@simon33 full scramble everywhere. Sub fights. If you get one hit before I do in 106, lose the destroyer and sub submerges.
Bold vs. Adam (+19 big ones)
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Yeah dd was the right casualty.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 42 Sea Zone to 44 Sea Zone
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from United Kingdom to Western Germany
1 destroyer moved from 42 Sea Zone to 37 Sea Zone
4 fighters and 1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone
1 fighter moved from 42 Sea Zone to 37 Sea ZoneCombat - Americans
Strategic bombing raid in Western Germany
Bombing raid in Western Germany rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Western Germany causes 7 damage total.
Battle in 37 Sea Zone
Americans attack with 1 destroyer, 5 fighters and 1 tactical_bomber
Japanese defend with 1 submarine
Americans win, taking 37 Sea Zone from Japanese with 1 destroyer, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Normandy Bordeaux
Battle in CelebesNon Combat Move - Americans
2 artilleries and 2 infantry moved from Java to 42 Sea Zone
2 artilleries, 1 battleship, 4 carriers, 2 cruisers, 2 fighters, 2 infantry, 6 submarines and 2 transports moved from 42 Sea Zone to 54 Sea Zone
2 artilleries and 2 infantry moved from 54 Sea Zone to Queensland
5 fighters and 1 tactical_bomber moved from 37 Sea Zone to 54 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 10 Sea Zone to 30 Sea Zone
1 artillery and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 88 Sea Zone
2 infantry moved from Suriname to 88 Sea Zone
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
2 infantry and 2 mech_infantrys moved from Gibraltar to 91 Sea Zone
1 armour, 3 infantry, 2 mech_infantrys and 3 transports moved from 91 Sea Zone to 110 Sea Zone
1 armour, 3 infantry and 2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 bomber moved from Western Germany to United Kingdom
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to 91 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer, 3 submarines and 1 transport placed in 10 Sea Zone
1 artillery, 2 fighters and 1 infantry placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,4
Americans collect 59 PUs (2 lost to blockades); end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 fighter moved from Burma to Shensi
2 infantry moved from Suiyuyan to Shensi
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from JapaneseCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to Suiyuyan
2 infantry moved from Suiyuyan to Chahar
1 infantry moved from Suiyuyan to Chahar
1 infantry moved from Suiyuyan to ChaharPlace Units - Chinese
1 infantry placed in ChaharTurn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British repair damage of 4x harbour; Remaining resources: 37 PUs;
British buy 1 fighter, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
2 fighters moved from Bryansk to Northwest Persia
2 infantry moved from Iraq to Northwest Persia
1 bomber moved from United Kingdom to GermanyCombat - British
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Germany causes 8 damage total.
Battle in Northwest Persia
British attack with 2 fighters and 2 infantry
Germans defend with 2 mech_infantrys
British win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 2 mech_infantrys
Casualties for British: 2 infantryNon Combat Move - British
2 fighters moved from Northwest Persia to Iraq
3 aaGuns, 4 artilleries and 21 infantry moved from Burma to India
2 artilleries and 2 infantry moved from West India to Eastern Persia
2 infantry moved from India to West India
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 mech_infantry moved from Ethiopia to Egypt
2 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 tactical_bomber moved from Ethiopia to Egypt
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 2 transports moved from 91 Sea Zone to 109 Sea Zone
1 transport moved from 110 Sea Zone to 109 Sea Zone
1 aaGun moved from United Kingdom to 109 Sea Zone
2 infantry moved from United Kingdom to 109 Sea Zone
1 aaGun moved from United Kingdom to 109 Sea Zone
2 aaGuns, 1 armour, 3 infantry and 3 transports moved from 109 Sea Zone to 110 Sea Zone
1 armour and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 aaGuns moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
1 tactical_bomber moved from United Kingdom to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
1 bomber moved from Germany to Normandy Bordeaux
1 transport moved from 83 Sea Zone to 91 Sea Zone
4 infantry moved from United Kingdom to 110 Sea Zone
1 fighter moved from Bryansk to Russia
1 mech_infantry moved from Turkmenistan to Persia
1 armour moved from Iraq to EgyptPlace Units - British
3 infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
1 fighter and 2 infantry placed in United KingdomTurn Complete - British
British collect 30 PUs; end with 30 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantry -
good grief man you’re bOmbing is prolific!
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I’ve often had good luck with bombing, pretty much the opposite of my convoying.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Italians
Non Combat Move - Italians
6 infantry moved from Rostov to Volgograd
1 aaGun and 2 armour moved from Rostov to Caucasus
1 bomber moved from Southern Italy to Caucasus
2 bombers moved from Southern France to Caucasus
1 armour, 2 artilleries, 1 infantry and 1 mech_infantry moved from Alexandria to Tobruk
2 fighters moved from Southern Italy to Germany
3 infantry moved from Western Germany to Germany
1 infantry moved from Northern Italy to Southern FrancePlace Units - Italians
2 infantry placed in Southern Italy
2 infantry placed in Southern France
Italians undo move 2.
Italians undo move 1.
