@FranceNeedsMorePower yeah, I’ll announce it on my YouTube channel but need to test fire it first. Yes this is the recently released NA
Dregonoid (Axis) vs. yesno789 and KAPPLOCZ. GLOBAL 1940 2ND EDITION
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Japanese
Japanese spend 10 on tech rolls
Japanese roll 5,5 and gets 0 hits
Japanese removing all Technology Tokens after unsuccessful research.Purchase Units - Japanese
Japanese buy 10 infantry; Remaining resources: 0 techTokens; 6 SuicideAttackTokens; 2 PUs;Politics - Japanese
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to AlliedCombat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
3 armour moved from Kwangtung to Kwangsi
2 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Kwangtung to Kwangsi
3 infantry moved from Shantung to Anhwe
2 bombers, 1 fighter and 4 tactical_bombers moved from Shantung to Anhwe
1 artillery, 1 fighter and 1 infantry moved from Jehol to Chahar
1 submarine moved from 4 Sea Zone to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 18 Sea Zone
1 submarine moved from 18 Sea Zone to 6 Sea Zone
2 transports moved from 20 Sea Zone to 6 Sea Zone
1 battleship moved from 20 Sea Zone to 6 Sea Zone
2 cruisers moved from 20 Sea Zone to 6 Sea Zone
2 destroyers moved from 20 Sea Zone to 6 Sea Zone
2 carriers moved from 20 Sea Zone to 6 Sea Zone
1 carrier moved from 20 Sea Zone to 33 Sea Zone
Japanese take 35 Sea Zone from ANZAC
2 tactical_bombers moved from 20 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone
1 fighter moved from 20 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 20 Sea Zone to 33 Sea Zone
1 fighter moved from 20 Sea Zone to 33 Sea Zone
1 cruiser, 2 destroyers and 1 transport moved from 20 Sea Zone to 33 Sea Zone
1 battleship moved from 20 Sea Zone to 33 Sea ZoneCombat - Japanese
Battle in Chahar
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Chahar, round 2 : 1/3 hits
Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits
1 infantry owned by the Chinese lost in Chahar
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Chahar, round 3 : 2/3 hits
Chinese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Kwangsi
Japanese attack with 3 armour and 3 infantry
ANZAC defend with 2 infantry; Chinese defend with 1 infantry
Japanese roll dice for 3 armour and 3 infantry in Kwangsi, round 2 : 0/6 hits
Chinese roll dice for 3 infantry in Kwangsi, round 2 : 1/3 hits
1 infantry owned by the Japanese lost in Kwangsi
Japanese roll dice for 3 armour and 2 infantry in Kwangsi, round 3 : 0/5 hits
Chinese roll dice for 3 infantry in Kwangsi, round 3 : 1/3 hits
1 infantry owned by the Japanese lost in Kwangsi
Japanese roll dice for 3 armour and 1 infantry in Kwangsi, round 4 : 2/4 hits
Chinese roll dice for 3 infantry in Kwangsi, round 4 : 1/3 hits
1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Kwangsi
Japanese roll dice for 3 armour in Kwangsi, round 5 : 2/3 hits
Chinese roll dice for 1 infantry in Kwangsi, round 5 : 0/1 hits
1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 3 armour remaining. Battle score for attacker is 0
Casualties for ANZAC: 2 infantry
Casualties for Chinese: 1 infantry
Casualties for Japanese: 3 infantry
Battle in Anhwe
Japanese attack with 2 bombers, 1 fighter, 3 infantry and 4 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 2 bombers, 1 fighter, 3 infantry and 4 tactical_bombers in Anhwe, round 2 : 3/10 hits
Chinese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits
2 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 2 bombers, 1 fighter, 3 infantry and 4 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantryNon Combat Move - Japanese
1 fighter moved from Chahar to Manchuria
1 fighter moved from Anhwe to Korea
2 bombers and 4 tactical_bombers moved from Anhwe to ShantungPlace Units - Japanese
1 armour and 2 infantry placed in Shantung
8 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,4
Japanese collect 34 PUs; end with 36 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Shantung : 1 flag, 1 armour, 2 bombers, 1 factory_minor, 2 infantry and 4 tactical_bombers
Kwangsi : 1 flag, 3 armour
Korea : 2 fighters and 4 infantry
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour and 10 infantry
Jehol : 1 flag
Siam : 1 infantry
Manchuria : 1 flag, 1 aaGun, 1 fighter and 6 infantry
Yunnan : 1 flag, 2 artilleries and 1 infantry
Kweichow : 1 flag, 4 fighters
Hunan : 1 flag
Chahar : 1 flag, 1 artillery
Anhwe : 1 flag, 3 infantry
Kwangtung : 1 flag, 1 harbour
33 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
6 Sea Zone : 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 1 fighter, 2 submarines, 3 tactical_bombers and 2 transportsProduction/PUs Summary :
Germans : 36 / 44
Russians : 39 / 42
Japanese : 34 / 36
Americans : 52 / 81
Chinese : 7 / 12
British : 30 / 31
UK_Pacific : 21 / 21
Italians : 18 / 20
ANZAC : 15 / 25
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 9 times
3 was rolled 7 times
4 was rolled 11 times
5 was rolled 11 times
6 was rolled 8 times
Average roll : 3.745
Median : 4.000
Variance : 0.580
Standard Deviation : 0.762
Total rolls : 51Null / Other
4 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Chinese Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.467
Median : 3.000
Variance : 0.357
Standard Deviation : 0.598
Total rolls : 15Japanese Combat
1 was rolled 3 times
2 was rolled 7 times
3 was rolled 3 times
4 was rolled 6 times
5 was rolled 9 times
6 was rolled 6 times
Average roll : 3.853
Median : 4.000
Variance : 0.909
Standard Deviation : 0.953
Total rolls : 34 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Americans
Americans spend 5 on tech rolls
Americans removing all Technology Tokens after unsuccessful research.Purchase Units - Americans
Americans buy 1 carrier, 2 cruisers, 1 destroyer, 1 infantry and 3 transports; Remaining resources: 0 techTokens; 4 PUs;Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 bomber moved from Eastern United States to United Kingdom
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
1 submarine moved from 47 Sea Zone to 30 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry and 2 transports moved from 101 Sea Zone to 86 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
