Mrcunego (axis) vs Mallery29 (allies +13)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 infantry and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 submarine moved from 54 Sea Zone to 41 Sea Zone
                      ANZAC take 42 Sea Zone from Japanese
                1 bomber moved from Queensland to Java
                1 infantry moved from Dutch New Guinea to New Guinea
                1 destroyer moved from 55 Sea Zone to 42 Sea Zone
                2 submarines moved from 62 Sea Zone to 54 Sea Zone

    Combat - ANZAC
                Battle in Java
                    ANZAC attack with 1 artillery, 1 bomber and 1 infantry
                    Japanese defend with 1 artillery and 1 infantry
                    ANZAC win, taking Java from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 4
                    Casualties for ANZAC: 1 infantry
                    Casualties for Japanese: 1 artillery and 1 infantry
                Battle in 41 Sea Zone
                    ANZAC attack with 1 submarine
                    Japanese defend with 1 transport
                    ANZAC win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - ANZAC
                1 bomber moved from Java to Northern Territory
                2 aaGuns, 1 armour, 1 artillery, 3 fighters, 3 infantry and 1 mech_infantry moved from Queensland to Northern Territory
                1 infantry moved from New South Wales to South Australia

    Place Units - ANZAC
                2 submarines placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 infantry and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 submarine moved from 54 Sea Zone to 41 Sea Zone
                      ANZAC take 42 Sea Zone from Japanese
                1 bomber moved from Queensland to Java
                1 infantry moved from Dutch New Guinea to New Guinea
                1 destroyer moved from 55 Sea Zone to 42 Sea Zone
                2 submarines moved from 62 Sea Zone to 54 Sea Zone

    Combat - ANZAC
                Battle in Java
                    ANZAC attack with 1 artillery, 1 bomber and 1 infantry
                    Japanese defend with 1 artillery and 1 infantry
                    ANZAC win, taking Java from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 4
                    Casualties for ANZAC: 1 infantry
                    Casualties for Japanese: 1 artillery and 1 infantry
                Battle in 41 Sea Zone
                    ANZAC attack with 1 submarine
                    Japanese defend with 1 transport
                    ANZAC win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - ANZAC
                1 bomber moved from Java to Northern Territory
                2 aaGuns, 1 armour, 1 artillery, 3 fighters, 3 infantry and 1 mech_infantry moved from Queensland to Northern Territory
                1 infantry moved from New South Wales to South Australia

    Place Units - ANZAC
                2 submarines placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Politics - French
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Politics - French
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 5 armour, 5 artilleries, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Novgorod to Archangel
                1 infantry moved from Eastern Poland to Bessarabia
                1 fighter and 1 tactical_bomber moved from Romania to Archangel
                1 infantry moved from Eastern Poland to Bessarabia
                3 artilleries moved from Eastern Poland to Bessarabia
                5 armour moved from Eastern Poland to Bessarabia

    Combat - Germans
                Battle in Archangel
                    Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 2 :  2/3 hits
                        Russians roll dice for 1 infantry in Archangel, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Archangel
                    Germans win, taking Archangel from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Bessarabia
                    Germans attack with 5 armour, 3 artilleries and 2 infantry
                    Russians defend with 2 infantry
                        Germans roll dice for 5 armour, 3 artilleries and 2 infantry in Bessarabia, round 2 :  8/10 hits
                        Russians roll dice for 2 infantry in Bessarabia, round 2 :  2/2 hits
                        2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bessarabia
                    Germans win, taking Bessarabia from Russians with 5 armour and 3 artilleries remaining. Battle score for attacker is 0
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 2 infantry

