Assumed no scramble from Tokyo.
Balladeer (axis) v Rubioton (allies +16)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 0 PUs;Combat Move - ANZAC
2 fighters moved from 17 Sea Zone to Manchuria
1 infantry moved from Korea to ManchuriaCombat - ANZAC
Battle in Manchuria
ANZAC attack with 2 fighters and 1 infantry
Japanese defend with 1 factory_minor and 3 mech_infantrys
Japanese win with no units remaining. Battle score for attacker is -11
Casualties for ANZAC: 2 fighters and 1 infantry
Casualties for Japanese: 3 mech_infantrysNon Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
2 fighters placed in New South WalesTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUsTerritory Summary for ANZAC :
Caroline Islands : 1 artillery and 1 infantry
Korea : 1 flag
Queensland : 2 aaGuns, 1 airfield, 1 harbour and 2 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor, 2 fighters and 1 harbour
New Guinea : 1 infantry
Dutch New Guinea : 1 flag
33 Sea Zone : 2 carriers, 2 cruisers, 2 fighters and 1 transport
35 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 61 / 88
Russians : 0 / 0
Japanese : 70 / 83
Americans : 56 / 77
Chinese : 3 / 5
British : 35 / 38
UK_Pacific : 2 / 0
Italians : 16 / 16
ANZAC : 13 / 18
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 0 PUs;Combat Move - ANZAC
2 fighters moved from 17 Sea Zone to Manchuria
1 infantry moved from Korea to ManchuriaCombat - ANZAC
Battle in Manchuria
ANZAC attack with 2 fighters and 1 infantry
Japanese defend with 1 factory_minor and 3 mech_infantrys
Japanese win with no units remaining. Battle score for attacker is -11
Casualties for ANZAC: 2 fighters and 1 infantry
Casualties for Japanese: 3 mech_infantrysNon Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
2 fighters placed in New South WalesTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUsTerritory Summary for ANZAC :
Caroline Islands : 1 artillery and 1 infantry
Korea : 1 flag
Queensland : 2 aaGuns, 1 airfield, 1 harbour and 2 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor, 2 fighters and 1 harbour
New Guinea : 1 infantry
Dutch New Guinea : 1 flag
33 Sea Zone : 2 carriers, 2 cruisers, 2 fighters and 1 transport
35 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 61 / 88
Russians : 0 / 0
Japanese : 70 / 83
Americans : 56 / 77
Chinese : 3 / 5
British : 35 / 38
UK_Pacific : 2 / 0
Italians : 16 / 16
ANZAC : 13 / 18
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
Non Combat Move - French
1 destroyer moved from 96 Sea Zone to 92 Sea Zone
3 infantry moved from Iraq to Trans-JordanTurn Complete - French
Territory Summary for French :
Trans-Jordan : 3 infantry
Normandy Bordeaux : 2 infantry
Tobruk : 1 flag
Libya : 1 flag
92 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 61 / 88
Russians : 0 / 0
Japanese : 70 / 83
Americans : 56 / 77
Chinese : 3 / 5
British : 35 / 38
UK_Pacific : 2 / 0
Italians : 16 / 16
ANZAC : 13 / 18
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 0 PUs;Combat Move - ANZAC
2 fighters moved from 17 Sea Zone to Manchuria
1 infantry moved from Korea to ManchuriaCombat - ANZAC
Battle in Manchuria
ANZAC attack with 2 fighters and 1 infantry
Japanese defend with 1 factory_minor and 3 mech_infantrys
Japanese win with no units remaining. Battle score for attacker is -11
Casualties for ANZAC: 2 fighters and 1 infantry
Casualties for Japanese: 3 mech_infantrysNon Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
2 fighters placed in New South WalesTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUsTerritory Summary for ANZAC :
Caroline Islands : 1 artillery and 1 infantry
Korea : 1 flag
Queensland : 2 aaGuns, 1 airfield, 1 harbour and 2 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor, 2 fighters and 1 harbour
New Guinea : 1 infantry
Dutch New Guinea : 1 flag
33 Sea Zone : 2 carriers, 2 cruisers, 2 fighters and 1 transport
35 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 61 / 88
Russians : 0 / 0
Japanese : 70 / 83
Americans : 56 / 77
Chinese : 3 / 5
British : 35 / 38
UK_Pacific : 2 / 0
Italians : 16 / 16
ANZAC : 13 / 18
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I’m confused, which one do I use?
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I’m having problems posting the file, don’t know why repost after posting the french turn.
Use the french one. Sorry about this.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 carrier, 1 destroyer, 2 fighters and 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Caucasus to Persia
2 mech_infantrys moved from Caucasus to Iraq
3 armour moved from Northwest Persia to Persia
8 armour moved from Northwest Persia to Iraq
2 bombers and 1 tactical_bomber moved from Caucasus to Persia
3 bombers and 1 tactical_bomber moved from Caucasus to Iraq
2 fighters, 1 infantry and 2 tactical_bombers moved from Western Germany to Holland BelgiumCombat - Germans
Battle in Holland Belgium
Germans attack with 2 fighters, 1 infantry and 2 tactical_bombers
Americans defend with 1 mech_infantry
Germans win, taking Holland Belgium from Americans with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Persia
Germans attack with 3 armour, 2 bombers, 1 mech_infantry and 1 tactical_bomber
British defend with 1 factory_minor and 3 infantry
Germans win, taking Persia from British with 3 armour, 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 1 mech_infantry
Casualties for British: 3 infantry
Battle in Iraq
Germans attack with 8 armour, 3 bombers, 2 mech_infantrys and 1 tactical_bomber
British defend with 3 artilleries, 1 factory_minor and 3 infantry
Germans win, taking Iraq from British with 8 armour, 3 bombers and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Germans: 2 mech_infantrys
Casualties for British: 3 artilleries and 3 infantryNon Combat Move - Germans
3 bombers moved from Iraq to Southern Italy
2 bombers and 1 tactical_bomber moved from Persia to Northwest Persia
1 tactical_bomber moved from Iraq to Northwest Persia
3 aaGuns moved from Northwest Persia to Iraq
3 artilleries moved from Caucasus to Northwest Persia
3 mech_infantrys moved from Volgograd to Northwest Persia
3 artilleries moved from Volgograd to Caucasus
3 mech_infantrys moved from Ukraine to Caucasus
3 mech_infantrys moved from Russia to Volgograd
9 mech_infantrys moved from Western Germany to Southern Italy
2 fighters moved from Germany to Southern Italy
1 battleship, 2 carriers, 1 submarine and 1 transport moved from 114 Sea Zone to 113 Sea Zone
2 fighters moved from Holland Belgium to 113 Sea Zone
2 fighters moved from Western Germany to 113 Sea Zone
2 tactical_bombers moved from Holland Belgium to Western Germany
8 infantry moved from Germany to Western Germany
1 mech_infantry moved from Germany to Western Germany
4 infantry moved from Western Germany to France
4 infantry moved from Western Germany to FrancePlace Units - Germans
3 mech_infantrys placed in Volgograd
3 artilleries placed in France
5 mech_infantrys placed in Western Germany
1 carrier, 1 destroyer and 2 fighters placed in 113 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,4
Germans collect 68 PUs; end with 68 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 79 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 94 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 99 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 6 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 artillery moved from India to West India
Japanese take West India from UK_Pacific
3 artilleries and 3 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from 72 Sea Zone to Tanganyika Territory
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from 72 Sea Zone to Kenya
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
1 destroyer, 4 fighters and 2 tactical_bombers moved from 36 Sea Zone to 35 Sea Zone
3 carriers moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 19 Sea Zone
1 fighter moved from Japan to 19 Sea Zone
1 armour moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 armour moved from Tsinghai to Kansu
2 artilleries and 2 mech_infantrys moved from Shensi to Kansu
1 mech_infantry moved from Shensi to Sikang
2 mech_infantrys moved from Shensi to Kansu
1 bomber moved from Burma to Kansu
1 tactical_bomber moved from Burma to Sikang
4 bombers moved from French Indo China to Kansu
1 bomber moved from French Indo China to Sikang
2 fighters and 1 tactical_bomber moved from Malaya to 35 Sea ZoneCombat - Japanese
Battle in Kansu
Japanese attack with 1 armour, 2 artilleries, 5 bombers and 4 mech_infantrys
Chinese defend with 6 infantry
Japanese win, taking Kansu from Chinese with 1 armour, 2 artilleries, 5 bombers and 2 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Chinese: 6 infantry
Casualties for Japanese: 2 mech_infantrys
Battle in 35 Sea Zone
Japanese attack with 3 carriers, 1 destroyer, 6 fighters and 3 tactical_bombers
Americans defend with 1 submarine; ANZAC defend with 1 destroyer
Japanese win, taking 35 Sea Zone from Americans with 3 carriers, 6 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 destroyer
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Kenya
Battle in 19 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
1 submarine owned by the Americans Submerged
Japanese win, taking Kenya from British with 1 fighter remaining. Battle score for attacker is -8
Casualties for Japanese: 1 destroyer
Battle in Sikang
Japanese attack with 1 bomber, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Tanganyika Territory
Battle in EthiopiaNon Combat Move - Japanese
1 fighter moved from 19 Sea Zone to Japan
4 bombers moved from Kansu to Yunnan
1 bomber moved from Sikang to Yunnan
1 bomber moved from Yunnan to French Indo China
1 tactical_bomber moved from Sikang to Szechwan
1 bomber moved from Kansu to Szechwan
1 infantry moved from Hunan to Kwangsi
3 fighters moved from 35 Sea Zone to Philippines
1 carrier and 1 fighter moved from 39 Sea Zone to 36 Sea Zone
2 fighters moved from French Indo China to 36 Sea ZonePlace Units - Japanese
1 carrier and 1 destroyer placed in 36 Sea Zone
1 transport placed in 37 Sea Zone
1 transport placed in 39 Sea Zone
2 infantry placed in India
1 artillery and 1 infantry placed in Malaya
3 infantry placed in Manchuria
1 tactical_bomber placed in 36 Sea Zone
1 fighter placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,5
Japanese collect 76 PUs; end with 78 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 88 PUs -
After spending the whole night discussing, Churchill and Roosevelt agreed to the surrender of all armed forces, conceding the victory to the Axis.
Good Job Sir, you have made a great job with the Axis.
If you want we can play another game (reversing sides, rematch or bidding process). I have had a lot of enjoyment playing with you.
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And a great party was held in Berlin and Tokyo!
Thanks, was a fun game. Too bad you missed the India attack early on, but with Russia falling it’s a tough game anyhow. I’d like another game, but rather bid again, as I think 16 for allies is too low ;-)
I’ll bid allies +22
Did you report the game?