4 cruisers and 2 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to Gibraltar -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Americans
Americans spend 5 on tech rolls
Americans rolls : 0/1 hits
Americans removing all Technology Tokens after unsuccessful research.Purchase Units - Americans
Americans buy 1 carrier, 2 cruisers, 1 destroyer, 1 infantry and 3 transports; Remaining resources: 0 techTokens; 4 PUs;Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 bomber moved from Eastern United States to United Kingdom
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
1 submarine moved from 47 Sea Zone to 30 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry and 2 transports moved from 101 Sea Zone to 86 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
4 cruisers and 2 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to GibraltarCombat - Americans
Non Combat Move - Americans
1 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_AlliesPlace Units - Americans
1 infantry placed in Eastern United States
1 carrier, 1 cruiser and 2 transports placed in 101 Sea Zone
1 cruiser, 1 destroyer and 1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 58 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUsTerritory Summary for Americans :
Philippines : 1 airfield, 1 fighter, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 mech_infantry
Aleutian Islands : 1 artillery and 1 infantry
Hawaiian Islands : 1 airfield, 1 fighter, 1 harbour, 3 infantry and 1 mech_infantry
Midway : 1 airfield
30 Sea Zone : 1 submarine
37 Sea Zone : 1 destroyer
26 Sea Zone : 2 battleships, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
25 Sea Zone : 1 destroyer
10 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
8 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transport
Central United States : 1 armour, 1 factory_major, 1 infantry and 2 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
Gibraltar : 1 fighter
United Kingdom : 1 bomber
104 Sea Zone : 1 destroyer
86 Sea Zone : 2 transports
101 Sea Zone : 1 carrier, 1 cruiser and 2 transports
Brazil : 1 flag, 4 infantry
91 Sea Zone : 4 cruisers and 2 destroyersProduction/PUs Summary :
Germans : 36 / 44
Russians : 39 / 42
Japanese : 34 / 36
Americans : 54 / 83
Chinese : 7 / 12
British : 30 / 31
UK_Pacific : 21 / 21
Italians : 18 / 20
ANZAC : 15 / 25
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Szechwan
1 infantry placed in Suiyuyan
1 infantry placed in Hopei
1 infantry placed in Szechwan
Chinese undo move 4.
1 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs totalTerritory Summary for Chinese :
Suiyuyan : 1 infantry
Hopei : 2 infantry
Szechwan : 5 infantryProduction/PUs Summary :
Germans : 36 / 44
Russians : 39 / 42
Japanese : 34 / 36
Americans : 54 / 83
Chinese : 7 / 7
British : 30 / 31
UK_Pacific : 21 / 21
Italians : 18 / 20
ANZAC : 15 / 25
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - British
2 infantry moved from United Kingdom to Scotland
1 fighter moved from Alexandria to Egypt
1 artillery and 1 infantry moved from Ontario to Quebec
3 infantry moved from Eastern Persia to West India
2 infantry moved from Burma to Yunnan
2 armour moved from India to Yunnan
1 fighter moved from Shan State to Yunnan
1 infantry moved from Shan State to 38 Sea Zone
1 battleship, 1 infantry and 1 transport moved from 38 Sea Zone to 37 Sea Zone
1 cruiser moved from 39 Sea Zone to 76 Sea Zone
1 infantry moved from 37 Sea Zone to Siam
1 fighter and 1 tactical_bomber moved from Shan State to Siam
1 infantry moved from Shan State to French Indo China
1 cruiser moved from 38 Sea Zone to 39 Sea Zone
1 transport moved from 38 Sea Zone to 39 Sea Zone
1 cruiser moved from 39 Sea Zone to 76 Sea Zone
1 fighter moved from United Kingdom to Scotland -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 1 artillery and 9 infantry; Remaining resources: 0 techTokens; 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from United Kingdom to Scotland
1 fighter moved from Alexandria to Egypt
1 artillery and 1 infantry moved from Ontario to Quebec
3 infantry moved from Eastern Persia to West India
2 infantry moved from Burma to Yunnan
2 armour moved from India to Yunnan
1 fighter moved from Shan State to Yunnan
1 infantry moved from Shan State to 38 Sea Zone
1 battleship, 1 infantry and 1 transport moved from 38 Sea Zone to 37 Sea Zone
1 cruiser moved from 39 Sea Zone to 76 Sea Zone
1 infantry moved from 37 Sea Zone to Siam
1 fighter and 1 tactical_bomber moved from Shan State to Siam
1 infantry moved from Shan State to French Indo China
1 cruiser moved from 38 Sea Zone to 39 Sea Zone
1 transport moved from 38 Sea Zone to 39 Sea Zone
1 cruiser moved from 39 Sea Zone to 76 Sea Zone
1 fighter moved from United Kingdom to ScotlandCombat - British
Battle in Siam
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 battleship in Siam, round 2 : 0/1 hits
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Siam, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in Siam, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Siam
British win, taking Siam from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
British attack with 2 armour, 1 fighter and 2 infantry
Japanese defend with 2 artilleries and 1 infantry
British roll dice for 2 armour, 1 fighter and 2 infantry in Yunnan, round 2 : 4/5 hits
Japanese roll dice for 2 artilleries and 1 infantry in Yunnan, round 2 : 1/3 hits
1 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 1 infantry owned by the British lost in Yunnan
British win, taking Yunnan from Japanese with 2 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 8
Casualties for British: 1 infantry
Casualties for Japanese: 2 artilleries and 1 infantryNon Combat Move - British
1 aaGun moved from Burma to Yunnan
1 aaGun moved from India to Burma
1 fighter and 1 tactical_bomber moved from Siam to Szechwan
1 fighter moved from Yunnan to Szechwan
1 aaGun moved from United Kingdom to ScotlandPlace Units - British
3 infantry placed in Union of South Africa
1 artillery and 2 infantry placed in Egypt
British undo move 2.