    Non Combat Move - Germans
                1 fighter and 1 tactical_bomber moved from Archangel to Novgorod
                1 armour and 1 mech_infantry moved from Eastern Poland to Bessarabia
                1 armour and 1 mech_infantry moved from Eastern Poland to Bessarabia
                1 fighter moved from Romania to Southern Italy
                1 submarine moved from 112 Sea Zone to 125 Sea Zone
                1 submarine moved from 110 Sea Zone to 92 Sea Zone
                1 mech_infantry moved from Southern Italy to 97 Sea Zone
                1 artillery moved from Poland to Eastern Poland
                2 armour moved from Baltic States to Novgorod
                1 armour and 5 mech_infantrys moved from Germany to Eastern Poland
                2 mech_infantrys moved from Western Germany to Poland
                1 mech_infantry moved from Northern Italy to Romania

    Place Units - Germans
                3 artilleries placed in Novgorod
                5 armour, 2 artilleries, 1 infantry and 2 mech_infantrys placed in Germany
                1 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,1
                Germans collect 48 PUs (3 lost to blockades); end with 48 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 53 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs;

    Politics - Russians
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Russians
                2 infantry moved from Ukraine to Bryansk
                1 infantry moved from Vologda to Archangel
                1 infantry moved from Belarus to Archangel
                1 fighter and 1 tactical_bomber moved from Smolensk to Archangel
                1 fighter moved from Bryansk to Archangel
                1 infantry moved from Ulaanbaatar to Amur
                      Russians take Amur from Japanese
                1 infantry moved from Buyant-Uhaa to Chahar
                      Chinese take Chahar from Japanese
                1 infantry moved from Buyant-Uhaa to Central Mongolia
                2 infantry moved from Olgiy to Kansu
                1 infantry moved from Dzavhan to Olgiy
                1 mech_infantry moved from Tsinghai to Volgograd

    Combat - Russians
                Battle in Archangel
                    Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                    Russians win, taking Archangel from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Archangel to Smolensk
                1 fighter moved from Archangel to Bryansk
                1 infantry moved from Rostov to Bryansk
                1 artillery moved from Russia to Bryansk
                4 infantry moved from Russia to Bryansk
                2 infantry moved from Russia to Bryansk
                2 infantry moved from Russia to Smolensk
                2 aaGuns and 18 infantry moved from Urals to Vologda

    Place Units - Russians
                1 fighter and 9 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 31 PUs; end with 31 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs;

    Politics - Russians
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Russians
                2 infantry moved from Ukraine to Bryansk
                1 infantry moved from Vologda to Archangel
                1 infantry moved from Belarus to Archangel
                1 fighter and 1 tactical_bomber moved from Smolensk to Archangel
                1 fighter moved from Bryansk to Archangel
                1 infantry moved from Ulaanbaatar to Amur
                      Russians take Amur from Japanese
                1 infantry moved from Buyant-Uhaa to Chahar
                      Chinese take Chahar from Japanese
                1 infantry moved from Buyant-Uhaa to Central Mongolia
                2 infantry moved from Olgiy to Kansu
                1 infantry moved from Dzavhan to Olgiy
                1 mech_infantry moved from Tsinghai to Volgograd

    Combat - Russians
                Battle in Archangel
                    Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                    Russians win, taking Archangel from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Archangel to Smolensk
                1 fighter moved from Archangel to Bryansk
                1 infantry moved from Rostov to Bryansk
                1 artillery moved from Russia to Bryansk
                4 infantry moved from Russia to Bryansk
                2 infantry moved from Russia to Bryansk
                2 infantry moved from Russia to Smolensk
                2 aaGuns and 18 infantry moved from Urals to Vologda

