Balladeer (axis) v Rubioton (allies +16)

  • '18 '16 '15

    Thank you, a couple more units in India might have held it, like this it was too juicy a target to ignore :)

    Good luck with the fighting, it ain’t over till the fat lady sings, but it’ll be a tough one.


  • I didn’t realize that you could reach India with a couple of plane more from Kwangsi.
    Once to learn.  :wink:


  • Sorry Sir forgot in using my troops from the sea,

    I’m going to reroll in the forum

    Your AA made 1 hit so I have lose a fighter and my ships made 1 hit (to your

    so I will have 3 inf, one art and 1 fighter against your two inf.
    Attack
    DiceRolls: 2@1, 2@2, 1@3; Total Hits: 22@1,: (5, 6)2@2,: (5, 1)1@3: (2)

    In your defense you made another hit.


  • I hope this will be ok for you.

    Sorry about this EM


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Research Technology - Americans

    Purchase Units - Americans
                Americans buy 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 2 submarines; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 submarine moved from 54 Sea Zone to 44 Sea Zone
                1 bomber moved from Solomon Islands to 55 Sea Zone
                2 fighters moved from Queensland to 55 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
                1 battleship and 2 cruisers moved from 54 Sea Zone to 33 Sea Zone
                2 fighters moved from 54 Sea Zone to Caroline Islands

    Combat - Americans
                Battle in Caroline Islands
                    Americans attack with 2 fighters
                    Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    Japanese win with 2 infantry remaining. Battle score for attacker is -15
                    Casualties for Americans: 2 fighters
                    Casualties for Japanese: 1 aaGun
                    Turning on Edit Mode
                    EDIT: Removing units owned by Japanese from Caroline Islands: 2 infantry
                    EDIT: Changing ownership of Caroline Islands from Japanese to Americans
                    EDIT: Removing units owned by Americans from 33 Sea Zone: 1 artillery, 3 infantry and 2 transports
                    EDIT: Adding units owned by Americans to Caroline Islands: 1 artillery, 1 fighter and 2 infantry
                    EDIT: Adding units owned by Americans to 33 Sea Zone: 2 transports
                    EDIT: Turning off Edit Mode
                Battle in 55 Sea Zone
                    Americans attack with 1 bomber and 2 fighters
                    Japanese defend with 1 destroyer
                    Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 44 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 transport
                    Americans win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - Americans
                2 fighters moved from 55 Sea Zone to 33 Sea Zone
                1 bomber moved from 55 Sea Zone to Queensland
                1 fighter moved from Caroline Islands to 33 Sea Zone
                1 carrier, 1 destroyer and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
                1 carrier moved from 26 Sea Zone to 33 Sea Zone
                1 carrier moved from 10 Sea Zone to 26 Sea Zone
                1 armour and 1 infantry moved from Central United States to 101 Sea Zone
                1 transport moved from 101 Sea Zone to 11 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
                2 fighters moved from Eastern United States to Gibraltar
                1 bomber and 1 fighter moved from Gibraltar to Egypt
                2 aaGuns moved from Western United States to Central United States
                1 transport moved from 91 Sea Zone to 101 Sea Zone

    Place Units - Americans
                1 carrier, 1 cruiser, 1 destroyer and 2 submarines placed in 10 Sea Zone
                2 fighters placed in Western United States
                1 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 50 PUs; end with 51 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour and 2 infantry
        Queensland : 1 bomber
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 1 infantry and 1 mech_infantry
        Hawaiian Islands : 1 airfield, 1 fighter, 1 harbour and 1 tactical_bomber
        Midway : 1 airfield
        44 Sea Zone : 1 flag, 1 submarine
        46 Sea Zone : 1 destroyer
        33 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 submarine and 2 transports
        26 Sea Zone : 1 carrier and 1 destroyer
        11 Sea Zone : 1 transport
        10 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer and 2 submarines
        Central United States : 2 aaGuns, 1 factory_major and 3 mech_infantrys
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
        Gibraltar : 1 armour, 1 artillery, 2 fighters and 2 infantry
        Egypt : 1 bomber and 1 fighter
        101 Sea Zone : 1 transport
        91 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer and 1 transport

    Production/PUs Summary :

    Germans : 44 / 57
        Russians : 36 / 41
        Japanese : 59 / 80
        Americans : 50 / 71
        Chinese : 4 / 6
        British : 30 / 31
        UK_Pacific : 7 / 0
        Italians : 14 / 15
        ANZAC : 10 / 16
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                3 infantry moved from Szechwan to Kweichow
                3 infantry moved from Szechwan to Shensi
                1 fighter moved from Burma to Kweichow

