holy moly… shockingly bad dice lol
15L G40 Surprise Attack (allies +12) vs Rubioton (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
5 infantry moved from Hopei to Chahar
5 infantry moved from Kiangsu to Shantung
1 artillery moved from Kiangsu to Shantung
2 artilleries moved from Hopei to ChaharNon Combat Move - Chinese
1 infantry moved from Shantung to Anhwe
1 infantry moved from Chahar to AnhwePlace Units - Chinese
1 artillery and 1 infantry placed in Anhwe
1 artillery placed in Shantung
1 artillery placed in Anhwe
1 infantry placed in Tsinghai
1 infantry placed in Sikang
1 artillery placed in Yunnan
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Kwangtung: 1 artillery and 4 infantry
EDIT: Adding units owned by Chinese to Yunnan: 1 artillery and 4 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Yunnan: 2 artilleries and 4 infantry
EDIT: Adding units owned by Chinese to Yunnan: 1 artillery
EDIT: Adding units owned by Chinese to Kwangsi: 1 artillery and 4 infantry
EDIT: Turning off Edit ModeTurn Complete - Chinese
Chinese collect 19 PUs; end with 19 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUsDice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.778
Median : 4.000
Variance : 0.375
Standard Deviation : 0.612
Total rolls : 9Null / Other
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
3 was rolled 2 times
5 was rolled 1 times
Average roll : 3.667
Median : 3.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Americans Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.800
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - British
1 infantry moved from Kazakhstan to Novosibirsk
1 armour moved from Caucasus to Novosibirsk
1 armour moved from Caucasus to Novosibirsk
1 mech_infantry moved from Caucasus to Kazakhstan
1 mech_infantry moved from Kazakhstan to Samara
British take Samara from Germans
1 armour moved from Caucasus to Novosibirsk
1 artillery moved from Caucasus to Kazakhstan
1 infantry moved from Northwest Persia to Caucasus
1 artillery and 2 infantry moved from West India to Eastern Persia
1 artillery and 2 infantry moved from Burma to Shan State
1 mech_infantry moved from Iraq to Caucasus
1 mech_infantry moved from Iraq to Northwest Persia
1 mech_infantry moved from Belgian Congo to Egypt
1 artillery and 5 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 5 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from United Kingdom to 110 Sea Zone -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - British
1 infantry moved from Kazakhstan to Novosibirsk
1 armour moved from Caucasus to Novosibirsk
1 armour moved from Caucasus to Novosibirsk
1 mech_infantry moved from Caucasus to Kazakhstan
1 mech_infantry moved from Kazakhstan to Samara
British take Samara from Germans
1 armour moved from Caucasus to Novosibirsk
1 artillery moved from Caucasus to Kazakhstan
1 infantry moved from Northwest Persia to Caucasus
1 artillery and 2 infantry moved from West India to Eastern Persia
1 artillery and 2 infantry moved from Burma to Shan State
1 mech_infantry moved from Iraq to Caucasus
1 mech_infantry moved from Iraq to Northwest Persia
1 mech_infantry moved from Belgian Congo to Egypt
1 artillery and 5 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 5 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from United Kingdom to 110 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 1 armour, 1 artillery, 1 destroyer, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Kazakhstan to Novosibirsk
1 armour moved from Caucasus to Novosibirsk
1 armour moved from Caucasus to Novosibirsk
1 mech_infantry moved from Caucasus to Kazakhstan
1 mech_infantry moved from Kazakhstan to Samara
British take Samara from Germans
1 armour moved from Caucasus to Novosibirsk
1 artillery moved from Caucasus to Kazakhstan
1 infantry moved from Northwest Persia to Caucasus
1 artillery and 2 infantry moved from West India to Eastern Persia
1 artillery and 2 infantry moved from Burma to Shan State
1 mech_infantry moved from Iraq to Caucasus
1 mech_infantry moved from Iraq to Northwest Persia
1 mech_infantry moved from Belgian Congo to Egypt
1 artillery and 5 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 5 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from United Kingdom to 110 Sea ZoneCombat - British
Battle in Normandy Bordeaux
British attack with 1 artillery, 2 fighters and 5 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
British roll dice for 1 battleship in Normandy Bordeaux, round 2 : 0/1 hits
British roll dice for 1 artillery, 2 fighters and 5 infantry in Normandy Bordeaux, round 2 : 4/8 hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Normandy Bordeaux
British win, taking Normandy Bordeaux from Germans with 1 artillery, 2 fighters and 4 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Shan State
British attack with 1 artillery and 2 infantry
Japanese defend with 1 artillery and 1 infantry
British roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 1/3 hits
Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Shan State
British roll dice for 1 artillery and 1 infantry in Shan State, round 3 : 0/2 hits
Japanese roll dice for 1 artillery in Shan State, round 3 : 1/1 hits
1 infantry owned by the British lost in Shan State
British roll dice for 1 artillery in Shan State, round 4 : 0/1 hits
Japanese roll dice for 1 artillery in Shan State, round 4 : 1/1 hits
1 artillery owned by the British lost in Shan State
Japanese win with 1 artillery remaining. Battle score for attacker is -7
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery and 2 infantry
Battle in Novosibirsk
British attack with 3 armour and 1 infantry
Germans defend with 1 armour and 2 mech_infantrys
British roll dice for 3 armour and 1 infantry in Novosibirsk, round 2 : 2/4 hits
Germans roll dice for 1 armour and 2 mech_infantrys in Novosibirsk, round 2 : 0/3 hits
2 mech_infantrys owned by the Germans lost in Novosibirsk
British roll dice for 3 armour and 1 infantry in Novosibirsk, round 3 : 1/4 hits
Germans roll dice for 1 armour in Novosibirsk, round 3 : 0/1 hits
1 armour owned by the Germans lost in Novosibirsk
British win, taking Novosibirsk from Germans with 3 armour and 1 infantry remaining. Battle score for attacker is 14
Casualties for Germans: 1 armour and 2 mech_infantrysNon Combat Move - British
1 artillery and 2 infantry moved from India to Burma
1 armour moved from Eastern Persia to India
1 infantry moved from Iraq to Syria
1 infantry moved from Iraq to Trans-Jordan
1 armour moved from Iraq to Eastern Persia
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to United Kingdom
2 fighters moved from Normandy Bordeaux to 110 Sea ZonePlace Units - British
1 armour and 2 mech_infantrys placed in Iraq
1 mech_infantry placed in Union of South Africa
1 artillery and 3 infantry placed in United Kingdom
1 destroyer placed in 110 Sea ZoneTurn Complete - British
British collect 38 PUs; end with 38 PUs totalPlace Units - UK_Pacific
2 artilleries and 2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,5,1,3,1,1
UK_Pacific collect 9 PUs (1 lost to blockades); end with 9 PUs total
Some Units in India change ownership: 2 artilleries and 2 infantryDice Statistics:
Total
1 was rolled 10 times
2 was rolled 12 times
3 was rolled 14 times
4 was rolled 8 times
5 was rolled 8 times
6 was rolled 7 times
Average roll : 3.220
Median : 3.000
Variance : 0.707
Standard Deviation : 0.841
Total rolls : 59Null / Other
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 2.692
Median : 3.000
Variance : 0.917
Standard Deviation : 0.957
Total rolls : 13Japanese Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 2.692
Median : 3.000
Variance : 0.917
Standard Deviation : 0.957
Total rolls : 13Germans Combat
1 was rolled 1 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 4.200
Median : 4.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5British Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.478
Median : 3.000
Variance : 0.682
Standard Deviation : 0.826
Total rolls : 23Americans Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.800
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 3 artilleries, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 submarine moved from 97 Sea Zone to 94 Sea Zone
Italians take 97 Sea Zone from British
2 fighters moved from Southern France to 94 Sea Zone
3 fighters moved from Southern Italy to Caucasus
2 armour and 1 artillery moved from Rostov to CaucasusCombat - Italians
Battle in 94 Sea Zone
Italians attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Italians win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Caucasus
Italians attack with 2 armour, 1 artillery and 3 fighters
British defend with 1 infantry and 1 mech_infantry; Americans defend with 1 armour
Italians win, taking Caucasus from Russians with 2 armour and 3 fighters remaining. Battle score for attacker is 9
