G40 oysteilo (allies +20) vs buckman (axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 factory_minor and 1 harbour; Remaining resources: 6 SuicideAttackTokens; 10 PUs;Combat Move - Japanese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
2 infantry moved from French Indo China to Yunnan
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
5 fighters moved from Kwangsi to Yunnan
5 tactical_bombers moved from Kwangsi to Yunnan
2 bombers moved from Kwangsi to YunnanCombat - Japanese
Battle in Yunnan
Japanese attack with 2 bombers, 5 fighters, 2 infantry and 5 tactical_bombers
Chinese defend with 2 infantry
Japanese win with 2 bombers, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Japanese
2 bombers, 5 fighters and 5 tactical_bombers moved from Yunnan to French Indo China
1 artillery and 1 infantry moved from Kwangsi to French Indo China
1 cruiser and 1 transport moved from 20 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Kiangsi to Kwangsi
1 artillery, 2 infantry and 1 mech_infantry moved from Anhwe to Hunan
1 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Chahar
2 infantry moved from Jehol to Anhwe
1 aaGun moved from Jehol to Manchuria
1 armour, 2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
1 armour, 2 artilleries, 2 infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 19 Sea Zone to 36 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 36 Sea Zone to French Indo ChinaPlace Units - Japanese
1 harbour placed in Hainan
1 factory_minor placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 34 PUs; end with 44 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 2 carriers, 1 fighter, 1 submarine and 1 transport; Remaining resources: 2 PUs;Combat Move - Americans
Non Combat Move - Americans
1 destroyer moved from 23 Sea Zone to 26 Sea Zone
1 submarine moved from 48 Sea Zone to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Guam to 26 Sea ZonePlace Units - Americans
2 carriers and 1 transport placed in 101 Sea Zone
1 fighter and 1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 54 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Shensi to KansuNon Combat Move - Chinese
Place Units - Chinese
3 artilleries and 1 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - British
British buy 1 airfield and 2 submarines; Remaining resources: 7 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 123 Sea Zone to 125 Sea Zone
1 fighter moved from Iceland to 125 Sea Zone
1 fighter moved from United Kingdom to 125 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 123 Sea Zone to 106 Sea Zone
1 bomber moved from Malta to 97 Sea Zone
1 tactical_bomber moved from Malta to 97 Sea Zone
2 fighters moved from Malta to 97 Sea Zone
1 armour and 1 mech_infantry moved from Ethiopia to KenyaCombat - British
Battle in 125 Sea Zone
British attack with 1 destroyer and 2 fighters; Russians loiter and taunt
Germans defend with 1 submarine
British win, taking 125 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 97 Sea Zone
British attack with 1 bomber, 2 fighters and 1 tactical_bomber
Italians defend with 1 transport
British win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Kenya
British attack with 1 armour and 1 mech_infantry
Italians defend with 1 infantry
British win, taking Kenya from Italians with 1 armour remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 infantry
Battle in 106 Sea Zone
British attack with 1 battleship, 1 cruiser and 1 destroyer
Germans defend with 1 submarine
Units damaged: 1 battleship owned by the British
British win, taking 106 Sea Zone from Germans with 1 battleship, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - British
2 fighters moved from 125 Sea Zone to Scotland
1 mech_infantry moved from Eire to Scotland
2 infantry moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
1 mech_infantry moved from Scotland to United Kingdom
1 infantry moved from United Kingdom to Scotland
1 artillery moved from Ontario to Quebec
1 infantry moved from Ontario to Quebec
2 fighters moved from 97 Sea Zone to Syria
1 tactical_bomber moved from 97 Sea Zone to Syria
1 bomber moved from 97 Sea Zone to Syria
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
2 infantry moved from Burma to India
1 fighter and 1 tactical_bomber moved from Northwest Persia to India
3 infantry moved from Shan State to Burma
1 battleship moved from 39 Sea Zone to 76 Sea Zone
1 transport moved from 76 Sea Zone to 71 Sea ZonePlace Units - British
1 airfield placed in Gibraltar
2 submarines placed in 109 Sea ZoneTurn Complete - British
British collect 31 PUs; end with 38 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUsPlace Units - UK_Pacific
3 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Some Units in India change ownership: 3 infantry and 2 mech_infantrys -
I chose no scramble for you in the med during british turn. If you disagree we can redo it
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You chose wisely!
I have stuff to do for mother’s day. It will be later tonight b4 I can post my turn.
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I forgot to attack Normandy.
A. Do you mind if I go back and attack it?
B. Is there even a way to go back and attack it?I you don’t want me to or there isn’t a way to go back I am fine with it.
Hope your mom has a great Mother’s Day!
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
6 infantry moved from Bulgaria to Greece
2 fighters moved from Southern Italy to Greece
1 bomber moved from Southern Italy to Greece
6 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Albania to Yugoslavia
1 armour moved from Southern France to Yugoslavia
1 armour and 1 mech_infantry moved from Southern Italy to Yugoslavia
1 armour moved from Albania to Yugoslavia
1 artillery, 1 infantry and 1 mech_infantry moved from Tunisia to Algeria
Italians take Algeria from FrenchCombat - Italians
Battle in Greece
Italians attack with 1 bomber, 2 fighters and 6 infantry
Neutral_Allies defend with 4 infantry
Italians win, taking Greece from Neutral_Allies with 1 bomber, 2 fighters and 4 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Casualties for Neutral_Allies: 4 infantry
Battle in Yugoslavia
Italians attack with 3 armour, 7 infantry and 1 mech_infantry
Neutral_Allies defend with 5 infantry
Italians win, taking Yugoslavia from Neutral_Allies with 3 armour, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Italians: 2 infantry
Casualties for Neutral_Allies: 5 infantryNon Combat Move - Italians
1 bomber and 2 fighters moved from Greece to Southern Italy
1 armour moved from Bulgaria to Eastern Poland -
FYI, I am in the middle of my non combat moves. I have NOT finished them yet.
