Got it, I didn’t see that I also had a FAQ, was thinking I only had the CLASSIFIED clarification
Now I see my specific question is answered, the carriers could not even split up during a combat move that ends in the same place
Whoops
Was rushing to get out the door
Pls place fighters on japan so that there are only 3 on japan and rest in 6
Sorry thx
Whoops
Was rushing to get out the door
Pls place fighters on japan so that there are only 3 on japan and rest in 6Sorry thx
Yeah I posted the file to discuss where we would put the russian planes :p. Staying in Russia wasn’t an option as you would have attacked and killed everything there probably. Haven’t heard anything from Variance tho. He is probably having me wait after I had him wait for so long.
You were right to not return them to Moscow. I was going to bomb the airbase on Norway with 2 aircraft but then realized that I wanted you to fly the Russian air to Moscow, but you didn’t bite :-)
OK so can I do the USA/china turn now?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Sikang to Tsinghai
2 infantry moved from Szechwan to Kweichow
1 fighter moved from Sikang to Kweichow
1 infantry moved from Sikang to Tsinghai
Combat - Chinese
Battle in Tsinghai
Chinese attack with 3 infantry
Japanese defend with 1 infantry
1 infantry owned by the Chinese retreated to Sikang
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Yunnan
1 infantry moved from Szechwan to Yunnan
1 infantry moved from Sikang to Szechwan
Place Units - Chinese
2 artilleries placed in Yunnan
Turn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs
Let’s try and not let this game take longer than the actual war. :wink:
bump
I know Summer is here and we all have better stuff to do, but this is a bit silly. I propose that if we don’t hear anything from Soulblighter by Monday I ask COW to take his place.
Or you could play his turn, like I’ve been doing for Bold all game long….?
Cow needs to start fresh.
OK I’ll give him the weekend and then take over if he’s still AWOL
Soul wrote he was off because his sister had a surgery. He announced she is back home 5 days ago or so. No sign since then.
ok I will leave it alone then
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 armour, 3 artilleries, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 5 PUs;
Combat Move - British
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 armour and 2 mech_infantrys moved from Egypt to Tobruk
1 infantry moved from India to West India
UK_Pacific take West India from Japanese
Combat - British
Battle in 97 Sea Zone
British attack with 1 submarine
Italians defend with 1 transport
British win, taking 97 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Tobruk
British attack with 1 armour and 2 mech_infantrys
Italians defend with 1 artillery
British win, taking Tobruk from Italians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Non Combat Move - British
2 artilleries and 4 infantry moved from Trans-Jordan to Iraq
2 armour and 4 mech_infantrys moved from Egypt to Iraq
1 infantry moved from India to Burma
2 fighters and 2 tactical_bombers moved from Sikang to Yunnan
3 mech_infantrys moved from Belgian Congo to Egypt
6 battleships, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 4 transports moved from 125 Sea Zone to 110 Sea Zone
4 infantry moved from United Kingdom to 110 Sea Zone
6 battleships, 1 carrier, 1 cruiser, 1 destroyer, 4 infantry, 1 submarine and 4 transports moved from 110 Sea Zone to 112 Sea Zone
4 infantry moved from 112 Sea Zone to Norway
Place Units - British
1 armour and 2 mech_infantrys placed in Egypt
3 artilleries and 1 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,4
British collect 27 PUs (1 lost to blockades); end with 27 PUs total
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,5,3,1
UK_Pacific collect 3 PUs (3 lost to blockades); end with 8 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 armour, 3 artilleries, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 5 PUs;
Combat Move - British
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 armour and 2 mech_infantrys moved from Egypt to Tobruk
1 infantry moved from India to West India
UK_Pacific take West India from Japanese
Combat - British
Battle in 97 Sea Zone
British attack with 1 submarine
Italians defend with 1 transport
British win, taking 97 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Tobruk
British attack with 1 armour and 2 mech_infantrys
Italians defend with 1 artillery
British win, taking Tobruk from Italians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Non Combat Move - British
2 artilleries and 4 infantry moved from Trans-Jordan to Iraq
2 armour and 4 mech_infantrys moved from Egypt to Iraq
1 infantry moved from India to Burma
2 fighters and 2 tactical_bombers moved from Sikang to Yunnan
3 mech_infantrys moved from Belgian Congo to Egypt
6 battleships, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 4 transports moved from 125 Sea Zone to 110 Sea Zone
4 infantry moved from United Kingdom to 110 Sea Zone
6 battleships, 1 carrier, 1 cruiser, 1 destroyer, 4 infantry, 1 submarine and 4 transports moved from 110 Sea Zone to 112 Sea Zone
4 infantry moved from 112 Sea Zone to Norway
Place Units - British
1 armour and 2 mech_infantrys placed in Egypt
3 artilleries and 1 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,4
British collect 27 PUs (1 lost to blockades); end with 27 PUs total
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,5,3,1
UK_Pacific collect 3 PUs (3 lost to blockades); end with 8 PUs total
UK7. file wouldn’t post
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 destroyer, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Malta to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone
1 artillery moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
2 bombers moved from Southern Italy to Tobruk
1 mech_infantry moved from Northwest Persia to Persia
Italians take Persia from Russians
Combat - Italians
Battle in Tobruk
Italians attack with 1 artillery, 2 bombers and 1 infantry
British defend with 1 armour and 2 mech_infantrys
Italians win with 2 bombers remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Casualties for British: 1 armour and 2 mech_infantrys
Non Combat Move - Italians
1 transport moved from 95 Sea Zone to 97 Sea Zone
2 aaGuns and 1 infantry moved from Western Germany to Denmark
2 aaGuns moved from Northern Italy to Western Germany
1 infantry moved from Albania to Yugoslavia
1 infantry moved from Tambov to Rostov
1 armour moved from Smolensk to Rostov
1 mech_infantry moved from Ukraine to Caucasus
1 armour moved from Northwest Persia to Eastern Persia
1 mech_infantry moved from Caucasus to Turkmenistan
2 infantry moved from Northern Italy to Western Germany
2 bombers moved from Tobruk to Southern Italy
1 infantry moved from Smolensk to Bryansk
Place Units - Italians
1 destroyer and 1 transport placed in 97 Sea Zone
1 fighter placed in Southern Italy
2 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1
Italians collect 21 PUs (4 lost to blockades); end with 21 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 30 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Airborne Attack Move - French
Combat - French
Turn Complete - French