1 infantry placed in Southern France
3 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,1,5,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,1,5,1,4,3,5,2,3
Italians collect 10 PUs (9 lost to blockades); end with 12 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 cruiser moved from 42 Sea Zone to 37 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from Java to India
1 destroyer moved from 39 Sea Zone to 78 Sea ZonePlace Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
1 artillery placed in QueenslandTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
1 infantry moved from Iraq to Northwest Persia
French take Northwest Persia from GermansCombat - French
Non Combat Move - French
1 infantry moved from Egypt to Trans-Jordan
2 infantry moved from United Kingdom to 110 Sea ZoneTurn Complete - French
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the french in 110 are on 1 US trn i assume?
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Yeah, btw a trick to see it is to go on edit mode and try to remove a tp, you’ll see the troops on them. It is still good to ask in case of a mistake on the player’s part.
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Yeah, btw a trick to see it is to go on edit mode and try to remove a tp, you’ll see the troops on them. It is still good to ask in case of a mistake on the player’s part.
ah yes, good point - i did subconsciously notice that before
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 14x factory_major, 1x factory_major; Remaining resources: 60 PUs;
Germans buy 9 artilleries, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Volgograd to Northwest Persia
1 fighter and 1 tactical_bomber moved from Rostov to Northwest Persia
1 infantry moved from Ukraine to Bryansk
Germans take Bryansk from Russians
1 mech_infantry moved from Rostov to Volgograd
1 mech_infantry moved from Volgograd to Samara
1 fighter and 1 tactical_bomber moved from Volgograd to SamaraCombat - Germans
Battle in Samara
Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Northwest Persia
Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
French defend with 1 infantry
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for French: 1 infantryNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Northwest Persia to Caucasus
1 fighter moved from Alexandria to Southern Italy
1 mech_infantry moved from Western Germany to Southern France
2 bombers moved from Sikang to Shan State
1 fighter and 1 tactical_bomber moved from Samara to Sikang
1 mech_infantry moved from Tambov to Volgograd
6 armour, 5 artilleries, 19 infantry and 15 mech_infantrys moved from Rostov to Volgograd
1 infantry moved from Western Ukraine to Eastern Poland
4 infantry and 2 mech_infantrys moved from Eastern Poland to Poland
2 mech_infantrys moved from Poland to Germany
9 infantry moved from Germany to Western Germany
2 mech_infantrys moved from Western Germany to Germany
1 mech_infantry moved from Archangel to Eastern Poland
1 armour moved from Archangel to Eastern Poland
4 artilleries and 9 infantry moved from Archangel to Belarus
5 artilleries moved from Novgorod to Belarus
2 infantry moved from Novgorod to Belarus
1 fighter and 2 tactical_bombers moved from Novgorod to Germany
4 infantry moved from Baltic States to Poland
3 infantry moved from France to Western Germany
3 mech_infantrys moved from Western Germany to Southern France
1 fighter moved from Alexandria to Southern Italy
1 infantry moved from Holland Belgium to Western Germany
2 mech_infantrys moved from Germany to Western Germany
1 armour and 1 mech_infantry moved from Volgograd to Kazakhstan
2 infantry moved from Finland to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Baltic States
2 mech_infantrys moved from Novgorod to Eastern Poland
3 mech_infantrys moved from Novgorod to Eastern PolandPlace Units - Germans
6 artilleries and 4 infantry placed in Western Germany
3 artilleries placed in Volgograd
3 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,6,4,3,5,3,3,5,3
Germans collect 49 PUs (4 lost to blockades); end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs -
your convoy rolls are improving as well :lol:
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your convoy rolls are improving as well :lol:
Hahaha only when they don’t need to be that good…
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Bryansk was quite…special.
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Bryansk was quite…special.
not from where i stand - that’s the sort of result i see quite regularly when i’m attacking. :lol:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 armour moved from Russia to Tambov
Russians take Tambov from Germans
1 armour moved from Tambov to Russia
1 infantry moved from Smolensk to Archangel
Russians take Archangel from Germans
1 infantry moved from Russia to Bryansk
2 fighters and 1 tactical_bomber moved from Russia to Bryansk
1 fighter moved from Russia to BryanskCombat - Russians
Battle in Bryansk
Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
retreated to Bryansk
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantryNon Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Bryansk to Russia
2 aaGuns moved from Russia to Smolensk
3 artilleries moved from Russia to Smolensk
37 infantry moved from Russia to Smolensk
2 infantry moved from Yakut S.S.R. to Yenisey
2 infantry moved from Buryatia to Yakut S.S.R.
2 infantry moved from Amur to Buryatia
1 infantry moved from Russia to Samara
1 infantry moved from Novosibirsk to Urals
1 armour moved from Italian Somaliland to Anglo Egyptian Sudan
1 submarine moved from 110 Sea Zone to 112 Sea ZonePlace Units - Russians
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 22 PUs; end with 23 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 32 PUs -
adam, in my haste to post before bed i made a late change to my map and once again neglected to autokill a US trn. i’d like, with your permission, to send one of the tacs from 36 to kill the tranny and send one less tac at the destroyer in java.
rerolling for the attackers in that battle to confirm the kill:
sub, ftr, 2 tacs
Rolls: 1@2 2@3 1@4; Total Hits: 11@2: (1)2@3: (6, 6)1@4: (6)





