assumed no scramble in 56
Balladeer (axis) v Rubioton (allies +16)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - French
2 infantry moved from Tunisia to Libya
French take Libya from ItaliansCombat - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Algeria to TunisiaTurn Complete - French
Territory Summary for French :
Egypt : 1 infantry
United Kingdom : 1 fighter and 2 infantry
French Equatorial Africa : 1 infantry
Tunisia : 1 infantry
Libya : 1 flag, 2 infantry
79 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 44 / 55
Russians : 36 / 37
Japanese : 46 / 49
Americans : 50 / 72
Chinese : 7 / 6
British : 30 / 31
UK_Pacific : 14 / 14
Italians : 14 / 15
ANZAC : 10 / 16
French : 9 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - French
2 infantry moved from Tunisia to Libya
French take Libya from ItaliansCombat - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Algeria to TunisiaTurn Complete - French
Territory Summary for French :
Egypt : 1 infantry
United Kingdom : 1 fighter and 2 infantry
French Equatorial Africa : 1 infantry
Tunisia : 1 infantry
Libya : 1 flag, 2 infantry
79 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 44 / 55
Russians : 36 / 37
Japanese : 46 / 49
Americans : 50 / 72
Chinese : 7 / 6
British : 30 / 31
UK_Pacific : 14 / 14
Italians : 14 / 15
ANZAC : 10 / 16
French : 9 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 fighters and 8 mech_infantrys; Remaining resources: 3 PUs;Combat Move - Germans
4 fighters and 4 tactical_bombers moved from Alexandria to 98 Sea Zone
2 bombers, 1 fighter and 1 tactical_bomber moved from Western Germany to 98 Sea Zone -
Scramble Sz 98?
-
Scrambel two fighters.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 fighters and 8 mech_infantrys; Remaining resources: 3 PUs;Combat Move - Germans
4 fighters and 4 tactical_bombers moved from Alexandria to 98 Sea Zone
2 bombers, 1 fighter and 1 tactical_bomber moved from Western Germany to 98 Sea ZoneCombat - Germans
British scrambles 2 units out of Egypt to defend against the attack in 98 Sea Zone
Battle in 98 Sea Zone
Germans attack with 2 bombers, 5 fighters and 5 tactical_bombers
British defend with 1 carrier, 2 cruisers, 1 destroyer and 4 fighters
Germans win with 2 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 36
Casualties for Germans: 3 fighters and 2 tactical_bombers
Casualties for British: 1 carrier, 2 cruisers, 1 destroyer and 4 fightersNon Combat Move - Germans
2 fighters and 3 tactical_bombers moved from 98 Sea Zone to Alexandria
2 bombers moved from 98 Sea Zone to Southern Italy
5 infantry moved from Romania to Eastern Poland
3 aaGuns, 3 armour, 5 artilleries and 22 infantry moved from Slovakia Hungary to Eastern Poland
5 armour moved from Greater Southern Germany to Eastern Poland
1 armour and 1 mech_infantry moved from Normandy Bordeaux to Western Germany
1 artillery moved from Normandy Bordeaux to France
8 mech_infantrys moved from Germany to Eastern Poland
2 bombers moved from Norway to Western Germany
2 infantry moved from Norway to Finland
1 destroyer moved from 112 Sea Zone to 125 Sea ZonePlace Units - Germans
8 mech_infantrys placed in Germany
2 fighters placed in Western GermanyTurn Complete - Germans
Germans collect 44 PUs; end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 armour, 1 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
6 infantry moved from Yenisey to Timguska
2 aaGuns, 3 artilleries, 19 infantry and 1 mech_infantry moved from Bryansk to Belarus
2 aaGuns, 5 artilleries, 1 fighter and 5 infantry moved from Novgorod to Belarus
1 infantry moved from Ukraine to Rostov
1 mech_infantry moved from Volgograd to Rostov
1 armour and 1 mech_infantry moved from Kazakhstan to Rostov
1 fighter and 1 tactical_bomber moved from Russia to Belarus
6 infantry moved from Russia to Smolensk
1 cruiser moved from 115 Sea Zone to 114 Sea Zone
1 submarine moved from 109 Sea Zone to 105 Sea ZonePlace Units - Russians
1 infantry placed in Novgorod
1 armour and 2 mech_infantrys placed in Volgograd
5 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUsTerritory Summary for Russians :
Amur : 2 aaGuns and 12 infantry
Timguska : 6 infantry
Belarus : 4 aaGuns, 1 armour, 9 artilleries, 2 fighters, 34 infantry, 2 mech_infantrys and 1 tactical_bomber
Rostov : 1 armour, 1 infantry and 2 mech_infantrys
Russia : 1 airfield, 1 factory_major and 5 mech_infantrys
Ukraine : 1 factory_minor
Volgograd : 1 armour, 1 factory_minor and 2 mech_infantrys
Novgorod : 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Smolensk : 6 infantry
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarine
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 44 / 57
Russians : 36 / 41
Japanese : 46 / 49
Americans : 50 / 72
Chinese : 7 / 6
British : 30 / 31
UK_Pacific : 14 / 14
Italians : 14 / 15
ANZAC : 10 / 16
French : 9 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Americans
-
Good move Sir,
I think the game is over, but I’ll continue fighting.