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Go ahead and edit Normandy
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or do normal combat on your next round, then add 4 ipc instead of 2 ipc to your income
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
6 infantry moved from Bulgaria to Greece
2 fighters moved from Southern Italy to Greece
1 bomber moved from Southern Italy to Greece
6 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Albania to Yugoslavia
1 armour moved from Southern France to Yugoslavia
1 armour and 1 mech_infantry moved from Southern Italy to Yugoslavia
1 armour moved from Albania to Yugoslavia
1 artillery, 1 infantry and 1 mech_infantry moved from Tunisia to Algeria
Italians take Algeria from FrenchCombat - Italians
Battle in Greece
Italians attack with 1 bomber, 2 fighters and 6 infantry
Neutral_Allies defend with 4 infantry
Italians win, taking Greece from Neutral_Allies with 1 bomber, 2 fighters and 4 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Casualties for Neutral_Allies: 4 infantry
Battle in Yugoslavia
Italians attack with 3 armour, 7 infantry and 1 mech_infantry
Neutral_Allies defend with 5 infantry
Italians win, taking Yugoslavia from Neutral_Allies with 3 armour, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Italians: 2 infantry
Casualties for Neutral_Allies: 5 infantryNon Combat Move - Italians
1 bomber and 2 fighters moved from Greece to Southern Italy
1 armour moved from Bulgaria to Eastern Poland
1 artillery and 2 infantry moved from Libya to TunisiaPlace Units - Italians
5 infantry placed in Northern Italy
Italians undo move 1.
1 infantry placed in Southern France
4 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 2 infantry; Remaining resources: 8 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
ANZAC take Sumatra from Dutch
1 destroyer moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
3 fighters moved from Java to India
2 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Malaya to Shan StatePlace Units - ANZAC
3 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 26 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - French
1 cruiser and 1 destroyer moved from 92 Sea Zone to 91 Sea Zone
1 fighter moved from United Kingdom to 91 Sea ZoneCombat - French
Battle in 91 Sea Zone
French attack with 1 cruiser, 1 destroyer and 1 fighter
Germans defend with 1 submarine
French win with 1 cruiser and 1 fighter remaining. Battle score for attacker is -2
Casualties for Germans: 1 submarine
Casualties for French: 1 destroyerNon Combat Move - French
1 fighter moved from 91 Sea Zone to Gibraltar
1 infantry moved from Trans-Jordan to Iraq
1 destroyer moved from 71 Sea Zone to 83 Sea ZoneTurn Complete - French
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now on germany you can take normandy and give yourself 4 ipc
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Research Technology - Germans
Turning on Edit Mode
EDIT: Adding units owned by British to Scotland: 1 fighter
EDIT: Turning off Edit Mode
Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by British to Alexandria: 1 artillery
EDIT: Adding units owned by British to Egypt: 1 mech_infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 bombers and 2 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 bombers moved from Eastern Poland to Russia
3 artilleries and 11 infantry moved from Baltic States to Belarus
Germans take Belarus from Russians
2 artilleries and 4 infantry moved from Eastern Poland to Belarus
6 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Vyborg to Novgorod
3 artilleries and 1 infantry moved from Holland Belgium to Normandy BordeauxCombat - Germans
Strategic bombing raid in Russia
1 bomber killed by AA
Bombing raid in Russia rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Russia causes 6 damage total.
Battle in Normandy Bordeaux
Germans attack with 3 artilleries and 1 infantry
French defend with 1 artillery, 1 factory_minor and 1 harbour
Germans win, taking Normandy Bordeaux from French with 3 artilleries remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for French: 1 artilleryNon Combat Move - Germans
4 fighters and 5 tactical_bombers moved from Eastern Poland to Western Germany
4 artilleries and 4 infantry moved from Poland to Eastern Poland
13 armour and 4 mech_infantrys moved from Germany to Baltic States
1 mech_infantry moved from Western Germany to Poland
2 infantry moved from Romania to Eastern Poland
2 infantry moved from Norway to Finland
1 bomber moved from Russia to Eastern PolandPlace Units - Germans
3 bombers and 2 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,2,3
Germans collect 41 PUs (3 lost to blockades); end with 41 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs -
I decided not to add the IPCs. It was a stupid mistake on my part (maybe it will help me learn my lesson). If it was something like not seeing something on the board due to it being a computer version rather than the real board, then I would fix it. Since it wasn’t anything like that, I will leave it.
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Why was there a post about Germany 1? I didn’t see that until after I finished my move. Did I do something wrong on Germany 1?
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Why was there a post about Germany 1? I didn’t see that until after I finished my move. Did I do something wrong on Germany 1?
I have no idea, it seems like I have posted it, so you did nothing wrong. Looks like it is the initial bid