@ArtofWar1947 Here is a new game.
I will bid transport to Japan and inf to Germany.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 bomber, 2 destroyers, 6 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
2 infantry moved from Soviet Far East to Siberia
Japanese take Siberia from Russians
1 artillery and 6 infantry moved from Manchuria to Jehol
2 infantry moved from Kweichow to Anhwe
2 bombers moved from French Indo China to Anhwe
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 2 transports moved from 35 Sea Zone to 37 Sea Zone
2 artilleries moved from Malaya to 37 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 37 Sea Zone to 42 Sea Zone
2 artilleries and 2 infantry moved from 42 Sea Zone to Java
2 battleships and 2 cruisers moved from 35 Sea Zone to 42 Sea Zone
3 fighters and 3 tactical_bombers moved from 35 Sea Zone to Java
Combat - Japanese
Battle in Java
Japanese attack with 2 artilleries, 3 fighters, 2 infantry and 3 tactical_bombers
ANZAC defend with 1 infantry
Japanese win, taking Java from ANZAC with 2 artilleries, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Jehol
Japanese attack with 1 artillery and 6 infantry
Chinese defend with 1 infantry
Japanese win, taking Jehol from Chinese with 1 artillery and 6 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Anhwe
Japanese attack with 2 bombers and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Anhwe from Chinese with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 aaGun moved from Manchuria to Jehol
5 artilleries and 5 infantry moved from Manchuria to Amur
1 transport moved from 5 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Amur
1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 carrier moved from 36 Sea Zone to 42 Sea Zone
3 carriers, 3 destroyers and 4 submarines moved from 35 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 42 Sea Zone
3 fighters and 3 tactical_bombers moved from Java to 42 Sea Zone
1 fighter moved from Philippines to Yunnan
2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber moved from Shan State to Yunnan
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Yunnan
2 bombers moved from Anhwe to Yunnan
1 armour, 2 artilleries, 1 infantry and 2 mech_infantrys moved from Kweichow to Yunnan
2 infantry moved from French Indo China to Yunnan
1 carrier moved from 36 Sea Zone to 42 Sea Zone
Place Units - Japanese
1 bomber placed in Japan
2 destroyers and 1 submarine placed in 6 Sea Zone
3 artilleries placed in Manchuria
3 infantry placed in French Indo China
3 infantry placed in Malaya
Turn Complete - Japanese
Japanese collect 60 PUs; end with 61 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 bomber, 2 destroyers, 6 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
2 infantry moved from Soviet Far East to Siberia
Japanese take Siberia from Russians
1 artillery and 6 infantry moved from Manchuria to Jehol
2 infantry moved from Kweichow to Anhwe
2 bombers moved from French Indo China to Anhwe
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 2 transports moved from 35 Sea Zone to 37 Sea Zone
2 artilleries moved from Malaya to 37 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 37 Sea Zone to 42 Sea Zone
2 artilleries and 2 infantry moved from 42 Sea Zone to Java
2 battleships and 2 cruisers moved from 35 Sea Zone to 42 Sea Zone
3 fighters and 3 tactical_bombers moved from 35 Sea Zone to Java
Combat - Japanese
Battle in Java
Japanese attack with 2 artilleries, 3 fighters, 2 infantry and 3 tactical_bombers
ANZAC defend with 1 infantry
Japanese win, taking Java from ANZAC with 2 artilleries, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Jehol
Japanese attack with 1 artillery and 6 infantry
Chinese defend with 1 infantry
Japanese win, taking Jehol from Chinese with 1 artillery and 6 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Anhwe
Japanese attack with 2 bombers and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Anhwe from Chinese with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 aaGun moved from Manchuria to Jehol
5 artilleries and 5 infantry moved from Manchuria to Amur
1 transport moved from 5 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Amur