1 artillery and 1 infantry placed in Egypt
5 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,4,4,4,4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,5,4,2
British collect 25 PUs (5 lost to blockades); end with 25 PUs totalPlace Units - UK_Pacific
3 artilleries and 3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 22 PUs; end with 22 PUs total
Some Units in India change ownership: 3 artilleries and 3 infantryTerritory Summary for British and UK_Pacific :
Siam : 1 flag, 1 infantry
Yunnan : 1 aaGun, 2 armour and 1 infantry
Szechwan : 2 fighters and 1 tactical_bomber
Burma : 1 aaGun
India : 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 3 infantry
Malaya : 1 harbour and 1 infantry
French Indo China : 1 infantry
Celebes : 1 flag
Sumatra : 1 flag, 1 infantry
41 Sea Zone : 1 flag
37 Sea Zone : 1 battleship, 1 destroyer and 1 transport
39 Sea Zone : 1 cruiser and 1 transport
West India : 3 infantry
Iceland : 1 airfield
Quebec : 1 artillery, 1 factory_minor and 1 infantry
Alexandria : 1 armour, 1 artillery, 2 fighters and 1 tactical_bomber
Gibraltar : 1 harbour and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
Union of South Africa : 1 factory_minor, 1 harbour and 3 infantry
Scotland : 4 aaGuns, 1 airfield, 2 fighters, 3 infantry and 1 mech_infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 bomber, 1 factory_major, 1 fighter, 1 harbour and 5 infantry
Tanganyika Territory : 1 infantry
Norway : 1 flag, 2 infantry
76 Sea Zone : 2 cruisers
99 Sea Zone : 1 flag
Eastern Persia : 1 flag
Persia : 1 flagProduction/PUs Summary :
Germans : 36 / 44
Russians : 39 / 42
Japanese : 32 / 36
Americans : 54 / 83
Chinese : 8 / 7
British : 30 / 25
UK_Pacific : 22 / 22
Italians : 18 / 20
ANZAC : 15 / 25
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 5 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.529
Median : 3.000
Variance : 0.812
Standard Deviation : 0.901
Total rolls : 17Null / Other
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 3.750
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4British Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 3 times
6 was rolled 2 times
Average roll : 3.111
Median : 3.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9Japanese Combat
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.250
Median : 4.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 1 artillery and 9 infantry; Remaining resources: 0 techTokens; 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from United Kingdom to Scotland
1 fighter moved from Alexandria to Egypt
1 artillery and 1 infantry moved from Ontario to Quebec
3 infantry moved from Eastern Persia to West India
2 infantry moved from Burma to Yunnan
2 armour moved from India to Yunnan
1 fighter moved from Shan State to Yunnan
1 infantry moved from Shan State to 38 Sea Zone
1 battleship, 1 infantry and 1 transport moved from 38 Sea Zone to 37 Sea Zone
1 cruiser moved from 39 Sea Zone to 76 Sea Zone
1 infantry moved from 37 Sea Zone to Siam
1 fighter and 1 tactical_bomber moved from Shan State to Siam
1 infantry moved from Shan State to French Indo China
1 cruiser moved from 38 Sea Zone to 39 Sea Zone
1 transport moved from 38 Sea Zone to 39 Sea Zone
1 cruiser moved from 39 Sea Zone to 76 Sea Zone
1 fighter moved from United Kingdom to ScotlandCombat - British
Battle in Siam
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 battleship in Siam, round 2 : 0/1 hits
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Siam, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in Siam, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Siam
British win, taking Siam from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
British attack with 2 armour, 1 fighter and 2 infantry
Japanese defend with 2 artilleries and 1 infantry
British roll dice for 2 armour, 1 fighter and 2 infantry in Yunnan, round 2 : 4/5 hits
Japanese roll dice for 2 artilleries and 1 infantry in Yunnan, round 2 : 1/3 hits
1 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 1 infantry owned by the British lost in Yunnan
British win, taking Yunnan from Japanese with 2 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 8
Casualties for British: 1 infantry
Casualties for Japanese: 2 artilleries and 1 infantryNon Combat Move - British
1 aaGun moved from Burma to Yunnan
1 aaGun moved from India to Burma
1 fighter and 1 tactical_bomber moved from Siam to Szechwan
1 fighter moved from Yunnan to Szechwan
1 aaGun moved from United Kingdom to ScotlandPlace Units - British
3 infantry placed in Union of South Africa
1 artillery and 2 infantry placed in Egypt
British undo move 2.
1 artillery and 1 infantry placed in Egypt
5 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,4,4,4,4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,5,4,2
British collect 25 PUs (5 lost to blockades); end with 25 PUs totalPlace Units - UK_Pacific
3 artilleries and 3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 22 PUs; end with 22 PUs total
Some Units in India change ownership: 3 artilleries and 3 infantryTerritory Summary for British and UK_Pacific :
Siam : 1 flag, 1 infantry
Yunnan : 1 aaGun, 2 armour and 1 infantry
Szechwan : 2 fighters and 1 tactical_bomber
Burma : 1 aaGun
India : 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 3 infantry
Malaya : 1 harbour and 1 infantry
French Indo China : 1 infantry
Celebes : 1 flag
Sumatra : 1 flag, 1 infantry
41 Sea Zone : 1 flag
37 Sea Zone : 1 battleship, 1 destroyer and 1 transport
39 Sea Zone : 1 cruiser and 1 transport
West India : 3 infantry
Iceland : 1 airfield
Quebec : 1 artillery, 1 factory_minor and 1 infantry
Alexandria : 1 armour, 1 artillery, 2 fighters and 1 tactical_bomber
Gibraltar : 1 harbour and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
Union of South Africa : 1 factory_minor, 1 harbour and 3 infantry
Scotland : 4 aaGuns, 1 airfield, 2 fighters, 3 infantry and 1 mech_infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 bomber, 1 factory_major, 1 fighter, 1 harbour and 5 infantry
Tanganyika Territory : 1 infantry
Norway : 1 flag, 2 infantry
76 Sea Zone : 2 cruisers
99 Sea Zone : 1 flag
Eastern Persia : 1 flag
Persia : 1 flagProduction/PUs Summary :
Germans : 36 / 44
Russians : 39 / 42
Japanese : 32 / 36
Americans : 54 / 83
Chinese : 8 / 7
British : 30 / 25
UK_Pacific : 22 / 22
Italians : 18 / 20
ANZAC : 15 / 25
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 5 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.529
Median : 3.000
Variance : 0.812
Standard Deviation : 0.901
Total rolls : 17Null / Other
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 3.750
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4British Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 3 times
6 was rolled 2 times
Average roll : 3.111
Median : 3.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9Japanese Combat
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.250
Median : 4.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 6 infantry; Remaining resources: 2 PUs;Combat Move - Italians
1 infantry moved from Southern Italy to 95 Sea Zone
1 armour moved from Southern Italy to 95 Sea Zone
1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
1 armour moved from 92 Sea Zone to Gibraltar
1 submarine moved from 95 Sea Zone to 98 Sea Zone
1 submarine moved from 94 Sea Zone to 98 Sea Zone
1 bomber moved from Southern Italy to Gibraltar
2 infantry moved from Albania to Greece
1 artillery moved from Southern France to Northern Italy -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 6 infantry; Remaining resources: 2 PUs;Combat Move - Italians
1 infantry moved from Southern Italy to 95 Sea Zone
1 armour moved from Southern Italy to 95 Sea Zone
1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
1 armour moved from 92 Sea Zone to Gibraltar
1 submarine moved from 95 Sea Zone to 98 Sea Zone
1 submarine moved from 94 Sea Zone to 98 Sea Zone
1 bomber moved from Southern Italy to Gibraltar
2 infantry moved from Albania to Greece
1 artillery moved from Southern France to Northern ItalyCombat - Italians
Battle in Gibraltar
Italians attack with 1 armour, 1 bomber and 1 infantry
British defend with 1 harbour and 1 infantry; Americans defend with 1 fighter
Italians roll dice for 1 armour, 1 bomber and 1 infantry in Gibraltar, round 2 : 1/3 hits
British roll dice for 1 fighter and 1 infantry in Gibraltar, round 2 : 2/2 hits
1 armour owned by the Italians, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Gibraltar
Italians roll dice for 1 bomber in Gibraltar, round 3 : 1/1 hits
British roll dice for 1 fighter in Gibraltar, round 3 : 1/1 hits
1 bomber owned by the Italians and 1 fighter owned by the Americans lost in Gibraltar
British win with no units remaining. Battle score for attacker is -8
Casualties for Italians: 1 armour, 1 bomber and 1 infantry
Casualties for British: 1 infantry
Casualties for Americans: 1 fighterNon Combat Move - Italians
1 aaGun moved from Northern Italy to Southern France
1 infantry moved from Belgian Congo to RhodesiaPlace Units - Italians
4 infantry placed in Northern Italy
2 infantry placed in Southern FranceTurn Complete - Italians
Italians collect 18 PUs; end with 20 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUsTerritory Summary for Italians :
