Hesitated to think I might still be in this game - you might get Australia it looks like. Still, let’s see.
15L G40 legion386 (Axis) vs dawgoneit (Allies +15)
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 bomber and 1 transport; Remaining resources: 1 PUs;Combat Move - Italians
2 armour moved from Rostov to Smolensk
4 infantry moved from France to Normandy Bordeaux
1 artillery moved from France to Normandy BordeauxCombat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 artillery and 4 infantry
British defend with 1 factory_minor, 1 harbour and 2 infantry
Italians win, taking Normandy Bordeaux from British with 1 artillery and 4 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Smolensk
Italians attack with 2 armour
Russians defend with 1 infantry
Italians win, taking Smolensk from Russians with 1 armour remaining. Battle score for attacker is -3
Casualties for Italians: 1 armour
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 aaGun moved from France to Normandy Bordeaux
2 infantry moved from Northern Italy to France
1 infantry moved from Southern Italy to Northern Italy
1 transport moved from 99 Sea Zone to 97 Sea ZonePlace Units - Italians
1 transport placed in 97 Sea Zone
1 bomber placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,6
Italians collect 18 PUs; end with 19 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 aaGuns, 1 armour and 2 infantry moved from New South Wales to Queensland
1 infantry moved from South Australia to Queensland
1 destroyer moved from 54 Sea Zone to 62 Sea ZonePlace Units - ANZAC
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Combat Move - French
1 destroyer moved from 80 Sea Zone to 81 Sea ZoneNon Combat Move - French
1 cruiser moved from 91 Sea Zone to 92 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries and 11 infantry; Remaining resources: 2 PUs;Combat Move - Germans
3 infantry moved from Western Germany to Holland Belgium
3 fighters moved from Western Germany to Holland Belgium
20 armour, 17 artilleries, 22 infantry, 5 mech_infantrys and 3 tactical_bombers moved from Bryansk to Russia
4 armour and 3 mech_infantrys moved from Belarus to Russia
3 bombers moved from Western Germany to Russia
1 tactical_bomber moved from Novgorod to Russia
2 armour and 1 mech_infantry moved from Ukraine to Russia
1 mech_infantry moved from Ukraine to Volgograd
Germans take Volgograd from Russians
1 armour and 1 mech_infantry moved from Ukraine to CaucasusCombat - Germans
Battle in Holland Belgium
Germans attack with 3 fighters and 3 infantry
Americans defend with 1 artillery and 1 infantry
Germans win, taking Holland Belgium from Americans with 3 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Russia
Germans attack with 26 armour, 17 artilleries, 3 bombers, 22 infantry, 9 mech_infantrys and 4 tactical_bombers
Russians defend with 4 aaGuns, 1 airfield, 4 armour, 6 artilleries, 1 factory_major, 3 fighters, 54 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans captures 29PUs while taking Russians capital
Germans win, taking Russia from Russians with 26 armour, 3 artilleries, 3 bombers and 4 tactical_bombers remaining. Battle score for attacker is 121
Casualties for Germans: 14 artilleries, 22 infantry and 9 mech_infantrys
Casualties for Russians: 4 aaGuns, 4 armour, 6 artilleries, 3 fighters, 54 infantry, 2 mech_infantrys and 1 tactical_bomber
Battle in Caucasus
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Caucasus from Russians with 1 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
3 bombers moved from Russia to Smolensk
1 aaGun moved from Bryansk to Smolensk
1 aaGun moved from Bryansk to Ukraine
1 aaGun moved from Bryansk to Ukraine
2 tactical_bombers moved from Russia to Smolensk
2 tactical_bombers moved from Russia to Novgorod
3 fighters moved from Holland Belgium to Western GermanyPlace Units - Germans
3 armour placed in Novgorod
3 infantry placed in Ukraine
3 infantry placed in Germany
1 artillery and 4 infantry placed in Western Germany
1 artillery and 1 infantry placed in France
Germans undo move 5.
