@SuperbattleshipYamato Are you using 2.7? I’m not sure why it is not working. Do you know what is wrong with it?
Dregonoid (Axis) vs. yesno789 and KAPPLOCZ. GLOBAL 1940 2ND EDITION
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Germans spend 15 on tech rolls
Germans roll 2,6,2 and gets 1 hit
Germans removing all Technology Tokens after successful research.
Germans discover Jet PowerActivate Technology - Germans
Germans activating Jet PowerPurchase Units - Germans
Germans buy 2 infantry and 3 transports; Remaining resources: 0 techTokens; 5 PUs;Combat Move - Germans
2 units repaired.
1 armour moved from Poland to 114 Sea Zone
1 infantry moved from Poland to 114 Sea Zone
1 armour, 1 infantry and 1 transport moved from 114 Sea Zone to 113 Sea Zone
1 infantry moved from 113 Sea Zone to Norway
1 armour moved from 113 Sea Zone to Norway
1 fighter moved from Western Germany to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
3 tactical_bombers moved from Western Germany to 110 Sea Zone
2 bombers moved from Western Germany to 112 Sea Zone
2 bombers moved from 112 Sea Zone to Norway
2 tactical_bombers moved from Western Germany to Norway
2 fighters moved from Western Germany to Norway
1 battleship moved from 112 Sea Zone to 125 Sea Zone
1 cruiser moved from 112 Sea Zone to 125 Sea Zone
1 submarine moved from 112 Sea Zone to 125 Sea Zone
2 submarines moved from 112 Sea Zone to 119 Sea Zone
2 submarines moved from 112 Sea Zone to 119 Sea Zone
2 submarines moved from 119 Sea Zone to 109 Sea Zone
1 battleship moved from 112 Sea Zone to 113 Sea Zone
2 battleships moved from 105 Sea Zone to 110 Sea Zone
1 battleship moved from 112 Sea Zone to 113 Sea Zone
7 armour moved from Slovakia Hungary to Western Germany
1 mech_infantry moved from Slovakia Hungary to Poland
1 mech_infantry moved from Slovakia Hungary to Romania
1 artillery moved from Slovakia Hungary to Romania
1 artillery moved from Poland to Slovakia HungaryCombat - Germans
Battle in Norway
Germans attack with 1 armour, 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 2 infantry
Germans roll dice for 2 battleships in Norway, round 2 : 0/2 hits
Germans roll dice for 1 armour, 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers in Norway, round 2 : 3/8 hits
British roll dice for 2 infantry in Norway, round 2 : 1/2 hits
1 infantry owned by the Germans and 2 infantry owned by the British lost in Norway
Germans win, taking Norway from British with 1 armour, 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Battle in 110 Sea Zone
Germans attack with 2 battleships, 2 fighters and 3 tactical_bombers
British defend with 1 destroyer
Germans roll dice for 2 battleships, 2 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 4/7 hits
British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Germans
1 destroyer owned by the British lost in 110 Sea Zone
Germans win with 2 battleships, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyerNon Combat Move - Germans
3 tactical_bombers moved from 110 Sea Zone to Western Germany
2 tactical_bombers moved from Norway to Western Germany
1 bomber moved from Norway to France
1 fighter moved from 110 Sea Zone to Western Germany
1 fighter moved from 110 Sea Zone to Western Germany
1 fighter moved from Norway to Poland
1 fighter moved from Norway to Slovakia Hungary
1 mech_infantry moved from Slovakia Hungary to Romania
1 artillery moved from Slovakia Hungary to Romania
2 infantry moved from Poland to Slovakia Hungary
2 infantry moved from Slovakia Hungary to Romania
2 infantry moved from Poland to Slovakia Hungary
2 infantry moved from Poland to Slovakia Hungary
4 infantry moved from Germany to Poland
2 infantry moved from Slovakia Hungary to Romania
2 infantry moved from Slovakia Hungary to Romania
1 bomber moved from Norway to Western Germany
1 bomber moved from Western Germany to FrancePlace Units - Germans
3 transports placed in 113 Sea Zone
2 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 41 PUs; end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
France : 1 flag, 1 aaGun, 1 airfield, 2 bombers and 1 factory_minor
Slovakia Hungary : 1 artillery, 1 fighter and 8 infantry
Western Germany : 3 aaGuns, 1 airfield, 7 armour, 1 factory_major, 2 fighters, 1 harbour, 5 infantry and 5 tactical_bombers
Romania : 1 armour, 2 artilleries, 7 infantry and 2 mech_infantrys
Poland : 2 artilleries, 1 fighter, 9 infantry and 1 mech_infantry
Germany : 3 aaGuns and 1 factory_major
Norway : 1 armour
Denmark : 3 infantry
Holland Belgium : 1 artillery and 3 infantry
119 Sea Zone : 2 submarines
125 Sea Zone : 1 battleship, 1 cruiser and 1 submarine
113 Sea Zone : 2 battleships and 4 transports
Bulgaria : 1 flag
109 Sea Zone : 2 submarines
Greece : 1 flag, 3 infantry
Finland : 1 flag, 5 infantry
110 Sea Zone : 2 battleshipsProduction/PUs Summary :
Germans : 41 / 56
Russians : 37 / 37
Japanese : 31 / 42
Americans : 52 / 81
Chinese : 10 / 12
British : 27 / 31
UK_Pacific : 21 / 21
Italians : 18 / 20
ANZAC : 15 / 25
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 6 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 6 times
6 was rolled 5 times
Average roll : 3.625
Median : 4.000
Variance : 0.957
Standard Deviation : 0.978
Total rolls : 24Null / Other
2 was rolled 3 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.000
Variance : 3.333
Standard Deviation : 1.826
Total rolls : 4Germans Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 4.000
Median : 5.000
Variance : 1.438
Standard Deviation : 1.199
Total rolls : 17British Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Germans spend 15 on tech rolls
Germans roll 2,6,2 and gets 1 hit
Germans removing all Technology Tokens after successful research.
Germans discover Jet PowerActivate Technology - Germans
Germans activating Jet PowerPurchase Units - Germans
Germans buy 2 infantry and 3 transports; Remaining resources: 0 techTokens; 5 PUs;Combat Move - Germans
2 units repaired.