1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 carrier moved from 36 Sea Zone to 42 Sea Zone
3 carriers, 3 destroyers and 4 submarines moved from 35 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 42 Sea Zone
3 fighters and 3 tactical_bombers moved from Java to 42 Sea Zone
1 fighter moved from Philippines to Yunnan
2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber moved from Shan State to Yunnan
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Yunnan
2 bombers moved from Anhwe to Yunnan
1 armour, 2 artilleries, 1 infantry and 2 mech_infantrys moved from Kweichow to Yunnan
2 infantry moved from French Indo China to Yunnan
1 carrier moved from 36 Sea Zone to 42 Sea Zone
Place Units - Japanese
1 bomber placed in Japan
2 destroyers and 1 submarine placed in 6 Sea Zone
3 artilleries placed in Manchuria
3 infantry placed in French Indo China
3 infantry placed in Malaya
Turn Complete - Japanese
Japanese collect 60 PUs; end with 61 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 1 fighter
EDIT: Adding units owned by Japanese to Amur: 1 fighter
EDIT: Removing units owned by Japanese from Amur: 2 infantry
EDIT: Removing units owned by Japanese from 5 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Korea: 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 1 fighter
EDIT: Adding units owned by Japanese to Amur: 1 fighter
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 5 bombers, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from India to Malaya
1 bomber moved from Gibraltar to France
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 22 Sea Zone
1 artillery and 1 infantry moved from 22 Sea Zone to Marianas
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 submarine moved from 97 Sea Zone to 99 Sea Zone
1 submarine moved from 97 Sea Zone to 93 Sea Zone
Combat - Americans
Strategic bombing raid in France
Bombing raid in France rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.
Strategic bombing raid in Malaya
Bombing raid in Malaya rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Malaya causes 6 damage total.
Battle in Marianas
Non Combat Move - Americans
3 infantry and 2 mech_infantrys moved from Queensland to 54 Sea Zone
1 battleship, 4 carriers, 3 cruisers, 2 destroyers, 4 fighters, 3 infantry, 2 mech_infantrys, 3 submarines, 1 tactical_bomber and 3 transports moved from 54 Sea Zone to 22 Sea Zone
3 infantry and 2 mech_infantrys moved from 22 Sea Zone to Marianas
1 submarine moved from 46 Sea Zone to 22 Sea Zone
1 aaGun and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone
1 aaGun and 1 infantry moved from 22 Sea Zone to Marianas
1 destroyer and 1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
1 aaGun and 1 infantry moved from 25 Sea Zone to Midway
2 submarines moved from 10 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to Midway
1 bomber moved from Malaya to India
1 fighter moved from Szechwan to Russia
1 bomber moved from Western United States to Gibraltar
1 bomber moved from France to United Kingdom
2 fighters moved from 92 Sea Zone to Malta
2 fighters moved from Gibraltar to Malta
1 submarine moved from 93 Sea Zone to 92 Sea Zone
1 submarine moved from 91 Sea Zone to 105 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 92 Sea Zone
2 aaGuns and 2 infantry moved from Central United States to 101 Sea Zone
2 aaGuns, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 aaGuns and 2 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from Eastern United States to Gibraltar
2 fighters and 2 tactical_bombers moved from Szechwan to Persia
Place Units - Americans
1 transport placed in 101 Sea Zone
2 infantry placed in Central United States
5 bombers placed in Western United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Turning on Edit Mode
EDIT: Removing units owned by British from 91 Sea Zone: 1 fighter
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 carrier
EDIT: Adding units owned by Americans to 92 Sea Zone: 1 carrier
EDIT: Adding units owned by British to 92 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Chahar to Anhwe
1 infantry moved from Hopei to Anhwe