1 artillery placed in France
1 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,4
Germans collect 56 PUs (2 lost to blockades); end with 87 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 107 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 112 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Combat Move - Russians
3 infantry moved from Samara to Volgograd
1 infantry moved from Tambov to Rostov
Russians take Rostov from Italians
1 infantry moved from Archangel to Belarus
Russians take Belarus from GermansCombat - Russians
Battle in Volgograd
Russians attack with 3 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Germans win with 1 mech_infantry remaining. Battle score for attacker is -9
Casualties for Russians: 3 infantryNon Combat Move - Russians
1 infantry moved from Samara to Kazakhstan
6 infantry moved from Samara to Novosibirsk
2 aaGuns moved from Samara to NovosibirskTurn Complete - Russians
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23 dice and not a single 1…I feel for you :(
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yup. just about there.
all I need is a wiff of hope :| -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 armour, 1 carrier, 2 fighters, 6 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
2 carriers and 1 destroyer moved from 6 Sea Zone to 33 Sea Zone
2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 2 submarines and 2 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
1 bomber moved from Philippines to 33 Sea Zone
3 fighters and 2 tactical_bombers moved from Philippines to 33 Sea Zone
3 fighters and 1 tactical_bomber moved from 42 Sea Zone to 33 Sea Zone
5 bombers and 1 fighter moved from Kiangsu to 33 Sea Zone
1 armour and 1 mech_infantry moved from Hopei to Tsinghai
Japanese take Shensi from Chinese
1 fighter and 1 tactical_bomber moved from Suiyuyan to Tsinghai
1 armour moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 armour moved from Kansu to Suiyuyan
1 fighter and 1 tactical_bomber moved from Kweichow to Tsinghai
1 armour moved from West India to Eastern Persia
Japanese take Eastern Persia from British
1 armour moved from Eastern Persia to West India
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Siberia
2 infantry moved from Manchuria to Amur
Japanese take Amur from RussiansCombat - Japanese
Battle in 33 Sea Zone
Japanese attack with 6 bombers, 4 carriers, 1 cruiser, 3 destroyers, 9 fighters, 2 submarines and 5 tactical_bombers
Americans defend with 1 battleship, 3 carriers, 2 cruisers, 5 destroyers, 5 fighters, 5 submarines, 1 tactical_bomber and 4 transports
Units damaged: 2 carriers owned by the Americans
Units damaged: 1 battleship owned by the Americans
Units damaged: 1 carrier owned by the Japanese
Japanese win with 6 bombers, 1 destroyer, 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is 96
Casualties for Americans: 1 battleship, 3 carriers, 2 cruisers, 5 destroyers, 5 fighters, 5 submarines, 1 tactical_bomber and 4 transports
Casualties for Japanese: 4 carriers, 1 cruiser, 2 destroyers, 4 fighters, 2 submarines and 1 tactical_bomber
Battle in Tsinghai
Japanese attack with 1 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Tsinghai from Chinese with 1 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Siberia
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
1 bomber moved from 33 Sea Zone to Philippines
5 bombers, 5 fighters and 4 tactical_bombers moved from 33 Sea Zone to Marianas
1 transport moved from 6 Sea Zone to 20 Sea Zone
1 infantry moved from French Indo China to Yunnan
1 mech_infantry moved from Ceylon to 39 Sea Zone
3 infantry moved from India to West India
1 mech_infantry moved from 39 Sea Zone to India
2 fighters and 2 tactical_bombers moved from Tsinghai to Suiyuyan
2 infantry moved from Kweichow to Shensi
1 mech_infantry moved from Hopei to Shensi
1 aaGun moved from Anhwe to Kiangsu
1 fighter and 1 tactical_bomber moved from Anhwe to Chahar
1 infantry moved from Kiangsu to Anhwe
2 armour moved from Kiangsu to Chahar
2 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Jehol
1 submarine moved from 37 Sea Zone to 39 Sea ZonePlace Units - Japanese
3 armour placed in India
1 mech_infantry placed in French Indo China
3 infantry placed in Kiangsu
2 fighters and 3 infantry placed in Japan
1 carrier placed in 6 Sea Zone
Japanese undo move 4.
2 fighters placed in 6 Sea Zone
3 infantry placed in Japan
Japanese undo move 6.
