yes full intercept. thanks
L15 G40 Soulblighter (Axis) vs Axis-Dominion (Allies +18) Game 3
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 6 SuicideAttackTokens; 60 PUs;
Japanese buy 2 artilleries, 1 fighter and 14 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 3 infantry moved from Malaya to Shan State
1 armour and 2 mech_infantrys moved from Yunnan to Shan State
2 fighters and 2 tactical_bombers moved from Yunnan to Anhwe
1 bomber, 2 fighters and 1 tactical_bomber moved from Yunnan to Kweichow
1 bomber moved from Yunnan to Anhwe
2 infantry moved from Yunnan to Kweichow
2 infantry moved from Jehol to Anhwe
1 infantry moved from Jehol to Chahar
Japanese take Chahar from ChineseCombat - Japanese
Battle in Kweichow
Japanese attack with 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Anhwe
Japanese attack with 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Anhwe from Chinese with 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shan State
Japanese attack with 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys
British defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
3 infantry moved from French Indo China to Yunnan
1 bomber moved from Kweichow to Japan
1 bomber moved from Anhwe to Japan
2 fighters and 1 tactical_bomber moved from Kweichow to Manchuria
2 fighters and 2 tactical_bombers moved from Anhwe to Manchuria
1 aaGun moved from Jehol to Manchuria
2 infantry moved from Jehol to Manchuria
1 artillery and 1 infantry moved from Jehol to Anhwe
2 infantry moved from Korea to Manchuria
2 fighters moved from Amur to Japan
2 infantry moved from Siberia to Amur
1 infantry moved from Sakha to Amur
3 artilleries moved from Manchuria to Amur
2 artilleries and 1 infantry moved from Java to 42 Sea Zone
2 artilleries, 2 battleships, 5 carriers, 2 cruisers, 3 destroyers, 4 fighters, 1 infantry, 4 submarines, 4 tactical_bombers and 2 transports moved from 42 Sea Zone to 35 Sea Zone
2 artilleries and 1 infantry moved from 35 Sea Zone to Philippines
2 infantry moved from Japan to 6 Sea Zone
2 destroyers, 2 infantry, 1 submarine and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from Philippines to Japan
1 fighter and 1 tactical_bomber moved from Egypt to Southern ItalyPlace Units - Japanese
2 artilleries and 1 infantry placed in Manchuria
3 infantry placed in Malaya
2 infantry placed in French Indo China
Japanese undo move 2.
3 infantry placed in Malaya
Japanese undo move 3.
Japanese undo move 2.
3 infantry placed in French Indo China
2 infantry placed in Malaya
1 fighter and 8 infantry placed in Japan
Japanese undo move 4.
1 fighter and 7 infantry placed in Japan
1 infantry placed in Malaya
Japanese undo move 5.
Japanese undo move 3.
3 infantry placed in MalayaTurn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs -
3 out of 3. Shakes fist at marti dice
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 3 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 armour and 1 infantry moved from Morocco to 92 Sea Zone
1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 armour and 1 infantry moved from 99 Sea Zone to Greece
2 fighters moved from Malta to 99 Sea Zone
1 carrier moved from 92 Sea Zone to 99 Sea Zone
1 destroyer moved from 92 Sea Zone to 99 Sea Zone
1 bomber moved from India to Malaya
1 bomber moved from United Kingdom to Western Germany
1 bomber moved from Gibraltar to Northern Italy
2 fighters moved from Malta to 99 Sea Zone
1 artillery and 1 infantry moved from Marianas to 22 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
3 fighters and 1 tactical_bomber moved from 22 Sea Zone to Iwo JimaCombat - Americans
Battle in 99 Sea Zone
Americans attack with 1 carrier, 1 destroyer, 4 fighters and 1 transport
Italians defend with 1 destroyer
Americans win, taking 99 Sea Zone from Italians with 1 carrier, 4 fighters and 1 transport remaining. Battle score for attacker is 0
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in Greece
Battle in Iwo Jima
Americans attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Americans win, taking Greece from Germans, taking Iwo Jima from Japanese with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Egypt
Americans attack with 1 armour, 3 infantry and 1 mech_infantry
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
Americans win, taking Egypt from Italians with 1 armour, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Strategic bombing raid in Northern Italy
Bombing raid in Northern Italy rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Northern Italy causes 7 damage total.
