Japan:
Kwangtung: +0.68 swing
Sea zone 37: +0.88 swing
Sea zone 35: +0.07 swing
Hunan: +0.69 swing
Yunnan: +0.07 swing
Philippines: -0.36 swing
Total for round 1: +1.69 in favor of the Allies
I chose no scramble for you in the med during british turn. If you disagree we can redo it
You chose wisely!
I have stuff to do for mother’s day. It will be later tonight b4 I can post my turn.
I forgot to attack Normandy.
A. Do you mind if I go back and attack it?
B. Is there even a way to go back and attack it?
I you don’t want me to or there isn’t a way to go back I am fine with it.
Hope your mom has a great Mother’s Day!
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
6 infantry moved from Bulgaria to Greece
2 fighters moved from Southern Italy to Greece
1 bomber moved from Southern Italy to Greece
6 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Albania to Yugoslavia
1 armour moved from Southern France to Yugoslavia
1 armour and 1 mech_infantry moved from Southern Italy to Yugoslavia
1 armour moved from Albania to Yugoslavia
1 artillery, 1 infantry and 1 mech_infantry moved from Tunisia to Algeria
Italians take Algeria from French
Combat - Italians
Battle in Greece
Italians attack with 1 bomber, 2 fighters and 6 infantry
Neutral_Allies defend with 4 infantry
Italians win, taking Greece from Neutral_Allies with 1 bomber, 2 fighters and 4 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Casualties for Neutral_Allies: 4 infantry
Battle in Yugoslavia
Italians attack with 3 armour, 7 infantry and 1 mech_infantry
Neutral_Allies defend with 5 infantry
Italians win, taking Yugoslavia from Neutral_Allies with 3 armour, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Italians: 2 infantry
Casualties for Neutral_Allies: 5 infantry
Non Combat Move - Italians
1 bomber and 2 fighters moved from Greece to Southern Italy
1 armour moved from Bulgaria to Eastern Poland
FYI, I am in the middle of my non combat moves. I have NOT finished them yet.
Go ahead and edit Normandy
or do normal combat on your next round, then add 4 ipc instead of 2 ipc to your income
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
6 infantry moved from Bulgaria to Greece
2 fighters moved from Southern Italy to Greece
1 bomber moved from Southern Italy to Greece
6 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Albania to Yugoslavia
1 armour moved from Southern France to Yugoslavia
1 armour and 1 mech_infantry moved from Southern Italy to Yugoslavia
1 armour moved from Albania to Yugoslavia
1 artillery, 1 infantry and 1 mech_infantry moved from Tunisia to Algeria
Italians take Algeria from French
Combat - Italians
Battle in Greece
Italians attack with 1 bomber, 2 fighters and 6 infantry
Neutral_Allies defend with 4 infantry
Italians win, taking Greece from Neutral_Allies with 1 bomber, 2 fighters and 4 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Casualties for Neutral_Allies: 4 infantry
Battle in Yugoslavia
Italians attack with 3 armour, 7 infantry and 1 mech_infantry
Neutral_Allies defend with 5 infantry
Italians win, taking Yugoslavia from Neutral_Allies with 3 armour, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Italians: 2 infantry
Casualties for Neutral_Allies: 5 infantry
Non Combat Move - Italians
1 bomber and 2 fighters moved from Greece to Southern Italy
1 armour moved from Bulgaria to Eastern Poland
1 artillery and 2 infantry moved from Libya to Tunisia
Place Units - Italians
5 infantry placed in Northern Italy
Italians undo move 1.
