@simon33 - Yes, All 3 fighters
Mallery29 Allies +14 -vs- dawgoneir Axis
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 3 bombers, 4 destroyers, 3 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 3 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
2 infantry and 1 transport moved from 25 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Manchuria
1 aaGun, 1 infantry and 2 transports moved from 103 Sea Zone to 110 Sea Zone
2 transports moved from 110 Sea Zone to 102 Sea Zone
1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 103 Sea Zone
1 transport moved from 102 Sea Zone to 101 Sea Zone
1 armour moved from Tunisia to Tobruk
1 infantry moved from 110 Sea Zone to Holland BelgiumCombat - Americans
Battle in Kwangsi
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 armour
Americans win, taking Kwangsi from Japanese with 1 artillery remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 armour
Battle in Holland Belgium
Battle in Kwangtung
Battle in ManchuriaNon Combat Move - Americans
3 submarines moved from 19 Sea Zone to 6 Sea Zone
2 submarines moved from 20 Sea Zone to 19 Sea Zone
2 submarines moved from 36 Sea Zone to 19 Sea Zone
1 submarine moved from 37 Sea Zone to 20 Sea Zone
3 carriers, 1 cruiser, 7 destroyers, 4 fighters and 2 tactical_bombers moved from 25 Sea Zone to 33 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
4 submarines moved from 25 Sea Zone to 6 Sea Zone
2 destroyers, 2 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 transport placed in 101 Sea Zone
1 artillery, 3 bombers and 3 infantry placed in Eastern United States
4 destroyers placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Kansu
Chinese take Kansu from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Kansu
Chinese take Kansu from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 1 artillery, 1 bomber, 4 infantry and 2 transports; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour; Remaining resources: 1 PUs;Combat Move - British
4 artilleries and 4 infantry moved from United Kingdom to 110 Sea Zone
4 artilleries and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
2 tactical_bombers moved from United Kingdom to Normandy Bordeaux
1 transport moved from 99 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Greece
2 fighters moved from 99 Sea Zone to Greece
1 mech_infantry moved from Eastern Persia to Kazakhstan
3 mech_infantrys moved from Iraq to Caucasus
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Hunan
2 fighters and 2 tactical_bombers moved from Burma to Hunan
1 bomber and 3 fighters moved from Burma to Kweichow
1 armour and 1 mech_infantry moved from India to Yunnan
1 mech_infantry moved from Siam to YunnanCombat - British
Battle in Hunan
British attack with 2 fighters, 1 infantry and 2 tactical_bombers
Japanese defend with 1 infantry
British win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Greece
British attack with 1 artillery, 2 fighters and 1 infantry
Italians defend with 1 artillery, 2 infantry and 1 mech_infantry
British win with 2 fighters remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 1 artillery, 2 infantry and 1 mech_infantry
Battle in Kweichow
British attack with 1 bomber, 3 fighters and 1 infantry
Japanese defend with 1 infantry
British win with 1 bomber and 3 fighters remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Normandy Bordeaux
British attack with 4 artilleries, 2 fighters, 4 infantry and 2 tactical_bombers
Germans defend with 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 8 infantry
British win, taking Normandy Bordeaux from Germans with 3 artilleries, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 18
Casualties for Germans: 1 armour, 1 artillery and 8 infantry
Casualties for British: 1 artillery and 4 infantryNon Combat Move - British
2 fighters and 2 tactical_bombers moved from Normandy Bordeaux to 110 Sea Zone
2 tactical_bombers moved from 110 Sea Zone to United Kingdom
2 fighters moved from Greece to 99 Sea Zone
3 mech_infantrys moved from Egypt to Iraq
1 bomber and 3 fighters moved from Kweichow to Yunnan
2 fighters and 2 tactical_bombers moved from Hunan to YunnanPlace Units - British
2 transports placed in 81 Sea Zone
1 artillery, 1 bomber and 4 infantry placed in United KingdomTurn Complete - British
British collect 37 PUs; end with 37 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUsPlace Units - UK_Pacific
2 armour placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,1
UK_Pacific collect 14 PUs (4 lost to blockades); end with 15 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 20 PUs
Some Units in India change ownership: 2 armour -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Italians
3 infantry moved from France to Normandy Bordeaux
2 infantry moved from France to Holland Belgium
1 infantry moved from France to Normandy Bordeaux
1 infantry moved from France to Holland Belgium
2 fighters moved from France to Normandy BordeauxCombat - Italians
Battle in Holland Belgium
Italians attack with 3 infantry
Americans defend with 1 infantry
Americans win with 1 infantry remaining. Battle score for attacker is -9
