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour and 1 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
Place Units - British
3 armour placed in Persia
1 armour and 2 mech_infantrys placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,1,2,4
British collect 28 PUs (5 lost to blockades); end with 30 PUs total
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 3 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Alexandria to Western Ukraine
2 infantry moved from Northern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Egypt
1 fighter moved from 98 Sea Zone to Egypt
1 tactical_bomber moved from Southern Italy to Egypt
1 fighter moved from Southern Italy to Egypt
Combat - Italians
Battle in Egypt
Italians attack with 2 fighters, 2 infantry and 1 tactical_bomber
British defend with 1 artillery, 1 factory_minor and 1 harbour
Italians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Egypt, round 2 : 2/5 hits
British roll dice for 1 artillery in Egypt, round 2 : 0/1 hits
1 artillery owned by the British lost in Egypt
Italians win, taking Egypt from British with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Western Ukraine
Italians attack with 1 bomber
Russians defend with 1 infantry
Italians roll dice for 1 bomber in Western Ukraine, round 2 : 1/1 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 bomber owned by the Italians lost in Western Ukraine
Russians win with no units remaining. Battle score for attacker is -9
Casualties for Russians: 1 infantry
Casualties for Italians: 1 bomber
Non Combat Move - Italians
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from Greece to 99 Sea Zone
1 armour moved from Greece to 99 Sea Zone
1 armour, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 armour moved from 98 Sea Zone to Alexandria
1 infantry moved from 98 Sea Zone to Alexandria
1 tactical_bomber moved from Egypt to Alexandria
1 fighter moved from Egypt to 98 Sea Zone
1 fighter moved from Egypt to Alexandria
2 aaGuns moved from Northern Italy to Southern Italy
1 infantry moved from Western Germany to France
1 aaGun moved from Western Germany to France
1 transport moved from 98 Sea Zone to 97 Sea Zone
Place Units - Italians
1 destroyer placed in 97 Sea Zone
1 fighter and 2 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Territory Summary for Italians :
Alexandria : 1 flag, 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
Egypt : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
France : 1 aaGun and 1 infantry
Northern Italy : 1 factory_major
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
Eastern Poland : 1 flag
93 Sea Zone : 1 flag
Greece : 1 flag, 1 aaGun
97 Sea Zone : 1 destroyer and 1 transport
98 Sea Zone : 1 fighter and 2 transports
Production/PUs Summary :
Germans : 50 / 71
Russians : 28 / 30
Japanese : 66 / 71
Americans : 52 / 73
Chinese : 0 / 3
British : 31 / 30
UK_Pacific : 6 / 6
Italians : 13 / 23
ANZAC : 10 / 17
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 submarines; Remaining resources: 5 PUs;
Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 49 Sea Zone
2 bombers moved from Queensland to 49 Sea Zone
3 fighters moved from Queensland to 49 Sea Zone
Combat - ANZAC
Battle in 49 Sea Zone
ANZAC attack with 2 bombers, 3 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC win with 2 bombers and 3 fighters remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
3 fighters moved from 49 Sea Zone to Queensland
2 bombers moved from 49 Sea Zone to Queensland
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to New South Wales
1 cruiser, 1 destroyer and 2 submarines moved from 54 Sea Zone to 55 Sea Zone
Place Units - ANZAC
2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 2 bombers, 1 fighter, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 armour and 2 mech_infantrys moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
2 armour and 2 mech_infantrys moved from Western Ukraine to Ukraine
1 tactical_bomber moved from Belarus to Ukraine
9 armour, 4 artilleries, 9 infantry and 11 mech_infantrys moved from Belarus to Bryansk
Combat - Germans
Battle in Bryansk
Germans attack with 9 armour, 4 artilleries, 9 infantry and 11 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 9 armour, 4 artilleries, 9 infantry and 11 mech_infantrys in Bryansk, round 2 : 10/33 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 9 armour, 4 artilleries, 9 infantry and 11 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 2 armour, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 2 artilleries, 1 factory_minor and 1 infantry
Germans roll dice for 2 armour, 2 mech_infantrys and 1 tactical_bomber in Ukraine, round 2 : 3/5 hits
Russians roll dice for 2 artilleries and 1 infantry in Ukraine, round 2 : 2/3 hits