Strategic bombing raid in Malaya
1 bomber killed by AA
Bombing raid in Malaya causes 0 damage total.
Strategic bombing raid in Western Germany
Bombing raid in Western Germany rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Western Germany causes 5 damage total.Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 bomber moved from Western Germany to United Kingdom
1 bomber moved from Northern Italy to Malta
2 fighters moved from 99 Sea Zone to Iraq
2 fighters moved from Persia to Russia
1 submarine moved from 92 Sea Zone to 97 Sea Zone
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 carrier moved from 92 Sea Zone to 99 Sea Zone
1 aaGun, 1 armour and 2 infantry moved from Morocco to 92 Sea Zone
1 aaGun, 1 armour, 2 infantry and 2 transports moved from 92 Sea Zone to 99 Sea Zone
1 aaGun, 1 armour and 2 infantry moved from 99 Sea Zone to Greece
1 mech_infantry moved from Tobruk to Libya
1 aaGun, 4 infantry and 2 mech_infantrys moved from Marianas to 22 Sea Zone
1 aaGun, 1 battleship, 4 carriers, 3 cruisers, 2 destroyers, 1 fighter, 4 infantry, 2 mech_infantrys, 4 submarines and 4 transports moved from 22 Sea Zone to 16 Sea Zone
3 fighters and 1 tactical_bomber moved from Iwo Jima to 16 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
3 submarines moved from 25 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Midway to 16 Sea Zone
2 bombers moved from Western United States to Gibraltar
1 bomber moved from Western United States to Midway
1 bomber moved from Western United States to United Kingdom
1 bomber moved from Western United States to Midway
2 infantry moved from Central United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 11 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 64 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from 64 Sea Zone to Southeast Mexico
1 aaGun and 1 infantry moved from Midway to 25 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 25 Sea Zone to 16 Sea ZonePlace Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by British from 92 Sea Zone: 2 fighters
EDIT: Adding units owned by British to 99 Sea Zone: 2 fighters
EDIT: Removing units owned by Americans from Gibraltar: 2 fighters
EDIT: Adding units owned by Americans to 92 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber placed in Western United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
1 infantry moved from Hopei to Chahar
1 fighter moved from Shensi to Chahar
1 infantry moved from Szechwan to Kweichow
2 infantry moved from Shensi to KweichowCombat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Chahar from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kweichow
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 infantry moved from Shensi to Szechwan
1 infantry moved from Shensi to Hopei
1 fighter moved from Chahar to ShensiPlace Units - Chinese
2 infantry placed in Suiyuyan
1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British repair damage of 5x factory_major; Remaining resources: 23 PUs;
British buy 2 fighters and 1 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from Iraq to UkraineCombat - British
Strategic bombing raid in Ukraine
Bombing raid in Ukraine rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Ukraine causes 5 damage total.Non Combat Move - British
1 bomber moved from Ukraine to Russia
1 artillery and 5 infantry moved from Morocco to 92 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 92 Sea Zone to 99 Sea Zone
1 artillery and 5 infantry moved from 99 Sea Zone to Greece
1 carrier and 2 fighters moved from 92 Sea Zone to 99 Sea Zone
1 fighter moved from Malta to Greece
1 fighter moved from Persia to Russia
1 fighter moved from 99 Sea Zone to Russia
2 fighters and 2 tactical_bombers moved from Iraq to Greece
1 fighter moved from 99 Sea Zone to Greece
1 battleship and 1 cruiser moved from 92 Sea Zone to 99 Sea Zone
1 battleship, 1 cruiser and 2 destroyers moved from 92 Sea Zone to 99 Sea Zone
1 submarine moved from 110 Sea Zone to 105 Sea Zone
5 armour, 5 infantry and 9 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
3 mech_infantrys moved from Belgian Congo to Egypt
3 armour and 2 mech_infantrys moved from Iraq to Eastern Persia
1 infantry moved from Persia to Northwest Persia
1 bomber moved from Union of South Africa to India
1 bomber moved from Union of South Africa to EgyptPlace Units - British
2 fighters placed in United Kingdom
1 infantry placed in EgyptTurn Complete - British
British collect 31 PUs; end with 31 PUs totalPlace Units - UK_Pacific
1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 1 artillery and 1 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from Eastern Persia: 1 armour and 1 mech_infantry
EDIT: Adding units owned by British to Persia: 1 armour and 1 mech_infantry
EDIT: Turning off Edit Mode -
I figured you would land in greece. I am guessing you were tired trying to get norway or normandy as a landing spot :P.
