@Daaras Ok sounds good.
Mrcunego (axis) vs Mallery29 (allies +13)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 artillery and 12 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Ukraine to Bessarabia
1 fighter moved from Bryansk to Bessarabia
2 infantry moved from Smolensk to Belarus
1 infantry moved from Smolensk to Belarus
1 fighter and 1 tactical_bomber moved from Smolensk to BelarusCombat - Russians
Battle in Belarus
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians win, taking Belarus from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Bessarabia
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Bessarabia from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter moved from Bessarabia to Bryansk
1 infantry moved from Ukraine to Western Ukraine
3 infantry moved from Rostov to Bryansk
2 aaGuns and 18 infantry moved from Timguska to Urals
1 infantry moved from Vologda to Archangel
1 fighter and 1 tactical_bomber moved from Belarus to Smolensk
1 artillery moved from Russia to Smolensk
3 infantry moved from Russia to Smolensk
2 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Bryansk
2 infantry moved from Ukraine to Bryansk
1 infantry moved from Volgograd to Rostov
1 mech_infantry moved from Persia to Eastern PersiaPlace Units - Russians
2 infantry placed in Ukraine
2 infantry placed in Volgograd
1 artillery and 8 infantry placed in RussiaTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 37 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 6 mech_infantrys and 1 transport; Remaining resources: 3 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Manchuria to Siberia
Japanese take Amur from Russians
Japanese take Siberia from Russians
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 bomber moved from Kwangsi to Philippines
1 fighter and 1 tactical_bomber moved from Kwangsi to 35 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 fighter moved from 37 Sea Zone to 41 Sea Zone
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to Sumatra
1 infantry moved from Szechwan to Sikang
1 infantry moved from Kweichow to Shensi
1 infantry moved from Yunnan to Burma
1 fighter and 1 tactical_bomber moved from Kweichow to Shensi
1 fighter and 1 tactical_bomber moved from Kweichow to Sikang
1 bomber and 1 tactical_bomber moved from Kwangsi to Burma
1 fighter moved from 37 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to BurmaCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Americans defend with 1 submarine and 1 transport
Japanese roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 35 Sea Zone, round 2 : 0/3 hits
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese lost in 35 Sea Zone
Americans roll dice for 1 submarine in 35 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 3 : 1/2 hits
1 transport owned by the Americans lost in 35 Sea Zone
1 transport owned by the Japanese retreated to 20 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is -1
Casualties for Americans: 1 transport
Casualties for Japanese: 1 destroyer
Battle in Philippines
Japanese attack with 1 bomber
Americans defend with 1 airfield, 1 artillery and 1 harbour
Japanese roll dice for 1 bomber in Philippines, round 2 : 1/1 hits
Americans roll dice for 1 artillery in Philippines, round 2 : 0/1 hits
1 artillery owned by the Americans lost in Philippines
Japanese win with 1 bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in 41 Sea Zone
Japanese attack with 1 fighter and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 41 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Sumatra
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
Americans defend with 2 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Sumatra, round 2 : 1/6 hits
Americans roll dice for 2 infantry in Sumatra, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Sumatra
Japanese roll dice for 1 artillery, 2 fighters and 2 tactical_bombers in Sumatra, round 3 : 1/5 hits
Americans roll dice for 1 infantry in Sumatra, round 3 : 0/1 hits
1 infantry owned by the Americans lost in Sumatra
Japanese win, taking Sumatra from Americans with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Sikang
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Sikang, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Sikang
Japanese roll dice for 1 fighter and 1 tactical_bomber in Sikang, round 3 : 0/2 hits
Chinese roll dice for 1 infantry in Sikang, round 3 : 1/1 hits
1 tactical_bomber owned by the Japanese lost in Sikang
retreated to Sikang
Chinese win with 1 infantry remaining. Battle score for attacker is -14
Casualties for Japanese: 1 infantry and 1 tactical_bomber
Battle in Shensi
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shensi, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Burma
Japanese attack with 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers
British defend with 2 infantry
Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers in Burma, round 2 : 2/5 hits
UK_Pacific roll dice for 2 infantry in Burma, round 2 : 0/2 hits
2 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
2 tactical_bombers moved from Sumatra to 37 Sea Zone
2 fighters moved from Sumatra to 37 Sea Zone
1 fighter moved from 41 Sea Zone to 37 Sea Zone
1 fighter moved from Burma to 37 Sea Zone