    Place Units - Russians
                1 fighter and 9 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 31 PUs; end with 31 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 2 bombers, 1 factory_minor, 6 mech_infantrys and 1 submarine; Remaining resources: 3 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
                2 infantry moved from 35 Sea Zone to Philippines
                1 infantry and 1 mech_infantry moved from Manchuria to Amur
                1 armour moved from Siberia to Buryatia
                      Japanese take Sakha from Russians
                      Japanese take Buryatia from Russians
                1 bomber moved from Kwangsi to Amur
                1 infantry and 1 mech_infantry moved from Jehol to Chahar
                1 fighter and 1 tactical_bomber moved from Kwangsi to Chahar
                1 infantry moved from Hopei to Shensi
                1 infantry moved from Hopei to Suiyuyan
                1 bomber and 2 tactical_bombers moved from Kwangsi to Shensi
                1 fighter moved from Yunnan to Shensi
                1 tactical_bomber moved from Kwangsi to Suiyuyan
                1 armour moved from Kweichow to Sikang
                1 armour and 2 mech_infantrys moved from Szechwan to Sikang
                1 infantry moved from Yunnan to Burma
                2 fighters and 2 tactical_bombers moved from 37 Sea Zone to Burma
                1 destroyer moved from 37 Sea Zone to 41 Sea Zone
                1 submarine moved from 37 Sea Zone to 41 Sea Zone
                1 artillery and 1 infantry moved from Shan State to 37 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 42 Sea Zone
                2 artilleries and 2 infantry moved from 42 Sea Zone to Java
                2 fighters moved from 37 Sea Zone to Java
                2 battleships, 4 carriers, 1 cruiser and 2 destroyers moved from 37 Sea Zone to 42 Sea Zone
                1 fighter moved from 20 Sea Zone to 41 Sea Zone
                1 fighter moved from 20 Sea Zone to 41 Sea Zone
                1 fighter moved from Japan to 6 Sea Zone
                1 carrier moved from 6 Sea Zone to 35 Sea Zone
                      Japanese take 35 Sea Zone from Americans

    Combat - Japanese
                Battle in 6 Sea Zone
                    Japanese attack with 1 destroyer and 1 fighter
                    Americans defend with 1 submarine
                        Japanese roll dice for 1 destroyer and 1 fighter in 6 Sea Zone, round 2 :  1/2 hits
                        Americans roll dice for 1 submarine in 6 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Americans lost in 6 Sea Zone
                    Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in Suiyuyan
                    Japanese attack with 1 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 infantry and 1 tactical_bomber in Suiyuyan, round 2 :  1/2 hits
                        Chinese roll dice for 1 infantry in Suiyuyan, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Suiyuyan
                    Japanese win, taking Suiyuyan from Chinese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Philippines
                Battle in Amur
                    Japanese attack with 1 bomber, 1 infantry and 1 mech_infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Amur, round 2 :  1/3 hits
                        Russians roll dice for 1 infantry in Amur, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Amur
                    Japanese win, taking Philippines from Americans, taking Amur from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Burma
                    Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
                    British defend with 2 infantry
                        Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Burma, round 2 :  3/5 hits
                        UK_Pacific roll dice for 2 infantry in Burma, round 2 :  0/2 hits
                        2 infantry owned by the British lost in Burma
                    Japanese win, taking Burma from UK_Pacific with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry
                Battle in 41 Sea Zone
                    Japanese attack with 1 destroyer, 2 fighters and 1 submarine
                    ANZAC defend with 1 submarine
                        Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer and 2 fighters in 41 Sea Zone, round 2 :  0/3 hits
                        ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 submarine in 41 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 destroyer and 2 fighters in 41 Sea Zone, round 3 :  1/3 hits
                        ANZAC roll dice for 1 submarine in 41 Sea Zone, round 3 :  0/1 hits
                        1 submarine owned by the ANZAC lost in 41 Sea Zone
                    Japanese win, taking 41 Sea Zone from ANZAC with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 submarine
                Battle in 42 Sea Zone
                    Japanese attack with 2 battleships, 4 carriers, 1 cruiser, 2 destroyers and 2 transports
                    ANZAC defend with 1 destroyer and 1 transport
                        Japanese roll dice for 2 battleships, 4 carriers, 1 cruiser, 2 destroyers and 2 transports in 42 Sea Zone, round 2 :  2/5 hits
                        ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 :  1/1 hits
                    Units damaged: 1 battleship owned by the Japanese
                        1 destroyer owned by the ANZAC and 1 transport owned by the ANZAC lost in 42 Sea Zone
                    Japanese win, taking 42 Sea Zone from ANZAC with 2 battleships, 4 carriers, 1 cruiser, 2 destroyers and 2 transports remaining. Battle score for attacker is 15
                    Casualties for ANZAC: 1 destroyer and 1 transport
                Battle in Java
                    Japanese attack with 2 artilleries, 2 fighters and 2 infantry
                    ANZAC defend with 1 artillery
                        Japanese roll dice for 2 artilleries, 2 fighters and 2 infantry in Java, round 2 :  2/6 hits
                        ANZAC roll dice for 1 artillery in Java, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Java
                    Japanese win, taking Java from ANZAC with 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for ANZAC: 1 artillery
                    Casualties for Japanese: 1 infantry
                Battle in Chahar
                    Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Chahar, round 2 :  2/4 hits
                        Chinese roll dice for 1 infantry in Chahar, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Chahar
                    Japanese win, taking Chahar from Chinese with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Sikang
                    Japanese attack with 2 armour and 2 mech_infantrys
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 armour and 2 mech_infantrys in Sikang, round 2 :  2/4 hits
                        Chinese roll dice for 1 infantry in Sikang, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Sikang
                    Japanese win, taking Sikang from Chinese with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Shensi
                    Japanese attack with 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers in Shensi, round 2 :  3/5 hits
                        Chinese roll dice for 2 infantry in Shensi, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi
                    Japanese win with 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Japanese
                1 bomber moved from Shensi to Kwangsi
                2 fighters and 2 tactical_bombers moved from Burma to Kwangsi
                2 fighters moved from 41 Sea Zone to 42 Sea Zone
                2 fighters moved from Java to 42 Sea Zone
                2 fighters moved from 37 Sea Zone to 35 Sea Zone
                1 carrier and 1 destroyer moved from 20 Sea Zone to 35 Sea Zone
                1 carrier moved from 20 Sea Zone to 35 Sea Zone
                1 fighter moved from 6 Sea Zone to 35 Sea Zone
                1 bomber moved from Amur to Jehol
                1 mech_infantry moved from Shantung to Jehol
                1 fighter and 1 tactical_bomber moved from Chahar to Kiangsi
                1 fighter moved from Shensi to Yunnan
                2 tactical_bombers moved from Shensi to Yunnan
                1 tactical_bomber moved from Suiyuyan to Hopei
                3 mech_infantrys moved from Kweichow to Sikang
                3 mech_infantrys moved from Kiangsu to Hunan
                2 mech_infantrys moved from Shantung to Kweichow

    Place Units - Japanese
                1 factory_minor placed in Malaya
                3 mech_infantrys placed in Kiangsu
                3 mech_infantrys placed in Shantung
                2 bombers placed in Japan
                1 submarine placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 66 PUs; end with 67 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 1 carrier, 4 destroyers, 1 fighter, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 bomber moved from United Kingdom to Normandy Bordeaux

    Combat - Americans
                Strategic bombing raid in Normandy Bordeaux
                    Bombing raid in Normandy Bordeaux rolls: 8 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Normandy Bordeaux causes 6 damage total.

    Non Combat Move - Americans
                1 bomber moved from Normandy Bordeaux to United Kingdom
                1 cruiser, 3 destroyers and 4 transports moved from 101 Sea Zone to 106 Sea Zone
                2 aaGuns, 1 bomber and 7 infantry moved from Eastern United States to New Brunswick Nova Scotia
                3 mech_infantrys moved from Central United States to Quebec
                1 bomber moved from New Brunswick Nova Scotia to United Kingdom
                1 carrier, 2 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 fighter moved from Hawaiian Islands to 26 Sea Zone

    Place Units - Americans
                1 carrier and 1 destroyer placed in 101 Sea Zone
                3 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
                1 fighter placed in 101 Sea Zone
                2 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 1 carrier, 4 destroyers, 1 fighter, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 bomber moved from United Kingdom to Normandy Bordeaux

    Combat - Americans
                Strategic bombing raid in Normandy Bordeaux
                    Bombing raid in Normandy Bordeaux rolls: 8 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Normandy Bordeaux causes 6 damage total.