1 armour moved from Poland to 114 Sea Zone
1 infantry moved from Poland to 114 Sea Zone
1 armour, 1 infantry and 1 transport moved from 114 Sea Zone to 113 Sea Zone
1 infantry moved from 113 Sea Zone to Norway
1 armour moved from 113 Sea Zone to Norway
1 fighter moved from Western Germany to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
3 tactical_bombers moved from Western Germany to 110 Sea Zone
2 bombers moved from Western Germany to 112 Sea Zone
2 bombers moved from 112 Sea Zone to Norway
2 tactical_bombers moved from Western Germany to Norway
2 fighters moved from Western Germany to Norway
1 battleship moved from 112 Sea Zone to 125 Sea Zone
1 cruiser moved from 112 Sea Zone to 125 Sea Zone
1 submarine moved from 112 Sea Zone to 125 Sea Zone
2 submarines moved from 112 Sea Zone to 119 Sea Zone
2 submarines moved from 112 Sea Zone to 119 Sea Zone
2 submarines moved from 119 Sea Zone to 109 Sea Zone
1 battleship moved from 112 Sea Zone to 113 Sea Zone
2 battleships moved from 105 Sea Zone to 110 Sea Zone
1 battleship moved from 112 Sea Zone to 113 Sea Zone
7 armour moved from Slovakia Hungary to Western Germany
1 mech_infantry moved from Slovakia Hungary to Poland
1 mech_infantry moved from Slovakia Hungary to Romania
1 artillery moved from Slovakia Hungary to Romania
1 artillery moved from Poland to Slovakia HungaryCombat - Germans
Battle in Norway
Germans attack with 1 armour, 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 2 infantry
Germans roll dice for 2 battleships in Norway, round 2 : 0/2 hits
Germans roll dice for 1 armour, 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers in Norway, round 2 : 3/8 hits
British roll dice for 2 infantry in Norway, round 2 : 1/2 hits
1 infantry owned by the Germans and 2 infantry owned by the British lost in Norway
Germans win, taking Norway from British with 1 armour, 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Battle in 110 Sea Zone
Germans attack with 2 battleships, 2 fighters and 3 tactical_bombers
British defend with 1 destroyer
Germans roll dice for 2 battleships, 2 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 4/7 hits
British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Germans
1 destroyer owned by the British lost in 110 Sea Zone
Germans win with 2 battleships, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyerNon Combat Move - Germans
3 tactical_bombers moved from 110 Sea Zone to Western Germany
2 tactical_bombers moved from Norway to Western Germany
1 bomber moved from Norway to France
1 fighter moved from 110 Sea Zone to Western Germany
1 fighter moved from 110 Sea Zone to Western Germany
1 fighter moved from Norway to Poland
1 fighter moved from Norway to Slovakia Hungary
1 mech_infantry moved from Slovakia Hungary to Romania
1 artillery moved from Slovakia Hungary to Romania
2 infantry moved from Poland to Slovakia Hungary
2 infantry moved from Slovakia Hungary to Romania
2 infantry moved from Poland to Slovakia Hungary
2 infantry moved from Poland to Slovakia Hungary
4 infantry moved from Germany to Poland
2 infantry moved from Slovakia Hungary to Romania
2 infantry moved from Slovakia Hungary to Romania
1 bomber moved from Norway to Western Germany
1 bomber moved from Western Germany to FrancePlace Units - Germans
3 transports placed in 113 Sea Zone
2 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 41 PUs; end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
France : 1 flag, 1 aaGun, 1 airfield, 2 bombers and 1 factory_minor
Slovakia Hungary : 1 artillery, 1 fighter and 8 infantry
Western Germany : 3 aaGuns, 1 airfield, 7 armour, 1 factory_major, 2 fighters, 1 harbour, 5 infantry and 5 tactical_bombers
Romania : 1 armour, 2 artilleries, 7 infantry and 2 mech_infantrys
Poland : 2 artilleries, 1 fighter, 9 infantry and 1 mech_infantry
Germany : 3 aaGuns and 1 factory_major
Norway : 1 armour
Denmark : 3 infantry
Holland Belgium : 1 artillery and 3 infantry
119 Sea Zone : 2 submarines
125 Sea Zone : 1 battleship, 1 cruiser and 1 submarine
113 Sea Zone : 2 battleships and 4 transports
Bulgaria : 1 flag
109 Sea Zone : 2 submarines
Greece : 1 flag, 3 infantry
Finland : 1 flag, 5 infantry
110 Sea Zone : 2 battleshipsProduction/PUs Summary :
Germans : 41 / 56
Russians : 37 / 37
Japanese : 31 / 42
Americans : 52 / 81
Chinese : 10 / 12
British : 27 / 31
UK_Pacific : 21 / 21
Italians : 18 / 20
ANZAC : 15 / 25
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 6 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 6 times
6 was rolled 5 times
Average roll : 3.625
Median : 4.000
Variance : 0.957
Standard Deviation : 0.978
Total rolls : 24Null / Other
2 was rolled 3 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.000
Variance : 3.333
Standard Deviation : 1.826
Total rolls : 4Germans Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 4.000
Median : 5.000
Variance : 1.438
Standard Deviation : 1.199
Total rolls : 17British Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
Ignore the previous posts cause I can use the initial Germany 4 move turn.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Germans spend 10 on tech rolls
Germans roll 2,5 and gets 0 hits
Germans removing all Technology Tokens after unsuccessful research.Purchase Units - Germans
Germans buy 3 infantry and 4 transports; Remaining resources: 0 techTokens; 1 PUs;Combat Move - Germans
2 units repaired.
4 infantry moved from Slovakia Hungary to Romania
4 infantry moved from Germany to Slovakia Hungary
1 infantry moved from Slovakia Hungary to Romania
1 artillery moved from Slovakia Hungary to Romania
1 artillery moved from Poland to Slovakia Hungary
1 armour moved from Poland to Western Germany
5 tactical_bombers moved from Western Germany to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
1 bomber moved from Western Germany to 110 Sea Zone
1 fighter moved from Western Germany to Poland
1 fighter moved from Western Germany to Slovakia Hungary
1 fighter moved from Western Germany to Romania
7 armour moved from Slovakia Hungary to Western Germany
3 infantry moved from Greece to Bulgaria
1 mech_infantry moved from Slovakia Hungary to Western Germany
2 mech_infantrys moved from Slovakia Hungary to Western Germany
1 cruiser moved from 112 Sea Zone to 125 Sea Zone
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 submarine moved from 112 Sea Zone to 119 Sea Zone
1 submarine moved from 112 Sea Zone to 119 Sea Zone
1 submarine moved from 112 Sea Zone to 119 Sea Zone
1 submarine moved from 119 Sea Zone to 109 Sea Zone
1 submarine moved from 119 Sea Zone to 109 Sea Zone
2 battleships moved from 112 Sea Zone to 113 Sea Zone
1 battleship moved from 112 Sea Zone to 110 Sea Zone
2 battleships moved from 105 Sea Zone to 110 Sea Zone
1 bomber moved from Western Germany to 110 Sea Zone
1 transport moved from 114 Sea Zone to 113 Sea ZoneCombat - Germans
Battle in 110 Sea Zone
Germans attack with 3 battleships, 2 bombers, 1 fighter and 5 tactical_bombers
British defend with 1 destroyer
Germans roll dice for 3 battleships, 2 bombers, 1 fighter and 5 tactical_bombers in 110 Sea Zone, round 2 : 5/11 hits
British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Germans
1 destroyer owned by the British lost in 110 Sea Zone
Germans win with 3 battleships, 2 bombers, 1 fighter and 5 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyerNon Combat Move - Germans
1 fighter moved from 110 Sea Zone to Finland
5 tactical_bombers moved from 110 Sea Zone to Western Germany
2 bombers moved from 110 Sea Zone to Western GermanyPlace Units - Germans
3 transports placed in 105 Sea Zone
3 infantry placed in Western Germany
Germans undo move 1.
3 transports placed in 110 Sea Zone
1 transport placed in 113 Sea ZoneTurn Complete - Germans
Germans collect 38 PUs; end with 39 PUs total
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 44 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
France : 1 flag, 1 aaGun, 1 airfield and 1 factory_minor
Slovakia Hungary : 2 artilleries, 1 fighter and 7 infantry
Western Germany : 3 aaGuns, 1 airfield, 8 armour, 2 bombers, 1 factory_major, 1 harbour, 6 infantry, 3 mech_infantrys and 5 tactical_bombers
Romania : 1 armour, 1 artillery, 1 fighter and 6 infantry
Poland : 2 artilleries, 1 fighter and 12 infantry
Germany : 3 aaGuns and 1 factory_major
Denmark : 3 infantry
Holland Belgium : 1 artillery and 3 infantry
119 Sea Zone : 1 submarine
125 Sea Zone : 1 cruiser and 2 submarines
113 Sea Zone : 2 battleships and 2 transports
Bulgaria : 1 flag, 3 infantry
109 Sea Zone : 2 submarines
Greece : 1 flag
Finland : 1 flag, 1 fighter and 5 infantry
110 Sea Zone : 3 battleships and 3 transportsProduction/PUs Summary :
Germans : 38 / 44
Russians : 37 / 37
Japanese : 31 / 42
Americans : 52 / 81
Chinese : 10 / 12
British : 30 / 31
UK_Pacific : 21 / 21
Italians : 18 / 20
ANZAC : 15 / 25
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 4,167
Median : 4,000
Variance : 0,909
Standard Deviation : 0,953
Total rolls : 12Germans Combat
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 4,364
Median : 4,000
Variance : 1,700
Standard Deviation : 1,304
Total rolls : 11British Combat
2 was rolled 1 times
Average roll : 2,000
Median : 2,000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Turning on Edit Mode
EDIT: Changing PUs for Russians from 37 to 32
EDIT: Turning off Edit Mode
Russians buy 3 armour, 1 artillery, 2 infantry and 1 mech_infantry; Remaining resources: 0 techTokens; 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralCombat Move - Russians
3 armour, 1 fighter and 1 mech_infantry moved from Ukraine to Romania
6 infantry moved from Bessarabia to Romania
3 armour moved from Novgorod to Poland
8 infantry moved from Baltic States to Poland
1 cruiser and 1 submarine moved from 113 Sea Zone to 115 Sea Zone
9 infantry moved from Eastern Poland to Poland
1 fighter and 1 tactical_bomber moved from Novgorod to Poland
1 mech_infantry moved from Western Ukraine to Poland
1 armour moved from Western Ukraine to Poland -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Turning on Edit Mode
EDIT: Changing PUs for Russians from 37 to 32
EDIT: Turning off Edit Mode
Russians buy 3 armour, 1 artillery, 2 infantry and 1 mech_infantry; Remaining resources: 0 techTokens; 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralCombat Move - Russians
3 armour, 1 fighter and 1 mech_infantry moved from Ukraine to Romania
6 infantry moved from Bessarabia to Romania
3 armour moved from Novgorod to Poland
8 infantry moved from Baltic States to Poland
1 cruiser and 1 submarine moved from 113 Sea Zone to 115 Sea Zone
9 infantry moved from Eastern Poland to Poland
1 fighter and 1 tactical_bomber moved from Novgorod to Poland
1 mech_infantry moved from Western Ukraine to Poland
1 armour moved from Western Ukraine to Poland -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Turning on Edit Mode
EDIT: Changing PUs for Russians from 37 to 32
EDIT: Turning off Edit Mode
Russians buy 3 armour, 1 artillery, 2 infantry and 1 mech_infantry; Remaining resources: 0 techTokens; 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralCombat Move - Russians
3 armour, 1 fighter and 1 mech_infantry moved from Ukraine to Romania
6 infantry moved from Bessarabia to Romania
3 armour moved from Novgorod to Poland
8 infantry moved from Baltic States to Poland
1 cruiser and 1 submarine moved from 113 Sea Zone to 115 Sea Zone
9 infantry moved from Eastern Poland to Poland
1 fighter and 1 tactical_bomber moved from Novgorod to Poland
1 mech_infantry moved from Western Ukraine to Poland
1 armour moved from Western Ukraine to PolandCombat - Russians
Battle in Romania
Russians attack with 3 armour, 1 fighter, 6 infantry and 1 mech_infantry
Germans defend with 1 armour, 1 artillery, 1 fighter and 6 infantry
Russians roll dice for 3 armour, 1 fighter, 6 infantry and 1 mech_infantry in Romania, round 2 : 2/11 hits
Germans roll dice for 1 armour, 1 artillery, 1 fighter and 6 infantry in Romania, round 2 : 3/9 hits
3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Romania
Russians roll dice for 3 armour, 1 fighter, 3 infantry and 1 mech_infantry in Romania, round 3 : 2/8 hits
Germans roll dice for 1 armour, 1 artillery, 1 fighter and 4 infantry in Romania, round 3 : 3/7 hits
3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Romania
Russians roll dice for 3 armour, 1 fighter and 1 mech_infantry in Romania, round 4 : 1/5 hits
Germans roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Romania, round 4 : 2/5 hits
1 armour owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Romania
Russians roll dice for 2 armour and 1 fighter in Romania, round 5 : 1/3 hits
Germans roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Romania, round 5 : 1/4 hits
1 armour owned by the Russians and 1 infantry owned by the Germans lost in Romania
1 armour owned by the Russians retreated to Bessarabia
Germans win with 1 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is -16
Casualties for Germans: 6 infantry
Casualties for Russians: 2 armour, 6 infantry and 1 mech_infantry
Battle in Poland
Russians attack with 4 armour, 1 fighter, 17 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 2 artilleries, 1 fighter and 12 infantry
Russians roll dice for 4 armour, 1 fighter, 17 infantry, 1 mech_infantry and 1 tactical_bomber in Poland, round 2 : 4/24 hits
Germans roll dice for 2 artilleries, 1 fighter and 12 infantry in Poland, round 2 : 8/15 hits
8 infantry owned by the Russians and 4 infantry owned by the Germans lost in Poland
Russians roll dice for 4 armour, 1 fighter, 9 infantry, 1 mech_infantry and 1 tactical_bomber in Poland, round 3 : 7/16 hits
Germans roll dice for 2 artilleries, 1 fighter and 8 infantry in Poland, round 3 : 5/11 hits
5 infantry owned by the Russians and 7 infantry owned by the Germans lost in Poland
Russians roll dice for 4 armour, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Poland, round 4 : 2/11 hits
Germans roll dice for 2 artilleries, 1 fighter and 1 infantry in Poland, round 4 : 2/4 hits
2 infantry owned by the Russians, 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Poland
Russians roll dice for 4 armour, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Poland, round 5 : 6/9 hits
Germans roll dice for 1 artillery and 1 fighter in Poland, round 5 : 2/2 hits
2 infantry owned by the Russians, 1 fighter owned by the Germans and 1 artillery owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 4 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 artilleries, 1 fighter and 12 infantry
Casualties for Russians: 17 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Poland to Baltic States
1 artillery and 5 infantry moved from Ukraine to Bessarabia
1 artillery and 2 infantry moved from Western Ukraine to Eastern Poland
1 fighter moved from Romania to Baltic States
1 artillery and 4 infantry moved from Novgorod to Baltic States
1 aaGun moved from Baltic States to Poland
1 aaGun moved from Eastern Poland to Poland
1 aaGun moved from Novgorod to Baltic States
1 artillery moved from Ukraine to Bessarabia
2 mech_infantrys moved from Volgograd to UkrainePlace Units - Russians
2 armour, 1 infantry and 1 mech_infantry placed in Novgorod
1 armour, 1 artillery and 1 infantry placed in UkraineTurn Complete - Russians
Russians collect 39 PUs; end with 39 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 42 PUsTerritory Summary for Russians :
Amur : 2 aaGuns and 17 infantry
Siberia : 1 infantry
Kazakhstan : 3 infantry
Poland : 1 flag, 2 aaGuns, 4 armour and 1 mech_infantry
Karelia : 3 infantry
Baltic States : 1 aaGun, 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber
Vyborg : 4 infantry
Eastern Poland : 1 artillery and 2 infantry
Bessarabia : 1 aaGun, 1 armour, 2 artilleries and 5 infantry
Russia : 1 airfield and 1 factory_major
Ukraine : 1 armour, 1 artillery, 1 factory_minor, 1 infantry and 2 mech_infantrys
Volgograd : 1 factory_minor
Novgorod : 1 airfield, 2 armour, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Caucasus : 1 infantry
127 Sea Zone : 1 submarine
115 Sea Zone : 1 cruiser and 1 submarineProduction/PUs Summary :
Germans : 36 / 44
Russians : 39 / 42
Japanese : 31 / 42
Americans : 52 / 81
Chinese : 10 / 12
British : 30 / 31
UK_Pacific : 21 / 21
Italians : 18 / 20
ANZAC : 15 / 25
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Turning on Edit Mode
EDIT: Changing PUs for Russians from 37 to 32
EDIT: Turning off Edit Mode
Russians buy 3 armour, 1 artillery, 2 infantry and 1 mech_infantry; Remaining resources: 0 techTokens; 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralCombat Move - Russians
3 armour, 1 fighter and 1 mech_infantry moved from Ukraine to Romania
6 infantry moved from Bessarabia to Romania
3 armour moved from Novgorod to Poland
8 infantry moved from Baltic States to Poland
1 cruiser and 1 submarine moved from 113 Sea Zone to 115 Sea Zone
9 infantry moved from Eastern Poland to Poland
1 fighter and 1 tactical_bomber moved from Novgorod to Poland
1 mech_infantry moved from Western Ukraine to Poland
1 armour moved from Western Ukraine to PolandCombat - Russians
Battle in Romania
Russians attack with 3 armour, 1 fighter, 6 infantry and 1 mech_infantry
Germans defend with 1 armour, 1 artillery, 1 fighter and 6 infantry
Russians roll dice for 3 armour, 1 fighter, 6 infantry and 1 mech_infantry in Romania, round 2 : 2/11 hits
Germans roll dice for 1 armour, 1 artillery, 1 fighter and 6 infantry in Romania, round 2 : 3/9 hits
3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Romania
Russians roll dice for 3 armour, 1 fighter, 3 infantry and 1 mech_infantry in Romania, round 3 : 2/8 hits
Germans roll dice for 1 armour, 1 artillery, 1 fighter and 4 infantry in Romania, round 3 : 3/7 hits
3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Romania
Russians roll dice for 3 armour, 1 fighter and 1 mech_infantry in Romania, round 4 : 1/5 hits
Germans roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Romania, round 4 : 2/5 hits
1 armour owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Romania
Russians roll dice for 2 armour and 1 fighter in Romania, round 5 : 1/3 hits
Germans roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Romania, round 5 : 1/4 hits
1 armour owned by the Russians and 1 infantry owned by the Germans lost in Romania
1 armour owned by the Russians retreated to Bessarabia
Germans win with 1 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is -16
Casualties for Germans: 6 infantry
Casualties for Russians: 2 armour, 6 infantry and 1 mech_infantry
Battle in Poland
Russians attack with 4 armour, 1 fighter, 17 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 2 artilleries, 1 fighter and 12 infantry
Russians roll dice for 4 armour, 1 fighter, 17 infantry, 1 mech_infantry and 1 tactical_bomber in Poland, round 2 : 4/24 hits
Germans roll dice for 2 artilleries, 1 fighter and 12 infantry in Poland, round 2 : 8/15 hits
8 infantry owned by the Russians and 4 infantry owned by the Germans lost in Poland
Russians roll dice for 4 armour, 1 fighter, 9 infantry, 1 mech_infantry and 1 tactical_bomber in Poland, round 3 : 7/16 hits
Germans roll dice for 2 artilleries, 1 fighter and 8 infantry in Poland, round 3 : 5/11 hits
5 infantry owned by the Russians and 7 infantry owned by the Germans lost in Poland
Russians roll dice for 4 armour, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Poland, round 4 : 2/11 hits
Germans roll dice for 2 artilleries, 1 fighter and 1 infantry in Poland, round 4 : 2/4 hits
2 infantry owned by the Russians, 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Poland
Russians roll dice for 4 armour, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Poland, round 5 : 6/9 hits
Germans roll dice for 1 artillery and 1 fighter in Poland, round 5 : 2/2 hits
2 infantry owned by the Russians, 1 fighter owned by the Germans and 1 artillery owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 4 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 artilleries, 1 fighter and 12 infantry
Casualties for Russians: 17 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Poland to Baltic States
1 artillery and 5 infantry moved from Ukraine to Bessarabia
1 artillery and 2 infantry moved from Western Ukraine to Eastern Poland
1 fighter moved from Romania to Baltic States
1 artillery and 4 infantry moved from Novgorod to Baltic States
1 aaGun moved from Baltic States to Poland
1 aaGun moved from Eastern Poland to Poland
1 aaGun moved from Novgorod to Baltic States
1 artillery moved from Ukraine to Bessarabia
2 mech_infantrys moved from Volgograd to UkrainePlace Units - Russians
2 armour, 1 infantry and 1 mech_infantry placed in Novgorod
1 armour, 1 artillery and 1 infantry placed in UkraineTurn Complete - Russians
Russians collect 39 PUs; end with 39 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 42 PUsTerritory Summary for Russians :
Amur : 2 aaGuns and 17 infantry
Siberia : 1 infantry
Kazakhstan : 3 infantry
Poland : 1 flag, 2 aaGuns, 4 armour and 1 mech_infantry
Karelia : 3 infantry
Baltic States : 1 aaGun, 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber
Vyborg : 4 infantry
Eastern Poland : 1 artillery and 2 infantry
Bessarabia : 1 aaGun, 1 armour, 2 artilleries and 5 infantry
Russia : 1 airfield and 1 factory_major
Ukraine : 1 armour, 1 artillery, 1 factory_minor, 1 infantry and 2 mech_infantrys
Volgograd : 1 factory_minor
Novgorod : 1 airfield, 2 armour, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Caucasus : 1 infantry
127 Sea Zone : 1 submarine
115 Sea Zone : 1 cruiser and 1 submarineProduction/PUs Summary :
Germans : 36 / 44
Russians : 39 / 42
Japanese : 31 / 42
Americans : 52 / 81
Chinese : 10 / 12
British : 30 / 31
UK_Pacific : 21 / 21
Italians : 18 / 20
ANZAC : 15 / 25
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Japanese
Japanese spend 10 on tech rolls
Japanese removing all Technology Tokens after unsuccessful research.Purchase Units - Japanese
Japanese buy 10 infantry; Remaining resources: 0 techTokens; 6 SuicideAttackTokens; 2 PUs;Politics - Japanese
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to AlliedCombat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
3 armour moved from Kwangtung to Kwangsi
2 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Kwangtung to Kwangsi
3 infantry moved from Shantung to Anhwe
2 bombers, 1 fighter and 4 tactical_bombers moved from Shantung to Anhwe
1 artillery, 1 fighter and 1 infantry moved from Jehol to Chahar
1 submarine moved from 4 Sea Zone to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 18 Sea Zone
1 submarine moved from 18 Sea Zone to 6 Sea Zone
2 transports moved from 20 Sea Zone to 6 Sea Zone
1 battleship moved from 20 Sea Zone to 6 Sea Zone
2 cruisers moved from 20 Sea Zone to 6 Sea Zone
2 destroyers moved from 20 Sea Zone to 6 Sea Zone
2 carriers moved from 20 Sea Zone to 6 Sea Zone
1 carrier moved from 20 Sea Zone to 33 Sea Zone
Japanese take 35 Sea Zone from ANZAC
2 tactical_bombers moved from 20 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone
1 fighter moved from 20 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 20 Sea Zone to 33 Sea Zone
1 fighter moved from 20 Sea Zone to 33 Sea Zone
1 cruiser, 2 destroyers and 1 transport moved from 20 Sea Zone to 33 Sea Zone
1 battleship moved from 20 Sea Zone to 33 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Japanese
Japanese spend 10 on tech rolls
Japanese roll 5,5 and gets 0 hits
Japanese removing all Technology Tokens after unsuccessful research.Purchase Units - Japanese
Japanese buy 10 infantry; Remaining resources: 0 techTokens; 6 SuicideAttackTokens; 2 PUs;Politics - Japanese
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to AlliedCombat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
3 armour moved from Kwangtung to Kwangsi
2 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Kwangtung to Kwangsi
3 infantry moved from Shantung to Anhwe
2 bombers, 1 fighter and 4 tactical_bombers moved from Shantung to Anhwe
1 artillery, 1 fighter and 1 infantry moved from Jehol to Chahar
1 submarine moved from 4 Sea Zone to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 18 Sea Zone
1 submarine moved from 18 Sea Zone to 6 Sea Zone
2 transports moved from 20 Sea Zone to 6 Sea Zone
1 battleship moved from 20 Sea Zone to 6 Sea Zone
2 cruisers moved from 20 Sea Zone to 6 Sea Zone
2 destroyers moved from 20 Sea Zone to 6 Sea Zone
2 carriers moved from 20 Sea Zone to 6 Sea Zone
1 carrier moved from 20 Sea Zone to 33 Sea Zone
Japanese take 35 Sea Zone from ANZAC
2 tactical_bombers moved from 20 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone
1 fighter moved from 20 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 20 Sea Zone to 33 Sea Zone
1 fighter moved from 20 Sea Zone to 33 Sea Zone
1 cruiser, 2 destroyers and 1 transport moved from 20 Sea Zone to 33 Sea Zone
1 battleship moved from 20 Sea Zone to 33 Sea ZoneCombat - Japanese
Battle in Chahar
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Chahar, round 2 : 1/3 hits
Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits
1 infantry owned by the Chinese lost in Chahar
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Chahar, round 3 : 2/3 hits
Chinese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Kwangsi
Japanese attack with 3 armour and 3 infantry
ANZAC defend with 2 infantry; Chinese defend with 1 infantry
Japanese roll dice for 3 armour and 3 infantry in Kwangsi, round 2 : 0/6 hits
Chinese roll dice for 3 infantry in Kwangsi, round 2 : 1/3 hits
1 infantry owned by the Japanese lost in Kwangsi
Japanese roll dice for 3 armour and 2 infantry in Kwangsi, round 3 : 0/5 hits
Chinese roll dice for 3 infantry in Kwangsi, round 3 : 1/3 hits
1 infantry owned by the Japanese lost in Kwangsi
Japanese roll dice for 3 armour and 1 infantry in Kwangsi, round 4 : 2/4 hits
Chinese roll dice for 3 infantry in Kwangsi, round 4 : 1/3 hits
1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Kwangsi
Japanese roll dice for 3 armour in Kwangsi, round 5 : 2/3 hits
Chinese roll dice for 1 infantry in Kwangsi, round 5 : 0/1 hits
1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 3 armour remaining. Battle score for attacker is 0
Casualties for ANZAC: 2 infantry
Casualties for Chinese: 1 infantry
Casualties for Japanese: 3 infantry
Battle in Anhwe
Japanese attack with 2 bombers, 1 fighter, 3 infantry and 4 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 2 bombers, 1 fighter, 3 infantry and 4 tactical_bombers in Anhwe, round 2 : 3/10 hits
Chinese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits
2 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 2 bombers, 1 fighter, 3 infantry and 4 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantryNon Combat Move - Japanese
1 fighter moved from Chahar to Manchuria
1 fighter moved from Anhwe to Korea
2 bombers and 4 tactical_bombers moved from Anhwe to ShantungPlace Units - Japanese
1 armour and 2 infantry placed in Shantung
8 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,4
Japanese collect 34 PUs; end with 36 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Shantung : 1 flag, 1 armour, 2 bombers, 1 factory_minor, 2 infantry and 4 tactical_bombers
Kwangsi : 1 flag, 3 armour
Korea : 2 fighters and 4 infantry
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour and 10 infantry
Jehol : 1 flag
Siam : 1 infantry
Manchuria : 1 flag, 1 aaGun, 1 fighter and 6 infantry
Yunnan : 1 flag, 2 artilleries and 1 infantry
Kweichow : 1 flag, 4 fighters
Hunan : 1 flag
Chahar : 1 flag, 1 artillery
Anhwe : 1 flag, 3 infantry
Kwangtung : 1 flag, 1 harbour
33 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
6 Sea Zone : 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 1 fighter, 2 submarines, 3 tactical_bombers and 2 transportsProduction/PUs Summary :
Germans : 36 / 44
Russians : 39 / 42
Japanese : 34 / 36
Americans : 52 / 81
Chinese : 7 / 12
British : 30 / 31
UK_Pacific : 21 / 21
Italians : 18 / 20
ANZAC : 15 / 25
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 9 times
3 was rolled 7 times
4 was rolled 11 times
5 was rolled 11 times
6 was rolled 8 times
Average roll : 3.745
Median : 4.000
Variance : 0.580
Standard Deviation : 0.762
Total rolls : 51Null / Other
4 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Chinese Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.467
Median : 3.000
Variance : 0.357
Standard Deviation : 0.598
Total rolls : 15Japanese Combat
1 was rolled 3 times
2 was rolled 7 times
3 was rolled 3 times
4 was rolled 6 times
5 was rolled 9 times
6 was rolled 6 times
Average roll : 3.853
Median : 4.000
Variance : 0.909
Standard Deviation : 0.953
Total rolls : 34 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Japanese
Japanese spend 10 on tech rolls
Japanese roll 5,5 and gets 0 hits
Japanese removing all Technology Tokens after unsuccessful research.Purchase Units - Japanese
Japanese buy 10 infantry; Remaining resources: 0 techTokens; 6 SuicideAttackTokens; 2 PUs;Politics - Japanese
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to AlliedCombat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
3 armour moved from Kwangtung to Kwangsi
2 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Kwangtung to Kwangsi
3 infantry moved from Shantung to Anhwe
2 bombers, 1 fighter and 4 tactical_bombers moved from Shantung to Anhwe
1 artillery, 1 fighter and 1 infantry moved from Jehol to Chahar
1 submarine moved from 4 Sea Zone to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 18 Sea Zone
1 submarine moved from 18 Sea Zone to 6 Sea Zone
2 transports moved from 20 Sea Zone to 6 Sea Zone
1 battleship moved from 20 Sea Zone to 6 Sea Zone
2 cruisers moved from 20 Sea Zone to 6 Sea Zone
2 destroyers moved from 20 Sea Zone to 6 Sea Zone
2 carriers moved from 20 Sea Zone to 6 Sea Zone
1 carrier moved from 20 Sea Zone to 33 Sea Zone
Japanese take 35 Sea Zone from ANZAC
2 tactical_bombers moved from 20 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone
1 fighter moved from 20 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 20 Sea Zone to 33 Sea Zone
1 fighter moved from 20 Sea Zone to 33 Sea Zone
1 cruiser, 2 destroyers and 1 transport moved from 20 Sea Zone to 33 Sea Zone
1 battleship moved from 20 Sea Zone to 33 Sea ZoneCombat - Japanese
Battle in Chahar
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Chahar, round 2 : 1/3 hits
Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits
1 infantry owned by the Chinese lost in Chahar
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Chahar, round 3 : 2/3 hits
Chinese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Kwangsi
Japanese attack with 3 armour and 3 infantry
ANZAC defend with 2 infantry; Chinese defend with 1 infantry
Japanese roll dice for 3 armour and 3 infantry in Kwangsi, round 2 : 0/6 hits
Chinese roll dice for 3 infantry in Kwangsi, round 2 : 1/3 hits
1 infantry owned by the Japanese lost in Kwangsi
Japanese roll dice for 3 armour and 2 infantry in Kwangsi, round 3 : 0/5 hits
Chinese roll dice for 3 infantry in Kwangsi, round 3 : 1/3 hits
1 infantry owned by the Japanese lost in Kwangsi
Japanese roll dice for 3 armour and 1 infantry in Kwangsi, round 4 : 2/4 hits
Chinese roll dice for 3 infantry in Kwangsi, round 4 : 1/3 hits
1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Kwangsi
Japanese roll dice for 3 armour in Kwangsi, round 5 : 2/3 hits
Chinese roll dice for 1 infantry in Kwangsi, round 5 : 0/1 hits
1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 3 armour remaining. Battle score for attacker is 0
Casualties for ANZAC: 2 infantry
Casualties for Chinese: 1 infantry
Casualties for Japanese: 3 infantry
Battle in Anhwe
Japanese attack with 2 bombers, 1 fighter, 3 infantry and 4 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 2 bombers, 1 fighter, 3 infantry and 4 tactical_bombers in Anhwe, round 2 : 3/10 hits
Chinese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits
2 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 2 bombers, 1 fighter, 3 infantry and 4 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantryNon Combat Move - Japanese
1 fighter moved from Chahar to Manchuria
1 fighter moved from Anhwe to Korea
2 bombers and 4 tactical_bombers moved from Anhwe to ShantungPlace Units - Japanese
1 armour and 2 infantry placed in Shantung
8 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,4
Japanese collect 34 PUs; end with 36 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Shantung : 1 flag, 1 armour, 2 bombers, 1 factory_minor, 2 infantry and 4 tactical_bombers
Kwangsi : 1 flag, 3 armour
Korea : 2 fighters and 4 infantry
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour and 10 infantry
Jehol : 1 flag
Siam : 1 infantry
Manchuria : 1 flag, 1 aaGun, 1 fighter and 6 infantry
Yunnan : 1 flag, 2 artilleries and 1 infantry
Kweichow : 1 flag, 4 fighters
Hunan : 1 flag
Chahar : 1 flag, 1 artillery
Anhwe : 1 flag, 3 infantry
Kwangtung : 1 flag, 1 harbour
33 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
6 Sea Zone : 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 1 fighter, 2 submarines, 3 tactical_bombers and 2 transportsProduction/PUs Summary :
Germans : 36 / 44
Russians : 39 / 42
Japanese : 34 / 36
Americans : 52 / 81
Chinese : 7 / 12
British : 30 / 31
UK_Pacific : 21 / 21
Italians : 18 / 20
ANZAC : 15 / 25
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 9 times
3 was rolled 7 times
4 was rolled 11 times
5 was rolled 11 times
6 was rolled 8 times
Average roll : 3.745
Median : 4.000
Variance : 0.580
Standard Deviation : 0.762
Total rolls : 51Null / Other
4 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Chinese Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.467
Median : 3.000
Variance : 0.357
Standard Deviation : 0.598
Total rolls : 15Japanese Combat
1 was rolled 3 times
2 was rolled 7 times
