Balladeer (axis) v Rubioton (allies +16)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - ANZAC
                ANZAC buy 2 fighters; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 fighters moved from 17 Sea Zone to Manchuria
                1 infantry moved from Korea to Manchuria

    Combat - ANZAC
                Battle in Manchuria
                    ANZAC attack with 2 fighters and 1 infantry
                    Japanese defend with 1 factory_minor and 3 mech_infantrys
                    Japanese win with no units remaining. Battle score for attacker is -11
                    Casualties for ANZAC: 2 fighters and 1 infantry
                    Casualties for Japanese: 3 mech_infantrys

    Non Combat Move - ANZAC
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
                1 infantry moved from 33 Sea Zone to Caroline Islands
                1 destroyer moved from 33 Sea Zone to 35 Sea Zone
                1 infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                2 fighters placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 13 PUs; end with 13 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs

    Territory Summary for ANZAC :

    Caroline Islands : 1 artillery and 1 infantry
        Korea : 1 flag
        Queensland : 2 aaGuns, 1 airfield, 1 harbour and 2 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 factory_minor, 2 fighters and 1 harbour
        New Guinea : 1 infantry
        Dutch New Guinea : 1 flag
        33 Sea Zone : 2 carriers, 2 cruisers, 2 fighters and 1 transport
        35 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 61 / 88
        Russians : 0 / 0
        Japanese : 70 / 83
        Americans : 56 / 77
        Chinese : 3 / 5
        British : 35 / 38
        UK_Pacific : 2 / 0
        Italians : 16 / 16
        ANZAC : 13 / 18
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - ANZAC
                ANZAC buy 2 fighters; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 fighters moved from 17 Sea Zone to Manchuria
                1 infantry moved from Korea to Manchuria

    Combat - ANZAC
                Battle in Manchuria
                    ANZAC attack with 2 fighters and 1 infantry
                    Japanese defend with 1 factory_minor and 3 mech_infantrys
                    Japanese win with no units remaining. Battle score for attacker is -11
                    Casualties for ANZAC: 2 fighters and 1 infantry
                    Casualties for Japanese: 3 mech_infantrys

    Non Combat Move - ANZAC
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
                1 infantry moved from 33 Sea Zone to Caroline Islands
                1 destroyer moved from 33 Sea Zone to 35 Sea Zone
                1 infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                2 fighters placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 13 PUs; end with 13 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs

    Territory Summary for ANZAC :

    Caroline Islands : 1 artillery and 1 infantry
        Korea : 1 flag
        Queensland : 2 aaGuns, 1 airfield, 1 harbour and 2 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 factory_minor, 2 fighters and 1 harbour
        New Guinea : 1 infantry
        Dutch New Guinea : 1 flag
        33 Sea Zone : 2 carriers, 2 cruisers, 2 fighters and 1 transport
        35 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 61 / 88
        Russians : 0 / 0
        Japanese : 70 / 83
        Americans : 56 / 77
        Chinese : 3 / 5
        British : 35 / 38
        UK_Pacific : 2 / 0
        Italians : 16 / 16
        ANZAC : 13 / 18
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Combat Move - French

    Non Combat Move - French
                1 destroyer moved from 96 Sea Zone to 92 Sea Zone
                3 infantry moved from Iraq to Trans-Jordan

    Turn Complete - French

    Territory Summary for French :

    Trans-Jordan : 3 infantry
        Normandy Bordeaux : 2 infantry
        Tobruk : 1 flag
        Libya : 1 flag
        92 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 61 / 88
        Russians : 0 / 0
        Japanese : 70 / 83
        Americans : 56 / 77
        Chinese : 3 / 5
        British : 35 / 38
        UK_Pacific : 2 / 0
        Italians : 16 / 16
        ANZAC : 13 / 18
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - ANZAC
                ANZAC buy 2 fighters; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 fighters moved from 17 Sea Zone to Manchuria
                1 infantry moved from Korea to Manchuria

    Combat - ANZAC
                Battle in Manchuria
                    ANZAC attack with 2 fighters and 1 infantry
                    Japanese defend with 1 factory_minor and 3 mech_infantrys
                    Japanese win with no units remaining. Battle score for attacker is -11
                    Casualties for ANZAC: 2 fighters and 1 infantry
                    Casualties for Japanese: 3 mech_infantrys