1 fighter moved from Szechwan to Anhwe
Combat - Chinese
Battle in Anhwe
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 2 infantry
Chinese win, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
6 infantry moved from Szechwan to Shensi
1 fighter moved from Anhwe to Shensi
Place Units - Chinese
1 infantry placed in Hopei
1 infantry placed in Suiyuyan
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 10 PUs; end with 11 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 2 bombers, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
2 mech_infantrys moved from Persia to Trans-Jordan
1 fighter moved from Anglo Egyptian Sudan to Trans-Jordan
1 tactical_bomber moved from Anglo Egyptian Sudan to Trans-Jordan
1 bomber moved from India to Trans-Jordan
Combat - British
Battle in Trans-Jordan
British attack with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Italians defend with 3 infantry
British win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for British: 2 mech_infantrys
Casualties for Italians: 3 infantry
Non Combat Move - British
3 armour and 2 mech_infantrys moved from Persia to Iraq
2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 fighter moved from West India to Persia
1 fighter moved from 92 Sea Zone to Malta
1 artillery and 5 infantry moved from United Kingdom to 110 Sea Zone
2 fighters moved from United Kingdom to 92 Sea Zone
1 artillery, 2 battleships, 1 carrier, 2 cruisers, 2 destroyers, 5 infantry and 3 transports moved from 110 Sea Zone to 92 Sea Zone
1 artillery and 5 infantry moved from 92 Sea Zone to Morocco
1 bomber moved from Trans-Jordan to Iraq
1 fighter moved from Persia to Iraq
1 fighter and 1 tactical_bomber moved from India to Iraq
1 fighter moved from Trans-Jordan to Persia
1 tactical_bomber moved from Trans-Jordan to Iraq
1 aaGun, 2 artilleries and 5 infantry moved from Burma to India
Place Units - British
2 bombers placed in Union of South Africa
1 submarine placed in 110 Sea Zone
1 infantry placed in United Kingdom
Turn Complete - British
British collect 28 PUs; end with 28 PUs total
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Some Units in India change ownership: 2 infantry
heads up, those 2 UK ftrs in 92 are actually on US carriers.
heads up, those 2 UK ftrs in 92 are actually on US carriers.
That means the US can only attack Southern Italy with 2 fighters and not 4. Triple A does not handle this correctly because Triple A assumes that you put the fighters on the british carrier.
heads up, those 2 UK ftrs in 92 are actually on US carriers.
That means the US can only attack Southern Italy with 2 fighters and not 4. Triple A does not handle this correctly because Triple A assumes that you put the fighters on the british carrier.
Absolutely correct.
heads up, those 2 UK ftrs in 92 are actually on US carriers.
That means the US can only attack Southern Italy with 2 fighters and not 4. Triple A does not handle this correctly because Triple A assumes that you put the fighters on the british carrier.
Absolutely correct.
That makes things easier for me. Didn’t realise this earlier.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 infantry and 3 mech_infantrys; Remaining resources: 9 PUs;
Combat Move - Italians
2 infantry moved from Bryansk to Rostov
1 bomber and 1 fighter moved from Southern Italy to Rostov
1 fighter moved from Western Germany to 99 Sea Zone
1 destroyer moved from 97 Sea Zone to 99 Sea Zone
Italians take 97 Sea Zone from British
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
Italians win, taking 99 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Rostov
Italians attack with 1 bomber, 1 fighter and 2 infantry
Russians defend with 1 infantry
Italians win, taking Rostov from Russians with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber and 1 fighter moved from Rostov to Bryansk
1 fighter moved from 99 Sea Zone to Southern Italy
1 artillery moved from Holland Belgium to Western Germany
1 infantry moved from Egypt to Trans-Jordan
1 armour, 6 artilleries, 10 infantry and 1 mech_infantry moved from Egypt to Alexandria
Place Units - Italians
1 infantry and 2 mech_infantrys placed in Egypt
Italians undo move 1.