1 infantry placed in Southern France
4 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 2 infantry; Remaining resources: 8 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
ANZAC take Sumatra from Dutch
1 destroyer moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
3 fighters moved from Java to India
2 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Malaya to Shan State
Place Units - ANZAC
3 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 26 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - French
1 cruiser and 1 destroyer moved from 92 Sea Zone to 91 Sea Zone
1 fighter moved from United Kingdom to 91 Sea Zone
Combat - French
Battle in 91 Sea Zone
French attack with 1 cruiser, 1 destroyer and 1 fighter
Germans defend with 1 submarine
French win with 1 cruiser and 1 fighter remaining. Battle score for attacker is -2
Casualties for Germans: 1 submarine
Casualties for French: 1 destroyer
Non Combat Move - French
1 fighter moved from 91 Sea Zone to Gibraltar
1 infantry moved from Trans-Jordan to Iraq
1 destroyer moved from 71 Sea Zone to 83 Sea Zone
Turn Complete - French
now on germany you can take normandy and give yourself 4 ipc
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Research Technology - Germans
Turning on Edit Mode
EDIT: Adding units owned by British to Scotland: 1 fighter
EDIT: Turning off Edit Mode
Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by British to Alexandria: 1 artillery
EDIT: Adding units owned by British to Egypt: 1 mech_infantry
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 bombers and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 bombers moved from Eastern Poland to Russia
3 artilleries and 11 infantry moved from Baltic States to Belarus
Germans take Belarus from Russians
2 artilleries and 4 infantry moved from Eastern Poland to Belarus
6 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Vyborg to Novgorod
3 artilleries and 1 infantry moved from Holland Belgium to Normandy Bordeaux
Combat - Germans
Strategic bombing raid in Russia
1 bomber killed by AA
Bombing raid in Russia rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Russia causes 6 damage total.
Battle in Normandy Bordeaux
Germans attack with 3 artilleries and 1 infantry
French defend with 1 artillery, 1 factory_minor and 1 harbour
Germans win, taking Normandy Bordeaux from French with 3 artilleries remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for French: 1 artillery
Non Combat Move - Germans
4 fighters and 5 tactical_bombers moved from Eastern Poland to Western Germany
4 artilleries and 4 infantry moved from Poland to Eastern Poland
13 armour and 4 mech_infantrys moved from Germany to Baltic States
1 mech_infantry moved from Western Germany to Poland
2 infantry moved from Romania to Eastern Poland
2 infantry moved from Norway to Finland
1 bomber moved from Russia to Eastern Poland
Place Units - Germans
3 bombers and 2 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,2,3
Germans collect 41 PUs (3 lost to blockades); end with 41 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
I decided not to add the IPCs. It was a stupid mistake on my part (maybe it will help me learn my lesson). If it was something like not seeing something on the board due to it being a computer version rather than the real board, then I would fix it. Since it wasn’t anything like that, I will leave it.
Why was there a post about Germany 1? I didn’t see that until after I finished my move. Did I do something wrong on Germany 1?
Why was there a post about Germany 1? I didn’t see that until after I finished my move. Did I do something wrong on Germany 1?
I have no idea, it seems like I have posted it, so you did nothing wrong. Looks like it is the initial bid
ok. Russia is up then I guess.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians repair damage of 6x factory_major; Remaining resources: 33 PUs;
Russians buy 11 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Non Combat Move - Russians
1 artillery moved from Bryansk to Rostov
1 artillery moved from Bryansk to Russia
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Ukraine to Bessarabia
1 infantry moved from Bryansk to Western Ukraine
2 aaGuns moved from Bryansk to Russia
2 infantry moved from Bryansk to Russia
1 infantry moved from Volgograd to Samara
5 mech_infantrys moved from Bryansk to Rostov
2 artilleries moved from Archangel to Vologda
6 infantry moved from Archangel to Vologda
1 armour and 1 mech_infantry moved from Iraq to Egypt
Place Units - Russians
1 infantry placed in Volgograd
10 infantry placed in Russia
Turning on Edit Mode
EDIT: Adding units owned by Russians to Evenkiyskiy: 6 infantry
EDIT: Adding units owned by Russians to Yenisey: 2 aaGuns and 2 infantry
EDIT: Removing units owned by Russians from Yakut S.S.R.: 2 aaGuns and 8 infantry
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 33 PUs; end with 33 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 38 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 41 PUs
i forgot to move the far east stuff, edited