1 carrier moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from 35 Sea Zone to 37 Sea Zone
1 destroyer moved from 37 Sea Zone to 20 Sea Zone
2 carriers moved from 6 Sea Zone to 20 Sea Zone
2 fighters moved from Japan to 20 Sea Zone
1 bomber moved from Burma to Kwangsi
2 tactical_bombers moved from Burma to Kwangsi
1 fighter and 1 tactical_bomber moved from Shensi to Kwangsi
1 mech_infantry moved from Shantung to Manchuria
1 mech_infantry moved from Shantung to Jehol
2 infantry moved from Kweichow to Hopei
1 aaGun moved from Kweichow to Hopei
1 armour and 2 mech_infantrys moved from Kiangsu to Kweichow
1 infantry moved from Yunnan to Shan State
1 artillery moved from Yunnan to Shan State
1 fighter moved from Sikang to Yunnan
2 infantry moved from Hunan to Yunnan
1 armour and 1 mech_infantry moved from Hunan to Szechwan
1 mech_infantry moved from Hunan to Szechwan
1 mech_infantry moved from Hunan to Kweichow
1 mech_infantry moved from Shantung to Hopei
1 bomber moved from Philippines to Kwangsi
1 tactical_bomber moved from 35 Sea Zone to Kwangsi
1 fighter moved from 45 Sea Zone to 37 Sea ZonePlace Units - Japanese
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in Shantung
1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone
1 fighter and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 4 destroyers, 1 infantry and 3 submarines; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
1 bomber moved from United Kingdom to France
1 bomber moved from United Kingdom to Southern FranceCombat - Americans
Strategic bombing raid in Southern France
1 bomber killed by AA
Bombing raid in Southern France causes 0 damage total.
Strategic bombing raid in France
Bombing raid in France rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in France causes 4 damage total.Non Combat Move - Americans
1 bomber moved from France to United Kingdom
1 cruiser and 2 transports moved from 91 Sea Zone to 101 Sea Zone
1 fighter moved from Iceland to United Kingdom
2 destroyers and 4 submarines moved from 10 Sea Zone to 26 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 5 fighters, 2 submarines and 1 tactical_bomber moved from 54 Sea Zone to 26 Sea Zone
1 submarine moved from 35 Sea Zone to 6 Sea Zone
2 bombers moved from Queensland to Hawaiian Islands
1 fighter moved from Queensland to Hawaiian IslandsPlace Units - Americans
1 carrier, 2 destroyers and 3 submarines placed in 10 Sea Zone
2 destroyers placed in 101 Sea Zone
1 bomber and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Shensi
1 fighter and 1 infantry moved from Kansu to Shensi
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from JapaneseCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to KansuPlace Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 1 destroyer, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
1 bomber moved from United Kingdom to French West Africa
1 mech_infantry moved from Belgian Congo to Ethiopia
British take Ethiopia from Italians
1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Rhodesia to Tanganyika Territory
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 tactical_bomber moved from Union of South Africa to Anglo Egyptian Sudan
2 fighters moved from French West Africa to Anglo Egyptian Sudan
2 transports moved from 91 Sea Zone to 88 Sea Zone
4 infantry moved from Suriname to 88 Sea Zone
4 infantry and 2 transports moved from 88 Sea Zone to 89 Sea Zone
2 infantry moved from India to Burma
1 fighter and 1 tactical_bomber moved from India to BurmaCombat - British
Battle in Burma
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Burma from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Burma to IndiaPlace Units - British
1 destroyer placed in 106 Sea Zone
2 mech_infantrys and 1 tactical_bomber placed in Union of South AfricaTurn Complete - British
British collect 32 PUs; end with 33 PUs totalPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,4
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 armour, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Syria to Iraq
Italians take Iraq from BritishCombat - Italians
Non Combat Move - Italians
1 infantry moved from Trans-Jordan to Egypt
1 artillery and 1 infantry moved from Alexandria to Egypt
2 fighters moved from 98 Sea Zone to Egypt
1 infantry moved from Syria to Trans-Jordan
1 battleship, 1 carrier and 2 transports moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from Romania to Yugoslavia
1 infantry moved from Romania to Eastern Poland
1 infantry moved from Poland to Eastern PolandPlace Units - Italians
1 armour and 2 infantry placed in Egypt
1 transport placed in 97 Sea Zone
1 armour placed in Southern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 54 Sea Zone to 41 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 bomber moved from Queensland to Java
1 infantry moved from Dutch New Guinea to New Guinea
1 destroyer moved from 55 Sea Zone to 42 Sea Zone
2 submarines moved from 62 Sea Zone to 54 Sea ZoneCombat - ANZAC
Battle in Java
ANZAC attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC win, taking Java from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 41 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
ANZAC win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 bomber moved from Java to Northern Territory