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I figured you would land in greece. I am guessing you were tired trying to get norway or normandy as a landing spot :P.
haha well, that’s the advantage the allies have, as that they have many targets to choose from. eventually, no matter how hard the axis try, cracks and openings start to appear
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I figured you would land in greece. I am guessing you were tired trying to get norway or normandy as a landing spot :P.
don’t worry, i will come around to get those too :evil: :evil:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 22 PUs;Combat Move - Italians
1 bomber and 1 fighter moved from Bryansk to Tambov
1 infantry moved from Rostov to Tambov
1 infantry moved from Bryansk to TambovCombat - Italians
Battle in Tambov
Italians attack with 1 bomber, 1 fighter and 2 infantry
Russians defend with 1 infantry
Italians win, taking Tambov from Russians with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 bomber and 1 fighter moved from Tambov to Bryansk
1 mech_infantry moved from Southern Italy to YugoslaviaPlace Units - Italians
3 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,6,1,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,3,2,1,3
Italians collect 6 PUs (11 lost to blockades); end with 28 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 artilleries and 1 infantry; Remaining resources: 4 PUs;Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 22 Sea ZoneNon Combat Move - ANZAC
1 destroyer moved from 52 Sea Zone to 63 Sea Zone
1 transport moved from 52 Sea Zone to 63 Sea Zone
1 submarine moved from 62 Sea Zone to 63 Sea Zone
1 cruiser, 1 destroyer and 5 submarines moved from 22 Sea Zone to 16 Sea Zone
1 fighter moved from 16 Sea Zone to Hawaiian IslandsPlace Units - ANZAC
2 artilleries and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 destroyer moved from 92 Sea Zone to 99 Sea Zone
1 fighter moved from Gibraltar to 99 Sea Zone
1 cruiser moved from 92 Sea Zone to 91 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 destroyer moved from 92 Sea Zone to 99 Sea Zone
1 fighter moved from Gibraltar to 99 Sea Zone
1 cruiser moved from 92 Sea Zone to 91 Sea ZoneTurn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by French from 99 Sea Zone: 1 fighter
EDIT: Adding units owned by French to United Kingdom: 1 fighter
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_minor; Remaining resources: 67 PUs;
Germans buy 3 armour, 6 artilleries, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 bombers moved from Novgorod to Vologda
1 infantry moved from Nenetsia to Urals
Germans take Urals from Russians
1 infantry moved from Archangel to Vologda
1 infantry moved from Smolensk to Vologda
2 mech_infantrys moved from Bryansk to Samara
2 mech_infantrys moved from Bryansk to Caucasus
1 fighter and 1 tactical_bomber moved from Bryansk to Samara
1 bomber moved from Novgorod to Samara
1 bomber moved from Yunnan to Volgograd
3 bombers moved from Western Germany to Caucasus
1 fighter and 1 tactical_bomber moved from Bryansk to Volgograd
3 mech_infantrys moved from Bryansk to VolgogradCombat - Germans
Battle in Caucasus
Germans attack with 3 bombers and 2 mech_infantrys
Russians defend with 1 mech_infantry
Germans win, taking Caucasus from Russians with 3 bombers and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Vologda
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 infantry
Germans win, taking Vologda from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 2 infantry
Germans win, taking Samara from Russians with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Volgograd
Germans attack with 1 bomber, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Russians defend with 1 factory_minor and 2 infantry
Germans win, taking Volgograd from Russians with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
1 bomber, 1 fighter and 1 tactical_bomber moved from Volgograd to Bryansk
1 bomber, 1 fighter and 1 tactical_bomber moved from Samara to Bryansk
3 bombers moved from Caucasus to Bryansk
2 bombers moved from Vologda to Bryansk
1 infantry moved from Belarus to Smolensk
1 mech_infantry moved from Novgorod to Bryansk
2 infantry moved from Novgorod to Archangel
1 armour and 1 mech_infantry moved from Karelia to Archangel
7 mech_infantrys moved from Eastern Poland to Bryansk
3 artilleries moved from Ukraine to Bryansk
1 mech_infantry moved from Romania to Yugoslavia
1 mech_infantry moved from Western Germany to Northern Italy
9 mech_infantrys moved from Western Germany to Yugoslavia
3 aaGuns moved from Western Germany to Northern Italy
7 infantry moved from Greater Southern Germany to Yugoslavia
4 artilleries and 5 infantry moved from France to Northern Italy
1 artillery and 6 infantry moved from Finland to Karelia
1 bomber moved from Yunnan to JapanPlace Units - Germans
3 artilleries placed in Yugoslavia
3 artilleries placed in Ukraine
3 infantry placed in Novgorod
1 armour and 4 mech_infantrys placed in Western Germany
2 armour placed in Germany
Germans undo move 5.
Germans undo move 4.
3 armour and 4 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,1,1,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,3,1,5,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,3,5,5
Germans collect 51 PUs (7 lost to blockades); end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Russia to Tambov
1 fighter and 1 tactical_bomber moved from Russia to Tambov
2 infantry moved from Russia to Samara
1 bomber and 1 fighter moved from Russia to Samara
2 infantry moved from Russia to Vologda
2 infantry moved from Russia to Smolensk
1 infantry moved from Russia to VologdaCombat - Russians
Battle in Tambov
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 2 infantry
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 2 infantry
Casualties for Italians: 2 infantry
Battle in Vologda
Russians attack with 3 infantry
Germans defend with 1 infantry
Russians win, taking Vologda from Germans with 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 2 infantry
Germans defend with 1 infantry
1 infantry owned by the Russians retreated to Russia
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Samara
Russians attack with 1 bomber, 1 fighter and 2 infantry
Germans defend with 2 mech_infantrys
Russians win, taking Samara from Germans with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrysNon Combat Move - Russians
1 fighter moved from Samara to Russia
1 bomber moved from Samara to Russia
2 aaGuns and 17 infantry moved from Buryatia to Yakut S.S.R.
1 armour moved from Trans-Jordan to Anglo Egyptian Sudan
1 armour and 5 mech_infantrys moved from Trans-Jordan to Northwest Persia
1 aaGun moved from Iraq to Northwest Persia
1 fighter and 1 tactical_bomber moved from Tambov to Russia
1 submarine moved from 93 Sea Zone to 97 Sea ZonePlace Units - Russians
8 infantry placed in RussiaTurn Complete - Russians
Russians collect 15 PUs; end with 15 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 4 artilleries, 2 bombers, 1 destroyer, 2 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 artilleries and 1 infantry moved from Yunnan to Szechwan
1 armour and 2 mech_infantrys moved from Shan State to Szechwan
2 artilleries and 4 infantry moved from Yunnan to Kweichow
1 artillery and 1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Hopei
1 fighter and 1 tactical_bomber moved from Manchuria to Chahar
2 bombers moved from Japan to Hopei
1 bomber moved from Japan to Chahar
8 artilleries and 8 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
3 artilleries and 3 infantry moved from Philippines to 35 Sea Zone
1 fighter moved from Japan to 17 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 35 Sea Zone to 33 Sea Zone
3 artilleries and 3 infantry moved from 33 Sea Zone to Caroline IslandsCombat - Japanese
Battle in Caroline Islands
Battle in 17 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win, taking Caroline Islands from Americans with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Kweichow
Japanese attack with 2 artilleries and 4 infantry
Chinese defend with 2 infantry
Japanese win, taking Kweichow from Chinese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 infantry
Battle in Szechwan
Japanese attack with 1 armour, 2 artilleries, 1 infantry and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Szechwan from Chinese with 1 armour, 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Chahar
Japanese attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese win, taking Chahar from Chinese with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Hopei
Japanese attack with 2 bombers and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 artillery and 2 infantry moved from Shan State to Yunnan
3 infantry moved from French Indo China to Yunnan
3 infantry moved from Malaya to Shan State
1 bomber, 1 fighter and 1 tactical_bomber moved from Chahar to Manchuria
2 bombers moved from Hopei to Yunnan
3 fighters and 2 tactical_bombers moved from Manchuria to Japan
1 fighter moved from 17 Sea Zone to Japan
1 artillery and 2 infantry moved from Manchuria to Amur
1 artillery and 2 infantry moved from Manchuria to Jehol
2 battleships, 5 carriers, 2 cruisers, 6 destroyers and 6 submarines moved from 35 Sea Zone to 33 Sea Zone
2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
2 fighters and 3 tactical_bombers moved from 35 Sea Zone to ManchuriaPlace Units - Japanese
2 artilleries and 1 infantry placed in French Indo China
2 artilleries and 1 infantry placed in Malaya
2 bombers placed in Japan
3 mech_infantrys placed in Manchuria
1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 fighters, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Malta to Yugoslavia
1 bomber moved from Gibraltar to Northern Italy
2 bombers moved from United Kingdom to Western Germany
1 submarine moved from 16 Sea Zone to 6 Sea Zone
4 fighters and 2 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone
2 bombers moved from Midway to 6 Sea ZoneCombat - Americans
Americans creates battle in territory 97 Sea Zone
Battle in 6 Sea Zone
Americans attack with 2 bombers, 4 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans win, taking 97 Sea Zone from Italians, taking 6 Sea Zone from Japanese with 2 bombers, 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Strategic bombing raid in Western Germany
1 bomber killed by AA
Bombing raid in Western Germany rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Western Germany causes 5 damage total.
Strategic bombing raid in Yugoslavia
Bombing raid in Yugoslavia rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Yugoslavia causes 3 damage total.
Strategic bombing raid in Northern Italy
Bombing raid in Northern Italy rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Northern Italy causes 6 damage total.Non Combat Move - Americans
1 bomber moved from Yugoslavia to Malta
1 bomber moved from Northern Italy to Malta
1 bomber moved from Western Germany to United Kingdom
2 bombers moved from 6 Sea Zone to Hawaiian Islands
2 aaGuns, 1 battleship, 4 carriers, 3 cruisers, 3 destroyers, 5 infantry, 2 mech_infantrys, 3 submarines and 5 transports moved from 16 Sea Zone to 26 Sea Zone
2 aaGuns, 5 infantry and 2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
4 fighters and 2 tactical_bombers moved from 6 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 26 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 aaGun, 1 artillery and 2 infantry moved from Southeast Mexico to 64 Sea Zone
1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 64 Sea Zone to 101 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from 101 Sea Zone to Central United States
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 aaGun, 2 armour and 3 infantry moved from Greece to 99 Sea Zone
1 mech_infantry moved from Libya to Tobruk
2 fighters moved from 99 Sea Zone to Russia
2 fighters moved from 99 Sea Zone to Russia
1 aaGun, 2 armour, 2 carriers, 3 infantry and 3 transports moved from 99 Sea Zone to 98 Sea Zone
1 aaGun, 2 armour and 3 infantry moved from 98 Sea Zone to Trans-Jordan
3 infantry moved from Egypt to Trans-Jordan
2 fighters moved from Iraq to Egypt
2 tactical_bombers moved from Persia to EgyptPlace Units - Americans
1 carrier and 2 transports placed in 101 Sea Zone
2 submarines placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Central United States
1 fighter placed in Eastern United States
1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
2 infantry moved from Suiyuyan to Hopei
1 fighter moved from Shensi to HopeiCombat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 infantry moved from Shensi to Sikang
3 infantry moved from Shensi to Tsinghai
1 fighter moved from Hopei to TsinghaiPlace Units - Chinese
3 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 1 airfield, 1 factory_minor and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from India to French Indo China
1 bomber moved from Russia to Alexandria
5 armour, 1 bomber, 6 infantry and 12 mech_infantrys moved from Egypt to Alexandria
1 artillery and 5 infantry moved from Greece to 99 Sea Zone
1 artillery, 2 battleships, 1 carrier, 2 cruisers, 2 destroyers, 5 infantry and 3 transports moved from 99 Sea Zone to 98 Sea Zone
1 artillery and 5 infantry moved from 98 Sea Zone to Alexandria
4 fighters and 2 tactical_bombers moved from Greece to Alexandria
1 infantry moved from Northwest Persia to Caucasus
1 armour and 1 mech_infantry moved from Persia to Caucasus
2 fighters moved from Russia to CaucasusCombat - British
Strategic bombing raid in French Indo China
Bombing raid in French Indo China rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in French Indo China causes 6 damage total.
Battle in Alexandria
British attack with 5 armour, 1 artillery, 2 bombers, 4 fighters, 11 infantry, 12 mech_infantrys and 2 tactical_bombers
Italians defend with 1 armour, 6 artilleries, 10 infantry and 1 mech_infantry
British win, taking Alexandria from Italians with 5 armour, 1 artillery, 2 bombers, 4 fighters, 8 infantry, 12 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 55
Casualties for British: 3 infantry
Casualties for Italians: 1 armour, 6 artilleries, 10 infantry and 1 mech_infantry
Battle in Caucasus
British attack with 1 armour, 2 fighters, 1 infantry and 1 mech_infantry
Germans defend with 2 mech_infantrys
British win, taking Caucasus from Germans with 1 armour, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrysNon Combat Move - British
2 fighters moved from Caucasus to Persia
2 aaGuns, 3 artilleries and 11 infantry moved from India to Burma
1 bomber moved from French Indo China to India
2 armour and 1 mech_infantry moved from Eastern Persia to India
4 fighters moved from Alexandria to 98 Sea Zone
2 tactical_bombers moved from Alexandria to 98 Sea Zone
1 bomber moved from Alexandria to Persia
1 bomber moved from Alexandria to Egypt
2 fighters moved from United Kingdom to GibraltarPlace Units - British
1 airfield placed in Egypt
1 mech_infantry placed in Egypt
1 factory_minor placed in PersiaTurn Complete - British
British collect 31 PUs; end with 31 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 19 PUs;Combat Move - Italians
1 mech_infantry moved from Yugoslavia to Greece
Italians take Greece from AmericansCombat - Italians
Non Combat Move - Italians
Place Units - Italians
3 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,4,3,6,1,5,3
Italians collect 9 PUs (10 lost to blockades); end with 28 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Non Combat Move - French
1 fighter moved from United Kingdom to Gibraltar
1 destroyer moved from 99 Sea Zone to 98 Sea Zone
3 infantry moved from Libya to Tobruk
1 infantry moved from Egypt to Trans-Jordan
1 cruiser and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 98 Sea Zone to 81 Sea ZoneTurn Complete - French