@gamerman01 said in League Global 1940 2nd edition non-ranked Team Tournament:
Preferred order for deciding sides
Just agree on sides “coin flip” bid starting off the starting setup
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 5 destroyers, 6 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
5 fighters and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
2 tactical_bombers moved from Western United States to 6 Sea Zone
3 destroyers moved from 26 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
2 bombers moved from Hawaiian Islands to 6 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
4 transports moved from 91 Sea Zone to 101 Sea Zone
no scramble or kami
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 1 airfield and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 cruiser moved from 71 Sea Zone to 79 Sea Zone
1 infantry moved from Italian Somaliland to Kenya
1 mech_infantry moved from Rhodesia to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
Combat - British
Battle in 79 Sea Zone
British attack with 1 cruiser
Japanese defend with 1 transport
British win, taking 79 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - British
1 carrier, 1 cruiser and 1 transport moved from 71 Sea Zone to 83 Sea Zone
2 fighters moved from French West Africa to Rhodesia
2 infantry moved from Union of South Africa to Rhodesia
1 artillery moved from Union of South Africa to Rhodesia
2 fighters moved from United Kingdom to Gibraltar
1 mech_infantry moved from Iraq to Northwest Persia
Place Units - British
3 mech_infantrys placed in Union of South Africa
1 airfield placed in Gibraltar
Turn Complete - British
British collect 30 PUs; end with 30 PUs total
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour and 3 infantry moved from Trans-Jordan to Iraq
1 armour and 1 infantry moved from Egypt to 98 Sea Zone
1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Persia
1 armour moved from 80 Sea Zone to Persia
1 infantry moved from Egypt to Anglo Egyptian Sudan
2 fighters moved from 98 Sea Zone to Anglo Egyptian Sudan
Combat - Italians
Battle in Persia
Battle in Anglo Egyptian Sudan
Italians attack with 2 fighters and 1 infantry
British defend with 1 mech_infantry
Italians roll dice for 2 fighters and 1 infantry in Anglo Egyptian Sudan, round 2 : 2/3 hits
British roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Anglo Egyptian Sudan
Italians win, taking Persia from British, taking Anglo Egyptian Sudan from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Iraq
Italians attack with 1 armour and 3 infantry
British defend with 1 mech_infantry
Italians roll dice for 1 armour and 3 infantry in Iraq, round 2 : 2/4 hits
Russians roll dice for 1 mech_infantry in Iraq, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Iraq
Italians win, taking Iraq from Russians with 1 armour and 3 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Italians
1 battleship, 1 carrier and 2 transports moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from Egypt to 97 Sea Zone
2 fighters moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Egypt to Iraq
1 mech_infantry moved from Southern Italy to Yugoslavia
1 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 infantry and 2 mech_infantrys placed in Egypt
3 infantry placed in Southern Italy
1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 27 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 bomber moved from Queensland to 39 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
Battle in 39 Sea Zone
ANZAC attack with 1 bomber
Japanese defend with 2 transports
ANZAC win, taking Java from Japanese with 1 bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Non Combat Move - ANZAC
1 bomber moved from 39 Sea Zone to Ceylon
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 bomber moved from Queensland to 39 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
Battle in 39 Sea Zone
ANZAC attack with 1 bomber
Japanese defend with 2 transports
ANZAC win, taking Java from Japanese with 1 bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Non Combat Move - ANZAC
1 bomber moved from 39 Sea Zone to Ceylon
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 bomber moved from Queensland to 39 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
Battle in 39 Sea Zone
ANZAC attack with 1 bomber
Japanese defend with 2 transports
ANZAC win, taking Java from Japanese with 1 bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Non Combat Move - ANZAC
1 bomber moved from 39 Sea Zone to Ceylon
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Turn Complete - French
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Germans
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Germans
Germans buy 1 armour, 4 artilleries, 1 bomber, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Eastern Poland to Bessarabia
1 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Baltic States to Belarus
1 infantry moved from Novgorod to Archangel
1 bomber moved from Novgorod to Archangel
1 bomber moved from Novgorod to Belarus
1 bomber moved from Germany to Belarus
1 bomber moved from Germany to Western Ukraine
1 bomber moved from Germany to Western Ukraine
1 bomber moved from Western Germany to Bessarabia
1 mech_infantry moved from Trans-Jordan to Northwest Persia
1 fighter and 1 tactical_bomber moved from Egypt to Northwest Persia
Combat - Germans
Battle in Bessarabia
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Bessarabia, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
Germans roll dice for 1 bomber and 1 infantry in Bessarabia, round 3 : 1/2 hits
Russians roll dice for 1 infantry in Bessarabia, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Germans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 1 infantry in Western Ukraine, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
Germans roll dice for 2 bombers and 1 infantry in Western Ukraine, round 3 : 2/3 hits
Russians roll dice for 1 infantry in Western Ukraine, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Germans win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Archangel, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Northwest Persia
Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Northwest Persia, round 2 : 0/3 hits
Russians roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits
Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Northwest Persia, round 3 : 1/3 hits
Russians roll dice for 1 mech_infantry in Northwest Persia, round 3 : 1/1 hits
1 mech_infantry owned by the Germans and 1 mech_infantry owned by the British lost in Northwest Persia
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in Belarus
Germans attack with 2 bombers and 1 infantry
Russians defend with 2 infantry
Germans roll dice for 2 bombers and 1 infantry in Belarus, round 2 : 0/3 hits
Russians roll dice for 2 infantry in Belarus, round 2 : 1/2 hits
1 infantry owned by the Germans lost in Belarus
retreated to Belarus
Russians win with 2 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Non Combat Move - Germans
1 bomber moved from Archangel to Western Germany
1 bomber moved from Belarus to Western Germany
1 bomber moved from Belarus to Germany
1 bomber moved from Bessarabia to Germany
2 bombers moved from Western Ukraine to Novgorod
1 infantry moved from Trans-Jordan to Iraq
1 fighter and 1 tactical_bomber moved from Northwest Persia to Iraq
1 artillery moved from Egypt to Trans-Jordan
1 submarine moved from 95 Sea Zone to 97 Sea Zone
3 infantry moved from Baltic States to Eastern Poland
1 armour and 1 mech_infantry moved from Germany to Baltic States
1 artillery moved from Eastern Poland to Baltic States
2 mech_infantrys moved from Western Germany to Poland
2 infantry moved from Western Germany to France
1 infantry moved from Northern Italy to France
1 mech_infantry moved from Southern Italy to Western Germany
Place Units - Germans
2 artilleries and 1 infantry placed in Novgorod
2 artilleries, 1 bomber and 4 infantry placed in Western Germany
1 armour, 1 infantry and 3 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,2
Germans collect 49 PUs (2 lost to blockades); end with 49 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Caucasus to Northwest Persia
1 infantry moved from Bryansk to Western Ukraine
2 infantry moved from Vologda to Archangel
1 fighter and 1 tactical_bomber moved from Smolensk to Archangel
2 fighters moved from Bryansk to Archangel
Combat - Russians
Battle in Archangel
Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Archangel from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Archangel to Bryansk
2 fighters moved from Archangel to Smolensk
2 infantry moved from Rostov to Bryansk
1 mech_infantry moved from Volgograd to Bryansk
4 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
4 infantry moved from Russia to Bryansk
Place Units - Russians
2 infantry placed in Volgograd
8 infantry placed in Russia
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Caucasus to Northwest Persia
1 infantry moved from Bryansk to Western Ukraine
2 infantry moved from Vologda to Archangel
1 fighter and 1 tactical_bomber moved from Smolensk to Archangel
2 fighters moved from Bryansk to Archangel
Combat - Russians
Battle in Archangel
Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Archangel from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Archangel to Bryansk
2 fighters moved from Archangel to Smolensk
2 infantry moved from Rostov to Bryansk
1 mech_infantry moved from Volgograd to Bryansk
4 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
4 infantry moved from Russia to Bryansk
Place Units - Russians
2 infantry placed in Volgograd
8 infantry placed in Russia
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Caucasus to Northwest Persia
1 infantry moved from Bryansk to Western Ukraine
2 infantry moved from Vologda to Archangel
1 fighter and 1 tactical_bomber moved from Smolensk to Archangel
2 fighters moved from Bryansk to Archangel
Combat - Russians
Battle in Archangel
Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Archangel from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Archangel to Bryansk
2 fighters moved from Archangel to Smolensk
2 infantry moved from Rostov to Bryansk
1 mech_infantry moved from Volgograd to Bryansk
4 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
4 infantry moved from Russia to Bryansk
Place Units - Russians
2 infantry placed in Volgograd
8 infantry placed in Russia
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Caucasus to Northwest Persia
1 infantry moved from Bryansk to Western Ukraine
2 infantry moved from Vologda to Archangel
1 fighter and 1 tactical_bomber moved from Smolensk to Archangel
2 fighters moved from Bryansk to Archangel
Combat - Russians
Battle in Archangel
Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Archangel from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Archangel to Bryansk
2 fighters moved from Archangel to Smolensk
2 infantry moved from Rostov to Bryansk
1 mech_infantry moved from Volgograd to Bryansk
4 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
4 infantry moved from Russia to Bryansk
Place Units - Russians
2 infantry placed in Volgograd
8 infantry placed in Russia
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 bomber, 1 destroyer, 1 fighter, 3 infantry, 2 mech_infantrys, 3 submarines and 2 transports; Remaining resources: 3 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 mech_infantry moved from Manchuria to Korea
3 mech_infantrys moved from Jehol to Korea
3 fighters moved from Japan to Korea
1 mech_infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 armour moved from Yenisey to Timguska
Japanese take Timguska from Russians
1 armour moved from Timguska to Kansu
1 bomber moved from Yakut S.S.R. to Korea
1 submarine moved from 76 Sea Zone to 79 Sea Zone
1 submarine moved from 37 Sea Zone to 79 Sea Zone
1 destroyer moved from 37 Sea Zone to 79 Sea Zone
1 infantry and 1 mech_infantry moved from West India to Eastern Persia
Japanese take Eastern Persia from British
1 armour, 1 infantry and 8 mech_infantrys moved from Shensi to Kansu
1 fighter and 1 tactical_bomber moved from Yunnan to Kansu
1 transport moved from 37 Sea Zone to 44 Sea Zone
2 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 bomber moved from Kwangsi to Java
1 fighter moved from 35 Sea Zone to 42 Sea Zone
1 armour moved from Shantung to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 bomber moved from Kwangsi to Java
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 2 bombers and 2 infantry
ANZAC defend with 2 infantry
Japanese roll dice for 2 bombers and 2 infantry in Java, round 2 : 2/4 hits
ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits
2 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 2 bombers and 2 infantry remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in Kansu
Japanese attack with 2 armour, 1 fighter, 1 infantry, 8 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 fighter and 5 infantry
Japanese roll dice for 2 armour, 1 fighter, 1 infantry, 8 mech_infantrys and 1 tactical_bomber in Kansu, round 2 : 7/13 hits
Chinese roll dice for 1 fighter and 5 infantry in Kansu, round 2 : 0/6 hits
1 fighter owned by the Chinese and 5 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 2 armour, 1 fighter, 1 infantry, 8 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 25
Casualties for Chinese: 1 fighter and 5 infantry
Battle in 79 Sea Zone