    Non Combat Move - ANZAC
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
                1 infantry moved from 33 Sea Zone to Caroline Islands
                1 destroyer moved from 33 Sea Zone to 35 Sea Zone
                1 infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                2 fighters placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 13 PUs; end with 13 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs

    Territory Summary for ANZAC :

    Caroline Islands : 1 artillery and 1 infantry
        Korea : 1 flag
        Queensland : 2 aaGuns, 1 airfield, 1 harbour and 2 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 factory_minor, 2 fighters and 1 harbour
        New Guinea : 1 infantry
        Dutch New Guinea : 1 flag
        33 Sea Zone : 2 carriers, 2 cruisers, 2 fighters and 1 transport
        35 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 61 / 88
        Russians : 0 / 0
        Japanese : 70 / 83
        Americans : 56 / 77
        Chinese : 3 / 5
        British : 35 / 38
        UK_Pacific : 2 / 0
        Italians : 16 / 16
        ANZAC : 13 / 18
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '18 '16 '15

    I’m confused, which one do I use?


  • I’m having problems posting the file, don’t know why repost after posting the french turn.

    Use the french one. Sorry about this.

  • '18 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 artilleries, 1 carrier, 1 destroyer, 2 fighters and 8 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Caucasus to Persia
                2 mech_infantrys moved from Caucasus to Iraq
                3 armour moved from Northwest Persia to Persia
                8 armour moved from Northwest Persia to Iraq
                2 bombers and 1 tactical_bomber moved from Caucasus to Persia
                3 bombers and 1 tactical_bomber moved from Caucasus to Iraq
                2 fighters, 1 infantry and 2 tactical_bombers moved from Western Germany to Holland Belgium

    Combat - Germans
                Battle in Holland Belgium
                    Germans attack with 2 fighters, 1 infantry and 2 tactical_bombers
                    Americans defend with 1 mech_infantry
                    Germans win, taking Holland Belgium from Americans with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 mech_infantry
                Battle in Persia
                    Germans attack with 3 armour, 2 bombers, 1 mech_infantry and 1 tactical_bomber
                    British defend with 1 factory_minor and 3 infantry
                    Germans win, taking Persia from British with 3 armour, 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 5
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 3 infantry
                Battle in Iraq
                    Germans attack with 8 armour, 3 bombers, 2 mech_infantrys and 1 tactical_bomber
                    British defend with 3 artilleries, 1 factory_minor and 3 infantry
                    Germans win, taking Iraq from British with 8 armour, 3 bombers and 1 tactical_bomber remaining. Battle score for attacker is 13
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for British: 3 artilleries and 3 infantry

    Non Combat Move - Germans
                3 bombers moved from Iraq to Southern Italy
                2 bombers and 1 tactical_bomber moved from Persia to Northwest Persia
                1 tactical_bomber moved from Iraq to Northwest Persia
                3 aaGuns moved from Northwest Persia to Iraq
                3 artilleries moved from Caucasus to Northwest Persia
                3 mech_infantrys moved from Volgograd to Northwest Persia
                3 artilleries moved from Volgograd to Caucasus
                3 mech_infantrys moved from Ukraine to Caucasus
                3 mech_infantrys moved from Russia to Volgograd
                9 mech_infantrys moved from Western Germany to Southern Italy
                2 fighters moved from Germany to Southern Italy
                1 battleship, 2 carriers, 1 submarine and 1 transport moved from 114 Sea Zone to 113 Sea Zone
                2 fighters moved from Holland Belgium to 113 Sea Zone
                2 fighters moved from Western Germany to 113 Sea Zone
                2 tactical_bombers moved from Holland Belgium to Western Germany
                8 infantry moved from Germany to Western Germany
                1 mech_infantry moved from Germany to Western Germany
                4 infantry moved from Western Germany to France
                4 infantry moved from Western Germany to France

    Place Units - Germans
                3 mech_infantrys placed in Volgograd
                3 artilleries placed in France
                5 mech_infantrys placed in Western Germany
                1 carrier, 1 destroyer and 2 fighters placed in 113 Sea Zone

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,4
                Germans collect 68 PUs; end with 68 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 79 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 94 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 99 PUs

  • '18 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 6 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 6 SuicideAttackTokens; 2 PUs;

    Combat Move - Japanese
                1 artillery moved from India to West India
                      Japanese take West India from UK_Pacific
                3 artilleries and 3 infantry moved from India to 39 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 72 Sea Zone
                1 artillery and 1 infantry moved from 72 Sea Zone to Tanganyika Territory
                1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 72 Sea Zone
                1 artillery and 1 infantry moved from 72 Sea Zone to Kenya
                1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
                1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
                1 destroyer, 4 fighters and 2 tactical_bombers moved from 36 Sea Zone to 35 Sea Zone
                3 carriers moved from 36 Sea Zone to 35 Sea Zone
                1 destroyer moved from 36 Sea Zone to 19 Sea Zone
                1 fighter moved from Japan to 19 Sea Zone
                1 armour moved from Shensi to Tsinghai
                      Japanese take Tsinghai from Chinese
                1 armour moved from Tsinghai to Kansu
                2 artilleries and 2 mech_infantrys moved from Shensi to Kansu
                1 mech_infantry moved from Shensi to Sikang
                2 mech_infantrys moved from Shensi to Kansu
                1 bomber moved from Burma to Kansu
                1 tactical_bomber moved from Burma to Sikang
                4 bombers moved from French Indo China to Kansu
                1 bomber moved from French Indo China to Sikang
                2 fighters and 1 tactical_bomber moved from Malaya to 35 Sea Zone

    Combat - Japanese
                Battle in Kansu
                    Japanese attack with 1 armour, 2 artilleries, 5 bombers and 4 mech_infantrys
                    Chinese defend with 6 infantry
                    Japanese win, taking Kansu from Chinese with 1 armour, 2 artilleries, 5 bombers and 2 mech_infantrys remaining. Battle score for attacker is 10
                    Casualties for Chinese: 6 infantry
                    Casualties for Japanese: 2 mech_infantrys
                Battle in 35 Sea Zone
                    Japanese attack with 3 carriers, 1 destroyer, 6 fighters and 3 tactical_bombers
                    Americans defend with 1 submarine; ANZAC defend with 1 destroyer
                    Japanese win, taking 35 Sea Zone from Americans with 3 carriers, 6 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 destroyer
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 destroyer
                Battle in Kenya
                Battle in 19 Sea Zone
                    Japanese attack with 1 destroyer and 1 fighter
                    Americans defend with 1 submarine
                    1 submarine owned by the Americans Submerged
                    Japanese win, taking Kenya from British with 1 fighter remaining. Battle score for attacker is -8
                    Casualties for Japanese: 1 destroyer
                Battle in Sikang
                    Japanese attack with 1 bomber, 1 mech_infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                    Japanese win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is -1
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in Tanganyika Territory
                Battle in Ethiopia

    Non Combat Move - Japanese
                1 fighter moved from 19 Sea Zone to Japan
                4 bombers moved from Kansu to Yunnan
                1 bomber moved from Sikang to Yunnan
                1 bomber moved from Yunnan to French Indo China
                1 tactical_bomber moved from Sikang to Szechwan
                1 bomber moved from Kansu to Szechwan
                1 infantry moved from Hunan to Kwangsi
                3 fighters moved from 35 Sea Zone to Philippines
                1 carrier and 1 fighter moved from 39 Sea Zone to 36 Sea Zone
                2 fighters moved from French Indo China to 36 Sea Zone

    Place Units - Japanese
                1 carrier and 1 destroyer placed in 36 Sea Zone
                1 transport placed in 37 Sea Zone
                1 transport placed in 39 Sea Zone
                2 infantry placed in India
                1 artillery and 1 infantry placed in Malaya
                3 infantry placed in Manchuria
                1 tactical_bomber placed in 36 Sea Zone
                1 fighter placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,5
                Japanese collect 76 PUs; end with 78 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 88 PUs


  • After spending the whole night discussing, Churchill and Roosevelt agreed to the surrender of all armed forces, conceding the victory to the Axis.

    Good Job Sir, you have made a great job with the Axis.

    If you want we can play another game (reversing sides, rematch or bidding process). I have had a lot of enjoyment playing with you.

  • '18 '16 '15

    And a great party was held in Berlin and Tokyo!

    Thanks, was a fun game. Too bad you missed the India attack early on, but with Russia falling it’s a tough game anyhow. I’d like another game, but rather bid again, as I think 16 for allies is too low ;-)

    I’ll bid allies +22

    Did you report the game?

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