Belgian Congo : 1 flag
Kenya : 1 flag
Malta : 1 flag, 1 armour and 1 infantry
Rhodesia : 1 flag, 1 artillery and 3 infantry
Morocco : 1 flag, 1 artillery and 1 mech_infantry
Algeria : 1 flag
Southern France : 1 flag, 1 aaGun, 1 factory_minor, 1 harbour and 2 infantry
Tunisia : 1 flag
Tobruk : 1 armour, 1 artillery, 2 fighters and 2 infantry
Northern Italy : 1 aaGun, 1 artillery, 1 factory_major and 4 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 6 infantry
Greece : 2 infantry
92 Sea Zone : 1 transport
98 Sea Zone : 2 submarinesProduction/PUs Summary :
Germans : 36 / 44
Russians : 39 / 42
Japanese : 32 / 36
Americans : 54 / 83
Chinese : 8 / 7
British : 30 / 25
UK_Pacific : 22 / 22
Italians : 18 / 25
ANZAC : 15 / 25
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 2.857
Median : 2.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7Italians Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4British Combat
2 was rolled 2 times
4 was rolled 1 times
Average roll : 2.667
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 battleship; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry moved from Ethiopia to Kenya
British take Kenya from Italians
1 destroyer moved from 21 Sea Zone to 43 Sea Zone
ANZAC take 35 Sea Zone from Japanese
1 transport moved from 54 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea ZoneCombat - ANZAC
Non Combat Move - ANZAC
1 infantry moved from 54 Sea Zone to Queensland
1 infantry moved from Queensland to Northern TerritoryPlace Units - ANZAC
1 battleship placed in 54 Sea Zone
1 artillery placed in QueenslandTurn Complete - ANZAC
ANZAC collect 15 PUs; end with 16 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUsTerritory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
Northern Territory : 1 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
Java : 1 flag, 1 infantry
Dutch New Guinea : 1 flag, 1 infantry
43 Sea Zone : 1 destroyer
35 Sea Zone : 1 flag
38 Sea Zone : 1 transport
54 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 2 transports
Alexandria : 1 infantry
Kenya : 1 infantry
Ethiopia : 1 flagProduction/PUs Summary :
Germans : 36 / 44
Russians : 39 / 42
Japanese : 32 / 36
Americans : 54 / 83
Chinese : 8 / 7
British : 31 / 25
UK_Pacific : 22 / 22
Italians : 17 / 25
ANZAC : 15 / 26
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
1 infantry moved from French Equatorial Africa to Belgian Congo
British take Belgian Congo from Italians
1 infantry moved from Scotland to United Kingdom
1 infantry moved from Scotland to United KingdomCombat - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Belgian Congo : 1 infantry
Egypt : 1 infantry
United Kingdom : 1 fighter and 2 infantryProduction/PUs Summary :
Germans : 36 / 44
Russians : 39 / 42
Japanese : 32 / 36
Americans : 54 / 83
Chinese : 8 / 7
British : 32 / 25
UK_Pacific : 22 / 22
Italians : 16 / 25
ANZAC : 15 / 26
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
1 infantry moved from French Equatorial Africa to Belgian Congo
British take Belgian Congo from Italians
1 infantry moved from Scotland to United Kingdom
1 infantry moved from Scotland to United KingdomCombat - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Belgian Congo : 1 infantry
Egypt : 1 infantry
United Kingdom : 1 fighter and 2 infantryProduction/PUs Summary :
Germans : 36 / 44
Russians : 39 / 42
Japanese : 32 / 36
Americans : 54 / 83
Chinese : 8 / 7
British : 32 / 25
UK_Pacific : 22 / 22
Italians : 16 / 25
ANZAC : 15 / 26
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 14 infantry; Remaining resources: 0 techTokens; 2 PUs;Combat Move - Germans
1 unit repaired.
3 transports moved from 110 Sea Zone to 112 Sea Zone
2 transports moved from 113 Sea Zone to 112 Sea Zone
5 armour moved from Western Germany to 112 Sea Zone
5 infantry moved from Western Germany to 112 Sea Zone
5 armour, 5 infantry and 5 transports moved from 112 Sea Zone to 110 Sea Zone
5 armour moved from 110 Sea Zone to United Kingdom
5 infantry moved from 110 Sea Zone to United Kingdom
2 battleships moved from 113 Sea Zone to 110 Sea Zone
2 bombers moved from Western Germany to United Kingdom
5 tactical_bombers moved from Western Germany to United Kingdom
3 mech_infantrys moved from Western Germany to Slovakia Hungary
3 infantry moved from Slovakia Hungary to Romania
3 armour moved from Western Germany to Germany
1 armour moved from Germany to Slovakia Hungary
1 armour moved from Germany to Slovakia Hungary -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 14 infantry; Remaining resources: 0 techTokens; 2 PUs;Combat Move - Germans
1 unit repaired.