Japanese attack with 1 destroyer and 2 submarines
British defend with 1 cruiser
Japanese roll dice for 2 submarines in 79 Sea Zone, round 2 : 1/2 hits
1 cruiser owned by the British lost in 79 Sea Zone
Japanese win, taking 79 Sea Zone from UK_Pacific with 1 destroyer and 2 submarines remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in Korea
Japanese attack with 1 bomber, 3 fighters and 4 mech_infantrys
Americans defend with 1 infantry and 1 mech_infantry
Japanese roll dice for 1 bomber, 3 fighters and 4 mech_infantrys in Korea, round 2 : 2/8 hits
Americans roll dice for 1 infantry and 1 mech_infantry in Korea, round 2 : 1/2 hits
1 mech_infantry owned by the Americans, 1 infantry owned by the Americans and 1 mech_infantry owned by the Japanese lost in Korea
Japanese win, taking Korea from Americans with 1 bomber, 3 fighters and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry and 1 mech_infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Japanese
1 bomber moved from Korea to Japan
1 carrier and 2 destroyers moved from 37 Sea Zone to 19 Sea Zone
2 battleships, 7 carriers, 1 cruiser, 4 destroyers, 1 fighter and 3 submarines moved from 35 Sea Zone to 19 Sea Zone
1 fighter moved from 42 Sea Zone to Malaya
2 bombers moved from Java to Malaya
2 armour and 3 mech_infantrys moved from India to Eastern Persia
1 fighter and 1 tactical_bomber moved from Kansu to Shensi
1 armour and 1 mech_infantry moved from Shantung to Jehol
3 mech_infantrys moved from Kiangsu to Hopei
7 fighters and 5 tactical_bombers moved from Yunnan to 19 Sea Zone
1 fighter moved from Yakut S.S.R. to 19 Sea Zone
3 fighters moved from Korea to Japan
2 mech_infantrys moved from India to Eastern Persia
1 fighter moved from 19 Sea Zone to Japan
1 bomber moved from Kwangsi to Japan
Place Units - Japanese
1 transport placed in 39 Sea Zone
1 transport placed in 37 Sea Zone
1 destroyer placed in 6 Sea Zone
1 bomber and 1 fighter placed in Japan
3 submarines placed in 19 Sea Zone
2 infantry placed in Japan
1 infantry placed in Malaya
1 armour, 1 artillery and 1 mech_infantry placed in Japan
1 mech_infantry placed in Shantung
Japanese undo move 9.
Japanese undo move 7.
Japanese undo move 4.
1 fighter placed in 19 Sea Zone
1 bomber, 1 infantry and 1 mech_infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4,4,3,1,1,4,2,3,2,5,1,2,3,4,6,4,1,2,6,3,6,4,4,4,1,1,4,5,5,3,4,1,5,2,1,4,4,3,5,2,5,6,2,6,4,2,2,6,6,5,5,6,1,3
Japanese collect 64 PUs (11 lost to blockades); end with 65 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 4 bombers, 1 harbour and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 battleship, 4 carriers, 2 cruisers, 14 destroyers, 5 fighters, 11 submarines, 3 tactical_bombers and 1 transport moved from 6 Sea Zone to 25 Sea Zone
Non Combat Move - Americans
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 5 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
1 transport moved from 25 Sea Zone to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 aaGun moved from Hawaiian Islands to 26 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone
1 aaGun and 1 infantry moved from 25 Sea Zone to Midway
1 aaGun, 5 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
1 aaGun, 5 infantry, 2 mech_infantrys and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun, 5 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
Place Units - Americans
1 harbour placed in Midway
4 bombers and 1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 4 bombers, 1 harbour and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 battleship, 4 carriers, 2 cruisers, 14 destroyers, 5 fighters, 11 submarines, 3 tactical_bombers and 1 transport moved from 6 Sea Zone to 25 Sea Zone
Non Combat Move - Americans
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 5 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
1 transport moved from 25 Sea Zone to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 aaGun moved from Hawaiian Islands to 26 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone
1 aaGun and 1 infantry moved from 25 Sea Zone to Midway
1 aaGun, 5 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
1 aaGun, 5 infantry, 2 mech_infantrys and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun, 5 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
Place Units - Americans
1 harbour placed in Midway
4 bombers and 1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Tsinghai to Sikang
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs total