Bold vs. Adam (+19 big ones)

  • 19 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - ANZAC
                ANZAC repair damage of 4x harbour, 1x factory_minor; Remaining resources: 11 PUs;
                ANZAC buy 1 fighter; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 fighter and 2 mech_infantrys moved from New South Wales to Northern Territory
                1 artillery and 3 infantry moved from New South Wales to South Australia

    Combat - ANZAC
                Battle in Northern Territory
                    ANZAC attack with 1 fighter and 2 mech_infantrys
                    Italians defend with 3 bombers
                    Japanese win with 1 bomber remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 fighter and 2 mech_infantrys
                    Casualties for Italians: 2 bombers
                Battle in South Australia
                    ANZAC attack with 1 artillery and 3 infantry
                    Japanese defend with 1 infantry
                    ANZAC win, taking South Australia from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - ANZAC
                1 submarine moved from 63 Sea Zone to 54 Sea Zone
                1 infantry moved from 54 Sea Zone to Queensland
                1 aaGun moved from New South Wales to South Australia
                2 destroyers moved from 62 Sea Zone to 54 Sea Zone
                10 infantry moved from Caucasus to Kazakhstan

    Place Units - ANZAC
                1 fighter placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 11 PUs; end with 12 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs

  • 19 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Caucasus to Kazakhstan
                1 fighter moved from Greece to Afghanistan
                2 infantry moved from Libya to Tobruk
                1 infantry moved from Karelia to Finland

    Turn Complete - French

  • 19 17

    Well the dice certainly left me to dry on this round, I only needed close to average dice to thwart your evil plans. There is dice yet to be rolled though, so I guess we’ll see if they come back.

  • 19 17

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Caucasus to Kazakhstan
                1 fighter moved from Greece to Afghanistan
                2 infantry moved from Libya to Tobruk
                1 infantry moved from Karelia to Finland

    Turn Complete - French
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from 11 Sea Zone: 2 fighters
                EDIT: Adding units owned by ANZAC to Hawaiian Islands: 2 fighters
                EDIT: Turning off Edit Mode

  • 19 17

    Though I probably don’t deserve the win considering the many mistakes I made in the end, at least it would teach me a lesson in the future.

  • 12

    Hey get those anzac planes off hawaii they came in too late!!!  Just kidding I knew they were headed there…  :-P

  • 12

    ok, are we ready for the final flourish?  i still think you have the better chance of winning.

  • 12

    just about to post the german combat move

  • 19 17

    Hmm I think you have a better chance.

  • 12

    actually, now i do as well - had a flaw in my logic.  however, it’s very very dicey nonetheless.  probably not far from a coin flip either way.

  • 12

    i consider it to be the player’s choice whether they roll on the forum or through Marti - do you agree?  Marti has been really tough on me lately so as this one comes to a close i’m leaning towards forum rolls.

  • 19 17

    Well I don’t mind, though this is your superstition? As long as everything is rolled correctly there shouldn’t be a problem.

  • 12

    it’s purely a superstition.  if you are concerned about it, i’m happy to roll it on the forum.

  • 12

    @Boldfresh:

    it’s purely a superstition.  if you are concerned about it, i’m happy to roll it on the forum.

    i mean happy to roll it through Marti.

  • 19 17

    @Boldfresh:

    @Boldfresh:

    it’s purely a superstition.  if you are concerned about it, i’m happy to roll it on the forum.

    i mean happy to roll it through Marti.

    No problem go ahead the way you prefer.

  • 12

    alrighty…. think i have it…

  • 12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 fighters; Remaining resources: 16 PUs;

    Combat Move - Germans
                1 artillery and 2 infantry moved from Germany to Poland
                1 artillery and 2 infantry moved from Germany to Slovakia Hungary
                1 bomber moved from Marshall Islands to Queensland
                2 bombers moved from Kwangtung to Queensland
                5 bombers moved from Kwangtung to Shensi

  • 12

    intercept in queensland?

  • 12

    hang on - i seriously need to consider one more tiny issue…  it would be a shame to come so far and have it all die due to crazy dice.

  • 12

    nah it’s good as is.

    intercept?

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