2 aaGuns, 1 armour, 1 artillery, 3 fighters, 3 infantry and 1 mech_infantry moved from Queensland to Northern Territory
1 infantry moved from New South Wales to South AustraliaPlace Units - ANZAC
2 submarines placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 54 Sea Zone to 41 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 bomber moved from Queensland to Java
1 infantry moved from Dutch New Guinea to New Guinea
1 destroyer moved from 55 Sea Zone to 42 Sea Zone
2 submarines moved from 62 Sea Zone to 54 Sea ZoneCombat - ANZAC
Battle in Java
ANZAC attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC win, taking Java from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 41 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
ANZAC win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 bomber moved from Java to Northern Territory
2 aaGuns, 1 armour, 1 artillery, 3 fighters, 3 infantry and 1 mech_infantry moved from Queensland to Northern Territory
1 infantry moved from New South Wales to South AustraliaPlace Units - ANZAC
2 submarines placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 5 artilleries, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Novgorod to Archangel
1 infantry moved from Eastern Poland to Bessarabia
1 fighter and 1 tactical_bomber moved from Romania to Archangel
1 infantry moved from Eastern Poland to Bessarabia
3 artilleries moved from Eastern Poland to Bessarabia
5 armour moved from Eastern Poland to BessarabiaCombat - Germans
Battle in Archangel
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bessarabia
Germans attack with 5 armour, 3 artilleries and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 5 armour, 3 artilleries and 2 infantry in Bessarabia, round 2 : 8/10 hits
Russians roll dice for 2 infantry in Bessarabia, round 2 : 2/2 hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bessarabia
Germans win, taking Bessarabia from Russians with 5 armour and 3 artilleries remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Archangel to Novgorod
1 armour and 1 mech_infantry moved from Eastern Poland to Bessarabia
1 armour and 1 mech_infantry moved from Eastern Poland to Bessarabia
1 fighter moved from Romania to Southern Italy
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 submarine moved from 110 Sea Zone to 92 Sea Zone
1 mech_infantry moved from Southern Italy to 97 Sea Zone
1 artillery moved from Poland to Eastern Poland
2 armour moved from Baltic States to Novgorod
1 armour and 5 mech_infantrys moved from Germany to Eastern Poland
2 mech_infantrys moved from Western Germany to Poland
1 mech_infantry moved from Northern Italy to RomaniaPlace Units - Germans
3 artilleries placed in Novgorod
5 armour, 2 artilleries, 1 infantry and 2 mech_infantrys placed in Germany
1 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,1
Germans collect 48 PUs (3 lost to blockades); end with 48 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
2 infantry moved from Ukraine to Bryansk
1 infantry moved from Vologda to Archangel
1 infantry moved from Belarus to Archangel
1 fighter and 1 tactical_bomber moved from Smolensk to Archangel
1 fighter moved from Bryansk to Archangel
1 infantry moved from Ulaanbaatar to Amur
Russians take Amur from Japanese
1 infantry moved from Buyant-Uhaa to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Buyant-Uhaa to Central Mongolia
2 infantry moved from Olgiy to Kansu
1 infantry moved from Dzavhan to Olgiy
1 mech_infantry moved from Tsinghai to VolgogradCombat - Russians
Battle in Archangel
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Archangel from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Archangel to Smolensk
1 fighter moved from Archangel to Bryansk
1 infantry moved from Rostov to Bryansk
1 artillery moved from Russia to Bryansk
4 infantry moved from Russia to Bryansk
2 infantry moved from Russia to Bryansk
2 infantry moved from Russia to Smolensk
2 aaGuns and 18 infantry moved from Urals to VologdaPlace Units - Russians
1 fighter and 9 infantry placed in RussiaTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
2 infantry moved from Ukraine to Bryansk
1 infantry moved from Vologda to Archangel
1 infantry moved from Belarus to Archangel
1 fighter and 1 tactical_bomber moved from Smolensk to Archangel
1 fighter moved from Bryansk to Archangel
1 infantry moved from Ulaanbaatar to Amur
Russians take Amur from Japanese
1 infantry moved from Buyant-Uhaa to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Buyant-Uhaa to Central Mongolia
2 infantry moved from Olgiy to Kansu
1 infantry moved from Dzavhan to Olgiy
1 mech_infantry moved from Tsinghai to VolgogradCombat - Russians
Battle in Archangel
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Archangel from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Archangel to Smolensk
1 fighter moved from Archangel to Bryansk
1 infantry moved from Rostov to Bryansk
1 artillery moved from Russia to Bryansk
4 infantry moved from Russia to Bryansk
2 infantry moved from Russia to Bryansk
2 infantry moved from Russia to Smolensk
2 aaGuns and 18 infantry moved from Urals to VologdaPlace Units - Russians
1 fighter and 9 infantry placed in RussiaTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 bombers, 1 factory_minor, 6 mech_infantrys and 1 submarine; Remaining resources: 3 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 infantry and 1 mech_infantry moved from Manchuria to Amur
1 armour moved from Siberia to Buryatia
Japanese take Sakha from Russians
Japanese take Buryatia from Russians
1 bomber moved from Kwangsi to Amur
1 infantry and 1 mech_infantry moved from Jehol to Chahar
1 fighter and 1 tactical_bomber moved from Kwangsi to Chahar
1 infantry moved from Hopei to Shensi
1 infantry moved from Hopei to Suiyuyan
1 bomber and 2 tactical_bombers moved from Kwangsi to Shensi
1 fighter moved from Yunnan to Shensi
1 tactical_bomber moved from Kwangsi to Suiyuyan
1 armour moved from Kweichow to Sikang
1 armour and 2 mech_infantrys moved from Szechwan to Sikang
1 infantry moved from Yunnan to Burma
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to Burma
1 destroyer moved from 37 Sea Zone to 41 Sea Zone
1 submarine moved from 37 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from Shan State to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 42 Sea Zone
2 artilleries and 2 infantry moved from 42 Sea Zone to Java
2 fighters moved from 37 Sea Zone to Java
2 battleships, 4 carriers, 1 cruiser and 2 destroyers moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from 20 Sea Zone to 41 Sea Zone
1 fighter moved from 20 Sea Zone to 41 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
1 carrier moved from 6 Sea Zone to 35 Sea Zone
Japanese take 35 Sea Zone from AmericansCombat - Japanese
Battle in 6 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 1 fighter in 6 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 6 Sea Zone
Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Suiyuyan
Japanese attack with 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 infantry and 1 tactical_bomber in Suiyuyan, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Philippines
Battle in Amur
Japanese attack with 1 bomber, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Amur, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Amur, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Amur
Japanese win, taking Philippines from Americans, taking Amur from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Burma
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 2 infantry
Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Burma, round 2 : 3/5 hits
UK_Pacific roll dice for 2 infantry in Burma, round 2 : 0/2 hits
2 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in 41 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 submarine
ANZAC defend with 1 submarine
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer and 2 fighters in 41 Sea Zone, round 2 : 0/3 hits
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 41 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer and 2 fighters in 41 Sea Zone, round 3 : 1/3 hits
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the ANZAC lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from ANZAC with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 42 Sea Zone
Japanese attack with 2 battleships, 4 carriers, 1 cruiser, 2 destroyers and 2 transports
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 2 battleships, 4 carriers, 1 cruiser, 2 destroyers and 2 transports in 42 Sea Zone, round 2 : 2/5 hits
ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the ANZAC and 1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 2 battleships, 4 carriers, 1 cruiser, 2 destroyers and 2 transports remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in Java
Japanese attack with 2 artilleries, 2 fighters and 2 infantry
ANZAC defend with 1 artillery
Japanese roll dice for 2 artilleries, 2 fighters and 2 infantry in Java, round 2 : 2/6 hits
ANZAC roll dice for 1 artillery in Java, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 artillery
Casualties for Japanese: 1 infantry
Battle in Chahar
Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Chahar, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Chahar
Japanese win, taking Chahar from Chinese with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Sikang
Japanese attack with 2 armour and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 2 armour and 2 mech_infantrys in Sikang, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shensi
Japanese attack with 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers in Shensi, round 2 : 3/5 hits
Chinese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi
Japanese win with 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 bomber moved from Shensi to Kwangsi
2 fighters and 2 tactical_bombers moved from Burma to Kwangsi
2 fighters moved from 41 Sea Zone to 42 Sea Zone
2 fighters moved from Java to 42 Sea Zone
2 fighters moved from 37 Sea Zone to 35 Sea Zone
1 carrier and 1 destroyer moved from 20 Sea Zone to 35 Sea Zone
1 carrier moved from 20 Sea Zone to 35 Sea Zone
1 fighter moved from 6 Sea Zone to 35 Sea Zone
1 bomber moved from Amur to Jehol
1 mech_infantry moved from Shantung to Jehol
1 fighter and 1 tactical_bomber moved from Chahar to Kiangsi
1 fighter moved from Shensi to Yunnan
2 tactical_bombers moved from Shensi to Yunnan
1 tactical_bomber moved from Suiyuyan to Hopei