3 mech_infantrys placed in Southern Italy
1 infantry placed in Egypt
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,6
Italians collect 17 PUs (3 lost to blockades); end with 26 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Rostov is silly. Even without the fighter that battle should have been easy. Sometimes the dice are just plane crap.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 22 Sea Zone
Non Combat Move - ANZAC
2 fighters moved from Burma to India
1 submarine moved from 56 Sea Zone to 62 Sea Zone
1 transport moved from 62 Sea Zone to 52 Sea Zone
1 cruiser, 1 destroyer and 5 submarines moved from 54 Sea Zone to 22 Sea Zone
1 destroyer moved from 62 Sea Zone to 52 Sea Zone
2 aaGuns, 2 artilleries, 1 fighter and 2 infantry moved from Queensland to New South Wales
Place Units - ANZAC
1 armour, 1 fighter and 1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Non Combat Move - French
3 infantry moved from Tobruk to Libya
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
Turn Complete - French
Rostov is silly. Even without the fighter that battle should have been easy. Sometimes the dice are just plane crap.
I am referring to the fact we both missed for two entire rounds. In case you don’t understand why I am saying this :P.
Also do I use dark skies?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 2 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
2 infantry moved from Archangel to Smolensk
3 bombers moved from Bryansk to Volgograd
1 mech_infantry moved from Ukraine to Caucasus
Germans take Caucasus from Russians
2 mech_infantrys moved from Ukraine to Volgograd
3 bombers moved from Western Germany to United Kingdom
2 bombers moved from Germany to Smolensk
Combat - Germans
Strategic bombing raid in United Kingdom
1 bomber killed by AA
Bombing raid in United Kingdom rolls: 8,5 and causes: 13 damage to unit: factory_major
Bombing raid in United Kingdom causes 13 damage total.
Battle in Volgograd
Germans attack with 3 bombers and 2 mech_infantrys
Russians defend with 1 factory_minor and 2 infantry
Germans win, taking Volgograd from Russians with 3 bombers and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Smolensk
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 bombers moved from Smolensk to Novgorod
1 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Belarus
1 mech_infantry moved from Western Ukraine to Bryansk
2 bombers moved from Volgograd to Yunnan
1 bomber moved from Volgograd to Novgorod
1 bomber moved from Germany to Western Germany
2 bombers moved from United Kingdom to Western Germany
4 infantry moved from Western Germany to France
1 mech_infantry moved from Normandy Bordeaux to Western Germany
5 mech_infantrys moved from Western Germany to Southern Italy
2 fighters and 2 tactical_bombers moved from Southern Italy to Bryansk
7 mech_infantrys moved from Germany to Eastern Poland
1 mech_infantry moved from Yugoslavia to Romania
1 mech_infantry moved from Western Germany to Yugoslavia
7 infantry moved from Germany to Greater Southern Germany
1 aaGun moved from Germany to Western Germany
3 fighters moved from Egypt to Southern Italy
Place Units - Germans
10 mech_infantrys placed in Western Germany
Germans undo move 1.
9 mech_infantrys placed in Western Germany
3 artilleries placed in Ukraine
2 infantry and 1 mech_infantry placed in Novgorod
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,2,3,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,3
Germans collect 52 PUs (5 lost to blockades); end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
I am starting to wonder why I should bother doing bombing runs. Each time I do them they tend to fail big time.
Rostov is silly. Even without the fighter that battle should have been easy. Sometimes the dice are just plane crap.
I am referring to the fact we both missed for two entire rounds. In case you don’t understand why I am saying this :P.