2 infantry placed in Japan
1 infantry placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 71 PUs; end with 72 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Americans
Americans buy 1 armour, 1 artillery, 5 destroyers, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Gilbert Islands to 33 Sea Zone
1 battleship and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
1 carrier, 1 cruiser, 3 destroyers and 2 fighters moved from 91 Sea Zone to 92 Sea Zone
1 cruiser moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from French West Africa to 87 Sea Zone
2 infantry and 1 transport moved from 87 Sea Zone to 91 Sea ZoneCombat - Americans
Battle in Holland Belgium
Americans attack with 1 armour, 2 fighters and 1 infantry
Germans defend with 2 infantry
Americans win, taking Holland Belgium from Germans with 1 armour and 2 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Americans: 1 infantry
Battle in 33 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 destroyer
Japanese win with no units remaining. Battle score for attacker is -4
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
2 fighters moved from Holland Belgium to 110 Sea ZonePlace Units - Americans
1 destroyer and 2 transports placed in 101 Sea Zone
4 destroyers and 1 submarine placed in 10 Sea Zone
1 armour, 1 artillery and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - British
British buy 4 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 artillery, 2 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 battleship moved from 91 Sea Zone to 110 Sea Zone
2 destroyers moved from 110 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
7 armour, 3 artilleries and 3 infantry moved from Persia to Eastern Persia
British take Eastern Persia from Japanese
3 armour and 2 mech_infantrys moved from Iraq to Eastern Persia
5 armour and 2 mech_infantrys moved from Egypt to Iraq
3 infantry moved from Alexandria to Egypt
1 infantry moved from Kenya to Anglo Egyptian Sudan
3 mech_infantrys moved from Union of South Africa to Belgian CongoCombat - British
Battle in Normandy Bordeaux
British attack with 1 artillery, 2 infantry and 1 mech_infantry
Italians defend with 1 aaGun, 1 artillery, 1 factory_minor, 1 harbour and 4 infantry
Italians win with 1 artillery and 4 infantry remaining. Battle score for attacker is -9
Casualties for British: 1 artillery, 2 infantry and 1 mech_infantry
Casualties for Italians: 1 aaGunNon Combat Move - British
Place Units - British
1 armour and 2 mech_infantrys placed in Union of South Africa
3 armour placed in Egypt
1 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,3
British collect 30 PUs (3 lost to blockades); end with 30 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Smolensk to Nenetsia
Italians take Archangel from Russians
Italians take Nenetsia from RussiansCombat - Italians
Non Combat Move - Italians
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Libya to Tobruk
1 submarine moved from 98 Sea Zone to 97 Sea Zone
2 infantry moved from Northern Italy to Southern Italy
2 infantry moved from France to Northern Italy
1 artillery and 4 infantry moved from Normandy Bordeaux to FrancePlace Units - Italians
1 fighter placed in 97 Sea Zone
1 infantry placed in Southern Italy
1 infantry placed in Northern Italy
1 destroyer placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,5
Italians collect 15 PUs (2 lost to blockades); end with 15 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from New South Wales to QueenslandPlace Units - ANZAC
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total -
TripleA Manual Gamesave Post for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Politics - Germans
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Politics - Germans
Purchase Units - Germans
Germans buy 9 armour, 1 bomber, 2 fighters, 6 infantry and 1 submarine; Remaining resources: 2 PUs;Combat Move - Germans
3 armour moved from Novgorod to Belarus
1 mech_infantry moved from Volgograd to Kazakhstan
1 armour moved from Caucasus to Kazakhstan
3 infantry moved from Ukraine to Rostov
1 armour moved from Russia to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Rostov
2 armour moved from Russia to Rostov
3 artilleries moved from Russia to Samara
3 armour moved from Russia to Vologda
3 armour moved from Russia to Vologda
3 armour moved from Russia to Samara
14 armour moved from Russia to Rostov
3 bombers and 2 tactical_bombers moved from Smolensk to Belarus
1 artillery and 1 infantry moved from France to Normandy Bordeaux
3 infantry moved from Western Germany to Holland Belgium