Casualties for Italians: 3 infantry
Battle in Normandy Bordeaux
Italians attack with 2 fighters and 4 infantry
British defend with 3 artilleries, 1 factory_minor and 1 harbour
Italians win, taking Normandy Bordeaux from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Casualties for British: 3 artilleriesNon Combat Move - Italians
2 fighters moved from Normandy Bordeaux to France
2 fighters moved from France to Southern ItalyPlace Units - Italians
1 mech_infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,2,6,5,5,2,6,6,6,5,1,3,5,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,6,4,3,4,6,2,2,2,5,1,1,1
Italians collect 7 PUs (10 lost to blockades); end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 bombers, 1 factory_minor and 1 transport; Remaining resources: 4 PUs;Combat Move - ANZAC
1 destroyer moved from 44 Sea Zone to 43 Sea Zone
1 bomber moved from Celebes to 43 Sea Zone
2 fighters moved from Philippines to 43 Sea Zone
1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone
1 armour and 1 infantry moved from 36 Sea Zone to HainanCombat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 bomber, 1 destroyer and 2 fighters
Japanese defend with 1 submarine
ANZAC win with 1 bomber and 2 fighters remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in HainanNon Combat Move - ANZAC
1 bomber and 2 fighters moved from 43 Sea Zone to Yunnan
1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea ZonePlace Units - ANZAC
1 factory_minor placed in French Indo China
1 transport placed in 62 Sea Zone
2 bombers placed in New South WalesTurn Complete - ANZAC
ANZAC collect 23 PUs; end with 27 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 37 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
1 infantry moved from Persia to Eastern PersiaNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
1 infantry moved from Persia to Eastern PersiaNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries and 18 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Western Germany to Holland Belgium
5 fighters moved from Western Germany to Holland Belgium
10 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Ukraine to Rostov
Germans take Rostov from Russians
3 infantry moved from Ukraine to Bryansk
1 infantry moved from Nenetsia to Urals
Germans take Urals from Russians
1 infantry moved from Novosibirsk to Timguska
Germans take Timguska from Russians
1 infantry moved from Nenetsia to Vologda
2 infantry moved from Archangel to Vologda
1 infantry moved from Smolensk to Vologda
1 infantry moved from Belarus to Smolensk
1 mech_infantry moved from Norway to Karelia
1 tactical_bomber moved from Belarus to Western Germany
10 infantry moved from Poland to Eastern Poland
1 artillery and 9 infantry moved from Germany to Poland
3 infantry moved from Western Germany to DenmarkCombat - Germans
Battle in Vologda
Germans attack with 4 infantry
Russians defend with 1 infantry
Germans win, taking Vologda from Russians with 3 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 10 infantry
Russians defend with 2 infantry
Germans win, taking Western Ukraine from Russians with 9 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Bryansk
Germans attack with 3 infantry
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 5 fighters and 2 infantry
Americans defend with 1 infantry
Germans win, taking Holland Belgium from Americans with 5 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Germans
2 fighters moved from Holland Belgium to Denmark
3 fighters moved from Holland Belgium to Western GermanyPlace Units - Germans
10 infantry placed in Western Germany
2 artilleries and 8 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,5,4,6,2,2,6,3,5,2,5,5,5
Germans collect 54 PUs (2 lost to blockades); end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Samara to Novosibirsk
Russians take Novosibirsk from Germans
1 artillery moved from Samara to Russia
1 infantry moved from Szechwan to Kweichow
Chinese take Kweichow from Japanese
2 infantry moved from Volgograd to Rostov
2 fighters and 1 tactical_bomber moved from Russia to Rostov
1 mech_infantry moved from Alexandria to EgyptCombat - Russians
Battle in Rostov
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Rostov from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Rostov to RussiaPlace Units - Russians
2 infantry placed in Volgograd
1 artillery and 9 infantry placed in RussiaTurn Complete - Russians
Russians collect 20 PUs; end with 20 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 32 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 artilleries and 3 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 bomber moved from Japan to 36 Sea Zone
1 fighter moved from Japan to 19 Sea Zone
1 tactical_bomber moved from Japan to 20 Sea Zone
2 fighters and 2 tactical_bombers moved from Japan to Manchuria
1 armour moved from Korea to Manchuria
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 armour moved from Kiangsu to Kwangtung
1 armour moved from Anhwe to Kwangtung
2 artilleries and 1 infantry moved from Anhwe to KweichowCombat - Japanese
