bid:
Fighters in Moscow, Volgograd, Scotland (30), subs in 91 and 98 (42), Mech in Caucasus (46), Infantry in Belarus, Western Ukraine, Yunnan (55). Goold Luck have fun!
hf
Thank you, a couple more units in India might have held it, like this it was too juicy a target to ignore :)
Good luck with the fighting, it ain’t over till the fat lady sings, but it’ll be a tough one.
I didn’t realize that you could reach India with a couple of plane more from Kwangsi.
Once to learn. :wink:
Sorry Sir forgot in using my troops from the sea,
I’m going to reroll in the forum
Your AA made 1 hit so I have lose a fighter and my ships made 1 hit (to your
so I will have 3 inf, one art and 1 fighter against your two inf.
Attack
Rolls: 2@1, 2@2, 1@3; Total Hits: 22@1,: (5, 6)2@2,: (5, 1)1@3: (2)
In your defense you made another hit.
I hope this will be ok for you.
Sorry about this EM
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Americans
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 2 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 bomber moved from Solomon Islands to 55 Sea Zone
2 fighters moved from Queensland to 55 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
1 battleship and 2 cruisers moved from 54 Sea Zone to 33 Sea Zone
2 fighters moved from 54 Sea Zone to Caroline Islands
Combat - Americans
Battle in Caroline Islands
Americans attack with 2 fighters
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Japanese win with 2 infantry remaining. Battle score for attacker is -15
Casualties for Americans: 2 fighters
Casualties for Japanese: 1 aaGun
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Caroline Islands: 2 infantry
EDIT: Changing ownership of Caroline Islands from Japanese to Americans
EDIT: Removing units owned by Americans from 33 Sea Zone: 1 artillery, 3 infantry and 2 transports
EDIT: Adding units owned by Americans to Caroline Islands: 1 artillery, 1 fighter and 2 infantry
EDIT: Adding units owned by Americans to 33 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
Battle in 55 Sea Zone
Americans attack with 1 bomber and 2 fighters
Japanese defend with 1 destroyer
Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - Americans
2 fighters moved from 55 Sea Zone to 33 Sea Zone
1 bomber moved from 55 Sea Zone to Queensland
1 fighter moved from Caroline Islands to 33 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
1 carrier moved from 26 Sea Zone to 33 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from Central United States to 101 Sea Zone
1 transport moved from 101 Sea Zone to 11 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from Eastern United States to Gibraltar
1 bomber and 1 fighter moved from Gibraltar to Egypt
2 aaGuns moved from Western United States to Central United States
1 transport moved from 91 Sea Zone to 101 Sea Zone
Place Units - Americans
1 carrier, 1 cruiser, 1 destroyer and 2 submarines placed in 10 Sea Zone
2 fighters placed in Western United States
1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 50 PUs; end with 51 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour and 2 infantry
Queensland : 1 bomber
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 1 infantry and 1 mech_infantry
Hawaiian Islands : 1 airfield, 1 fighter, 1 harbour and 1 tactical_bomber
Midway : 1 airfield
44 Sea Zone : 1 flag, 1 submarine
46 Sea Zone : 1 destroyer
33 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 submarine and 2 transports
26 Sea Zone : 1 carrier and 1 destroyer
11 Sea Zone : 1 transport
10 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer and 2 submarines
Central United States : 2 aaGuns, 1 factory_major and 3 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
Gibraltar : 1 armour, 1 artillery, 2 fighters and 2 infantry
Egypt : 1 bomber and 1 fighter
101 Sea Zone : 1 transport
91 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer and 1 transport
Production/PUs Summary :
Germans : 44 / 57
Russians : 36 / 41
Japanese : 59 / 80
Americans : 50 / 71
Chinese : 4 / 6
British : 30 / 31
UK_Pacific : 7 / 0
Italians : 14 / 15
ANZAC : 10 / 16
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 infantry moved from Szechwan to Kweichow
3 infantry moved from Szechwan to Shensi
1 fighter moved from Burma to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 2 infantry
Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Shensi
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -9
Casualties for Chinese: 3 infantry
Non Combat Move - Chinese
6 infantry moved from Szechwan to Sikang
1 fighter moved from Kweichow to Sikang
Place Units - Chinese
2 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs total
Territory Summary for Chinese :
Kweichow : 2 infantry
Sikang : 1 fighter and 8 infantry
Production/PUs Summary :
Germans : 44 / 57
Russians : 36 / 41
Japanese : 58 / 80
Americans : 50 / 71
Chinese : 5 / 5
British : 30 / 31
UK_Pacific : 7 / 0
Italians : 14 / 15
ANZAC : 10 / 16
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 2 fighters and 3 infantry; Remaining resources: 2 PUs;
Combat Move - British
2 fighters and 1 tactical_bomber moved from Burma to Shan State
1 infantry moved from Burma to Shan State
1 artillery and 10 infantry moved from Burma to India
2 infantry moved from Tanganyika Territory to Belgian Congo
1 bomber, 1 fighter and 1 tactical_bomber moved from Egypt to Belgian Congo
Combat - British
Battle in Belgian Congo
British attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British win, taking Belgian Congo from Italians with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Shan State
British attack with 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Shan State from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in India
British attack with 1 artillery and 10 infantry
Japanese defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
British win, taking India from Japanese with 1 artillery and 9 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 1 armour
Non Combat Move - British
3 aaGuns moved from Burma to India
1 cruiser and 1 destroyer moved from 79 Sea Zone to 72 Sea Zone
1 battleship moved from 79 Sea Zone to 72 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from Belgian Congo to Egypt
1 artillery moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from United Kingdom to Gibraltar
4 infantry moved from Brazil to 86 Sea Zone
4 infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Gibraltar
2 fighters and 1 tactical_bomber moved from Shan State to Sikang
Place Units - British
3 infantry placed in Egypt
2 fighters placed in United Kingdom
Turn Complete - British
British collect 31 PUs; end with 33 PUs total
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,5,4,2,6,5,1,6
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,4,3,5,4,6,4,3,4,1,5,4,3
UK_Pacific collect 7 PUs (4 lost to blockades); end with 7 PUs total
Territory Summary for British and UK_Pacific :
Sikang : 2 fighters and 1 tactical_bomber
Shan State : 1 infantry
India : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 9 infantry
Sumatra : 1 flag, 1 infantry
Belgian Congo : 2 infantry
Iceland : 1 airfield
Quebec : 1 artillery and 1 factory_minor
Gibraltar : 1 aaGun, 1 airfield, 1 armour, 1 fighter, 1 harbour and 6 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 1 armour, 2 artilleries, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour, 6 infantry, 1 mech_infantry and 1 tactical_bomber
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 8 infantry and 1 mech_infantry
Eastern Persia : 1 flag
72 Sea Zone : 1 battleship, 1 cruiser and 1 destroyer
71 Sea Zone : 1 transport
Brazil : 1 flag
Persia : 1 flag, 3 infantry
91 Sea Zone : 3 transports
Production/PUs Summary :
Germans : 44 / 57
Russians : 36 / 41
Japanese : 54 / 80
Americans : 50 / 71
Chinese : 5 / 5
British : 31 / 33
UK_Pacific : 11 / 7
Italians : 13 / 15
ANZAC : 10 / 16
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Hey, I’ll be on holiday until sunday, not sure when I’ll be able to move again, might be a week or so. Hope you don’t mind.
Don’t worry Sir,
Have fun in your holidays.
Cheers
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Italians
2 artilleries and 3 infantry moved from Albania to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
2 artilleries, 1 battleship, 2 cruisers, 4 infantry and 3 transports moved from 97 Sea Zone to 98 Sea Zone
2 artilleries and 4 infantry moved from 98 Sea Zone to Egypt
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Alexandria to Egypt
3 fighters moved from Southern Italy to Egypt
1 armour moved from Eastern Poland to Bessarabia
Italians take Bessarabia from Russians
1 armour moved from Bessarabia to Western Ukraine
Italians take Western Ukraine from Russians
1 armour moved from Eastern Poland to Western Ukraine
OOL for Egypt?