1 infantry owned by the Russians, 2 artilleries owned by the Russians and 2 mech_infantrys owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 2 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 2 artilleries and 1 infantry
Non Combat Move - Germans
3 armour and 2 mech_infantrys moved from Germany to Romania
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
1 tactical_bomber moved from Ukraine to Greece
1 tactical_bomber moved from 110 Sea Zone to Southern Italy
1 fighter moved from 110 Sea Zone to Southern Italy
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 submarine moved from 119 Sea Zone to 112 Sea Zone
1 armour moved from Belarus to Archangel
2 infantry moved from Karelia to 127 Sea Zone
2 infantry moved from 127 Sea Zone to Archangel
2 armour and 1 mech_infantry moved from Eastern Poland to Bryansk
1 artillery and 2 infantry moved from Novgorod to Belarus
1 armour moved from Novgorod to Bryansk
5 infantry moved from Karelia to Novgorod
1 infantry moved from Belarus to Bryansk
1 mech_infantry moved from Archangel to Bryansk
1 mech_infantry moved from Belarus to Eastern Poland
1 artillery moved from Belarus to Bryansk
1 artillery moved from Poland to Baltic States
1 armour moved from Germany to Romania
1 armour moved from Germany to Baltic States
1 aaGun, 1 artillery and 1 infantry moved from Northern Italy to Southern Italy
1 armour moved from Germany to Baltic States
Place Units - Germans
2 bombers, 1 fighter and 1 infantry placed in Western Germany
1 armour, 1 artillery and 1 mech_infantry placed in Novgorod
1 armour and 1 mech_infantry placed in Germany
1 armour and 1 mech_infantry placed in Western Germany
Turn Complete - Germans
Germans collect 55 PUs; end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from 98 Sea Zone: 1 transport
EDIT: Adding units owned by Germans to 97 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 2 aaGuns, 1 airfield, 1 armour, 2 bombers, 1 factory_major, 2 fighters, 1 harbour, 1 infantry and 2 mech_infantrys
Romania : 4 armour and 2 mech_infantrys
Germany : 1 armour, 1 factory_major and 1 mech_infantry
Southern Italy : 1 aaGun, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Belarus : 1 flag, 1 artillery and 2 infantry
Karelia : 1 flag
Baltic States : 1 flag, 2 armour and 1 artillery
Bryansk : 1 flag, 12 armour, 5 artilleries, 10 infantry and 13 mech_infantrys
Vyborg : 1 flag
Archangel : 1 flag, 1 armour and 2 infantry
Eastern Poland : 1 mech_infantry
Ukraine : 1 flag, 2 armour and 1 factory_minor
Western Ukraine : 1 flag
Novgorod : 1 flag, 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 harbour, 5 infantry and 1 mech_infantry
112 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine
104 Sea Zone : 1 destroyer
Bulgaria : 1 flag
Greece : 1 tactical_bomber
97 Sea Zone : 1 transport
127 Sea Zone : 1 transport
Yugoslavia : 1 flag
98 Sea Zone : 1 carrier and 1 fighter
Finland : 1 flag
Production/PUs Summary :
Germans : 55 / 65
Russians : 23 / 30
Japanese : 66 / 71
Americans : 52 / 73
Chinese : 0 / 3
British : 31 / 30
UK_Pacific : 6 / 6
Italians : 13 / 23
ANZAC : 10 / 20
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
1 infantry moved from Buyant-Uhaa to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Olgiy to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Olgiy to Timguska
1 armour moved from Bessarabia to Western Ukraine
Russians take Western Ukraine from Germans
1 armour moved from Western Ukraine to Ukraine
1 armour and 1 mech_infantry moved from Bessarabia to Ukraine
1 tactical_bomber moved from Russia to Ukraine
1 fighter moved from Russia to Timguska
Combat - Russians
Battle in Timguska
Russians attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Russians win, taking Timguska from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Ukraine
Russians attack with 2 armour, 1 mech_infantry and 1 tactical_bomber
Germans defend with 2 armour and 1 factory_minor
Russians win, taking Ukraine from Germans with 2 armour and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 2 armour
Casualties for Russians: 1 mech_infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 tactical_bomber moved from Ukraine to Russia
1 infantry moved from Volgograd to Rostov
1 fighter moved from Timguska to Samara
1 infantry moved from Dzavhan to Tsagaan Olom
1 infantry moved from Ulaanbaatar to Central Mongolia
1 infantry moved from Buyant-Uhaa to Central Mongolia
2 aaGuns, 1 armour, 3 artilleries, 32 infantry and 1 mech_infantry moved from Tambov to Russia
1 infantry moved from Smolensk to Russia
1 infantry moved from Volgograd to Tambov
2 infantry moved from Samara to Novosibirsk
2 infantry moved from Samara to Kazakhstan
1 infantry moved from Volgograd to Samara
Place Units - Russians