-
Thank you, a couple more units in India might have held it, like this it was too juicy a target to ignore :)
Good luck with the fighting, it ain’t over till the fat lady sings, but it’ll be a tough one.
-
I didn’t realize that you could reach India with a couple of plane more from Kwangsi.
Once to learn. :wink: -
Sorry Sir forgot in using my troops from the sea,
I’m going to reroll in the forum
Your AA made 1 hit so I have lose a fighter and my ships made 1 hit (to your
so I will have 3 inf, one art and 1 fighter against your two inf.
Attack
Rolls: 2@1, 2@2, 1@3; Total Hits: 22@1,: (5, 6)2@2,: (5, 1)1@3: (2)
In your defense you made another hit.
-
I hope this will be ok for you.
Sorry about this EM
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Americans
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 2 submarines; Remaining resources: 1 PUs;Combat Move - Americans
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 bomber moved from Solomon Islands to 55 Sea Zone
2 fighters moved from Queensland to 55 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
1 battleship and 2 cruisers moved from 54 Sea Zone to 33 Sea Zone
2 fighters moved from 54 Sea Zone to Caroline IslandsCombat - Americans
Battle in Caroline Islands
Americans attack with 2 fighters
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Japanese win with 2 infantry remaining. Battle score for attacker is -15
Casualties for Americans: 2 fighters
Casualties for Japanese: 1 aaGun
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Caroline Islands: 2 infantry
EDIT: Changing ownership of Caroline Islands from Japanese to Americans
EDIT: Removing units owned by Americans from 33 Sea Zone: 1 artillery, 3 infantry and 2 transports
EDIT: Adding units owned by Americans to Caroline Islands: 1 artillery, 1 fighter and 2 infantry
EDIT: Adding units owned by Americans to 33 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
Battle in 55 Sea Zone
Americans attack with 1 bomber and 2 fighters
Japanese defend with 1 destroyer
Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - Americans
2 fighters moved from 55 Sea Zone to 33 Sea Zone
1 bomber moved from 55 Sea Zone to Queensland
1 fighter moved from Caroline Islands to 33 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
1 carrier moved from 26 Sea Zone to 33 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from Central United States to 101 Sea Zone
1 transport moved from 101 Sea Zone to 11 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from Eastern United States to Gibraltar
1 bomber and 1 fighter moved from Gibraltar to Egypt
2 aaGuns moved from Western United States to Central United States
1 transport moved from 91 Sea Zone to 101 Sea ZonePlace Units - Americans
1 carrier, 1 cruiser, 1 destroyer and 2 submarines placed in 10 Sea Zone
2 fighters placed in Western United States
1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 51 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour and 2 infantry
Queensland : 1 bomber
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 1 infantry and 1 mech_infantry
Hawaiian Islands : 1 airfield, 1 fighter, 1 harbour and 1 tactical_bomber
Midway : 1 airfield
44 Sea Zone : 1 flag, 1 submarine
46 Sea Zone : 1 destroyer
33 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 submarine and 2 transports
26 Sea Zone : 1 carrier and 1 destroyer
11 Sea Zone : 1 transport
10 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer and 2 submarines
Central United States : 2 aaGuns, 1 factory_major and 3 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
Gibraltar : 1 armour, 1 artillery, 2 fighters and 2 infantry
Egypt : 1 bomber and 1 fighter
101 Sea Zone : 1 transport
91 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer and 1 transportProduction/PUs Summary :
Germans : 44 / 57
Russians : 36 / 41
Japanese : 59 / 80
Americans : 50 / 71
Chinese : 4 / 6
British : 30 / 31
UK_Pacific : 7 / 0
Italians : 14 / 15
ANZAC : 10 / 16
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 infantry moved from Szechwan to Kweichow
3 infantry moved from Szechwan to Shensi
1 fighter moved from Burma to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 2 infantry
Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Shensi
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -9
Casualties for Chinese: 3 infantryNon Combat Move - Chinese