3 mech_infantrys moved from Kweichow to Sikang
3 mech_infantrys moved from Kiangsu to Hunan
2 mech_infantrys moved from Shantung to KweichowPlace Units - Japanese
1 factory_minor placed in Malaya
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in Shantung
2 bombers placed in Japan
1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 66 PUs; end with 67 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 4 destroyers, 1 fighter, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from United Kingdom to Normandy BordeauxCombat - Americans
Strategic bombing raid in Normandy Bordeaux
Bombing raid in Normandy Bordeaux rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Normandy Bordeaux causes 6 damage total.Non Combat Move - Americans
1 bomber moved from Normandy Bordeaux to United Kingdom
1 cruiser, 3 destroyers and 4 transports moved from 101 Sea Zone to 106 Sea Zone
2 aaGuns, 1 bomber and 7 infantry moved from Eastern United States to New Brunswick Nova Scotia
3 mech_infantrys moved from Central United States to Quebec
1 bomber moved from New Brunswick Nova Scotia to United Kingdom
1 carrier, 2 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea ZonePlace Units - Americans
1 carrier and 1 destroyer placed in 101 Sea Zone
3 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
1 fighter placed in 101 Sea Zone
2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 4 destroyers, 1 fighter, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from United Kingdom to Normandy BordeauxCombat - Americans
Strategic bombing raid in Normandy Bordeaux
Bombing raid in Normandy Bordeaux rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Normandy Bordeaux causes 6 damage total.Non Combat Move - Americans
1 bomber moved from Normandy Bordeaux to United Kingdom
1 cruiser, 3 destroyers and 4 transports moved from 101 Sea Zone to 106 Sea Zone
2 aaGuns, 1 bomber and 7 infantry moved from Eastern United States to New Brunswick Nova Scotia
3 mech_infantrys moved from Central United States to Quebec
1 bomber moved from New Brunswick Nova Scotia to United Kingdom
1 carrier, 2 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea ZonePlace Units - Americans
1 carrier and 1 destroyer placed in 101 Sea Zone
3 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
1 fighter placed in 101 Sea Zone
2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 4 destroyers, 1 fighter, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from United Kingdom to Normandy BordeauxCombat - Americans
Strategic bombing raid in Normandy Bordeaux
Bombing raid in Normandy Bordeaux rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Normandy Bordeaux causes 6 damage total.Non Combat Move - Americans
1 bomber moved from Normandy Bordeaux to United Kingdom
1 cruiser, 3 destroyers and 4 transports moved from 101 Sea Zone to 106 Sea Zone
2 aaGuns, 1 bomber and 7 infantry moved from Eastern United States to New Brunswick Nova Scotia
3 mech_infantrys moved from Central United States to Quebec
1 bomber moved from New Brunswick Nova Scotia to United Kingdom
1 carrier, 2 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea ZonePlace Units - Americans
1 carrier and 1 destroyer placed in 101 Sea Zone
3 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
1 fighter placed in 101 Sea Zone
2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from India to Burma
1 fighter and 1 tactical_bomber moved from India to Burma
1 mech_infantry moved from Ethiopia to Anglo Egyptian Sudan
2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Tanganyika Territory to Kenya
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 tactical_bomber moved from Union of South Africa to Anglo Egyptian Sudan
1 bomber moved from French West Africa to Anglo Egyptian Sudan
4 infantry and 2 transports moved from 89 Sea Zone to 106 Sea ZoneCombat - British
Battle in Burma
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Burma from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Burma to IndiaPlace Units - British
2 fighters and 1 transport placed in 71 Sea Zone
British undo move 1.
2 infantry placed in Union of South Africa
1 transport placed in 71 Sea Zone
2 fighters placed in United KingdomTurn Complete - British
British collect 30 PUs; end with 30 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,1
UK_Pacific collect 5 PUs (1 lost to blockades); end with 5 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 9 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour and 3 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Yugoslavia to 97 Sea Zone
1 armour, 4 infantry, 1 mech_infantry and 3 transports moved from 97 Sea Zone to 81 Sea Zone
1 battleship moved from 97 Sea Zone to 81 Sea Zone
4 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
2 armour, 4 artilleries, 3 fighters and 7 infantry moved from Egypt to Anglo Egyptian Sudan
1 bomber moved from Southern Italy to Anglo Egyptian Sudan
1 armour moved from 81 Sea Zone to Anglo Egyptian SudanCombat - Italians
Battle in Anglo Egyptian Sudan
Italians attack with 3 armour, 4 artilleries, 1 bomber, 3 fighters and 11 infantry
French defend with 1 fighter and 1 infantry; British defend with 1 bomber, 6 fighters, 2 infantry, 7 mech_infantrys and 3 tactical_bombers -
need order of loss in africa