2 fighters moved from Western Germany to Normandy Bordeaux
1 fighter moved from Western Germany to Holland BelgiumCombat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 2 fighters and 1 infantry
French defend with 1 factory_minor, 1 harbour and 2 infantry
Germans win, taking Normandy Bordeaux from French with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for French: 2 infantry
Battle in Holland Belgium
Germans attack with 1 fighter and 3 infantry
Americans defend with 1 armour
Germans win, taking Holland Belgium from Americans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Americans: 1 armour
Battle in Rostov
Germans attack with 17 armour and 3 infantry
Russians defend with 1 infantry
Germans win, taking Rostov from Russians with 17 armour and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 3 armour, 3 bombers and 2 tactical_bombers
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 3 armour, 3 bombers and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Kazakhstan from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 3 armour and 3 artilleries
Russians defend with 1 infantry
Germans win, taking Samara from Russians with 3 armour and 2 artilleries remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 6 armour
Russians defend with 1 infantry
Germans win, taking Vologda from Russians with 6 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 tactical_bombers moved from Novgorod to Western Germany
3 bombers moved from Belarus to Western Germany
2 tactical_bombers moved from Belarus to Germany
1 aaGun moved from Smolensk to Russia
2 aaGuns moved from Ukraine to Rostov
1 fighter moved from Holland Belgium to Western Germany
2 fighters moved from Normandy Bordeaux to Western Germany
1 artillery and 2 infantry moved from Western Germany to FrancePlace Units - Germans
2 infantry placed in France
1 bomber, 2 fighters and 4 infantry placed in Western Germany
3 armour placed in Ukraine
6 armour placed in Russia
Germans undo move 4.
3 armour placed in Russia
3 armour placed in Volgograd
1 submarine placed in 113 Sea Zone
Germans undo move 6.
1 submarine placed in 113 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,4
Germans collect 64 PUs (2 lost to blockades); end with 66 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 86 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 91 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
1 infantry moved from Olgiy to Kansu
Chinese take Kansu from Japanese
2 infantry moved from Buyant-Uhaa to Ulaanbaatar
1 infantry moved from Dzavhan to UlaanbaatarCombat - Russians
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
2 aaGuns and 6 infantry moved from Novosibirsk to KansuTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
1 infantry moved from Olgiy to Kansu
Chinese take Kansu from JapaneseCombat - Russians
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
2 aaGuns and 6 infantry moved from Novosibirsk to Kansu
1 infantry moved from Olgiy to Kansu
1 infantry moved from Dzavhan to Ulaanbaatar
2 infantry moved from Buyant-Uhaa to UlaanbaatarTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 6 armour, 1 battleship, 1 destroyer, 3 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
2 infantry moved from Amur to Ulaanbaatar
2 infantry and 1 mech_infantry moved from Shensi to Kansu
1 armour moved from Tsinghai to Kansu
1 armour and 1 mech_infantry moved from Suiyuyan to Kansu
2 armour moved from Chahar to Kansu
2 fighters and 2 tactical_bombers moved from Chahar to Ulaanbaatar
1 fighter and 1 tactical_bomber moved from Suiyuyan to Kansu
1 tactical_bomber moved from Suiyuyan to Kansu
1 fighter moved from Suiyuyan to Ulaanbaatar
1 infantry moved from Jehol to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 infantry moved from Chahar to Central Mongolia
Japanese take Central Mongolia from RussiansCombat - Japanese
Battle in Ulaanbaatar
Japanese attack with 3 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 4 infantry
Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 4 infantry
Casualties for Japanese: 2 infantry
Battle in Kansu
Japanese attack with 4 armour, 1 fighter, 2 infantry, 2 mech_infantrys and 2 tactical_bombers
Russians defend with 2 aaGuns and 7 infantry
Japanese win, taking Kansu from Chinese with 4 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 17
Casualties for Russians: 2 aaGuns and 7 infantry
Casualties for Japanese: 2 infantry and 2 mech_infantrysNon Combat Move - Japanese
1 fighter moved from Kansu to Yunnan
1 infantry moved from Yunnan to Burma