yes i feel the same way about marti. it’s crazy how much it seems to roll the high numbers…it’s gotten to the point where i’m almost always over-compensating by sending in way more planes for the little battles than i should have to, and seems like the more i send in, the more misses are rolled. very frustrating.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Iraq to Syria
Russians take Syria from Italians
1 armour moved from Syria to Trans-Jordan
5 mech_infantrys moved from Iraq to Trans-Jordan
1 mech_infantry moved from Iraq to Caucasus
1 bomber moved from India to Caucasus
2 infantry moved from Samara to Volgograd
1 fighter and 1 tactical_bomber moved from Russia to Volgograd
1 infantry moved from Tambov to Rostov
1 fighter moved from Russia to Rostov
1 armour moved from Iraq to Trans-Jordan
1 mech_infantry moved from Iraq to Trans-Jordan
Combat - Russians
Battle in Volgograd
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
Russians win, taking Volgograd from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Caucasus
Russians attack with 1 bomber and 1 mech_infantry
Germans defend with 1 mech_infantry
Russians win, taking Caucasus from Germans with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Rostov
Russians attack with 1 fighter and 1 infantry
Italians defend with 1 infantry
retreated to Rostov
Italians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Trans-Jordan
Russians attack with 2 armour and 6 mech_infantrys
Italians defend with 1 infantry
Russians win, taking Trans-Jordan from Italians with 2 armour and 5 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Russians: 1 mech_infantry
Casualties for Italians: 1 infantry
Non Combat Move - Russians
6 mech_infantrys moved from Iraq to Eastern Persia
1 bomber moved from Caucasus to Russia
1 fighter and 1 tactical_bomber moved from Volgograd to Russia
1 fighter moved from Rostov to Russia
1 infantry moved from Russia to Tambov
2 infantry moved from Russia to Samara
1 aaGun and 5 infantry moved from Yakut S.S.R. to Buryatia
1 aaGun moved from Northwest Persia to Iraq
Place Units - Russians
1 artillery and 8 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6
Russians collect 21 PUs; end with 21 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 24 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from 91 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 93 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 6 SuicideAttackTokens; 60 PUs;
Japanese buy 2 artilleries, 1 fighter and 14 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 artillery and 3 infantry moved from Malaya to Shan State
1 armour and 2 mech_infantrys moved from Yunnan to Shan State
2 fighters and 2 tactical_bombers moved from Yunnan to Anhwe
1 bomber, 2 fighters and 1 tactical_bomber moved from Yunnan to Kweichow
1 bomber moved from Yunnan to Anhwe
2 infantry moved from Yunnan to Kweichow
2 infantry moved from Jehol to Anhwe
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
Combat - Japanese
Battle in Kweichow
Japanese attack with 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Anhwe
Japanese attack with 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Anhwe from Chinese with 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shan State
Japanese attack with 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys
British defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
3 infantry moved from French Indo China to Yunnan
1 bomber moved from Kweichow to Japan
1 bomber moved from Anhwe to Japan
2 fighters and 1 tactical_bomber moved from Kweichow to Manchuria
2 fighters and 2 tactical_bombers moved from Anhwe to Manchuria
1 aaGun moved from Jehol to Manchuria
2 infantry moved from Jehol to Manchuria
1 artillery and 1 infantry moved from Jehol to Anhwe
2 infantry moved from Korea to Manchuria
2 fighters moved from Amur to Japan
2 infantry moved from Siberia to Amur
1 infantry moved from Sakha to Amur
3 artilleries moved from Manchuria to Amur
2 artilleries and 1 infantry moved from Java to 42 Sea Zone
2 artilleries, 2 battleships, 5 carriers, 2 cruisers, 3 destroyers, 4 fighters, 1 infantry, 4 submarines, 4 tactical_bombers and 2 transports moved from 42 Sea Zone to 35 Sea Zone
2 artilleries and 1 infantry moved from 35 Sea Zone to Philippines
2 infantry moved from Japan to 6 Sea Zone
2 destroyers, 2 infantry, 1 submarine and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from Philippines to Japan
1 fighter and 1 tactical_bomber moved from Egypt to Southern Italy
Place Units - Japanese
2 artilleries and 1 infantry placed in Manchuria
3 infantry placed in Malaya
2 infantry placed in French Indo China
Japanese undo move 2.
3 infantry placed in Malaya
Japanese undo move 3.
Japanese undo move 2.
3 infantry placed in French Indo China
2 infantry placed in Malaya
1 fighter and 8 infantry placed in Japan
Japanese undo move 4.
1 fighter and 7 infantry placed in Japan
1 infantry placed in Malaya
Japanese undo move 5.
Japanese undo move 3.
3 infantry placed in Malaya
Turn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs