Balladeer (axis) v Rubioton (allies +16)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians

    Non Combat Move - Russians
                4 infantry moved from Suiyuyan to Shensi
                1 mech_infantry moved from Northwest Persia to Iraq

    Place Units - Russians
                9 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 19 PUs; end with 19 PUs total

    Territory Summary for Russians :

    Shensi : 4 infantry
        Russia : 4 aaGuns, 1 airfield, 4 armour, 8 artilleries, 1 factory_major, 2 fighters, 48 infantry, 13 mech_infantrys and 1 tactical_bomber
        Volgograd : 1 factory_minor
        Iraq : 1 mech_infantry
        114 Sea Zone : 1 cruiser
        Northwest Persia : 1 flag
        115 Sea Zone : 1 submarine
        91 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 56 / 66
        Russians : 19 / 19
        Japanese : 57 / 67
        Americans : 51 / 72
        Chinese : 6 / 6
        British : 35 / 35
        UK_Pacific : 10 / 6
        Italians : 12 / 17
        ANZAC : 10 / 23
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '18 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 1 airfield, 1 artillery, 1 destroyer, 3 infantry, 6 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Siberia to Soviet Far East
                      Japanese take Soviet Far East from Russians
                1 artillery moved from Buryatia to Yakut S.S.R.
                      Japanese take Yakut S.S.R. from Russians
                1 infantry moved from Chahar to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 infantry moved from Yunnan to Szechwan
                      Japanese take Szechwan from Chinese
                1 transport moved from 37 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
                1 artillery moved from 43 Sea Zone to Borneo
                1 infantry moved from 43 Sea Zone to Borneo
                1 fighter moved from 37 Sea Zone to 43 Sea Zone
                2 bombers, 1 fighter and 2 tactical_bombers moved from Kwangsi to Burma
                1 mech_infantry moved from Yunnan to Burma
                1 fighter and 2 tactical_bombers moved from 37 Sea Zone to Borneo

    Combat - Japanese
                Battle in 43 Sea Zone
                    Japanese attack with 1 fighter and 1 transport
                    ANZAC defend with 1 transport
                    Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Burma
                    Japanese attack with 2 bombers, 1 fighter, 1 mech_infantry and 2 tactical_bombers
                    British defend with 2 infantry
                    Japanese win with 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 2
                    Casualties for British: 2 infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in Borneo
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers
                    ANZAC defend with 1 infantry
                    Japanese win, taking Borneo from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - Japanese
                1 destroyer moved from 41 Sea Zone to 36 Sea Zone
                2 infantry moved from Malaya to Shan State
                1 mech_infantry moved from French Indo China to Yunnan
                1 fighter and 2 tactical_bombers moved from Burma to French Indo China
                2 bombers moved from Burma to French Indo China
                1 tactical_bomber moved from Kwangsi to French Indo China
                1 fighter and 2 tactical_bombers moved from Borneo to 36 Sea Zone
                1 fighter moved from 43 Sea Zone to 36 Sea Zone
                1 transport moved from 37 Sea Zone to 41 Sea Zone
                1 artillery moved from Sumatra to 41 Sea Zone
                1 artillery and 1 transport moved from 41 Sea Zone to 36 Sea Zone
                1 artillery moved from 36 Sea Zone to French Indo China
                1 transport moved from 37 Sea Zone to 42 Sea Zone
                1 artillery moved from Java to 42 Sea Zone
                1 artillery and 1 transport moved from 42 Sea Zone to 36 Sea Zone
                1 artillery moved from 36 Sea Zone to French Indo China
                1 battleship, 2 carriers, 1 cruiser and 1 destroyer moved from 37 Sea Zone to 36 Sea Zone
                4 mech_infantrys moved from Manchuria to Anhwe
                2 mech_infantrys moved from Chahar to Anhwe
                1 mech_infantry moved from Hopei to Anhwe
                1 artillery moved from Hopei to Anhwe
                1 artillery moved from Sakha to Amur
                2 infantry moved from Japan to 6 Sea Zone
                1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 5 fighters, 2 infantry, 1 tactical_bomber and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                2 infantry moved from 36 Sea Zone to French Indo China
                1 bomber moved from Japan to French Indo China