Battle in 36 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport; ANZAC defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Americans: 1 transport
Casualties for ANZAC: 1 transport
Battle in 19 Sea Zone
Japanese attack with 1 fighter
Americans defend with 4 submarines and 1 transport
4 submarines owned by the Americans Submerged
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 20 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 2 submarines; Americans defend with 1 submarine and 1 transport
2 submarines owned by the ANZAC and 1 submarine owned by the Americans Submerged
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Kwangtung
Japanese attack with 2 armour
Americans defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese win, taking Kwangtung from UK_Pacific with 2 armour remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Manchuria
Japanese attack with 1 armour, 2 fighters and 2 tactical_bombers
Americans defend with 2 infantry
Japanese win, taking Manchuria from Chinese with 1 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Kweichow
Japanese attack with 2 artilleries and 1 infantry
Russians defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 artillery moved from Anhwe to Hunan
1 infantry moved from Kiangsu to Kiangsi
1 artillery moved from Kiangsu to Anhwe
2 armour moved from Anhwe to Hopei
2 fighters and 2 tactical_bombers moved from Manchuria to Korea
1 tactical_bomber moved from 20 Sea Zone to Kiangsu
1 bomber moved from 36 Sea Zone to Kiangsu
1 fighter moved from 19 Sea Zone to KiangsuPlace Units - Japanese
1 artillery and 2 infantry placed in Kiangsu
1 artillery and 1 infantry placed in KoreaTurn Complete - Japanese
Total Cost from Convoy Blockades: 17
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,4,6,5,1,4
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,5,5,6,6,5,1,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5,2,3,2,4,2,2,5,3,4,1,1,6,6,1,5,2,2,2,5,5,5,1,4,3,2,6
Japanese collect 20 PUs (17 lost to blockades); end with 20 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 armour, 3 artilleries, 1 fighter, 5 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 2 PUs;Combat Move - Americans
2 infantry and 1 transport moved from 103 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery, 1 infantry and 1 transport moved from 103 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
1 fighter moved from 110 Sea Zone to Holland Belgium
6 bombers moved from United Kingdom to Normandy Bordeaux
3 bombers moved from Eastern United States to United Kingdom
1 armour moved from Tobruk to Egypt
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
2 destroyers and 3 submarines moved from 26 Sea Zone to 33 Sea Zone
4 destroyers moved from 10 Sea Zone to 26 Sea ZoneCombat - Americans
Battle in Holland Belgium
Americans attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Americans win, taking Holland Belgium from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 6 bombers and 1 infantry
Italians defend with 1 factory_minor, 1 harbour and 2 infantry
Americans win, taking Normandy Bordeaux from Italians with 1 artillery, 6 bombers and 1 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantryNon Combat Move - Americans
3 fighters and 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
6 bombers moved from Normandy Bordeaux to United Kingdom
1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
1 transport moved from 110 Sea Zone to 102 Sea Zone
1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 103 Sea Zone
2 transports moved from 102 Sea Zone to 101 Sea ZonePlace Units - Americans
3 transports placed in 101 Sea Zone
2 armour, 3 artilleries and 5 infantry placed in Eastern United States
Americans undo move 2.
3 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber placed in Eastern United States
2 armour placed in Central United StatesTurn Complete - Americans
Americans collect 60 PUs; end with 62 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Shensi
Chinese take Shensi from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
5 infantry placed in KansuTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 1 artillery, 1 fighter and 9 infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from United Kingdom to Germany
2 artilleries and 2 infantry moved from Egypt to 81 Sea Zone
1 transport moved from 99 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 81 Sea Zone to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
3 artilleries and 3 infantry moved from 99 Sea Zone to Greece
1 mech_infantry moved from Caucasus to Ukraine
Russians take Ukraine from Germans
2 mech_infantrys moved from Caucasus to Volgograd
3 mech_infantrys moved from Kazakhstan to Tsinghai
2 mech_infantrys moved from Yunnan to Kwangtung
2 fighters and 1 tactical_bomber moved from Yunnan to Kwangtung
1 infantry moved from Yunnan to Hunan
2 fighters moved from Yunnan to Hunan
3 infantry moved from Yunnan to Kweichow
1 bomber, 1 fighter and 1 tactical_bomber moved from Yunnan to Kweichow
2 armour moved from India to YunnanCombat - British
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Germany causes 5 damage total.