1 infantry moved from Anhwe to Hunan
1 mech_infantry moved from French Indo China to Burma
2 armour, 4 artilleries, 3 infantry and 1 mech_infantry moved from West India to India
2 tactical_bombers moved from Kansu to Yunnan
3 fighters and 2 tactical_bombers moved from Ulaanbaatar to Jehol
1 infantry moved from Jehol to Manchuria
1 bomber moved from Philippines to India
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 carrier moved from 42 Sea Zone to 35 Sea Zone
1 battleship moved from 42 Sea Zone to 35 Sea Zone
2 fighters moved from Marianas to 42 Sea Zone
5 bombers moved from Marianas to Philippines
4 tactical_bombers moved from Marianas to Kwangtung
3 fighters moved from Marianas to Kwangtung
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
1 transport moved from 39 Sea Zone to 37 Sea Zone
1 infantry moved from French Indo China to Shan State
1 transport moved from 20 Sea Zone to 37 Sea Zone
1 aaGun and 1 infantry moved from Kiangsu to Anhwe
2 infantry moved from Kiangsu to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo ChinaPlace Units - Japanese
3 armour placed in India
3 armour placed in Malaya
3 mech_infantrys placed in French Indo China
1 battleship, 1 destroyer and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 73 PUs; end with 73 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters; Remaining resources: 0 PUs;Combat Move - Americans
2 armour and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 4 infantry and 3 transports moved from 91 Sea Zone to 96 Sea Zone
1 armour, 1 artillery and 4 infantry moved from 96 Sea Zone to Tobruk
3 transports moved from 110 Sea Zone to 91 Sea Zone
1 carrier and 2 fighters moved from 92 Sea Zone to 110 Sea Zone
1 cruiser and 2 destroyers moved from 92 Sea Zone to 91 Sea Zone
1 cruiser moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
2 armour, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
4 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea ZoneCombat - Americans
Battle in Tobruk
Americans attack with 1 armour, 1 artillery and 4 infantry
Italians defend with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Americans win, taking Tobruk from Italians with 1 armour and 1 artillery remaining. Battle score for attacker is 5
Casualties for Italians: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Casualties for Americans: 4 infantryNon Combat Move - Americans
1 submarine moved from 110 Sea Zone to 125 Sea Zone
2 submarines moved from 110 Sea Zone to 91 Sea ZonePlace Units - Americans
1 battleship, 1 carrier, 1 cruiser and 1 destroyer placed in 10 Sea Zone
2 fighters placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Purchase Units - British
British buy 3 fighters; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
4 infantry moved from United Kingdom to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Holland Belgium
2 destroyers moved from 92 Sea Zone to 91 Sea Zone
1 destroyer moved from 92 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Iraq to Caucasus
British take Caucasus from Germans
1 armour moved from Eastern Persia to West India
UK_Pacific take West India from Japanese
1 armour moved from West India to Eastern Persia
2 armour and 1 mech_infantry moved from Eastern Persia to Kazakhstan
5 armour and 1 mech_infantry moved from Iraq to Eastern Persia
3 armour moved from Egypt to Iraq
1 infantry moved from Anglo Egyptian Sudan to Egypt
3 mech_infantrys moved from Belgian Congo to Egypt
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian CongoCombat - British
Battle in Kazakhstan
British attack with 2 armour and 1 mech_infantry
Germans defend with 1 armour and 1 mech_infantry
British win, taking Kazakhstan from Germans with 2 armour remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in Holland Belgium
British attack with 4 infantry
Germans defend with 2 infantry
British win, taking Holland Belgium from Germans with 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for British: 2 infantryNon Combat Move - British
Place Units - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 4 armour, 4 infantry and 2 transports
EDIT: Adding units owned by Americans to 91 Sea Zone: 2 transports
EDIT: Adding units owned by Americans to Morocco: 2 armour and 2 infantry
EDIT: Turning off Edit Mode
3 fighters placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,3
British collect 35 PUs (4 lost to blockades); end with 35 PUs totalTurn Complete - UK_Pacific
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I’m having trouble posting the game file. I’ll try again tomorrow.