@simon33 said in L25 Balanced Peirce (L+16) vs Simon33 (X):
Lose the Cruiser or DD in 111?
Assumed DD.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 fighters moved from 17 Sea Zone to Manchuria
1 infantry moved from Korea to Manchuria
Combat - ANZAC
Battle in Manchuria
ANZAC attack with 2 fighters and 1 infantry
Japanese defend with 1 factory_minor and 3 mech_infantrys
Japanese win with no units remaining. Battle score for attacker is -11
Casualties for ANZAC: 2 fighters and 1 infantry
Casualties for Japanese: 3 mech_infantrys
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
2 fighters placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Territory Summary for ANZAC :
Caroline Islands : 1 artillery and 1 infantry
Korea : 1 flag
Queensland : 2 aaGuns, 1 airfield, 1 harbour and 2 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor, 2 fighters and 1 harbour
New Guinea : 1 infantry
Dutch New Guinea : 1 flag
33 Sea Zone : 2 carriers, 2 cruisers, 2 fighters and 1 transport
35 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 61 / 88
Russians : 0 / 0
Japanese : 70 / 83
Americans : 56 / 77
Chinese : 3 / 5
British : 35 / 38
UK_Pacific : 2 / 0
Italians : 16 / 16
ANZAC : 13 / 18
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 fighters moved from 17 Sea Zone to Manchuria
1 infantry moved from Korea to Manchuria
Combat - ANZAC
Battle in Manchuria
ANZAC attack with 2 fighters and 1 infantry
Japanese defend with 1 factory_minor and 3 mech_infantrys
Japanese win with no units remaining. Battle score for attacker is -11
Casualties for ANZAC: 2 fighters and 1 infantry
Casualties for Japanese: 3 mech_infantrys
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
2 fighters placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Territory Summary for ANZAC :
Caroline Islands : 1 artillery and 1 infantry
Korea : 1 flag
Queensland : 2 aaGuns, 1 airfield, 1 harbour and 2 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor, 2 fighters and 1 harbour
New Guinea : 1 infantry
Dutch New Guinea : 1 flag
33 Sea Zone : 2 carriers, 2 cruisers, 2 fighters and 1 transport
35 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 61 / 88
Russians : 0 / 0
Japanese : 70 / 83
Americans : 56 / 77
Chinese : 3 / 5
British : 35 / 38
UK_Pacific : 2 / 0
Italians : 16 / 16
ANZAC : 13 / 18
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
Non Combat Move - French
1 destroyer moved from 96 Sea Zone to 92 Sea Zone
3 infantry moved from Iraq to Trans-Jordan
Turn Complete - French
Territory Summary for French :
Trans-Jordan : 3 infantry
Normandy Bordeaux : 2 infantry
Tobruk : 1 flag
Libya : 1 flag
92 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 61 / 88
Russians : 0 / 0
Japanese : 70 / 83
Americans : 56 / 77
Chinese : 3 / 5
British : 35 / 38
UK_Pacific : 2 / 0
Italians : 16 / 16
ANZAC : 13 / 18
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 fighters moved from 17 Sea Zone to Manchuria
1 infantry moved from Korea to Manchuria
Combat - ANZAC
Battle in Manchuria
ANZAC attack with 2 fighters and 1 infantry
Japanese defend with 1 factory_minor and 3 mech_infantrys
Japanese win with no units remaining. Battle score for attacker is -11
Casualties for ANZAC: 2 fighters and 1 infantry
Casualties for Japanese: 3 mech_infantrys
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
2 fighters placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Territory Summary for ANZAC :
Caroline Islands : 1 artillery and 1 infantry
Korea : 1 flag
Queensland : 2 aaGuns, 1 airfield, 1 harbour and 2 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor, 2 fighters and 1 harbour
New Guinea : 1 infantry
Dutch New Guinea : 1 flag
33 Sea Zone : 2 carriers, 2 cruisers, 2 fighters and 1 transport
35 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 61 / 88
Russians : 0 / 0
Japanese : 70 / 83
Americans : 56 / 77
Chinese : 3 / 5
British : 35 / 38
UK_Pacific : 2 / 0
Italians : 16 / 16
ANZAC : 13 / 18
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
I’m confused, which one do I use?
I’m having problems posting the file, don’t know why repost after posting the french turn.