6 infantry moved from Szechwan to Sikang
1 fighter moved from Kweichow to SikangPlace Units - Chinese
2 infantry placed in SikangTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs totalTerritory Summary for Chinese :
Kweichow : 2 infantry
Sikang : 1 fighter and 8 infantryProduction/PUs Summary :
Germans : 44 / 57
Russians : 36 / 41
Japanese : 58 / 80
Americans : 50 / 71
Chinese : 5 / 5
British : 30 / 31
UK_Pacific : 7 / 0
Italians : 14 / 15
ANZAC : 10 / 16
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 2 fighters and 3 infantry; Remaining resources: 2 PUs;Combat Move - British
2 fighters and 1 tactical_bomber moved from Burma to Shan State
1 infantry moved from Burma to Shan State
1 artillery and 10 infantry moved from Burma to India
2 infantry moved from Tanganyika Territory to Belgian Congo
1 bomber, 1 fighter and 1 tactical_bomber moved from Egypt to Belgian CongoCombat - British
Battle in Belgian Congo
British attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British win, taking Belgian Congo from Italians with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Shan State
British attack with 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Shan State from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in India
British attack with 1 artillery and 10 infantry
Japanese defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
British win, taking India from Japanese with 1 artillery and 9 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 1 armourNon Combat Move - British
3 aaGuns moved from Burma to India
1 cruiser and 1 destroyer moved from 79 Sea Zone to 72 Sea Zone
1 battleship moved from 79 Sea Zone to 72 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from Belgian Congo to Egypt
1 artillery moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from United Kingdom to Gibraltar
4 infantry moved from Brazil to 86 Sea Zone
4 infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Gibraltar
2 fighters and 1 tactical_bomber moved from Shan State to SikangPlace Units - British
3 infantry placed in Egypt
2 fighters placed in United KingdomTurn Complete - British
British collect 31 PUs; end with 33 PUs totalTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,5,4,2,6,5,1,6
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,4,3,5,4,6,4,3,4,1,5,4,3
UK_Pacific collect 7 PUs (4 lost to blockades); end with 7 PUs totalTerritory Summary for British and UK_Pacific :
Sikang : 2 fighters and 1 tactical_bomber
Shan State : 1 infantry
India : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 9 infantry
Sumatra : 1 flag, 1 infantry
Belgian Congo : 2 infantry
Iceland : 1 airfield
Quebec : 1 artillery and 1 factory_minor
Gibraltar : 1 aaGun, 1 airfield, 1 armour, 1 fighter, 1 harbour and 6 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 1 armour, 2 artilleries, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour, 6 infantry, 1 mech_infantry and 1 tactical_bomber
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 8 infantry and 1 mech_infantry
Eastern Persia : 1 flag
72 Sea Zone : 1 battleship, 1 cruiser and 1 destroyer
71 Sea Zone : 1 transport
Brazil : 1 flag
Persia : 1 flag, 3 infantry
91 Sea Zone : 3 transportsProduction/PUs Summary :
Germans : 44 / 57
Russians : 36 / 41
Japanese : 54 / 80
Americans : 50 / 71
Chinese : 5 / 5
British : 31 / 33
UK_Pacific : 11 / 7
Italians : 13 / 15
ANZAC : 10 / 16
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Hey, I’ll be on holiday until sunday, not sure when I’ll be able to move again, might be a week or so. Hope you don’t mind.
-
Don’t worry Sir,
Have fun in your holidays.
Cheers
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Italians
2 artilleries and 3 infantry moved from Albania to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
2 artilleries, 1 battleship, 2 cruisers, 4 infantry and 3 transports moved from 97 Sea Zone to 98 Sea Zone
2 artilleries and 4 infantry moved from 98 Sea Zone to Egypt
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Alexandria to Egypt
3 fighters moved from Southern Italy to Egypt
1 armour moved from Eastern Poland to Bessarabia
Italians take Bessarabia from Russians
1 armour moved from Bessarabia to Western Ukraine
Italians take Western Ukraine from Russians
1 armour moved from Eastern Poland to Western Ukraine -
OOL for Egypt?