    Place Units - Japanese
                1 destroyer and 1 transport placed in 36 Sea Zone
                1 airfield and 1 infantry placed in French Indo China
                3 mech_infantrys placed in Manchuria
                Japanese undo move 2.
                1 airfield and 1 mech_infantry placed in French Indo China
                1 artillery and 2 mech_infantrys placed in Malaya
                3 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 65 PUs; end with 65 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 1 carrier, 3 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 33 Sea Zone to 43 Sea Zone
                      Americans take 35 Sea Zone from Japanese
                1 bomber moved from India to Malaya
                1 bomber moved from Gibraltar to France
                1 bomber moved from Gibraltar to 110 Sea Zone
                4 fighters moved from 91 Sea Zone to 110 Sea Zone

    Combat - Americans
                Strategic bombing raid in France
                        AA fire in France :  0/1 hits
                    Bombing raid in France rolls: 4 and causes: 4 damage to unit: factory_minor
                    Bombing raid in France causes 4 damage total.
                Strategic bombing raid in Malaya
                        AA fire in Malaya :  0/1 hits
                    Bombing raid in Malaya rolls: 6 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Malaya causes 6 damage total.
                Battle in 43 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 43 Sea Zone
                        Americans roll dice for 1 submarine in 43 Sea Zone, round 2 :  0/1 hits
                    Americans win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 110 Sea Zone
                    British loiter and taunt; Americans attack with 1 bomber and 4 fighters
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 bomber and 4 fighters in 110 Sea Zone, round 2 :  3/5 hits
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Germans and 1 fighter owned by the Americans lost in 110 Sea Zone
                    Americans win with 1 bomber and 3 fighters remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 destroyer
                    Casualties for Americans: 1 fighter

    Non Combat Move - Americans
                1 fighter moved from 110 Sea Zone to United Kingdom
                2 fighters moved from 110 Sea Zone to 91 Sea Zone
                1 bomber moved from 110 Sea Zone to Gibraltar
                1 bomber moved from France to United Kingdom
                3 bombers moved from Western United States to Midway
                2 tactical_bombers moved from 10 Sea Zone to Midway
                1 destroyer moved from 54 Sea Zone to 33 Sea Zone
                1 destroyer moved from 25 Sea Zone to 26 Sea Zone
                1 infantry and 1 mech_infantry moved from Line Islands to 29 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 29 Sea Zone to 26 Sea Zone
                1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                1 tactical_bomber moved from Hawaiian Islands to Caroline Islands
                1 carrier moved from 10 Sea Zone to 26 Sea Zone
                1 bomber moved from Malaya to India

    Place Units - Americans
                1 submarine placed in 10 Sea Zone
                1 fighter placed in Western United States
                2 infantry placed in Eastern United States
                1 carrier and 2 transports placed in 101 Sea Zone
                2 fighters placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 51 PUs; end with 51 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour and 1 tactical_bomber
        Iwo Jima : 1 flag
        India : 1 bomber
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 factory_major, 1 fighter and 1 harbour
        Hawaiian Islands : 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
        Midway : 1 airfield, 3 bombers and 2 tactical_bombers
        42 Sea Zone : 1 flag
        44 Sea Zone : 1 flag
        43 Sea Zone : 1 flag, 1 submarine
        33 Sea Zone : 1 battleship, 4 carriers, 3 cruisers, 2 destroyers, 6 fighters, 2 submarines, 1 tactical_bomber and 1 transport
        35 Sea Zone : 1 flag
        26 Sea Zone : 1 carrier, 1 destroyer and 1 transport
        10 Sea Zone : 1 submarine
        17 Sea Zone : 1 flag
        Central United States : 2 aaGuns, 1 factory_major and 2 mech_infantrys
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 2 infantry
        Gibraltar : 1 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry
        United Kingdom : 1 bomber and 1 fighter
        Morocco : 1 infantry and 1 mech_infantry
        101 Sea Zone : 1 carrier, 2 fighters and 2 transports
        91 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 2 transports

    Production/PUs Summary :

    Germans : 56 / 66
        Russians : 17 / 19
        Japanese : 65 / 70
        Americans : 51 / 71
        Chinese : 4 / 6
        British : 35 / 35
        UK_Pacific : 6 / 6
        Italians : 12 / 17
        ANZAC : 10 / 23
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Shensi to Hopei
                      Chinese take Hopei from Japanese
                1 infantry moved from Shensi to Kweichow
                      Chinese take Kweichow from Japanese
                2 infantry moved from Shensi to Szechwan
                3 infantry moved from Shensi to Suiyuyan
                1 fighter moved from Shensi to Szechwan

    Combat - Chinese
                Battle in Szechwan
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Szechwan, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Szechwan
                    Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Suiyuyan
                    Chinese attack with 3 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 3 infantry in Suiyuyan, round 2 :  0/3 hits
                        Japanese roll dice for 1 infantry in Suiyuyan, round 2 :  0/1 hits
                        Chinese roll dice for 3 infantry in Suiyuyan, round 3 :  1/3 hits
                        Japanese roll dice for 1 infantry in Suiyuyan, round 3 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
                    Chinese win, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Szechwan to Shensi

    Place Units - Chinese
                2 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 8 PUs total

    Territory Summary for Chinese :

    Shensi : 1 fighter and 5 infantry
        Suiyuyan : 2 infantry
        Kweichow : 1 infantry
        Hopei : 1 infantry
        Szechwan : 2 infantry

    Production/PUs Summary :

    Germans : 56 / 66
        Russians : 17 / 19
        Japanese : 61 / 70
        Americans : 51 / 71
        Chinese : 8 / 8
        British : 35 / 35
        UK_Pacific : 6 / 6
        Italians : 12 / 17
        ANZAC : 10 / 23
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Combat Move - British
                1 battleship, 1 cruiser and 1 destroyer moved from 81 Sea Zone to 97 Sea Zone
                1 bomber, 3 fighters and 1 tactical_bomber moved from Egypt to 97 Sea Zone
                1 infantry moved from Ethiopia to Italian Somaliland
                      British take Italian Somaliland from Italians


  • scramble SZ97?

  • '18 '16 '15

    No scramble.


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Research Technology - Italians


  • Sorry Sir forgot posting in my turn.

    By the way in American NCM forgot moving 1 destroyer from SZ91 to SZ92. I don’t know if that changes your scramble orders. If it doesn’t could you do it for me?.

    Cheers

  • '18 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Research Technology - Italians

    Purchase Units - Italians
                Italians buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Ukraine to Caucasus
                      Italians take Caucasus from Russians
                1 armour moved from Ukraine to Bryansk
                      Italians take Bryansk from Russians
                1 armour moved from Bryansk to Rostov

    Combat - Italians

    Non Combat Move - Italians
                1 armour and 4 mech_infantrys moved from Romania to Ukraine
                1 fighter moved from Ukraine to Rostov
                3 mech_infantrys moved from Northern Italy to Romania

    Place Units - Italians
                2 mech_infantrys placed in Northern Italy
                2 infantry placed in Southern Italy
                1 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,5
                Italians collect 12 PUs (3 lost to blockades); end with 12 PUs total

  • '18 '16 '15

    @rubioton:

    Sorry Sir forgot posting in my turn.

    By the way in American NCM forgot moving 1 destroyer from SZ91 to SZ92. I don’t know if that changes your scramble orders. If it doesn’t could you do it for me?.

    Cheers

    I don’t mind that, but forgot to do it in my Ita turn ;-)
    Go ahead and do it in the Anz turn.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 carrier and 2 infantry; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java

    Combat - ANZAC
                Battle in Java

    Non Combat Move - ANZAC
                1 destroyer moved from 55 Sea Zone to 34 Sea Zone
                1 destroyer moved from 54 Sea Zone to 33 Sea Zone

    Place Units - ANZAC
                2 infantry placed in New South Wales
                1 carrier placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 15 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs

    Territory Summary for ANZAC :

    Queensland : 2 aaGuns, 1 airfield, 1 artillery and 1 harbour
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 factory_minor, 1 harbour and 2 infantry
        New Guinea : 1 infantry
        Java : 1 flag, 1 infantry
        Dutch New Guinea : 1 flag
        42 Sea Zone : 1 transport
        33 Sea Zone : 1 cruiser, 2 destroyers and 1 fighter
        34 Sea Zone : 1 destroyer
        62 Sea Zone : 1 carrier

    Production/PUs Summary :