    Non Combat Move - Americans
                1 bomber moved from Normandy Bordeaux to United Kingdom
                1 cruiser, 3 destroyers and 4 transports moved from 101 Sea Zone to 106 Sea Zone
                2 aaGuns, 1 bomber and 7 infantry moved from Eastern United States to New Brunswick Nova Scotia
                3 mech_infantrys moved from Central United States to Quebec
                1 bomber moved from New Brunswick Nova Scotia to United Kingdom
                1 carrier, 2 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 fighter moved from Hawaiian Islands to 26 Sea Zone

    Place Units - Americans
                1 carrier and 1 destroyer placed in 101 Sea Zone
                3 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
                1 fighter placed in 101 Sea Zone
                2 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 1 carrier, 4 destroyers, 1 fighter, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 bomber moved from United Kingdom to Normandy Bordeaux

    Combat - Americans
                Strategic bombing raid in Normandy Bordeaux
                    Bombing raid in Normandy Bordeaux rolls: 8 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Normandy Bordeaux causes 6 damage total.

    Non Combat Move - Americans
                1 bomber moved from Normandy Bordeaux to United Kingdom
                1 cruiser, 3 destroyers and 4 transports moved from 101 Sea Zone to 106 Sea Zone
                2 aaGuns, 1 bomber and 7 infantry moved from Eastern United States to New Brunswick Nova Scotia
                3 mech_infantrys moved from Central United States to Quebec
                1 bomber moved from New Brunswick Nova Scotia to United Kingdom
                1 carrier, 2 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 fighter moved from Hawaiian Islands to 26 Sea Zone

    Place Units - Americans
                1 carrier and 1 destroyer placed in 101 Sea Zone
                3 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
                1 fighter placed in 101 Sea Zone
                2 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - British
                British buy 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 infantry moved from India to Burma
                1 fighter and 1 tactical_bomber moved from India to Burma
                1 mech_infantry moved from Ethiopia to Anglo Egyptian Sudan
                2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
                1 infantry moved from Tanganyika Territory to Kenya
                2 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 tactical_bomber moved from Union of South Africa to Anglo Egyptian Sudan
                1 bomber moved from French West Africa to Anglo Egyptian Sudan
                4 infantry and 2 transports moved from 89 Sea Zone to 106 Sea Zone

    Combat - British
                Battle in Burma
                    British attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                    British win, taking Burma from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                1 fighter and 1 tactical_bomber moved from Burma to India

    Place Units - British
                2 fighters and 1 transport placed in 71 Sea Zone
                British undo move 1.
                2 infantry placed in Union of South Africa
                1 transport placed in 71 Sea Zone
                2 fighters placed in United Kingdom

    Turn Complete - British
                British collect 30 PUs; end with 30 PUs total

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,1
                UK_Pacific collect 5 PUs (1 lost to blockades); end with 5 PUs total
                Some Units in India change ownership: 2 infantry


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour and 3 infantry moved from Southern Italy to 97 Sea Zone
                1 infantry moved from Yugoslavia to 97 Sea Zone
                1 armour, 4 infantry, 1 mech_infantry and 3 transports moved from 97 Sea Zone to 81 Sea Zone
                1 battleship moved from 97 Sea Zone to 81 Sea Zone
                4 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
                2 armour, 4 artilleries, 3 fighters and 7 infantry moved from Egypt to Anglo Egyptian Sudan
                1 bomber moved from Southern Italy to Anglo Egyptian Sudan
                1 armour moved from 81 Sea Zone to Anglo Egyptian Sudan