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 armour, 1 carrier, 1 destroyer, 2 fighters, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 armour moved from Amur to Sakha
Japanese take Sakha from Russians
1 armour moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 armour moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 armour moved from Burma to Yunnan
1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
2 carriers moved from 42 Sea Zone to 39 Sea Zone
1 battleship moved from 42 Sea Zone to 39 Sea Zone
1 fighter moved from 42 Sea Zone to 39 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 39 Sea Zone
1 fighter moved from 42 Sea Zone to 39 Sea Zone
1 artillery moved from Tsinghai to Kazakhstan
1 fighter moved from Kweichow to Kazakhstan
1 tactical_bomber moved from Kweichow to Kazakhstan
1 armour moved from Kweichow to Chahar
1 bomber moved from Jehol to Kansu
1 fighter moved from Jehol to Kansu
1 tactical_bomber moved from Jehol to Chahar
1 bomber moved from Jehol to Central Mongolia
1 fighter moved from Manchuria to Central Mongolia
1 tactical_bomber moved from Kiangsi to Central Mongolia
Combat - Japanese
Battle in Chahar
Japanese attack with 1 armour and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 1 tactical_bomber in Chahar, round 2 : 2/2 hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Chahar
Japanese win, taking Chahar from Chinese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Japanese attack with 1 artillery, 1 fighter and 1 tactical_bomber
Russians defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Kazakhstan, round 2 : 2/3 hits
Russians roll dice for 2 infantry in Kazakhstan, round 2 : 1/2 hits
2 infantry owned by the Russians and 1 fighter owned by the Japanese lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for Japanese: 1 fighter
Casualties for Russians: 2 infantry
Battle in Kansu
Japanese attack with 1 bomber and 1 fighter
Russians defend with 1 infantry
Japanese roll dice for 1 bomber and 1 fighter in Kansu, round 2 : 2/2 hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Kansu
Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Central Mongolia
Japanese attack with 1 bomber, 1 fighter and 1 tactical_bomber
Russians defend with 2 infantry
Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Central Mongolia, round 2 : 3/3 hits
Russians roll dice for 2 infantry in Central Mongolia, round 2 : 0/2 hits
2 infantry owned by the Russians lost in Central Mongolia
Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Japanese
1 infantry moved from Shan State to Malaya
1 armour and 1 mech_infantry moved from French Indo China to Malaya
1 submarine moved from 42 Sea Zone to 39 Sea Zone
1 cruiser moved from 42 Sea Zone to 39 Sea Zone
1 fighter moved from 42 Sea Zone to Malaya
1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
1 fighter moved from 42 Sea Zone to Caroline Islands
1 tactical_bomber moved from 6 Sea Zone to Caroline Islands
1 fighter moved from 20 Sea Zone to Caroline Islands
1 battleship, 1 carrier, 1 cruiser and 1 submarine moved from 42 Sea Zone to 36 Sea Zone
1 fighter moved from French Indo China to Malaya
1 mech_infantry moved from French Indo China to Malaya
1 tactical_bomber moved from Kazakhstan to Sikang
1 mech_infantry moved from Yunnan to Sikang
1 tactical_bomber moved from Chahar to Yunnan
1 fighter moved from Kansu to Suiyuyan
1 tactical_bomber moved from Central Mongolia to Suiyuyan
1 fighter moved from Central Mongolia to Suiyuyan
1 bomber moved from Central Mongolia to Sikang
1 bomber moved from Kansu to Sikang
1 infantry moved from Manchuria to Jehol
1 artillery moved from Manchuria to Korea
1 carrier moved from 6 Sea Zone to 36 Sea Zone
1 carrier moved from 20 Sea Zone to 36 Sea Zone
1 destroyer moved from 20 Sea Zone to 36 Sea Zone
Place Units - Japanese
2 armour and 1 mech_infantry placed in Malaya
1 carrier and 1 destroyer placed in 36 Sea Zone
1 mech_infantry placed in French Indo China
2 fighters placed in Japan
1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 69 PUs; end with 69 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Turning on Edit Mode
EDIT: Changing ownership of Ceylon from UK_Pacific to Japanese
EDIT: Adding units owned by Japanese to Ceylon: 1 infantry
EDIT: Removing units owned by Japanese from 39 Sea Zone: 1 infantry and 1 transport
EDIT: Adding units owned by Japanese to 39 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 6 fighters, 1 harbour, 3 infantry and 1 tactical_bomber
Shantung : 1 flag
Kwangsi : 1 flag
Korea : 1 artillery
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 1 infantry
Jehol : 1 flag, 1 infantry
Manchuria : 1 flag, 1 factory_minor
Shensi : 1 flag
Yunnan : 1 flag, 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber
Suiyuyan : 1 flag, 2 fighters and 1 tactical_bomber
Kweichow : 1 flag
Hunan : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag
Chahar : 1 flag, 1 armour
Sikang : 1 flag, 2 bombers, 1 mech_infantry and 1 tactical_bomber
Anhwe : 1 flag
Ceylon : 1 flag, 1 infantry
Shan State : 1 flag
Burma : 1 flag
Malaya : 1 flag, 3 armour, 1 factory_minor, 2 fighters, 1 harbour, 1 infantry and 3 mech_infantrys
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Sakha : 1 flag
Amur : 1 flag, 1 aaGun
Siberia : 1 flag, 1 mech_infantry
Kazakhstan : 1 flag, 1 artillery
Buryatia : 1 flag, 1 armour
French Indo China : 1 flag, 1 factory_minor and 1 mech_infantry
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag
37 Sea Zone : 1 flag
36 Sea Zone : 1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 2 infantry, 1 submarine and 1 transport
39 Sea Zone : 1 armour, 1 battleship, 2 carriers, 1 cruiser, 2 fighters, 1 infantry, 1 submarine, 1 tactical_bomber and 2 transports
6 Sea Zone : 1 destroyer and 1 transport
Production/PUs Summary :
Germans : 51 / 65
Russians : 24 / 28
Japanese : 69 / 74
Americans : 52 / 73
Chinese : 1 / 3
British : 31 / 30
UK_Pacific : 5 / 6
Italians : 13 / 23
ANZAC : 10 / 20
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
I moved TT w/inf off Ceylon during CM, but forgot to ofload the infantry. Edited later. Hope you will allow.
Also, I assumed no scramble - 2ftr & Tac (UK) vs. 2ftr, Tac, BB, & 2AC (moved during CM too).
Yeah no problem there.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 submarine moved from 91 Sea Zone to 104 Sea Zone
3 fighters moved from 91 Sea Zone to 104 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
1 bomber moved from United Kingdom to 104 Sea Zone
1 artillery and 1 infantry moved from Northern Territory to 55 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
Combat - Americans
Battle in Philippines
Battle in 104 Sea Zone
Americans attack with 1 bomber, 3 fighters, 1 submarine and 1 tactical_bomber
Germans defend with 1 destroyer
Americans win, taking Philippines from Japanese with 1 bomber, 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Non Combat Move - Americans
1 bomber moved from 104 Sea Zone to United Kingdom
3 fighters and 1 tactical_bomber moved from 104 Sea Zone to 110 Sea Zone
1 submarine moved from 91 Sea Zone to 105 Sea Zone
3 infantry moved from Gibraltar to 91 Sea Zone
1 artillery and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 infantry, 1 mech_infantry, 1 submarine and 3 transports moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from Central United States to Western United States
1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 88 Sea Zone
1 mech_infantry moved from 88 Sea Zone to British Guiana
2 fighters moved from Eastern United States to 88 Sea Zone
1 carrier moved from 101 Sea Zone to 88 Sea Zone
2 infantry moved from Line Islands to 29 Sea Zone
2 infantry and 1 transport moved from 29 Sea Zone to 63 Sea Zone
1 submarine moved from 30 Sea Zone to 54 Sea Zone
2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 5 fighters, 1 submarine and 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone
2 bombers moved from Western United States to Queensland
1 submarine moved from 10 Sea Zone to 30 Sea Zone
Place Units - Americans
1 bomber placed in Eastern United States
1 carrier, 2 destroyers and 1 transport placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 54 PUs; end with 55 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 2 armour and 4 mech_infantrys; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
3 armour moved from Trans-Jordan to Egypt
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
1 fighter and 1 tactical_bomber moved from Trans-Jordan to Egypt
1 bomber moved from Persia to Egypt
Combat - British
Battle in Egypt
British attack with 4 armour, 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Italians defend with 1 factory_minor, 1 harbour and 2 infantry
British win, taking Egypt from Italians with 4 armour, 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Non Combat Move - British
3 armour moved from Persia to Iraq
1 fighter and 1 tactical_bomber moved from Egypt to Iraq
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 bomber moved from Egypt to Iraq
1 armour moved from Morocco to Tunisia
1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 2 infantry moved from 110 Sea Zone to United Kingdom
Place Units - British
2 armour and 1 mech_infantry placed in Persia
3 mech_infantrys placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,4,5,6
British collect 33 PUs; end with 35 PUs total
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,4,4,6,6,1,3,4,6,1
UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs total
Some Units in India change ownership: 2 infantry