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 1 fighter and 3 infantry
                    Japanese defend with 2 infantry
                    Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 2 infantry
                Battle in Shensi
                    Chinese attack with 3 infantry
                    Japanese defend with 1 infantry
                    Japanese win with 1 infantry remaining. Battle score for attacker is -9
                    Casualties for Chinese: 3 infantry

    Non Combat Move - Chinese
                6 infantry moved from Szechwan to Sikang
                1 fighter moved from Kweichow to Sikang

    Place Units - Chinese
                2 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 5 PUs total

    Territory Summary for Chinese :

    Kweichow : 2 infantry
        Sikang : 1 fighter and 8 infantry

    Production/PUs Summary :

    Germans : 44 / 57
        Russians : 36 / 41
        Japanese : 58 / 80
        Americans : 50 / 71
        Chinese : 5 / 5
        British : 30 / 31
        UK_Pacific : 7 / 0
        Italians : 14 / 15
        ANZAC : 10 / 16
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - British
                British buy 2 fighters and 3 infantry; Remaining resources: 2 PUs;

    Combat Move - British
                2 fighters and 1 tactical_bomber moved from Burma to Shan State
                1 infantry moved from Burma to Shan State
                1 artillery and 10 infantry moved from Burma to India
                2 infantry moved from Tanganyika Territory to Belgian Congo
                1 bomber, 1 fighter and 1 tactical_bomber moved from Egypt to Belgian Congo

    Combat - British
                Battle in Belgian Congo
                    British attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
                    Italians defend with 1 infantry
                    British win, taking Belgian Congo from Italians with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Shan State
                    British attack with 2 fighters, 1 infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                    British win, taking Shan State from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in India
                    British attack with 1 artillery and 10 infantry
                    Japanese defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
                    British win, taking India from Japanese with 1 artillery and 9 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 armour

    Non Combat Move - British
                3 aaGuns moved from Burma to India
                1 cruiser and 1 destroyer moved from 79 Sea Zone to 72 Sea Zone
                1 battleship moved from 79 Sea Zone to 72 Sea Zone
                1 bomber, 1 fighter and 1 tactical_bomber moved from Belgian Congo to Egypt
                1 artillery moved from Anglo Egyptian Sudan to Egypt
                1 fighter moved from United Kingdom to Gibraltar
                4 infantry moved from Brazil to 86 Sea Zone
                4 infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
                4 infantry moved from 91 Sea Zone to Gibraltar
                2 fighters and 1 tactical_bomber moved from Shan State to Sikang

    Place Units - British
                3 infantry placed in Egypt
                2 fighters placed in United Kingdom

    Turn Complete - British
                British collect 31 PUs; end with 33 PUs total

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,5,4,2,6,5,1,6
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,4,3,5,4,6,4,3,4,1,5,4,3
                UK_Pacific collect 7 PUs (4 lost to blockades); end with 7 PUs total

    Territory Summary for British and UK_Pacific :

    Sikang : 2 fighters and 1 tactical_bomber
        Shan State : 1 infantry
        India : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 9 infantry
        Sumatra : 1 flag, 1 infantry
        Belgian Congo : 2 infantry
        Iceland : 1 airfield
        Quebec : 1 artillery and 1 factory_minor
        Gibraltar : 1 aaGun, 1 airfield, 1 armour, 1 fighter, 1 harbour and 6 infantry
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 airfield, 1 armour, 2 artilleries, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour, 6 infantry, 1 mech_infantry and 1 tactical_bomber
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 8 infantry and 1 mech_infantry
        Eastern Persia : 1 flag
        72 Sea Zone : 1 battleship, 1 cruiser and 1 destroyer
        71 Sea Zone : 1 transport
        Brazil : 1 flag
        Persia : 1 flag, 3 infantry
        91 Sea Zone : 3 transports

    Production/PUs Summary :

    Germans : 44 / 57
        Russians : 36 / 41
        Japanese : 54 / 80
        Americans : 50 / 71
        Chinese : 5 / 5
        British : 31 / 33
        UK_Pacific : 11 / 7
        Italians : 13 / 15
        ANZAC : 10 / 16
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '18 '16 '15

    Hey, I’ll be on holiday until sunday, not sure when I’ll be able to move again, might be a week or so. Hope you don’t mind.


  • Don’t worry Sir,

    Have fun in your holidays.

    Cheers

  • '18 '16 '15

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Italians
                Italians buy 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                2 artilleries and 3 infantry moved from Albania to 97 Sea Zone
                1 infantry moved from Southern Italy to 97 Sea Zone
                2 artilleries, 1 battleship, 2 cruisers, 4 infantry and 3 transports moved from 97 Sea Zone to 98 Sea Zone
                2 artilleries and 4 infantry moved from 98 Sea Zone to Egypt
                1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Alexandria to Egypt
                3 fighters moved from Southern Italy to Egypt
                1 armour moved from Eastern Poland to Bessarabia
                      Italians take Bessarabia from Russians
                1 armour moved from Bessarabia to Western Ukraine
                      Italians take Western Ukraine from Russians
                1 armour moved from Eastern Poland to Western Ukraine

  • '18 '16 '15

    OOL for Egypt?