    Germans : 56 / 66
        Russians : 14 / 19
        Japanese : 57 / 70
        Americans : 51 / 71
        Chinese : 8 / 8
        British : 35 / 35
        UK_Pacific : 6 / 6
        Italians : 15 / 12
        ANZAC : 14 / 20
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Egypt : 1 fighter and 1 infantry
        United Kingdom : 2 infantry
        Libya : 1 flag, 3 infantry
        81 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 56 / 66
        Russians : 14 / 19
        Japanese : 57 / 70
        Americans : 51 / 71
        Chinese : 8 / 8
        British : 35 / 35
        UK_Pacific : 6 / 6
        Italians : 15 / 12
        ANZAC : 14 / 20
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '18 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 bomber, 1 destroyer, 3 mech_infantrys and 3 tactical_bombers; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Smolensk to Vologda
                      Germans take Vologda from Russians
                1 armour moved from Rostov to Tambov
                      Germans take Tambov from Russians
                1 armour moved from Tambov to Samara
                      Germans take Samara from Russians
                1 mech_infantry moved from Rostov to Volgograd
                      Germans take Volgograd from Russians
                1 mech_infantry moved from Rostov to Caucasus
                1 mech_infantry moved from Caucasus to Kazakhstan
                      Germans take Kazakhstan from Russians
                4 bombers and 3 fighters moved from Western Germany to 97 Sea Zone
                1 mech_infantry moved from Novgorod to Nenetsia
                      Germans take Nenetsia from Russians

    Combat - Germans
                Battle in 97 Sea Zone
                    Germans attack with 4 bombers and 3 fighters
                    British defend with 1 battleship, 1 cruiser and 1 destroyer
                    Germans win with 4 bombers remaining. Battle score for attacker is 10
                    Casualties for Germans: 3 fighters
                    Casualties for British: 1 battleship, 1 cruiser and 1 destroyer

    Non Combat Move - Germans
                7 armour, 8 artilleries, 25 infantry and 9 mech_infantrys moved from Rostov to Bryansk
                4 infantry moved from Belarus to Bryansk
                3 mech_infantrys moved from Novgorod to Bryansk
                7 mech_infantrys moved from Eastern Poland to Bryansk
                1 mech_infantry moved from Ukraine to Tambov
                3 mech_infantrys moved from Ukraine to Rostov
                3 aaGuns, 4 armour and 7 mech_infantrys moved from Ukraine to Bryansk
                1 fighter moved from 112 Sea Zone to Novgorod
                1 infantry moved from Archangel to Smolensk
                1 submarine moved from 125 Sea Zone to 112 Sea Zone
                4 bombers moved from 97 Sea Zone to Bryansk
                2 fighters and 3 tactical_bombers moved from Ukraine to Bryansk
                1 mech_infantry moved from France to Western Germany

    Place Units - Germans
                3 mech_infantrys placed in Ukraine
                3 tactical_bombers placed in Novgorod
                1 bomber placed in Western Germany
                1 destroyer placed in 110 Sea Zone

    Turn Complete - Germans
                Germans collect 62 PUs; end with 63 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Russians
                Russians buy 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians

    Non Combat Move - Russians
                4 infantry moved from Shensi to Suiyuyan
                1 submarine moved from 91 Sea Zone to 110 Sea Zone
                1 mech_infantry moved from Iraq to Northwest Persia

    Place Units - Russians
                5 infantry and 1 mech_infantry placed in Russia

    Turn Complete - Russians
                Russians collect 8 PUs; end with 8 PUs total

    Territory Summary for Russians :

    Suiyuyan : 4 infantry
        Russia : 4 aaGuns, 1 airfield, 4 armour, 8 artilleries, 1 factory_major, 2 fighters, 53 infantry, 14 mech_infantrys and 1 tactical_bomber
        114 Sea Zone : 1 cruiser
        Northwest Persia : 1 flag, 1 mech_infantry
        115 Sea Zone : 1 submarine
        110 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 62 / 83
        Russians : 8 / 8
        Japanese : 57 / 70
        Americans : 51 / 71
        Chinese : 8 / 8
        British : 35 / 35
        UK_Pacific : 6 / 6
        Italians : 15 / 12
        ANZAC : 14 / 20
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '18 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese repair damage of 6x factory_minor; Remaining resources: 6 SuicideAttackTokens; 64 PUs;
                Japanese buy 1 artillery, 1 fighter, 7 infantry, 5 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 2 PUs;

