TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 artilleries and 3 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 bomber moved from Japan to 36 Sea Zone
1 fighter moved from Japan to 19 Sea Zone
1 tactical_bomber moved from Japan to 20 Sea Zone
2 fighters and 2 tactical_bombers moved from Japan to Manchuria
1 armour moved from Korea to Manchuria
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 armour moved from Kiangsu to Kwangtung
1 armour moved from Anhwe to Kwangtung
2 artilleries and 1 infantry moved from Anhwe to Kweichow
Combat - Japanese
Battle in 36 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport; ANZAC defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Americans: 1 transport
Casualties for ANZAC: 1 transport
Battle in 19 Sea Zone
Japanese attack with 1 fighter
Americans defend with 4 submarines and 1 transport
4 submarines owned by the Americans Submerged
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 20 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 2 submarines; Americans defend with 1 submarine and 1 transport
2 submarines owned by the ANZAC and 1 submarine owned by the Americans Submerged
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Kwangtung
Japanese attack with 2 armour
Americans defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese win, taking Kwangtung from UK_Pacific with 2 armour remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Manchuria
Japanese attack with 1 armour, 2 fighters and 2 tactical_bombers
Americans defend with 2 infantry
Japanese win, taking Manchuria from Chinese with 1 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Kweichow
Japanese attack with 2 artilleries and 1 infantry
Russians defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
1 artillery moved from Anhwe to Hunan
1 infantry moved from Kiangsu to Kiangsi
1 artillery moved from Kiangsu to Anhwe
2 armour moved from Anhwe to Hopei
2 fighters and 2 tactical_bombers moved from Manchuria to Korea
1 tactical_bomber moved from 20 Sea Zone to Kiangsu
1 bomber moved from 36 Sea Zone to Kiangsu
1 fighter moved from 19 Sea Zone to Kiangsu
Place Units - Japanese
1 artillery and 2 infantry placed in Kiangsu
1 artillery and 1 infantry placed in Korea
Turn Complete - Japanese
Total Cost from Convoy Blockades: 17
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,4,6,5,1,4
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,5,5,6,6,5,1,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5,2,3,2,4,2,2,5,3,4,1,1,6,6,1,5,2,2,2,5,5,5,1,4,3,2,6
Japanese collect 20 PUs (17 lost to blockades); end with 20 PUs total