If you make 7 hits (naval and land) or less, in first round, apply on the infantery french and Anzac first. If you have 8 or more max defense.
If my first defense make 5 hits or less, max defense in the next rounds.
If your second round make 5 hits or more, max defense. If you don’t and my second defense makes 3 hits or more bombers and armour last to die.
Cheers
Hmm, very bad result. I accidently retreated all Art, but should’ve been 2 art 2 inf, edited that in right.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Italians
2 artilleries and 3 infantry moved from Albania to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
2 artilleries, 1 battleship, 2 cruisers, 4 infantry and 3 transports moved from 97 Sea Zone to 98 Sea Zone
2 artilleries and 4 infantry moved from 98 Sea Zone to Egypt
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Alexandria to Egypt
3 fighters moved from Southern Italy to Egypt
1 armour moved from Eastern Poland to Bessarabia
Italians take Bessarabia from Russians
1 armour moved from Bessarabia to Western Ukraine
Italians take Western Ukraine from Russians
1 armour moved from Eastern Poland to Western Ukraine
Combat - Italians
Battle in Egypt
Italians attack with 1 armour, 4 artilleries, 3 fighters, 8 infantry and 1 mech_infantry
British defend with 1 airfield, 1 armour, 2 artilleries, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour, 6 infantry, 1 mech_infantry and 1 tactical_bomber; French defend with 1 infantry; ANZAC defend with 2 infantry; Americans defend with 1 bomber and 1 fighter
1 armour, 2 artilleries and 1 mech_infantry retreated to Alexandria
British win with 1 armour, 2 artilleries, 2 bombers, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -11
Casualties for Italians: 2 artilleries and 8 infantry
Casualties for British: 4 infantry
Casualties for French: 1 infantry
Casualties for ANZAC: 2 infantry
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Adding units owned by British to Egypt: 1 infantry
EDIT: Adding units owned by Italians to Alexandria: 2 infantry
EDIT: Turning off Edit Mode
3 fighters moved from Egypt to Alexandria
2 aaGuns and 4 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
1 fighter and 1 mech_infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4,6,1
Italians collect 14 PUs (1 lost to blockades); end with 15 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from 46 Sea Zone to New Guinea
1 destroyer moved from 62 Sea Zone to 55 Sea Zone
Place Units - ANZAC
2 destroyers placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Territory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 harbour and 2 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 1 harbour
New Guinea : 1 infantry
46 Sea Zone : 1 transport
26 Sea Zone : 1 cruiser
55 Sea Zone : 1 destroyer
62 Sea Zone : 2 destroyers
Production/PUs Summary :
Germans : 44 / 57
Russians : 34 / 41
Japanese : 54 / 80
Americans : 50 / 71
Chinese : 5 / 5
British : 31 / 33
UK_Pacific : 11 / 7
Italians : 15 / 20
ANZAC : 10 / 10
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
Non Combat Move - French
1 destroyer moved from 79 Sea Zone to 72 Sea Zone
1 infantry moved from Libya to Tunisia
Turn Complete - French
Territory Summary for French :
United Kingdom : 1 fighter and 2 infantry
French Equatorial Africa : 1 infantry
Tunisia : 2 infantry
Libya : 1 flag, 1 infantry
72 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 44 / 57
Russians : 34 / 41
Japanese : 54 / 80
Americans : 50 / 71
Chinese : 5 / 5
British : 31 / 33
UK_Pacific : 11 / 7
Italians : 15 / 20
ANZAC : 10 / 10
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
I see now that Russia got 5 IPC for the Russia at war objective, but there is a Ger ship in Sz 125 which cancels it, is it okay if I deduct the 5 IPC in my Ger turn?
Don’t know if that rule only affects when Russia is at war with Germany.
Russia is at war only with Italy and Japan, and the warship in SZ 125 is german (that hasn’t declare the war yet to Russia).
I think we have to check it out with a moderator, and if this is a program bug, he could fix it up in next version.
It’s in this thread under number 18: https://docs.google.com/document/d/1cS3hFwoBP0rWr3208jw1LAtCvHYa9Ji9uU8PwbCMIwM/edit
Ok, go ahead