  • If you make 7 hits (naval and land) or less, in first round, apply on the infantery french and Anzac first. If you have 8 or more max defense.

    If my first defense make 5 hits or less, max defense in the next rounds.

    If your second round make 5 hits or more, max defense. If you don’t and my second defense makes 3 hits or more bombers and armour last to die.

    Cheers

  • '18 '16 '15

    Hmm, very bad result. I accidently retreated all Art, but should’ve been 2 art 2 inf, edited that in right.

  • '18 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Italians
                Italians buy 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                2 artilleries and 3 infantry moved from Albania to 97 Sea Zone
                1 infantry moved from Southern Italy to 97 Sea Zone
                2 artilleries, 1 battleship, 2 cruisers, 4 infantry and 3 transports moved from 97 Sea Zone to 98 Sea Zone
                2 artilleries and 4 infantry moved from 98 Sea Zone to Egypt
                1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Alexandria to Egypt
                3 fighters moved from Southern Italy to Egypt
                1 armour moved from Eastern Poland to Bessarabia
                      Italians take Bessarabia from Russians
                1 armour moved from Bessarabia to Western Ukraine
                      Italians take Western Ukraine from Russians
                1 armour moved from Eastern Poland to Western Ukraine

    Combat - Italians
                Battle in Egypt
                    Italians attack with 1 armour, 4 artilleries, 3 fighters, 8 infantry and 1 mech_infantry
                    British defend with 1 airfield, 1 armour, 2 artilleries, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour, 6 infantry, 1 mech_infantry and 1 tactical_bomber; French defend with 1 infantry; ANZAC defend with 2 infantry; Americans defend with 1 bomber and 1 fighter
                    1 armour, 2 artilleries and 1 mech_infantry retreated to Alexandria
                    British win with 1 armour, 2 artilleries, 2 bombers, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -11
                    Casualties for Italians: 2 artilleries and 8 infantry
                    Casualties for British: 4 infantry
                    Casualties for French: 1 infantry
                    Casualties for ANZAC: 2 infantry

    Non Combat Move - Italians
                Turning on Edit Mode
                EDIT: Adding units owned by British to Egypt: 1 infantry
                EDIT: Adding units owned by Italians to Alexandria: 2 infantry
                EDIT: Turning off Edit Mode
                3 fighters moved from Egypt to Alexandria
                2 aaGuns and 4 infantry moved from Northern Italy to Southern Italy

    Place Units - Italians
                1 fighter and 1 mech_infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4,6,1
                Italians collect 14 PUs (1 lost to blockades); end with 15 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
                1 infantry moved from 46 Sea Zone to New Guinea
                1 destroyer moved from 62 Sea Zone to 55 Sea Zone

    Place Units - ANZAC
                2 destroyers placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total

    Territory Summary for ANZAC :

    Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 harbour and 2 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 factory_minor and 1 harbour
        New Guinea : 1 infantry
        46 Sea Zone : 1 transport
        26 Sea Zone : 1 cruiser
        55 Sea Zone : 1 destroyer
        62 Sea Zone : 2 destroyers

    Production/PUs Summary :

    Germans : 44 / 57
        Russians : 34 / 41
        Japanese : 54 / 80
        Americans : 50 / 71
        Chinese : 5 / 5
        British : 31 / 33
        UK_Pacific : 11 / 7
        Italians : 15 / 20
        ANZAC : 10 / 10
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Combat Move - French

    Non Combat Move - French
                1 destroyer moved from 79 Sea Zone to 72 Sea Zone
                1 infantry moved from Libya to Tunisia

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 1 fighter and 2 infantry
        French Equatorial Africa : 1 infantry
        Tunisia : 2 infantry
        Libya : 1 flag, 1 infantry
        72 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 44 / 57
        Russians : 34 / 41
        Japanese : 54 / 80
        Americans : 50 / 71
        Chinese : 5 / 5
        British : 31 / 33
        UK_Pacific : 11 / 7
        Italians : 15 / 20
        ANZAC : 10 / 10
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '18 '16 '15

    I see now that Russia got 5 IPC for the Russia at war objective, but there is a Ger ship in Sz 125 which cancels it, is it okay if I deduct the 5 IPC in my Ger turn?


  • Don’t know if that rule only affects when Russia is at war with Germany.
    Russia is at war only with Italy and Japan, and the warship in SZ 125 is german (that hasn’t declare the war yet to Russia).
    I think we have to check it out with a moderator, and if this is a program bug, he could fix it up in next version.

  • '18 '16 '15


  • Ok, go ahead

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