3 was rolled 3 times
4 was rolled 6 times
5 was rolled 9 times
6 was rolled 6 times
Average roll : 3.853
Median : 4.000
Variance : 0.909
Standard Deviation : 0.953
Total rolls : 34 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Japanese
Japanese spend 10 on tech rolls
Japanese roll 5,5 and gets 0 hits
Japanese removing all Technology Tokens after unsuccessful research.Purchase Units - Japanese
Japanese buy 10 infantry; Remaining resources: 0 techTokens; 6 SuicideAttackTokens; 2 PUs;Politics - Japanese
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to AlliedCombat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
3 armour moved from Kwangtung to Kwangsi
2 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Kwangtung to Kwangsi
3 infantry moved from Shantung to Anhwe
2 bombers, 1 fighter and 4 tactical_bombers moved from Shantung to Anhwe
1 artillery, 1 fighter and 1 infantry moved from Jehol to Chahar
1 submarine moved from 4 Sea Zone to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 18 Sea Zone
1 submarine moved from 18 Sea Zone to 6 Sea Zone
2 transports moved from 20 Sea Zone to 6 Sea Zone
1 battleship moved from 20 Sea Zone to 6 Sea Zone
2 cruisers moved from 20 Sea Zone to 6 Sea Zone
2 destroyers moved from 20 Sea Zone to 6 Sea Zone
2 carriers moved from 20 Sea Zone to 6 Sea Zone
1 carrier moved from 20 Sea Zone to 33 Sea Zone
Japanese take 35 Sea Zone from ANZAC
2 tactical_bombers moved from 20 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone
1 fighter moved from 20 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 20 Sea Zone to 33 Sea Zone
1 fighter moved from 20 Sea Zone to 33 Sea Zone
1 cruiser, 2 destroyers and 1 transport moved from 20 Sea Zone to 33 Sea Zone
1 battleship moved from 20 Sea Zone to 33 Sea ZoneCombat - Japanese
Battle in Chahar
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Chahar, round 2 : 1/3 hits
Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits
1 infantry owned by the Chinese lost in Chahar
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Chahar, round 3 : 2/3 hits
Chinese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Kwangsi
Japanese attack with 3 armour and 3 infantry
ANZAC defend with 2 infantry; Chinese defend with 1 infantry
Japanese roll dice for 3 armour and 3 infantry in Kwangsi, round 2 : 0/6 hits
Chinese roll dice for 3 infantry in Kwangsi, round 2 : 1/3 hits
1 infantry owned by the Japanese lost in Kwangsi
Japanese roll dice for 3 armour and 2 infantry in Kwangsi, round 3 : 0/5 hits
Chinese roll dice for 3 infantry in Kwangsi, round 3 : 1/3 hits
1 infantry owned by the Japanese lost in Kwangsi
Japanese roll dice for 3 armour and 1 infantry in Kwangsi, round 4 : 2/4 hits
Chinese roll dice for 3 infantry in Kwangsi, round 4 : 1/3 hits
1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Kwangsi
Japanese roll dice for 3 armour in Kwangsi, round 5 : 2/3 hits
Chinese roll dice for 1 infantry in Kwangsi, round 5 : 0/1 hits
1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 3 armour remaining. Battle score for attacker is 0
Casualties for ANZAC: 2 infantry
Casualties for Chinese: 1 infantry
Casualties for Japanese: 3 infantry
Battle in Anhwe
Japanese attack with 2 bombers, 1 fighter, 3 infantry and 4 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 2 bombers, 1 fighter, 3 infantry and 4 tactical_bombers in Anhwe, round 2 : 3/10 hits
Chinese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits
2 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 2 bombers, 1 fighter, 3 infantry and 4 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantryNon Combat Move - Japanese
1 fighter moved from Chahar to Manchuria
1 fighter moved from Anhwe to Korea
2 bombers and 4 tactical_bombers moved from Anhwe to ShantungPlace Units - Japanese
1 armour and 2 infantry placed in Shantung
8 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,4
Japanese collect 34 PUs; end with 36 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Shantung : 1 flag, 1 armour, 2 bombers, 1 factory_minor, 2 infantry and 4 tactical_bombers
Kwangsi : 1 flag, 3 armour
Korea : 2 fighters and 4 infantry
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour and 10 infantry
Jehol : 1 flag
Siam : 1 infantry
Manchuria : 1 flag, 1 aaGun, 1 fighter and 6 infantry
Yunnan : 1 flag, 2 artilleries and 1 infantry
Kweichow : 1 flag, 4 fighters
Hunan : 1 flag
Chahar : 1 flag, 1 artillery
Anhwe : 1 flag, 3 infantry
Kwangtung : 1 flag, 1 harbour
33 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
6 Sea Zone : 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 1 fighter, 2 submarines, 3 tactical_bombers and 2 transportsProduction/PUs Summary :
Germans : 36 / 44
Russians : 39 / 42
Japanese : 34 / 36
Americans : 52 / 81
Chinese : 7 / 12
British : 30 / 31
UK_Pacific : 21 / 21
Italians : 18 / 20
ANZAC : 15 / 25
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 9 times
3 was rolled 7 times
4 was rolled 11 times
5 was rolled 11 times
6 was rolled 8 times
Average roll : 3.745
Median : 4.000
Variance : 0.580
Standard Deviation : 0.762
Total rolls : 51Null / Other
4 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Chinese Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.467
Median : 3.000
Variance : 0.357
Standard Deviation : 0.598
Total rolls : 15Japanese Combat
1 was rolled 3 times
2 was rolled 7 times
3 was rolled 3 times
4 was rolled 6 times
5 was rolled 9 times
6 was rolled 6 times
Average roll : 3.853
Median : 4.000
Variance : 0.909
Standard Deviation : 0.953
Total rolls : 34 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Americans
Americans spend 5 on tech rolls
Americans removing all Technology Tokens after unsuccessful research.Purchase Units - Americans
Americans buy 1 carrier, 2 cruisers, 1 destroyer, 1 infantry and 3 transports; Remaining resources: 0 techTokens; 4 PUs;Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 bomber moved from Eastern United States to United Kingdom
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
1 submarine moved from 47 Sea Zone to 30 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry and 2 transports moved from 101 Sea Zone to 86 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
4 cruisers and 2 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to Gibraltar -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Americans
Americans spend 5 on tech rolls
Americans rolls : 0/1 hits
Americans removing all Technology Tokens after unsuccessful research.Purchase Units - Americans
Americans buy 1 carrier, 2 cruisers, 1 destroyer, 1 infantry and 3 transports; Remaining resources: 0 techTokens; 4 PUs;Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 bomber moved from Eastern United States to United Kingdom
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
1 submarine moved from 47 Sea Zone to 30 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry and 2 transports moved from 101 Sea Zone to 86 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
4 cruisers and 2 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to GibraltarCombat - Americans
Non Combat Move - Americans
1 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_AlliesPlace Units - Americans
1 infantry placed in Eastern United States
1 carrier, 1 cruiser and 2 transports placed in 101 Sea Zone
1 cruiser, 1 destroyer and 1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 58 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUsTerritory Summary for Americans :
Philippines : 1 airfield, 1 fighter, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 mech_infantry
Aleutian Islands : 1 artillery and 1 infantry
Hawaiian Islands : 1 airfield, 1 fighter, 1 harbour, 3 infantry and 1 mech_infantry
Midway : 1 airfield
30 Sea Zone : 1 submarine
37 Sea Zone : 1 destroyer
26 Sea Zone : 2 battleships, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
25 Sea Zone : 1 destroyer
10 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
8 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transport
Central United States : 1 armour, 1 factory_major, 1 infantry and 2 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
Gibraltar : 1 fighter
United Kingdom : 1 bomber
104 Sea Zone : 1 destroyer
86 Sea Zone : 2 transports
101 Sea Zone : 1 carrier, 1 cruiser and 2 transports
Brazil : 1 flag, 4 infantry
91 Sea Zone : 4 cruisers and 2 destroyersProduction/PUs Summary :
Germans : 36 / 44
Russians : 39 / 42
Japanese : 34 / 36
Americans : 54 / 83
Chinese : 7 / 12
British : 30 / 31
UK_Pacific : 21 / 21
Italians : 18 / 20
ANZAC : 15 / 25
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Szechwan
1 infantry placed in Suiyuyan
1 infantry placed in Hopei
1 infantry placed in Szechwan
Chinese undo move 4.