    Combat Move - Japanese
                1 transport moved from 36 Sea Zone to 43 Sea Zone
                1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 fighter moved from 36 Sea Zone to 42 Sea Zone
                2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 34 Sea Zone
                1 destroyer, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 43 Sea Zone
                2 mech_infantrys moved from Yunnan to Szechwan
                1 fighter and 1 tactical_bomber moved from French Indo China to Szechwan
                1 infantry moved from Shan State to Burma
                2 tactical_bombers moved from French Indo China to Burma
                1 artillery moved from Yakut S.S.R. to Yenisey
                      Japanese take Yenisey from Russians
                7 mech_infantrys moved from Anhwe to Suiyuyan
                3 bombers moved from French Indo China to Suiyuyan
                1 mech_infantry moved from French Indo China to Kweichow
                1 artillery moved from Anhwe to Kweichow

    Combat - Japanese
                Battle in 43 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    Americans defend with 1 submarine
                    Japanese win, taking 43 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in 42 Sea Zone
                    Japanese attack with 1 fighter and 1 transport
                    ANZAC defend with 1 transport
                    Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 34 Sea Zone
                    Japanese attack with 2 fighters and 2 tactical_bombers
                    ANZAC defend with 1 destroyer
                    Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -2
                    Casualties for ANZAC: 1 destroyer
                    Casualties for Japanese: 1 fighter
                Battle in Java
                    Japanese attack with 1 artillery and 1 infantry
                    ANZAC defend with 1 infantry
                    Japanese win, taking Java from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                Battle in Burma
                    Japanese attack with 1 infantry and 2 tactical_bombers
                    British defend with 1 infantry
                    Japanese win, taking Burma from UK_Pacific with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Szechwan
                    Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                    Chinese defend with 2 infantry
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 2 mech_infantrys
                Battle in Kweichow
                    Japanese attack with 1 artillery and 1 mech_infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Kweichow from Chinese with 1 artillery remaining. Battle score for attacker is -1
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in Suiyuyan
                    Japanese attack with 3 bombers and 7 mech_infantrys
                    Chinese defend with 2 infantry; Russians defend with 4 infantry
                    Japanese win, taking Suiyuyan from Chinese with 3 bombers and 2 mech_infantrys remaining. Battle score for attacker is -2
                    Casualties for Chinese: 2 infantry
                    Casualties for Russians: 4 infantry
                    Casualties for Japanese: 5 mech_infantrys

    Non Combat Move - Japanese
                3 mech_infantrys moved from Manchuria to Anhwe
                2 bombers moved from Suiyuyan to Yunnan
                1 fighter and 1 tactical_bomber moved from Szechwan to French Indo China
                2 mech_infantrys moved from Malaya to Yunnan
                1 fighter moved from 42 Sea Zone to 36 Sea Zone
                1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 36 Sea Zone
                1 fighter and 2 tactical_bombers moved from 34 Sea Zone to 36 Sea Zone
                2 tactical_bombers moved from Burma to French Indo China
                1 tactical_bomber moved from French Indo China to 36 Sea Zone
                1 artillery moved from Malaya to Shan State
                1 artillery moved from Amur to Manchuria
                1 infantry moved from Soviet Far East to Siberia
                1 bomber moved from Suiyuyan to Yunnan

    Place Units - Japanese
                1 transport placed in 36 Sea Zone
                1 artillery and 1 infantry placed in French Indo China
                1 infantry and 2 mech_infantrys placed in Malaya
                3 mech_infantrys placed in Manchuria
                1 fighter and 5 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 65 PUs; end with 67 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 carrier, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 33 Sea Zone to 43 Sea Zone
                1 submarine moved from 33 Sea Zone to 42 Sea Zone
                1 bomber moved from India to 43 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Gibraltar to 91 Sea Zone
                1 cruiser, 1 destroyer and 2 fighters moved from 91 Sea Zone to 110 Sea Zone
                1 fighter moved from Gibraltar to 110 Sea Zone
                1 bomber moved from Gibraltar to France
                1 bomber moved from United Kingdom to France
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux


  • Hi Sir this is my American attack move.
    I would like to attack Paris with my fighter from London but the program doesn’t permitedt it. I think that could happened because there are two carriers where can landing that can be move from SZ98. On the other hand the program let me moved my russian sub to the SZ110 in NCM.
    May I use the EM to use this fighter in my attack to Paris?
    Cheers

  • '18 '16 '15

    Huh, weird… Should be possible, sure you can use your fighter to attack… Awkward bug!


  • I think it’s possible because the fighter has 5 moves and could landing on the carrier where the american attacking troops are enough for winning that position (only one german Dd).
    If you let me, I use the EM to fix it. If you are not sure enough we can check it out with the moderators

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