Battle in Greece
Battle in Kweichow
British attack with 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
Japanese defend with 2 artilleries and 1 infantry
British win, taking Greece from Italians, taking Kweichow from Japanese with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 infantry
Casualties for Japanese: 2 artilleries and 1 infantry
Battle in Kwangtung
British attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 2 armour and 1 harbour
British win, taking Kwangtung from Japanese with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 mech_infantry
Casualties for Japanese: 2 armour
Battle in Hunan
British attack with 2 fighters and 1 infantry
Japanese defend with 1 artillery
British win, taking Hunan from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Tsinghai
British attack with 3 mech_infantrys
Japanese defend with 1 infantry
1 mech_infantry owned by the British retreated to Kazakhstan
Japanese win with 1 infantry remaining. Battle score for attacker is -8
Casualties for British: 2 mech_infantrysNon Combat Move - British
1 bomber, 1 fighter and 1 tactical_bomber moved from Kweichow to Yunnan
2 fighters moved from Hunan to Yunnan
2 fighters and 1 tactical_bomber moved from Kwangtung to Yunnan
3 mech_infantrys moved from Iraq to Caucasus
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
1 tactical_bomber moved from United Kingdom to Normandy Bordeaux
1 tactical_bomber moved from United Kingdom to Normandy Bordeaux
2 artilleries, 5 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
2 artilleries, 5 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from Germany to Normandy BordeauxPlace Units - British
3 infantry placed in Egypt
1 fighter placed in 110 Sea Zone
1 artillery and 6 infantry placed in United KingdomTurn Complete - British
British collect 37 PUs; end with 38 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUsPlace Units - UK_Pacific
5 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
Some Units in India change ownership: 5 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Northern Italy to Holland Belgium
3 infantry and 2 mech_infantrys moved from France to Holland BelgiumCombat - Italians
Battle in Holland Belgium
Italians attack with 3 infantry and 3 mech_infantrys
Americans defend with 2 infantry
Italians win, taking Holland Belgium from Americans with 3 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantryNon Combat Move - Italians
Place Units - Italians
2 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,3,3,3,2,5,2,4,5,1,3,5,1
Italians collect 5 PUs (8 lost to blockades); end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 aaGun, 1 airfield, 1 armour and 1 fighter; Remaining resources: 1 PUs;Combat Move - ANZAC
2 infantry moved from Alexandria to EgyptNon Combat Move - ANZAC
1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
1 armour and 1 infantry moved from 36 Sea Zone to French Indo China
2 bombers moved from New South Wales to 35 Sea Zone
2 bombers moved from 35 Sea Zone to Philippines
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 aaGuns, 1 artillery and 1 infantry moved from Queensland to Northern Territory
2 fighters moved from Yunnan to Hainan
1 bomber moved from Yunnan to French Indo China
1 bomber moved from French Indo China to YunnanPlace Units - ANZAC
1 airfield placed in Hainan
1 armour and 1 fighter placed in French Indo China
1 aaGun placed in French Indo ChinaTurn Complete - ANZAC
ANZAC collect 23 PUs; end with 24 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 34 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
1 infantry moved from Eastern Persia to TurkmenistanCombat - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_major; Remaining resources: 59 PUs;
Germans buy 2 artilleries and 17 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Bryansk to Tambov
Germans take Tambov from Russians
9 infantry moved from Western Ukraine to Ukraine
1 infantry moved from Timguska to Yenisey
Germans take Yenisey from Russians
1 infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 infantry moved from Vologda to Samara
Germans take Samara from Russians
2 infantry moved from Vologda to Novosibirsk
1 infantry moved from Bryansk to Rostov
3 armour moved from Belarus to Rostov
1 infantry moved from Belarus to Bryansk
1 artillery and 9 infantry moved from Poland to Eastern Poland
2 artilleries and 8 infantry moved from Germany to Poland
5 infantry moved from Western Germany to France
1 infantry moved from Western Germany to France
8 infantry moved from Eastern Poland to Romania
2 infantry moved from Eastern Poland to RomaniaCombat - Germans
Battle in Rostov
Germans attack with 3 armour and 1 infantry
Russians defend with 2 infantry
Germans win, taking Rostov from Russians with 3 armour and 1 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Novosibirsk
Germans attack with 2 infantry
Russians defend with 1 infantry
Germans win, taking Novosibirsk from Russians with 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 9 infantry
British defend with 1 mech_infantry; Russians defend with 1 factory_minor
Germans win, taking Ukraine from Russians with 9 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Germans
Place Units - Germans
10 infantry placed in Western Germany
2 artilleries and 7 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,6,4,6,1,1,4,6,3,3,5,3,6
Germans collect 58 PUs (2 lost to blockades); end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Russians
Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Volgograd to Rostov
2 fighters and 1 tactical_bomber moved from Russia to Rostov
1 armour moved from Russia to Vologda
Russians take Vologda from Germans
1 armour moved from Vologda to RussiaCombat - Russians
Battle in Rostov
Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 3 armour and 1 infantry
Russians win, taking Rostov from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Germans: 3 armour and 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Rostov to RussiaPlace Units - Russians
3 infantry placed in Volgograd
2 artilleries and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 16 PUs; end with 16 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Russians
Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Volgograd to Rostov
2 fighters and 1 tactical_bomber moved from Russia to Rostov
1 armour moved from Russia to Vologda
Russians take Vologda from Germans
1 armour moved from Vologda to RussiaCombat - Russians
Battle in Rostov
Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 3 armour and 1 infantry
Russians win, taking Rostov from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Germans: 3 armour and 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Rostov to RussiaPlace Units - Russians
3 infantry placed in Volgograd
2 artilleries and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 16 PUs; end with 16 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 28 PUs