1 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs totalTerritory Summary for Chinese :
Suiyuyan : 1 infantry
Hopei : 2 infantry
Szechwan : 5 infantryProduction/PUs Summary :
Germans : 36 / 44
Russians : 39 / 42
Japanese : 34 / 36
Americans : 54 / 83
Chinese : 7 / 7
British : 30 / 31
UK_Pacific : 21 / 21
Italians : 18 / 20
ANZAC : 15 / 25
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - British
2 infantry moved from United Kingdom to Scotland
1 fighter moved from Alexandria to Egypt
1 artillery and 1 infantry moved from Ontario to Quebec
3 infantry moved from Eastern Persia to West India
2 infantry moved from Burma to Yunnan
2 armour moved from India to Yunnan
1 fighter moved from Shan State to Yunnan
1 infantry moved from Shan State to 38 Sea Zone
1 battleship, 1 infantry and 1 transport moved from 38 Sea Zone to 37 Sea Zone
1 cruiser moved from 39 Sea Zone to 76 Sea Zone
1 infantry moved from 37 Sea Zone to Siam
1 fighter and 1 tactical_bomber moved from Shan State to Siam
1 infantry moved from Shan State to French Indo China
1 cruiser moved from 38 Sea Zone to 39 Sea Zone
1 transport moved from 38 Sea Zone to 39 Sea Zone
1 cruiser moved from 39 Sea Zone to 76 Sea Zone
1 fighter moved from United Kingdom to Scotland -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 1 artillery and 9 infantry; Remaining resources: 0 techTokens; 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from United Kingdom to Scotland
1 fighter moved from Alexandria to Egypt
1 artillery and 1 infantry moved from Ontario to Quebec
3 infantry moved from Eastern Persia to West India
2 infantry moved from Burma to Yunnan
2 armour moved from India to Yunnan
1 fighter moved from Shan State to Yunnan
1 infantry moved from Shan State to 38 Sea Zone
1 battleship, 1 infantry and 1 transport moved from 38 Sea Zone to 37 Sea Zone
1 cruiser moved from 39 Sea Zone to 76 Sea Zone
1 infantry moved from 37 Sea Zone to Siam
1 fighter and 1 tactical_bomber moved from Shan State to Siam
1 infantry moved from Shan State to French Indo China
1 cruiser moved from 38 Sea Zone to 39 Sea Zone
1 transport moved from 38 Sea Zone to 39 Sea Zone
1 cruiser moved from 39 Sea Zone to 76 Sea Zone
1 fighter moved from United Kingdom to ScotlandCombat - British
Battle in Siam
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 battleship in Siam, round 2 : 0/1 hits
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Siam, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in Siam, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Siam
British win, taking Siam from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
British attack with 2 armour, 1 fighter and 2 infantry
Japanese defend with 2 artilleries and 1 infantry
British roll dice for 2 armour, 1 fighter and 2 infantry in Yunnan, round 2 : 4/5 hits
Japanese roll dice for 2 artilleries and 1 infantry in Yunnan, round 2 : 1/3 hits
1 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 1 infantry owned by the British lost in Yunnan
British win, taking Yunnan from Japanese with 2 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 8
Casualties for British: 1 infantry
Casualties for Japanese: 2 artilleries and 1 infantryNon Combat Move - British
1 aaGun moved from Burma to Yunnan
1 aaGun moved from India to Burma
1 fighter and 1 tactical_bomber moved from Siam to Szechwan
1 fighter moved from Yunnan to Szechwan
1 aaGun moved from United Kingdom to ScotlandPlace Units - British
3 infantry placed in Union of South Africa
1 artillery and 2 infantry placed in Egypt
British undo move 2.
1 artillery and 1 infantry placed in Egypt
5 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,4,4,4,4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,5,4,2
British collect 25 PUs (5 lost to blockades); end with 25 PUs totalPlace Units - UK_Pacific
3 artilleries and 3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 22 PUs; end with 22 PUs total
Some Units in India change ownership: 3 artilleries and 3 infantryTerritory Summary for British and UK_Pacific :
Siam : 1 flag, 1 infantry
Yunnan : 1 aaGun, 2 armour and 1 infantry
Szechwan : 2 fighters and 1 tactical_bomber
Burma : 1 aaGun
India : 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 3 infantry
Malaya : 1 harbour and 1 infantry
French Indo China : 1 infantry
Celebes : 1 flag
Sumatra : 1 flag, 1 infantry
41 Sea Zone : 1 flag
37 Sea Zone : 1 battleship, 1 destroyer and 1 transport
39 Sea Zone : 1 cruiser and 1 transport
West India : 3 infantry
Iceland : 1 airfield
Quebec : 1 artillery, 1 factory_minor and 1 infantry
Alexandria : 1 armour, 1 artillery, 2 fighters and 1 tactical_bomber
Gibraltar : 1 harbour and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
Union of South Africa : 1 factory_minor, 1 harbour and 3 infantry
Scotland : 4 aaGuns, 1 airfield, 2 fighters, 3 infantry and 1 mech_infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 bomber, 1 factory_major, 1 fighter, 1 harbour and 5 infantry
Tanganyika Territory : 1 infantry
Norway : 1 flag, 2 infantry
76 Sea Zone : 2 cruisers
99 Sea Zone : 1 flag
Eastern Persia : 1 flag
Persia : 1 flagProduction/PUs Summary :
Germans : 36 / 44
Russians : 39 / 42
Japanese : 32 / 36
Americans : 54 / 83
Chinese : 8 / 7
British : 30 / 25
UK_Pacific : 22 / 22
Italians : 18 / 20
ANZAC : 15 / 25
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 5 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.529
Median : 3.000
Variance : 0.812
Standard Deviation : 0.901
Total rolls : 17Null / Other
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 3.750
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4British Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 3 times
6 was rolled 2 times
Average roll : 3.111
Median : 3.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9Japanese Combat
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.250
Median : 4.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 1 artillery and 9 infantry; Remaining resources: 0 techTokens; 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from United Kingdom to Scotland
1 fighter moved from Alexandria to Egypt
1 artillery and 1 infantry moved from Ontario to Quebec
3 infantry moved from Eastern Persia to West India
2 infantry moved from Burma to Yunnan
2 armour moved from India to Yunnan
1 fighter moved from Shan State to Yunnan
1 infantry moved from Shan State to 38 Sea Zone
1 battleship, 1 infantry and 1 transport moved from 38 Sea Zone to 37 Sea Zone
1 cruiser moved from 39 Sea Zone to 76 Sea Zone
1 infantry moved from 37 Sea Zone to Siam
1 fighter and 1 tactical_bomber moved from Shan State to Siam
1 infantry moved from Shan State to French Indo China
1 cruiser moved from 38 Sea Zone to 39 Sea Zone
1 transport moved from 38 Sea Zone to 39 Sea Zone
1 cruiser moved from 39 Sea Zone to 76 Sea Zone
1 fighter moved from United Kingdom to ScotlandCombat - British
Battle in Siam
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 battleship in Siam, round 2 : 0/1 hits
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Siam, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in Siam, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Siam
British win, taking Siam from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
British attack with 2 armour, 1 fighter and 2 infantry
Japanese defend with 2 artilleries and 1 infantry
British roll dice for 2 armour, 1 fighter and 2 infantry in Yunnan, round 2 : 4/5 hits
Japanese roll dice for 2 artilleries and 1 infantry in Yunnan, round 2 : 1/3 hits
1 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 1 infantry owned by the British lost in Yunnan
British win, taking Yunnan from Japanese with 2 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 8
Casualties for British: 1 infantry
Casualties for Japanese: 2 artilleries and 1 infantryNon Combat Move - British
1 aaGun moved from Burma to Yunnan
1 aaGun moved from India to Burma
1 fighter and 1 tactical_bomber moved from Siam to Szechwan
1 fighter moved from Yunnan to Szechwan
1 aaGun moved from United Kingdom to ScotlandPlace Units - British
3 infantry placed in Union of South Africa
1 artillery and 2 infantry placed in Egypt
British undo move 2.
1 artillery and 1 infantry placed in Egypt
5 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,4,4,4,4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,5,4,2
British collect 25 PUs (5 lost to blockades); end with 25 PUs totalPlace Units - UK_Pacific
3 artilleries and 3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 22 PUs; end with 22 PUs total
Some Units in India change ownership: 3 artilleries and 3 infantryTerritory Summary for British and UK_Pacific :
Siam : 1 flag, 1 infantry
Yunnan : 1 aaGun, 2 armour and 1 infantry
Szechwan : 2 fighters and 1 tactical_bomber
Burma : 1 aaGun
India : 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 3 infantry
Malaya : 1 harbour and 1 infantry
French Indo China : 1 infantry
Celebes : 1 flag
Sumatra : 1 flag, 1 infantry
41 Sea Zone : 1 flag
37 Sea Zone : 1 battleship, 1 destroyer and 1 transport
39 Sea Zone : 1 cruiser and 1 transport
West India : 3 infantry
Iceland : 1 airfield
Quebec : 1 artillery, 1 factory_minor and 1 infantry
Alexandria : 1 armour, 1 artillery, 2 fighters and 1 tactical_bomber
Gibraltar : 1 harbour and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
Union of South Africa : 1 factory_minor, 1 harbour and 3 infantry
Scotland : 4 aaGuns, 1 airfield, 2 fighters, 3 infantry and 1 mech_infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 bomber, 1 factory_major, 1 fighter, 1 harbour and 5 infantry
Tanganyika Territory : 1 infantry
Norway : 1 flag, 2 infantry
76 Sea Zone : 2 cruisers
99 Sea Zone : 1 flag
Eastern Persia : 1 flag
Persia : 1 flagProduction/PUs Summary :
Germans : 36 / 44
Russians : 39 / 42
Japanese : 32 / 36
Americans : 54 / 83
Chinese : 8 / 7
British : 30 / 25
UK_Pacific : 22 / 22
Italians : 18 / 20
ANZAC : 15 / 25
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 5 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.529
Median : 3.000
Variance : 0.812
Standard Deviation : 0.901
Total rolls : 17Null / Other
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 3.750
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4British Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 3 times
6 was rolled 2 times
Average roll : 3.111
Median : 3.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9Japanese Combat
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.250
Median : 4.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 6 infantry; Remaining resources: 2 PUs;Combat Move - Italians
1 infantry moved from Southern Italy to 95 Sea Zone
1 armour moved from Southern Italy to 95 Sea Zone
1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
1 armour moved from 92 Sea Zone to Gibraltar
1 submarine moved from 95 Sea Zone to 98 Sea Zone
1 submarine moved from 94 Sea Zone to 98 Sea Zone
1 bomber moved from Southern Italy to Gibraltar
2 infantry moved from Albania to Greece
1 artillery moved from Southern France to Northern Italy -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 6 infantry; Remaining resources: 2 PUs;Combat Move - Italians
1 infantry moved from Southern Italy to 95 Sea Zone
1 armour moved from Southern Italy to 95 Sea Zone
1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
1 armour moved from 92 Sea Zone to Gibraltar
1 submarine moved from 95 Sea Zone to 98 Sea Zone
1 submarine moved from 94 Sea Zone to 98 Sea Zone
1 bomber moved from Southern Italy to Gibraltar
2 infantry moved from Albania to Greece
1 artillery moved from Southern France to Northern ItalyCombat - Italians
Battle in Gibraltar
Italians attack with 1 armour, 1 bomber and 1 infantry
British defend with 1 harbour and 1 infantry; Americans defend with 1 fighter
Italians roll dice for 1 armour, 1 bomber and 1 infantry in Gibraltar, round 2 : 1/3 hits
British roll dice for 1 fighter and 1 infantry in Gibraltar, round 2 : 2/2 hits
1 armour owned by the Italians, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Gibraltar
Italians roll dice for 1 bomber in Gibraltar, round 3 : 1/1 hits
British roll dice for 1 fighter in Gibraltar, round 3 : 1/1 hits
1 bomber owned by the Italians and 1 fighter owned by the Americans lost in Gibraltar
British win with no units remaining. Battle score for attacker is -8
Casualties for Italians: 1 armour, 1 bomber and 1 infantry
Casualties for British: 1 infantry
Casualties for Americans: 1 fighterNon Combat Move - Italians
1 aaGun moved from Northern Italy to Southern France
1 infantry moved from Belgian Congo to RhodesiaPlace Units - Italians
4 infantry placed in Northern Italy
2 infantry placed in Southern FranceTurn Complete - Italians
Italians collect 18 PUs; end with 20 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUsTerritory Summary for Italians :
Belgian Congo : 1 flag
Kenya : 1 flag
Malta : 1 flag, 1 armour and 1 infantry
Rhodesia : 1 flag, 1 artillery and 3 infantry
Morocco : 1 flag, 1 artillery and 1 mech_infantry
Algeria : 1 flag
Southern France : 1 flag, 1 aaGun, 1 factory_minor, 1 harbour and 2 infantry
Tunisia : 1 flag
Tobruk : 1 armour, 1 artillery, 2 fighters and 2 infantry
Northern Italy : 1 aaGun, 1 artillery, 1 factory_major and 4 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 6 infantry
Greece : 2 infantry
92 Sea Zone : 1 transport
98 Sea Zone : 2 submarinesProduction/PUs Summary :
Germans : 36 / 44
Russians : 39 / 42
Japanese : 32 / 36
Americans : 54 / 83
Chinese : 8 / 7
British : 30 / 25
UK_Pacific : 22 / 22
Italians : 18 / 25
ANZAC : 15 / 25
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 2.857
Median : 2.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7Italians Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4British Combat
2 was rolled 2 times
4 was rolled 1 times
Average roll : 2.667
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3