3 transports moved from 110 Sea Zone to 112 Sea Zone
2 transports moved from 113 Sea Zone to 112 Sea Zone
5 armour moved from Western Germany to 112 Sea Zone
5 infantry moved from Western Germany to 112 Sea Zone
5 armour, 5 infantry and 5 transports moved from 112 Sea Zone to 110 Sea Zone
5 armour moved from 110 Sea Zone to United Kingdom
5 infantry moved from 110 Sea Zone to United Kingdom
2 battleships moved from 113 Sea Zone to 110 Sea Zone
2 bombers moved from Western Germany to United Kingdom
5 tactical_bombers moved from Western Germany to United Kingdom
3 mech_infantrys moved from Western Germany to Slovakia Hungary
3 infantry moved from Slovakia Hungary to Romania
3 armour moved from Western Germany to Germany
1 armour moved from Germany to Slovakia Hungary
1 armour moved from Germany to Slovakia HungaryCombat - Germans
Battle in United Kingdom
Germans attack with 5 armour, 2 bombers, 5 infantry and 5 tactical_bombers
British defend with 5 aaGuns, 1 airfield, 1 armour, 1 bomber, 1 factory_major, 1 fighter, 1 harbour and 5 infantry; French defend with 1 fighter and 2 infantry; Americans defend with 1 bomber
AA fire in United Kingdom : 3/7 hits
3 tactical_bombers owned by the Germans lost in United Kingdom
Germans roll dice for 5 battleships in United Kingdom, round 2 : 4/5 hits
Germans roll dice for 5 armour, 2 bombers, 5 infantry and 2 tactical_bombers in United Kingdom, round 2 : 4/14 hits
British roll dice for 5 aaGuns, 1 armour, 2 bombers, 2 fighters and 7 infantry in United Kingdom, round 2 : 6/12 hits
1 bomber owned by the Americans, 5 aaGuns owned by the British, 1 bomber owned by the British, 5 infantry owned by the Germans, 1 infantry owned by the British and 1 armour owned by the Germans lost in United Kingdom
Germans roll dice for 4 armour, 2 bombers and 2 tactical_bombers in United Kingdom, round 3 : 5/8 hits
British roll dice for 1 armour, 2 fighters and 6 infantry in United Kingdom, round 3 : 4/9 hits
2 tactical_bombers owned by the Germans, 4 infantry owned by the British, 2 armour owned by the Germans and 1 infantry owned by the French lost in United Kingdom
Germans roll dice for 2 armour and 2 bombers in United Kingdom, round 4 : 3/4 hits
British roll dice for 1 armour, 2 fighters and 1 infantry in United Kingdom, round 4 : 2/4 hits
1 bomber owned by the Germans, 1 fighter owned by the British, 1 armour owned by the British, 1 armour owned by the Germans and 1 infantry owned by the French lost in United Kingdom
Germans roll dice for 1 armour and 1 bomber in United Kingdom, round 5 : 1/2 hits
British roll dice for 1 fighter in United Kingdom, round 5 : 1/1 hits
1 bomber owned by the Germans and 1 fighter owned by the French lost in United Kingdom
Germans captures 25PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 1 armour remaining. Battle score for attacker is -22
Casualties for Germans: 4 armour, 2 bombers, 5 infantry and 5 tactical_bombers
Casualties for British: 5 aaGuns, 1 armour, 1 bomber, 1 fighter and 5 infantry
Casualties for French: 1 fighter and 2 infantry
Casualties for Americans: 1 bomber
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to GermansNon Combat Move - Germans
1 infantry moved from Western Germany to GermanyPlace Units - Germans
10 infantry placed in Germany
4 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 42 PUs; end with 69 PUs totalTerritory Summary for Germans :
United Kingdom : 1 flag, 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
France : 1 flag, 1 aaGun, 1 airfield and 1 factory_minor
Slovakia Hungary : 2 armour, 2 artilleries, 1 fighter, 4 infantry and 3 mech_infantrys
Western Germany : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 4 infantry
Romania : 1 armour, 1 artillery, 1 fighter and 3 infantry
Germany : 3 aaGuns, 1 armour, 1 factory_major and 11 infantry
Denmark : 3 infantry
Holland Belgium : 1 artillery and 3 infantry
119 Sea Zone : 1 submarine
125 Sea Zone : 1 cruiser and 2 submarines
Bulgaria : 1 flag, 3 infantry
109 Sea Zone : 2 submarines
Greece : 1 flag
Finland : 1 flag, 1 fighter and 5 infantry
110 Sea Zone : 5 battleships and 5 transportsProduction/PUs Summary :
Germans : 42 / 69
Russians : 39 / 42
Japanese : 32 / 36
Americans : 54 / 83
Chinese : 8 / 7
British : 26 / 0
UK_Pacific : 22 / 22
Italians : 16 / 25
ANZAC : 15 / 26
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 13 times
3 was rolled 12 times
4 was rolled 15 times
5 was rolled 11 times
6 was rolled 9 times
Average roll : 3,591
Median : 4,000
Variance : 0,769
Standard Deviation : 0,877
Total rolls : 66Germans Combat
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 10 times
5 was rolled 6 times
6 was rolled 5 times
Average roll : 3,788
Median : 4,000
Variance : 0,969
Standard Deviation : 0,984
Total rolls : 33British Combat
1 was rolled 3 times
2 was rolled 8 times
3 was rolled 8 times
4 was rolled 5 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 3,394
Median : 3,000
Variance : 0,719
Standard Deviation : 0,848
Total rolls : 33 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Russians
Russians spend 5 on tech rolls
Russians removing all Technology Tokens after unsuccessful research.Purchase Units - Russians
Russians buy 2 armour, 1 artillery, 3 infantry and 3 mech_infantrys; Remaining resources: 0 techTokens; 0 PUs;Combat Move - Russians
1 armour, 2 artilleries and 5 infantry moved from Bessarabia to Romania
1 armour and 2 mech_infantrys moved from Ukraine to Romania
2 fighters and 1 tactical_bomber moved from Baltic States to Romania
1 armour moved from Poland to Romania -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Russians
Russians spend 5 on tech rolls
Russians rolls : 0/1 hits
Russians removing all Technology Tokens after unsuccessful research.Purchase Units - Russians
Russians buy 2 armour, 1 artillery, 3 infantry and 3 mech_infantrys; Remaining resources: 0 techTokens; 0 PUs;Combat Move - Russians
1 armour, 2 artilleries and 5 infantry moved from Bessarabia to Romania
1 armour and 2 mech_infantrys moved from Ukraine to Romania
2 fighters and 1 tactical_bomber moved from Baltic States to Romania
1 armour moved from Poland to RomaniaCombat - Russians
Battle in Romania
Russians attack with 3 armour, 2 artilleries, 2 fighters, 5 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 armour, 1 artillery, 1 fighter and 3 infantry
Russians roll dice for 3 armour, 2 artilleries, 2 fighters, 5 infantry, 2 mech_infantrys and 1 tactical_bomber in Romania, round 2 : 5/15 hits
Germans roll dice for 1 armour, 1 artillery, 1 fighter and 3 infantry in Romania, round 2 : 3/6 hits
3 infantry owned by the Russians, 3 infantry owned by the Germans, 1 artillery owned by the Germans and 1 armour owned by the Germans lost in Romania
Russians roll dice for 3 armour, 2 artilleries, 2 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Romania, round 3 : 4/12 hits
Germans roll dice for 1 fighter in Romania, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 fighter owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 3 armour, 2 artilleries, 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 17
Casualties for Germans: 1 armour, 1 artillery, 1 fighter and 3 infantry
Casualties for Russians: 4 infantryNon Combat Move - Russians
1 artillery and 1 infantry moved from Ukraine to Bessarabia
1 aaGun moved from Bessarabia to Romania
2 infantry moved from Baltic States to Eastern Poland
1 artillery and 2 infantry moved from Baltic States to Poland
1 armour moved from Novgorod to Poland
1 armour moved from Novgorod to Eastern Poland
1 infantry moved from Novgorod to Baltic States
1 aaGun moved from Baltic States to Poland
2 fighters and 1 tactical_bomber moved from Romania to Eastern Poland
1 mech_infantry moved from Novgorod to Poland
1 infantry moved from Eastern Poland to PolandPlace Units - Russians
2 armour, 1 artillery and 1 mech_infantry placed in Novgorod
Russians undo move 1.
2 infantry and 1 mech_infantry placed in Novgorod
2 armour and 1 mech_infantry placed in Ukraine
1 artillery placed in Novgorod
1 mech_infantry placed in Ukraine
1 infantry placed in RussiaTurn Complete - Russians
Russians collect 42 PUs; end with 42 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 48 PUsTerritory Summary for Russians :
Amur : 2 aaGuns and 17 infantry
Siberia : 1 infantry
Kazakhstan : 3 infantry
Romania : 1 flag, 1 aaGun, 3 armour, 2 artilleries, 1 infantry and 2 mech_infantrys
Poland : 1 flag, 3 aaGuns, 4 armour, 1 artillery, 3 infantry and 2 mech_infantrys
Karelia : 3 infantry
Baltic States : 1 infantry
Vyborg : 4 infantry
Eastern Poland : 1 armour, 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber
Bessarabia : 1 artillery and 1 infantry
Russia : 1 airfield, 1 factory_major and 1 infantry
Ukraine : 2 armour, 1 factory_minor and 2 mech_infantrys
Volgograd : 1 factory_minor
Novgorod : 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
Caucasus : 1 infantry
127 Sea Zone : 1 submarine
115 Sea Zone : 1 cruiser and 1 submarineProduction/PUs Summary :
Germans : 39 / 69
Russians : 42 / 48
Japanese : 32 / 36
Americans : 54 / 83
Chinese : 8 / 7
British : 26 / 0
UK_Pacific : 22 / 22
Italians : 16 / 25
ANZAC : 15 / 26
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 8 times
4 was rolled 6 times
5 was rolled 9 times
6 was rolled 4 times
Average roll : 3.686
Median : 4.000
Variance : 0.853
Standard Deviation : 0.924
Total rolls : 35Null / Other
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7Russians Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 8 times
6 was rolled 4 times
Average roll : 3.889
Median : 4.000
Variance : 0.731
Standard Deviation : 0.855
Total rolls : 27 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 armour and 7 infantry; Remaining resources: 0 techTokens; 6 SuicideAttackTokens; 3 PUs;Combat Move - Japanese
3 armour moved from Kwangsi to Yunnan
4 fighters moved from Kweichow to Yunnan
2 bombers moved from Shantung to Yunnan
3 tactical_bombers moved from Shantung to Yunnan
1 artillery moved from Chahar to Suiyuyan
1 tactical_bomber moved from Shantung to Suiyuyan
3 infantry moved from Anhwe to Hopei
1 armour moved from Shantung to Hopei
2 infantry moved from Shantung to Jehol
2 infantry moved from Caroline Islands to 33 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 33 Sea Zone to 44 Sea Zone
Japanese take 35 Sea Zone from ANZAC
1 infantry moved from 44 Sea Zone to Celebes
2 infantry moved from Japan to 6 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 armour, 1 artillery, 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 1 fighter, 2 infantry, 3 tactical_bombers and 2 transports moved from 6 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 armour, 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 1 fighter, 1 infantry, 3 tactical_bombers and 1 transport moved from 21 Sea Zone to 35 Sea Zone -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 armour and 7 infantry; Remaining resources: 0 techTokens; 6 SuicideAttackTokens; 3 PUs;Combat Move - Japanese
3 armour moved from Kwangsi to Yunnan
4 fighters moved from Kweichow to Yunnan
2 bombers moved from Shantung to Yunnan
3 tactical_bombers moved from Shantung to Yunnan
1 artillery moved from Chahar to Suiyuyan
1 tactical_bomber moved from Shantung to Suiyuyan
3 infantry moved from Anhwe to Hopei
1 armour moved from Shantung to Hopei
2 infantry moved from Shantung to Jehol
2 infantry moved from Caroline Islands to 33 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 33 Sea Zone to 44 Sea Zone