    Combat - Italians
                Battle in Anglo Egyptian Sudan
                    Italians attack with 3 armour, 4 artilleries, 1 bomber, 3 fighters and 11 infantry
                    French defend with 1 fighter and 1 infantry; British defend with 1 bomber, 6 fighters, 2 infantry, 7 mech_infantrys and 3 tactical_bombers


  • need order of loss in africa


  • max d


  • If/when you get into the FTRs, lose the french guy first….same with the inf.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour and 3 infantry moved from Southern Italy to 97 Sea Zone
                1 infantry moved from Yugoslavia to 97 Sea Zone
                1 armour, 4 infantry, 1 mech_infantry and 3 transports moved from 97 Sea Zone to 81 Sea Zone
                1 battleship moved from 97 Sea Zone to 81 Sea Zone
                4 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
                2 armour, 4 artilleries, 3 fighters and 7 infantry moved from Egypt to Anglo Egyptian Sudan
                1 bomber moved from Southern Italy to Anglo Egyptian Sudan
                1 armour moved from 81 Sea Zone to Anglo Egyptian Sudan

    Combat - Italians
                Battle in Anglo Egyptian Sudan
                    Italians attack with 3 armour, 4 artilleries, 1 bomber, 3 fighters and 11 infantry
                    French defend with 1 fighter and 1 infantry; British defend with 1 bomber, 6 fighters, 2 infantry, 7 mech_infantrys and 3 tactical_bombers
                        Italians roll dice for 1 battleship in Anglo Egyptian Sudan, round 2 :  1/1 hits
                        Italians roll dice for 3 armour, 4 artilleries, 1 bomber, 3 fighters and 11 infantry in Anglo Egyptian Sudan, round 2 :  10/22 hits
                        British roll dice for 1 bomber, 7 fighters, 3 infantry, 7 mech_infantrys and 3 tactical_bombers in Anglo Egyptian Sudan, round 2 :  9/21 hits
                        1 bomber owned by the British, 2 infantry owned by the British, 1 infantry owned by the French, 7 mech_infantrys owned by the British and 9 infantry owned by the Italians lost in Anglo Egyptian Sudan
                        Italians roll dice for 3 armour, 4 artilleries, 1 bomber, 3 fighters and 2 infantry in Anglo Egyptian Sudan, round 3 :  11/13 hits
                        British roll dice for 7 fighters and 3 tactical_bombers in Anglo Egyptian Sudan, round 3 :  6/10 hits
                        3 tactical_bombers owned by the British, 4 artilleries owned by the Italians, 6 fighters owned by the British, 1 fighter owned by the French and 2 infantry owned by the Italians lost in Anglo Egyptian Sudan
                    Italians win, taking Anglo Egyptian Sudan from British with 3 armour, 1 bomber and 3 fighters remaining. Battle score for attacker is 103
                    Casualties for French: 1 fighter and 1 infantry
                    Casualties for British: 1 bomber, 6 fighters, 2 infantry, 7 mech_infantrys and 3 tactical_bombers
                    Casualties for Italians: 4 artilleries and 11 infantry

    Non Combat Move - Italians
                1 infantry moved from Iraq to Trans-Jordan
                1 carrier moved from 97 Sea Zone to 81 Sea Zone
                2 fighters moved from Anglo Egyptian Sudan to 81 Sea Zone
                1 bomber and 1 fighter moved from Anglo Egyptian Sudan to Egypt

    Place Units - Italians
                3 infantry placed in Egypt
                3 infantry placed in Southern Italy
                3 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 16 PUs; end with 16 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 18 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs


  • I’ll be off a couple of days. I’ll be back on sunday


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Combat Move - French

    Turn Complete - French


  • Have a good weekend…out of town till Sunday!

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