Use the french one. Sorry about this.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 carrier, 1 destroyer, 2 fighters and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Caucasus to Persia
2 mech_infantrys moved from Caucasus to Iraq
3 armour moved from Northwest Persia to Persia
8 armour moved from Northwest Persia to Iraq
2 bombers and 1 tactical_bomber moved from Caucasus to Persia
3 bombers and 1 tactical_bomber moved from Caucasus to Iraq
2 fighters, 1 infantry and 2 tactical_bombers moved from Western Germany to Holland Belgium
Combat - Germans
Battle in Holland Belgium
Germans attack with 2 fighters, 1 infantry and 2 tactical_bombers
Americans defend with 1 mech_infantry
Germans win, taking Holland Belgium from Americans with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Persia
Germans attack with 3 armour, 2 bombers, 1 mech_infantry and 1 tactical_bomber
British defend with 1 factory_minor and 3 infantry
Germans win, taking Persia from British with 3 armour, 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 1 mech_infantry
Casualties for British: 3 infantry
Battle in Iraq
Germans attack with 8 armour, 3 bombers, 2 mech_infantrys and 1 tactical_bomber
British defend with 3 artilleries, 1 factory_minor and 3 infantry
Germans win, taking Iraq from British with 8 armour, 3 bombers and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Germans: 2 mech_infantrys
Casualties for British: 3 artilleries and 3 infantry
Non Combat Move - Germans
3 bombers moved from Iraq to Southern Italy
2 bombers and 1 tactical_bomber moved from Persia to Northwest Persia
1 tactical_bomber moved from Iraq to Northwest Persia
3 aaGuns moved from Northwest Persia to Iraq
3 artilleries moved from Caucasus to Northwest Persia
3 mech_infantrys moved from Volgograd to Northwest Persia
3 artilleries moved from Volgograd to Caucasus
3 mech_infantrys moved from Ukraine to Caucasus
3 mech_infantrys moved from Russia to Volgograd
9 mech_infantrys moved from Western Germany to Southern Italy
2 fighters moved from Germany to Southern Italy
1 battleship, 2 carriers, 1 submarine and 1 transport moved from 114 Sea Zone to 113 Sea Zone
2 fighters moved from Holland Belgium to 113 Sea Zone
2 fighters moved from Western Germany to 113 Sea Zone
2 tactical_bombers moved from Holland Belgium to Western Germany
8 infantry moved from Germany to Western Germany
1 mech_infantry moved from Germany to Western Germany
4 infantry moved from Western Germany to France
4 infantry moved from Western Germany to France
Place Units - Germans
3 mech_infantrys placed in Volgograd
3 artilleries placed in France
5 mech_infantrys placed in Western Germany
1 carrier, 1 destroyer and 2 fighters placed in 113 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,4
Germans collect 68 PUs; end with 68 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 79 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 94 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 99 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 6 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 6 SuicideAttackTokens; 2 PUs;
Combat Move - Japanese
1 artillery moved from India to West India
Japanese take West India from UK_Pacific
3 artilleries and 3 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from 72 Sea Zone to Tanganyika Territory
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from 72 Sea Zone to Kenya
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
1 destroyer, 4 fighters and 2 tactical_bombers moved from 36 Sea Zone to 35 Sea Zone
3 carriers moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 19 Sea Zone
1 fighter moved from Japan to 19 Sea Zone
1 armour moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 armour moved from Tsinghai to Kansu
2 artilleries and 2 mech_infantrys moved from Shensi to Kansu
1 mech_infantry moved from Shensi to Sikang
2 mech_infantrys moved from Shensi to Kansu
1 bomber moved from Burma to Kansu
1 tactical_bomber moved from Burma to Sikang
4 bombers moved from French Indo China to Kansu
1 bomber moved from French Indo China to Sikang
2 fighters and 1 tactical_bomber moved from Malaya to 35 Sea Zone
Combat - Japanese
Battle in Kansu
Japanese attack with 1 armour, 2 artilleries, 5 bombers and 4 mech_infantrys
Chinese defend with 6 infantry
Japanese win, taking Kansu from Chinese with 1 armour, 2 artilleries, 5 bombers and 2 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Chinese: 6 infantry
Casualties for Japanese: 2 mech_infantrys
Battle in 35 Sea Zone
Japanese attack with 3 carriers, 1 destroyer, 6 fighters and 3 tactical_bombers
Americans defend with 1 submarine; ANZAC defend with 1 destroyer
Japanese win, taking 35 Sea Zone from Americans with 3 carriers, 6 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 destroyer
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Kenya
Battle in 19 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
1 submarine owned by the Americans Submerged
Japanese win, taking Kenya from British with 1 fighter remaining. Battle score for attacker is -8
Casualties for Japanese: 1 destroyer
Battle in Sikang
Japanese attack with 1 bomber, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Tanganyika Territory
Battle in Ethiopia
Non Combat Move - Japanese
1 fighter moved from 19 Sea Zone to Japan
4 bombers moved from Kansu to Yunnan
1 bomber moved from Sikang to Yunnan
1 bomber moved from Yunnan to French Indo China
1 tactical_bomber moved from Sikang to Szechwan
1 bomber moved from Kansu to Szechwan
1 infantry moved from Hunan to Kwangsi
3 fighters moved from 35 Sea Zone to Philippines
1 carrier and 1 fighter moved from 39 Sea Zone to 36 Sea Zone
2 fighters moved from French Indo China to 36 Sea Zone
Place Units - Japanese
1 carrier and 1 destroyer placed in 36 Sea Zone
1 transport placed in 37 Sea Zone
1 transport placed in 39 Sea Zone
2 infantry placed in India
1 artillery and 1 infantry placed in Malaya
3 infantry placed in Manchuria
1 tactical_bomber placed in 36 Sea Zone
1 fighter placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,5
Japanese collect 76 PUs; end with 78 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
After spending the whole night discussing, Churchill and Roosevelt agreed to the surrender of all armed forces, conceding the victory to the Axis.
Good Job Sir, you have made a great job with the Axis.
If you want we can play another game (reversing sides, rematch or bidding process). I have had a lot of enjoyment playing with you.
And a great party was held in Berlin and Tokyo!
Thanks, was a fun game. Too bad you missed the India attack early on, but with Russia falling it’s a tough game anyhow. I’d like another game, but rather bid again, as I think 16 for allies is too low ;-)
I’ll bid allies +22
Did you report the game?