Casualties for British: 1 infantry and 1 mech_infantry
Casualties for Italians: 1 artillery
Casualties for Americans: 1 armourNon Combat Move - Italians
3 fighters moved from Caucasus to Volgograd
1 aaGun moved from Rostov to Caucasus
1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from Cyprus to 99 Sea Zone
1 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Southern Italy
2 fighters moved from 94 Sea Zone to Southern ItalyPlace Units - Italians
1 destroyer placed in 97 Sea Zone
1 artillery and 1 infantry placed in Southern France
2 artilleries placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,5
Italians collect 19 PUs (1 lost to blockades); end with 19 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUsTerritory Summary for Italians :
Cyprus : 1 flag
Southern France : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Northern Italy : 1 factory_major
Southern Italy : 1 airfield, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 3 infantry
Belarus : 1 flag
Bryansk : 1 flag
Rostov : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Tambov : 1 flag
Volgograd : 3 fighters
Caucasus : 1 flag, 1 aaGun and 2 armour
94 Sea Zone : 1 submarine
97 Sea Zone : 1 flag, 1 destroyer and 1 transportProduction/PUs Summary :
Germans : 57 / 81
Russians : 2 / 0
Japanese : 48 / 54
Americans : 53 / 73
Chinese : 19 / 25
British : 38 / 38
UK_Pacific : 10 / 9
Italians : 20 / 24
ANZAC : 10 / 10
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from New Guinea to Dutch New Guinea
1 fighter moved from New Guinea to Dutch New Guinea
1 submarine moved from 54 Sea Zone to 41 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from New Guinea to Dutch New Guinea
1 fighter moved from New Guinea to Dutch New Guinea
1 submarine moved from 54 Sea Zone to 41 Sea ZoneCombat - ANZAC
Battle in Dutch New Guinea
ANZAC attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 4 fighters and 1 tactical_bomber
ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Dutch New Guinea, round 2 : 3/3 hits
Japanese roll dice for 4 fighters and 1 tactical_bomber in Dutch New Guinea, round 2 : 3/5 hits
1 infantry owned by the ANZAC, 1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 1 artillery owned by the ANZAC and 1 fighter owned by the ANZAC lost in Dutch New Guinea
Japanese win with 2 fighters remaining. Battle score for attacker is 14
Casualties for Japanese: 2 fighters and 1 tactical_bomber
Casualties for ANZAC: 1 artillery, 1 fighter and 1 infantryNon Combat Move - ANZAC
1 infantry moved from South Australia to New South Wales
1 infantry moved from Queensland to New South Wales
1 artillery moved from South Australia to New South WalesPlace Units - ANZAC
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs totalDice Statistics:
Total
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.875
Median : 2.500
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8Japanese Combat
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.800
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5ANZAC Combat
1 was rolled 2 times
2 was rolled 1 times
Average roll : 1.333
Median : 1.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Non Combat Move - French
2 infantry moved from Egypt to Trans-JordanTurn Complete - French
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.875
Median : 2.500
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8Japanese Combat
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.800
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5ANZAC Combat
1 was rolled 2 times
2 was rolled 1 times
Average roll : 1.333
Median : 1.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 bombers, 3 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
6 infantry moved from France to Normandy Bordeaux
1 bomber and 2 mech_infantrys moved from Western Germany to Normandy Bordeaux
1 submarine moved from 113 Sea Zone to 110 Sea Zone
2 bombers, 3 fighters and 3 tactical_bombers moved from Western Germany to 110 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 4 fighters moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from Volgograd to Samara
1 infantry moved from Volgograd to Kazakhstan
3 armour moved from Volgograd to Samara
3 armour moved from Volgograd to Kazakhstan
1 mech_infantry moved from Rostov to Samara
1 mech_infantry moved from Rostov to Samara
2 mech_infantrys moved from Rostov to Kazakhstan -
Scramble SZ 110?
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Send all 3 up
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 bombers, 3 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
6 infantry moved from France to Normandy Bordeaux
1 bomber and 2 mech_infantrys moved from Western Germany to Normandy Bordeaux
1 submarine moved from 113 Sea Zone to 110 Sea Zone
2 bombers, 3 fighters and 3 tactical_bombers moved from Western Germany to 110 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 4 fighters moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from Volgograd to Samara
1 infantry moved from Volgograd to Kazakhstan
3 armour moved from Volgograd to Samara
3 armour moved from Volgograd to Kazakhstan
1 mech_infantry moved from Rostov to Samara
1 mech_infantry moved from Rostov to Samara
2 mech_infantrys moved from Rostov to KazakhstanCombat - Germans
British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in 110 Sea Zone
Germans attack with 1 battleship, 2 bombers, 2 carriers, 1 cruiser, 1 destroyer, 7 fighters, 1 submarine and 3 tactical_bombers
Russians defend with 1 submarine; British defend with 1 battleship, 1 carrier, 4 destroyers, 3 fighters, 1 tactical_bomber and 3 transports; Americans defend with 1 destroyer and 1 fighter
Units damaged: 1 battleship owned by the British and 1 carrier owned by the British
Units damaged: 1 battleship owned by the Germans
Germans win with 1 battleship, 2 bombers, 1 cruiser, 1 destroyer, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 66
Casualties for Germans: 2 carriers, 5 fighters and 1 submarine
Casualties for Russians: 1 submarine
Casualties for British: 1 battleship, 1 carrier, 4 destroyers, 3 fighters, 1 tactical_bomber and 3 transports
Casualties for Americans: 1 destroyer and 1 fighter
Battle in Normandy Bordeaux
Germans attack with 1 bomber, 6 infantry and 2 mech_infantrys
British defend with 1 artillery, 1 factory_minor, 1 harbour and 4 infantry
Germans win, taking Normandy Bordeaux from British with 1 bomber, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Germans: 3 infantry
Casualties for British: 1 artillery and 4 infantry
Battle in Kazakhstan
Germans attack with 3 armour, 1 infantry and 2 mech_infantrys
British defend with 1 artillery
Germans win, taking Kazakhstan from Russians with 3 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Samara
Germans attack with 3 armour, 1 infantry and 2 mech_infantrys
British defend with 1 mech_infantry
Germans win, taking Samara from British with 3 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Germans
1 mech_infantry moved from Russia to Vologda
1 mech_infantry moved from Rostov to Samara
2 mech_infantrys moved from Russia to Kazakhstan
2 artilleries moved from Tambov to Volgograd
7 armour moved from Volgograd to Caucasus
1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
1 bomber moved from Normandy Bordeaux to Western Germany
2 bombers moved from 110 Sea Zone to Western Germany
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Southern France
1 fighter and 2 tactical_bombers moved from 110 Sea Zone to Western GermanyPlace Units - Germans
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Russia
3 infantry placed in France
3 bombers placed in Western GermanyTurn Complete - Germans
Germans collect 61 PUs; end with 61 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 86 PUsTerritory Summary for Germans :
Kazakhstan : 1 flag, 3 armour, 1 infantry and 4 mech_infantrys
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour, 3 infantry and 2 mech_infantrys
Southern France : 1 aaGun, 1 fighter and 1 tactical_bomber
France : 1 flag, 1 airfield, 1 factory_minor and 3 infantry
Western Germany : 1 airfield, 6 bombers, 1 factory_major, 1 fighter, 1 harbour and 2 tactical_bombers
Germany : 1 factory_major
Karelia : 1 flag
Baltic States : 1 flag
Nenetsia : 1 flag
Urals : 1 flag
Bessarabia : 1 flag
Russia : 1 flag, 1 airfield, 1 factory_minor and 3 mech_infantrys
Ukraine : 1 flag, 1 factory_minor and 3 mech_infantrys
Western Ukraine : 1 flag
Vologda : 1 flag, 1 mech_infantry
Volgograd : 1 flag, 2 artilleries, 1 factory_minor and 3 mech_infantrys
Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Caucasus : 8 armour and 2 mech_infantrys
Smolensk : 1 flag
Samara : 1 flag, 3 armour, 1 infantry and 3 mech_infantrys
112 Sea Zone : 1 transport
Bulgaria : 1 flag
Greece : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag
110 Sea Zone : 1 battleship, 1 cruiser and 1 destroyerProduction/PUs Summary :
Germans : 61 / 86
Russians : 1 / 0
Japanese : 48 / 54
Americans : 53 / 73
Chinese : 19 / 25
British : 35 / 38
UK_Pacific : 10 / 9
Italians : 20 / 24
ANZAC : 10 / 10
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - Russians
Combat - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 0 SuicideAttackTokens; 48 PUs;
Japanese buy 1 artillery, 1 carrier, 1 factory_minor and 5 infantry; Remaining resources: 0 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
2 units repaired.
2 mech_infantrys moved from Manchuria to Siberia
1 mech_infantry moved from Sakha to Siberia
3 fighters moved from Japan to 5 Sea Zone
5 fighters and 1 tactical_bomber moved from 6 Sea Zone to Siberia
1 artillery moved from Shan State to Yunnan
1 artillery moved from French Indo China to Yunnan
2 transports moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 2 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 battleship, 2 infantry and 2 transports moved from 37 Sea Zone to 36 Sea Zone
1 artillery and 2 infantry moved from 36 Sea Zone to Kwangsi
1 artillery moved from French Indo China to Kwangsi
1 bomber moved from Malaya to Kwangsi
1 fighter and 1 tactical_bomber moved from Malaya to Yunnan
1 fighter and 1 tactical_bomber moved from Malaya to Kwangsi
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Kwangsi
1 destroyer moved from 37 Sea Zone to 43 Sea Zone
2 fighters moved from Dutch New Guinea to 43 Sea ZoneCombat - Japanese
Battle in Kwangsi
Japanese attack with 2 artilleries, 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 1 artillery and 4 infantry
Japanese win, taking Kwangsi from Chinese with 2 artilleries, 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 artillery and 4 infantry
Battle in Yunnan
Japanese attack with 2 artilleries, 1 fighter and 1 tactical_bomber
Chinese defend with 1 artillery
Japanese win, taking Yunnan from Chinese with 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Chinese: 1 artillery
Battle in 43 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine
Japanese win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 5 Sea Zone
Japanese attack with 3 fighters
Americans defend with 1 destroyer
Japanese win with 3 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Siberia
Japanese attack with 5 fighters, 3 mech_infantrys and 1 tactical_bomber
Americans defend with 1 artillery and 1 infantry
Japanese win, taking Siberia from Americans with 5 fighters, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Japanese
3 fighters moved from 5 Sea Zone to Japan
5 fighters and 1 tactical_bomber moved from Siberia to 6 Sea Zone
1 tactical_bomber moved from Jehol to 6 Sea Zone
1 aaGun, 5 armour, 1 artillery and 2 fighters moved from Jehol to Manchuria
2 fighters moved from 43 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 36 Sea Zone
2 carriers moved from 37 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to Malaya
1 bomber moved from Kwangsi to Malaya
1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo ChinaPlace Units - Japanese
1 carrier placed in 6 Sea Zone
1 factory_minor placed in French Indo China
1 artillery and 2 infantry placed in Manchuria
3 infantry placed in MalayaTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,6
Japanese collect 50 PUs (1 lost to blockades); end with 51 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 56 PUsTerritory Summary for Japanese :
Iwo Jima : 1 infantry
Kwangsi : 1 flag, 2 artilleries
Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour and 1 infantry
Jehol : 1 flag
Manchuria : 1 flag, 1 aaGun, 6 armour, 2 artilleries, 1 factory_minor, 2 fighters and 2 infantry
Yunnan : 1 flag, 2 artilleries
Shan State : 1 flag
Malaya : 1 flag, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour, 3 infantry and 1 tactical_bomber
Borneo : 1 flag
Philippines : 1 flag, 1 airfield and 1 harbour
Sakha : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Siberia : 1 flag, 3 mech_infantrys
Buryatia : 1 flag
French Indo China : 1 flag, 1 factory_minor, 1 fighter and 1 tactical_bomber
Celebes : 1 flag
Java : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag
44 Sea Zone : 1 flag
37 Sea Zone : 1 flag
36 Sea Zone : 2 battleships, 2 carriers, 1 cruiser, 3 fighters, 1 tactical_bomber and 3 transports
Central Mongolia : 1 flag
6 Sea Zone : 4 carriers, 1 cruiser, 1 destroyer, 5 fighters, 2 tactical_bombers and 1 transport
Buyant-Uhaa : 1 flagProduction/PUs Summary :
Germans : 61 / 86
Russians : 1 / 0
Japanese : 51 / 56
Americans : 52 / 73
Chinese : 17 / 25
British : 35 / 38
UK_Pacific : 10 / 9
Italians : 20 / 24
ANZAC : 10 / 10
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 3 destroyers, 4 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 cruiser and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
2 infantry moved from Morocco to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
1 transport moved from 91 Sea Zone to 86 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
1 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 destroyer, 2 infantry, 1 mech_infantry, 2 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Alaska to 1 Sea Zone
1 mech_infantry and 1 transport moved from 1 Sea Zone to 4 Sea Zone
1 armour and 3 infantry moved from Western United States to 10 Sea Zone
1 armour, 3 infantry and 2 transports moved from 10 Sea Zone to 4 Sea Zone
1 bomber moved from Soviet Far East to Manchuria
2 carriers and 2 cruisers moved from 3 Sea Zone to 4 Sea Zone
3 fighters moved from 3 Sea Zone to 4 Sea Zone
1 fighter moved from Western United States to 4 Sea Zone
1 fighter moved from Queensland to Guam
1 destroyer moved from 10 Sea Zone to 4 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 3 destroyers, 4 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 cruiser and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
2 infantry moved from Morocco to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
1 transport moved from 91 Sea Zone to 86 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
1 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 destroyer, 2 infantry, 1 mech_infantry, 2 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Alaska to 1 Sea Zone
1 mech_infantry and 1 transport moved from 1 Sea Zone to 4 Sea Zone
1 armour and 3 infantry moved from Western United States to 10 Sea Zone
1 armour, 3 infantry and 2 transports moved from 10 Sea Zone to 4 Sea Zone
1 bomber moved from Soviet Far East to Manchuria
2 carriers and 2 cruisers moved from 3 Sea Zone to 4 Sea Zone
3 fighters moved from 3 Sea Zone to 4 Sea Zone
1 fighter moved from Western United States to 4 Sea Zone
1 fighter moved from Queensland to Guam
1 destroyer moved from 10 Sea Zone to 4 Sea ZoneCombat - Americans
Battle in 110 Sea Zone
Americans attack with 1 cruiser and 1 destroyer
Germans defend with 1 battleship, 1 cruiser and 1 destroyer
Americans roll dice for 1 cruiser and 1 destroyer in 110 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 1 battleship, 1 cruiser and 1 destroyer in 110 Sea Zone, round 2 : 1/3 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Germans lost in 110 Sea Zone
Americans roll dice for 1 cruiser in 110 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 battleship and 1 cruiser in 110 Sea Zone, round 3 : 1/2 hits
1 cruiser owned by the Americans lost in 110 Sea Zone
Germans win with 1 battleship and 1 cruiser remaining. Battle score for attacker is -12
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 cruiser and 1 destroyer
Air Battle in Manchuria
Americans attacks with 1 units heading to Manchuria
Japanese launches 2 interceptors out of Manchuria
Attackers Fire, : 0/1 hits
Defenders Fire, : 0/2 hits
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Manchuria
AA fire in Manchuria : 0/1 hits
Bombing raid in Manchuria rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Manchuria causes 3 damage total.
Cleaning up after air battlesNon Combat Move - Americans
1 bomber moved from Manchuria to Soviet Far East
1 armour, 3 infantry and 1 mech_infantry moved from 4 Sea Zone to Soviet Far East
2 infantry moved from 96 Sea Zone to Tobruk
1 artillery and 1 infantry moved from Algeria to Tunisia
2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 infantry moved from 87 Sea Zone to French West AfricaPlace Units - Americans
2 destroyers placed in 101 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry placed in Eastern United States
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 artillery, 1 bomber and 1 infantry placed in Western United States
2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUsDice Statistics:
Total
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.944
Median : 4.000
Variance : 0.235
Standard Deviation : 0.485
Total rolls : 18Null / Other
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.200
Median : 3.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 5Japanese Combat
5 was rolled 2 times
6 was rolled 1 times
Average roll : 5.333
Median : 5.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Germans Combat
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.600
Median : 5.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Americans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.200
Median : 3.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 5 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 8 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
2 artilleries and 5 infantry moved from Shantung to Jehol
Chinese take Jehol from Japanese
2 artilleries and 5 infantry moved from Chahar to Jehol
5 infantry moved from Anhwe to Jehol
1 fighter moved from Hopei to Jehol
2 artilleries moved from Anhwe to Kweichow -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 8 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
2 artilleries and 5 infantry moved from Shantung to Jehol
Chinese take Jehol from Japanese
2 artilleries and 5 infantry moved from Chahar to Jehol
5 infantry moved from Anhwe to Jehol
1 fighter moved from Hopei to Jehol
2 artilleries moved from Anhwe to KweichowCombat - Chinese
Non Combat Move - Chinese
1 fighter moved from Jehol to HopeiPlace Units - Chinese
4 infantry placed in Kweichow
2 infantry placed in Szechwan
1 infantry placed in Hunan
1 infantry placed in KiangsiTurn Complete - Chinese
Chinese collect 18 PUs; end with 19 PUs totalDice Statistics:
Total
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.944
Median : 4.000
Variance : 0.235
Standard Deviation : 0.485
Total rolls : 18Null / Other
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.200
Median : 3.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 5Japanese Combat
5 was rolled 2 times
6 was rolled 1 times
Average roll : 5.333
Median : 5.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Germans Combat
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.600
Median : 5.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Americans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.200
Median : 3.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 5