Japanese take 35 Sea Zone from ANZAC
1 infantry moved from 44 Sea Zone to Celebes
2 infantry moved from Japan to 6 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 armour, 1 artillery, 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 1 fighter, 2 infantry, 3 tactical_bombers and 2 transports moved from 6 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 armour, 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 1 fighter, 1 infantry, 3 tactical_bombers and 1 transport moved from 21 Sea Zone to 35 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 armour and 7 infantry; Remaining resources: 0 techTokens; 6 SuicideAttackTokens; 3 PUs;Combat Move - Japanese
3 armour moved from Kwangsi to Yunnan
4 fighters moved from Kweichow to Yunnan
2 bombers moved from Shantung to Yunnan
3 tactical_bombers moved from Shantung to Yunnan
1 artillery moved from Chahar to Suiyuyan
1 tactical_bomber moved from Shantung to Suiyuyan
3 infantry moved from Anhwe to Hopei
1 armour moved from Shantung to Hopei
2 infantry moved from Shantung to Jehol
2 infantry moved from Caroline Islands to 33 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 33 Sea Zone to 44 Sea Zone
Japanese take 35 Sea Zone from ANZAC
1 infantry moved from 44 Sea Zone to Celebes
2 infantry moved from Japan to 6 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 armour, 1 artillery, 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 1 fighter, 2 infantry, 3 tactical_bombers and 2 transports moved from 6 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 armour, 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 1 fighter, 1 infantry, 3 tactical_bombers and 1 transport moved from 21 Sea Zone to 35 Sea ZoneCombat - Japanese
Battle in Suiyuyan
Japanese attack with 1 artillery and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 tactical_bomber in Suiyuyan, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Hopei
Japanese attack with 1 armour and 3 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 armour and 3 infantry in Hopei, round 2 : 1/4 hits
Chinese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Japanese roll dice for 1 armour and 2 infantry in Hopei, round 3 : 1/3 hits
Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Guam
Battle in Celebes
Battle in Yunnan
Japanese attack with 3 armour, 2 bombers, 4 fighters and 3 tactical_bombers
British defend with 1 aaGun, 2 armour and 1 infantry
AA fire in Yunnan : 1/3 hits
1 fighter owned by the Japanese lost in Yunnan
Japanese roll dice for 3 armour, 2 bombers, 3 fighters and 3 tactical_bombers in Yunnan, round 2 : 6/11 hits
Chinese roll dice for 1 aaGun, 2 armour and 1 infantry in Yunnan, round 2 : 1/3 hits
1 armour owned by the Japanese, 1 aaGun owned by the British, 2 armour owned by the British and 1 infantry owned by the British lost in Yunnan
Japanese win, taking Guam from Americans, taking Celebes from UK_Pacific, taking Yunnan from Chinese with 2 armour, 2 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 4
Casualties for British: 1 aaGun, 2 armour and 1 infantry
Casualties for Japanese: 1 armour and 1 fighterNon Combat Move - Japanese
2 bombers moved from Yunnan to Kwangtung
3 fighters moved from Yunnan to Kwangtung
3 tactical_bombers moved from Yunnan to Hunan
1 tactical_bomber moved from Suiyuyan to ChaharPlace Units - Japanese
2 armour and 1 infantry placed in Shantung
6 infantry placed in JapanTurn Complete - Japanese
Japanese collect 37 PUs; end with 40 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield and 1 harbour
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Shantung : 1 flag, 2 armour, 1 factory_minor and 1 infantry
Kwangsi : 1 flag
Korea : 2 fighters and 4 infantry
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 14 infantry
Jehol : 1 flag, 2 infantry
Manchuria : 1 flag, 1 aaGun, 1 fighter and 6 infantry
Yunnan : 1 flag, 2 armour
Kweichow : 1 flag
Hunan : 1 flag, 3 tactical_bombers
Hopei : 1 flag, 1 armour and 2 infantry
Chahar : 1 flag, 1 tactical_bomber
Anhwe : 1 flag
Kwangtung : 1 flag, 2 bombers, 3 fighters and 1 harbour
Guam : 1 flag, 1 airfield and 1 infantry
Celebes : 1 flag, 1 infantry
44 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport
35 Sea Zone : 1 armour, 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 1 fighter, 1 infantry, 3 tactical_bombers and 1 transport
21 Sea Zone : 1 artillery and 1 transport
6 Sea Zone : 2 submarinesProduction/PUs Summary :
Germans : 39 / 69
Russians : 42 / 48
Japanese : 37 / 40
Americans : 54 / 83
Chinese : 6 / 7
British : 26 / 0
UK_Pacific : 19 / 22
Italians : 16 / 25
ANZAC : 15 / 26
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 8 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.467
Median : 3.000
Variance : 0.552
Standard Deviation : 0.743
Total rolls : 30British Combat
1 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Chinese Combat
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.429
Median : 3.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7Japanese Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.400
Median : 3.000
Variance : 0.421
Standard Deviation : 0.649
Total rolls : 20 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Americans
Americans spend 5 on tech rolls
Americans removing all Technology Tokens after unsuccessful research.Purchase Units - Americans
Americans buy 2 battleships, 1 cruiser, 1 fighter, 1 infantry and 1 tactical_bomber; Remaining resources: 0 techTokens; 2 PUs;Combat Move - Americans
4 infantry moved from Brazil to 86 Sea Zone
4 infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour and 1 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 cruiser, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco