@FranceNeedsMorePower yeah, I’ll announce it on my YouTube channel but need to test fire it first. Yes this is the recently released NA
Dregonoid (Axis) vs. yesno789 and KAPPLOCZ. GLOBAL 1940 2ND EDITION
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 factory_minor; Remaining resources: 2 PUs;Combat Move - ANZAC
1 infantry moved from Egypt to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 infantry moved from Java to 42 Sea Zone
1 destroyer, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Kwangsi
1 infantry moved from New South Wales to 62 Sea Zone
1 cruiser, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 factory_minor; Remaining resources: 2 PUs;Combat Move - ANZAC
1 infantry moved from Egypt to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 infantry moved from Java to 42 Sea Zone
1 destroyer, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Kwangsi
1 infantry moved from New South Wales to 62 Sea Zone
1 cruiser, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 factory_minor; Remaining resources: 2 PUs;Combat Move - ANZAC
1 infantry moved from Egypt to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 infantry moved from Java to 42 Sea Zone
1 destroyer, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Kwangsi
1 infantry moved from New South Wales to 62 Sea Zone
1 cruiser, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea ZoneCombat - ANZAC
Battle in KwangsiNon Combat Move - ANZAC
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from DutchPlace Units - ANZAC
1 factory_minor placed in QueenslandTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUsTerritory Summary for ANZAC :
Kwangsi : 2 infantry
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour and 2 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 1 harbour
Java : 1 flag, 1 infantry
Dutch New Guinea : 1 flag, 1 infantry
45 Sea Zone : 1 cruiser and 1 transport
36 Sea Zone : 1 destroyer and 1 transport
Alexandria : 1 infantry
Anglo Egyptian Sudan : 1 infantryProduction/PUs Summary :
Germans : 38 / 52
Russians : 37 / 37
Japanese : 28 / 41
Americans : 52 / 53
Chinese : 10 / 8
British : 31 / 31
UK_Pacific : 24 / 29
Italians : 18 / 19
ANZAC : 14 / 26
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Politics - French
French takes Political Action: Political Action French To War With Japanese
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to AlliedCombat Move - French
1 destroyer moved from 81 Sea Zone to 96 Sea Zone
1 cruiser moved from 110 Sea Zone to 112 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Politics - French
French takes Political Action: Political Action French To War With Japanese
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to AlliedCombat Move - French
1 destroyer moved from 81 Sea Zone to 96 Sea Zone
1 cruiser moved from 110 Sea Zone to 112 Sea ZoneCombat - French
Battle in 96 Sea Zone
French attack with 1 destroyer
Italians defend with 1 destroyer
French roll dice for 1 destroyer in 96 Sea Zone, round 2 : 1/1 hits
Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 96 Sea Zone
French win with 1 destroyer remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyerNon Combat Move - French
1 infantry moved from French Central Africa to NigeriaTurn Complete - French
Territory Summary for French :
Trans-Jordan : 1 infantry
Nigeria : 1 infantry
United Kingdom : 1 fighter and 2 infantry
112 Sea Zone : 1 cruiser
96 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 38 / 52
Russians : 37 / 37
Japanese : 28 / 41
Americans : 52 / 53
Chinese : 10 / 8
British : 31 / 31
UK_Pacific : 24 / 29
Italians : 18 / 19
ANZAC : 14 / 26
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Italians Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1French Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Germans spend 10 on tech rolls
Germans removing all Technology Tokens after successful research.
Germans discover ShipyardsActivate Technology - Germans
Germans activating ShipyardsPurchase Units - Germans
Germans buy 2 battleships and 2 infantry; Remaining resources: 0 techTokens; 2 PUs;Combat Move - Germans
1 battleship moved from 114 Sea Zone to 112 Sea Zone
1 battleship moved from 114 Sea Zone to 112 Sea Zone
1 battleship moved from 114 Sea Zone to 112 Sea Zone
1 cruiser moved from 114 Sea Zone to 112 Sea Zone
1 fighter moved from Western Germany to 112 Sea Zone
1 tactical_bomber moved from Western Germany to 112 Sea Zone
2 bombers moved from Western Germany to 112 Sea Zone
1 fighter moved from Normandy Bordeaux to 112 Sea Zone
1 fighter moved from Romania to Western Germany
4 tactical_bombers moved from Southern Italy to 112 Sea Zone
5 submarines moved from 124 Sea Zone to 112 Sea Zone
1 fighter moved from Finland to 112 Sea Zone
3 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Denmark
2 infantry moved from France to Normandy Bordeaux
6 armour moved from Greater Southern Germany to Slovakia Hungary
3 mech_infantrys moved from Greater Southern Germany to Slovakia Hungary -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Germans spend 10 on tech rolls
Germans roll 3,6 and gets 1 hit
Germans removing all Technology Tokens after successful research.
Germans discover ShipyardsActivate Technology - Germans
Germans activating ShipyardsPurchase Units - Germans
Germans buy 2 battleships and 2 infantry; Remaining resources: 0 techTokens; 2 PUs;Combat Move - Germans
1 battleship moved from 114 Sea Zone to 112 Sea Zone
1 battleship moved from 114 Sea Zone to 112 Sea Zone
1 battleship moved from 114 Sea Zone to 112 Sea Zone
1 cruiser moved from 114 Sea Zone to 112 Sea Zone
1 fighter moved from Western Germany to 112 Sea Zone
1 tactical_bomber moved from Western Germany to 112 Sea Zone
2 bombers moved from Western Germany to 112 Sea Zone
1 fighter moved from Normandy Bordeaux to 112 Sea Zone
1 fighter moved from Romania to Western Germany
4 tactical_bombers moved from Southern Italy to 112 Sea Zone
5 submarines moved from 124 Sea Zone to 112 Sea Zone
1 fighter moved from Finland to 112 Sea Zone
3 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Denmark
2 infantry moved from France to Normandy Bordeaux
6 armour moved from Greater Southern Germany to Slovakia Hungary
3 mech_infantrys moved from Greater Southern Germany to Slovakia HungaryCombat - Germans
Battle in 112 Sea Zone
Germans attack with 3 battleships, 2 bombers, 1 cruiser, 3 fighters, 5 submarines and 5 tactical_bombers
British defend with 2 battleships, 2 cruisers, 3 destroyers, 1 submarine and 2 transports; French defend with 1 cruiser
British roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 5 submarines in 112 Sea Zone, round 2 : 0/5 hits
Germans roll dice for 2 bombers, 3 fighters and 5 tactical_bombers in 112 Sea Zone, round 2 : 7/10 hits
Units damaged: 2 battleships owned by the British
Germans roll dice for 3 battleships and 1 cruiser in 112 Sea Zone, round 2 : 2/4 hits
British roll dice for 2 battleships, 3 cruisers, 3 destroyers and 2 transports in 112 Sea Zone, round 2 : 2/8 hits
Units damaged: 2 battleships owned by the Germans
1 submarine owned by the British, 2 cruisers owned by the British, 1 cruiser owned by the French and 3 destroyers owned by the British lost in 112 Sea Zone
Germans roll dice for 5 submarines in 112 Sea Zone, round 3 : 3/5 hits
2 battleships owned by the British and 1 transport owned by the British lost in 112 Sea Zone
Germans roll dice for 3 battleships, 2 bombers, 1 cruiser, 3 fighters and 5 tactical_bombers in 112 Sea Zone, round 3 : 7/14 hits
1 transport owned by the British lost in 112 Sea Zone
Germans win with 3 battleships, 2 bombers, 1 cruiser, 3 fighters, 5 submarines and 5 tactical_bombers remaining. Battle score for attacker is 120
Casualties for British: 2 battleships, 2 cruisers, 3 destroyers, 1 submarine and 2 transports
Casualties for French: 1 cruiserNon Combat Move - Germans
2 bombers, 3 fighters and 5 tactical_bombers moved from 112 Sea Zone to Western GermanyPlace Units - Germans
2 battleships placed in 105 Sea Zone
2 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,4
Germans collect 37 PUs (1 lost to blockades); end with 39 PUs total
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 44 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
France : 1 flag, 1 aaGun, 1 airfield and 1 factory_minor
Slovakia Hungary : 7 armour, 2 artilleries, 8 infantry and 3 mech_infantrys
Western Germany : 3 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 4 fighters, 1 harbour, 3 infantry and 5 tactical_bombers
Romania : 1 armour and 1 infantry
Poland : 1 armour, 3 artilleries and 12 infantry
Germany : 3 aaGuns, 1 factory_major and 4 infantry
Denmark : 3 infantry
Holland Belgium : 1 artillery and 3 infantry
112 Sea Zone : 3 battleships, 1 cruiser and 5 submarines
Bulgaria : 1 flag
Greece : 1 flag, 3 infantry
114 Sea Zone : 1 transport
Finland : 1 flag, 5 infantry
105 Sea Zone : 2 battleshipsProduction/PUs Summary :
Germans : 38 / 44
Russians : 37 / 37
Japanese : 28 / 41
Americans : 52 / 53
Chinese : 10 / 8
British : 31 / 31
UK_Pacific : 24 / 29
Italians : 18 / 19
ANZAC : 14 / 26
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Russians
Russians spend 5 on tech rolls
Russians rolls : 0/1 hits
Russians removing all Technology Tokens after unsuccessful research.Purchase Units - Russians
Russians buy 1 armour, 6 infantry and 2 mech_infantrys; Remaining resources: 0 techTokens; 0 PUs;Combat Move - Russians
Non Combat Move - Russians
1 infantry moved from Volgograd to Kazakhstan
2 infantry moved from Novgorod to Baltic States
2 infantry moved from Baltic States to Eastern Poland
2 infantry moved from Eastern Poland to Bessarabia
2 infantry moved from Novgorod to Baltic States
1 infantry moved from Western Ukraine to Eastern Poland
1 aaGun moved from Novgorod to Baltic States
1 aaGun moved from Western Ukraine to Eastern Poland
1 aaGun moved from Ukraine to Bessarabia
2 infantry moved from Ukraine to Bessarabia
1 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Novgorod to Baltic States
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Vyborg to Novgorod
2 infantry moved from Bessarabia to Eastern Poland
1 infantry moved from Caucasus to Kazakhstan
1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea ZonePlace Units - Russians
4 infantry placed in Novgorod
Russians undo move 1.
1 armour and 3 infantry placed in Novgorod
3 infantry placed in Ukraine
2 mech_infantrys placed in Volgograd
Russians undo move 3.
1 mech_infantry placed in Ukraine
1 mech_infantry placed in Volgograd
Russians undo move 3.
1 mech_infantry placed in VolgogradTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs totalTerritory Summary for Russians :
Amur : 2 aaGuns and 17 infantry
Siberia : 1 infantry
Kazakhstan : 3 infantry
Karelia : 3 infantry
Baltic States : 1 aaGun and 8 infantry
Vyborg : 4 infantry
Eastern Poland : 1 aaGun and 9 infantry
Bessarabia : 1 aaGun and 6 infantry
Russia : 1 airfield and 1 factory_major
Ukraine : 3 armour, 2 artilleries, 1 factory_minor, 1 fighter, 5 infantry and 1 mech_infantry
Western Ukraine : 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Volgograd : 1 factory_minor and 2 mech_infantrys
Novgorod : 1 aaGun, 1 airfield, 3 armour, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 4 infantry and 1 tactical_bomber
Caucasus : 1 infantry
113 Sea Zone : 1 cruiser and 1 submarine
127 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 38 / 44
Russians : 37 / 37
Japanese : 28 / 41
Americans : 52 / 53
Chinese : 10 / 8
British : 31 / 31
UK_Pacific : 24 / 29
Italians : 18 / 19
ANZAC : 14 / 26
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese rolls : 0/1 hits
Japanese removing all Technology Tokens after unsuccessful research.Purchase Units - Japanese
Japanese buy 1 battleship, 3 infantry and 1 submarine; Remaining resources: 0 techTokens; 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
2 artilleries and 4 infantry moved from Kweichow to Yunnan
2 bombers, 9 fighters and 8 tactical_bombers moved from Hunan to Yunnan
1 cruiser moved from 6 Sea Zone to 20 Sea Zone
2 battleships, 3 carriers, 2 cruisers and 4 destroyers moved from 22 Sea Zone to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 armour moved from Japan to 6 Sea Zone
3 armour, 3 infantry and 3 transports moved from 6 Sea Zone to 20 Sea Zone
3 infantry moved from 20 Sea Zone to Kwangtung
3 armour moved from 20 Sea Zone to Kwangtung
1 artillery moved from Manchuria to Jehol
1 fighter moved from Manchuria to Jehol
1 infantry moved from Anhwe to JeholCombat - Japanese
Battle in Kwangtung
Japanese attack with 3 armour and 3 infantry
British defend with 1 harbour and 2 infantry
Japanese roll dice for 2 battleships and 3 cruisers in Kwangtung, round 2 : 3/5 hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits
2 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 3 armour and 3 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Yunnan
Japanese attack with 2 artilleries, 2 bombers, 9 fighters, 4 infantry and 8 tactical_bombers
British defend with 3 aaGuns, 1 armour, 1 artillery and 2 infantry
AA fire in Yunnan : 2/9 hits
2 fighters owned by the Japanese lost in Yunnan
Japanese roll dice for 2 artilleries, 2 bombers, 7 fighters, 4 infantry and 8 tactical_bombers in Yunnan, round 2 : 10/23 hits
Chinese roll dice for 3 aaGuns, 1 armour, 1 artillery and 2 infantry in Yunnan, round 2 : 3/4 hits
3 infantry owned by the Japanese, 3 aaGuns owned by the British, 1 artillery owned by the British, 1 armour owned by the British and 2 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 artilleries, 2 bombers, 7 fighters, 1 infantry and 8 tactical_bombers remaining. Battle score for attacker is 2
Casualties for British: 3 aaGuns, 1 armour, 1 artillery and 2 infantry
Casualties for Japanese: 2 fighters and 3 infantryNon Combat Move - Japanese
4 tactical_bombers moved from Yunnan to 20 Sea Zone
2 fighters moved from Yunnan to 20 Sea Zone
4 fighters moved from Yunnan to Kweichow
2 bombers, 1 fighter and 4 tactical_bombers moved from Yunnan to ShantungPlace Units - Japanese
3 infantry placed in Shantung
1 battleship and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3
Japanese collect 31 PUs (1 lost to blockades); end with 32 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 42 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Shantung : 1 flag, 2 bombers, 1 factory_minor, 1 fighter, 3 infantry and 4 tactical_bombers
Korea : 1 fighter and 4 infantry
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour and 2 infantry
Jehol : 1 flag, 1 artillery, 1 fighter and 1 infantry
Siam : 1 infantry
Manchuria : 1 flag, 1 aaGun and 6 infantry
Yunnan : 1 flag, 2 artilleries and 1 infantry
Kweichow : 1 flag, 4 fighters
Hunan : 1 flag
Anhwe : 1 flag
Kwangtung : 1 flag, 3 armour, 1 harbour and 3 infantry
20 Sea Zone : 2 battleships, 3 carriers, 3 cruisers, 4 destroyers, 2 fighters, 4 tactical_bombers and 3 transports
21 Sea Zone : 1 artillery, 1 infantry and 1 transport
4 Sea Zone : 1 submarine
6 Sea Zone : 1 battleship and 1 submarineProduction/PUs Summary :
Germans : 38 / 44
Russians : 37 / 37
Japanese : 32 / 42
Americans : 52 / 53
Chinese : 9 / 8
British : 31 / 31
UK_Pacific : 21 / 29
Italians : 18 / 19
ANZAC : 14 / 26
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Americans
Americans spend 5 on tech rolls
Americans rolls : 0/1 hits
Americans removing all Technology Tokens after unsuccessful research.Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser and 2 destroyers; Remaining resources: 0 techTokens; 4 PUs;Combat Move - Americans
Non Combat Move - Americans
1 battleship, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 8 Sea Zone
1 submarine moved from 26 Sea Zone to 8 Sea ZonePlace Units - Americans
1 carrier placed in 10 Sea Zone
1 cruiser and 2 destroyers placed in 101 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 1 infantry
EDIT: Adding units owned by Americans to Central United States: 1 infantry
EDIT: Turning off Edit Mode
Note to players Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralTurn Complete - Americans
Americans collect 52 PUs; end with 56 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUsTerritory Summary for Americans :
Philippines : 1 airfield, 1 fighter, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
Aleutian Islands : 1 artillery and 1 infantry
Hawaiian Islands : 1 airfield, 2 fighters, 1 harbour, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Midway : 1 airfield
47 Sea Zone : 1 submarine
37 Sea Zone : 1 destroyer
26 Sea Zone : 2 battleships, 2 cruisers, 2 destroyers, 1 submarine and 1 transport
25 Sea Zone : 1 destroyer
10 Sea Zone : 1 carrier
8 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transport
Central United States : 1 armour, 1 factory_minor, 1 infantry and 2 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
101 Sea Zone : 4 cruisers, 3 destroyers and 2 transportsProduction/PUs Summary :
Germans : 38 / 44
Russians : 37 / 37
Japanese : 32 / 42
Americans : 52 / 81
Chinese : 9 / 8
British : 31 / 31
UK_Pacific : 21 / 29
Italians : 18 / 19
ANZAC : 14 / 26
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Shensi to Hopei
1 infantry moved from Chahar to Anhwe -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Shensi to Hopei
1 infantry moved from Chahar to AnhweCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Szechwan
1 infantry placed in KwangsiTurn Complete - Chinese
Chinese collect 10 PUs; end with 12 PUs totalTerritory Summary for Chinese :
Kwangsi : 1 infantry
Hopei : 1 infantry
Szechwan : 3 infantry
Chahar : 2 infantry
Anhwe : 2 infantryProduction/PUs Summary :
Germans : 38 / 44
Russians : 37 / 37
Japanese : 31 / 42
Americans : 52 / 81
Chinese : 10 / 12
British : 31 / 31
UK_Pacific : 21 / 29
Italians : 18 / 19
ANZAC : 14 / 26
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 4 aaGuns, 1 destroyer and 1 infantry; Remaining resources: 0 techTokens; 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 aaGun, 2 armour and 1 cruiser; Remaining resources: 0 PUs;Combat Move - British
2 cruisers moved from 99 Sea Zone to 94 Sea Zone
1 mech_infantry moved from Egypt to Tobruk
1 armour, 1 artillery and 2 infantry moved from Alexandria to Tobruk
1 tactical_bomber moved from Egypt to Tobruk
3 fighters moved from Egypt to Tobruk
2 infantry moved from Persia to Eastern Persia
1 infantry moved from Persia to Eastern Persia
1 infantry moved from India to Burma
1 infantry moved from Sumatra to 41 Sea Zone
1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 41 Sea Zone to 38 Sea Zone
1 destroyer moved from 38 Sea Zone to 37 Sea Zone
1 battleship and 1 transport moved from 37 Sea Zone to 38 Sea Zone
1 mech_infantry moved from United Kingdom to ScotlandCombat - British
Battle in 94 Sea Zone
British attack with 2 cruisers
Italians defend with 1 transport
1 transport owned by the Italians lost in 94 Sea Zone
British win with 2 cruisers remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Tobruk
British attack with 1 armour, 1 artillery, 3 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 armour, 1 artillery, 2 fighters and 3 infantry
British roll dice for 1 armour, 1 artillery, 3 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Tobruk, round 2 : 1/9 hits
Italians roll dice for 1 armour, 1 artillery, 2 fighters and 3 infantry in Tobruk, round 2 : 4/7 hits
1 mech_infantry owned by the British, 1 artillery owned by the British, 2 infantry owned by the British and 1 infantry owned by the Italians lost in Tobruk
1 armour owned by the British retreated to Alexandria
Italians win with 1 armour, 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is -11
Casualties for British: 1 artillery, 2 infantry and 1 mech_infantry
Casualties for Italians: 1 infantryNon Combat Move - British
3 fighters moved from Tobruk to Alexandria
1 tactical_bomber moved from Tobruk to Alexandria
1 artillery moved from Egypt to Alexandria
1 aaGun moved from India to Burma
1 infantry moved from 38 Sea Zone to Burma
2 aaGuns moved from United Kingdom to ScotlandPlace Units - British
4 aaGuns and 1 infantry placed in United Kingdom
1 destroyer placed in 110 Sea ZoneTurn Complete - British
British collect 31 PUs; end with 31 PUs totalPlace Units - UK_Pacific
1 aaGun and 2 armour placed in India
1 cruiser placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Units Change Ownership
Some Units in India change ownership: 1 aaGun and 2 armour
Some Units in 39 Sea Zone change ownership: 1 cruiserTerritory Summary for British and UK_Pacific :
Shan State : 2 fighters, 2 infantry and 1 tactical_bomber
Burma : 1 aaGun and 2 infantry
India : 1 aaGun, 1 airfield, 2 armour, 1 factory_major and 1 harbour
Malaya : 1 harbour and 1 infantry
Celebes : 1 flag
Sumatra : 1 flag, 1 infantry
41 Sea Zone : 1 flag
37 Sea Zone : 1 destroyer
39 Sea Zone : 2 cruisers
38 Sea Zone : 1 battleship, 1 cruiser and 2 transports
Iceland : 1 airfield
Quebec : 1 factory_minor
Alexandria : 1 armour, 1 artillery, 3 fighters and 1 tactical_bomber
Gibraltar : 1 harbour and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor and 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Ontario : 1 artillery and 1 infantry
Scotland : 3 aaGuns, 1 airfield, 1 fighter, 1 infantry and 1 mech_infantry
United Kingdom : 6 aaGuns, 1 airfield, 1 armour, 1 bomber, 1 factory_major, 2 fighters, 1 harbour and 2 infantry
Tanganyika Territory : 1 infantry
Norway : 1 flag, 2 infantry
94 Sea Zone : 2 cruisers
99 Sea Zone : 1 flag
Eastern Persia : 1 flag, 3 infantry
Persia : 1 flag
110 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 38 / 44
Russians : 37 / 37
Japanese : 31 / 42
Americans : 52 / 81
Chinese : 10 / 12
British : 31 / 31
UK_Pacific : 21 / 21
Italians : 18 / 19
ANZAC : 14 / 26
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 7 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.562
Median : 4.000
Variance : 1.867
Standard Deviation : 1.366
Total rolls : 16British Combat
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.111
Median : 4.000
Variance : 2.375
Standard Deviation : 1.541
Total rolls : 9Italians Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 2.857
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
2 submarines moved from 95 Sea Zone to 94 Sea Zone
2 fighters moved from Tobruk to 94 Sea Zone
1 bomber moved from Southern Italy to 94 Sea Zone
1 mech_infantry moved from Algeria to Morocco
Italians take Morocco from French
1 artillery moved from Algeria to Morocco
1 infantry moved from Belgian Congo to Rhodesia
Italians take Rhodesia from British
1 infantry moved from Belgian Congo to Rhodesia
1 artillery moved from Belgian Congo to Rhodesia
1 infantry moved from French Equatorial Africa to Belgian Congo -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
2 submarines moved from 95 Sea Zone to 94 Sea Zone
2 fighters moved from Tobruk to 94 Sea Zone
1 bomber moved from Southern Italy to 94 Sea Zone
1 mech_infantry moved from Algeria to Morocco
Italians take Morocco from French
1 artillery moved from Algeria to Morocco
1 infantry moved from Belgian Congo to Rhodesia
Italians take Rhodesia from British
1 infantry moved from Belgian Congo to Rhodesia
1 artillery moved from Belgian Congo to Rhodesia
1 infantry moved from French Equatorial Africa to Belgian CongoCombat - Italians
Battle in 94 Sea Zone
Italians attack with 1 bomber, 2 fighters and 2 submarines
British defend with 2 cruisers
Italians roll dice for 2 submarines in 94 Sea Zone, round 2 : 1/2 hits
1 cruiser owned by the British lost in 94 Sea Zone
Italians roll dice for 1 bomber and 2 fighters in 94 Sea Zone, round 2 : 3/3 hits
British roll dice for 1 cruiser in 94 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Italians and 1 cruiser owned by the British lost in 94 Sea Zone
Italians win with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 18
Casualties for British: 2 cruisers
Casualties for Italians: 1 submarineNon Combat Move - Italians
1 bomber moved from 94 Sea Zone to Southern Italy
2 fighters moved from 94 Sea Zone to TobrukPlace Units - Italians
1 submarine and 1 transport placed in 95 Sea Zone
2 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs totalTerritory Summary for Italians :
Belgian Congo : 1 flag, 1 infantry
Kenya : 1 flag
Malta : 1 flag, 1 armour and 1 infantry
Rhodesia : 1 flag, 1 artillery and 2 infantry
Morocco : 1 flag, 1 artillery and 1 mech_infantry
French Equatorial Africa : 1 flag
Algeria : 1 flag
Southern France : 1 flag, 1 artillery, 1 factory_minor and 1 harbour
Tunisia : 1 flag
Tobruk : 1 armour, 1 artillery, 2 fighters and 2 infantry
Albania : 2 infantry
Northern Italy : 2 aaGuns and 1 factory_major
Southern Italy : 2 aaGuns, 1 airfield, 1 armour, 1 bomber, 1 factory_minor, 1 harbour and 7 infantry
95 Sea Zone : 1 submarine and 1 transport
94 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 38 / 44
Russians : 37 / 37
Japanese : 31 / 42
Americans : 52 / 81
Chinese : 10 / 12
British : 30 / 31
UK_Pacific : 21 / 21
Italians : 20 / 20
ANZAC : 14 / 26
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 carrier, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 36 Sea Zone to 21 Sea Zone
ANZAC take 35 Sea Zone from Japanese
1 transport moved from 36 Sea Zone to 42 Sea Zone
1 cruiser and 1 transport moved from 45 Sea Zone to 54 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
ANZAC take Ethiopia from Italians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 carrier, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 36 Sea Zone to 21 Sea Zone
ANZAC take 35 Sea Zone from Japanese
1 transport moved from 36 Sea Zone to 42 Sea Zone
1 cruiser and 1 transport moved from 45 Sea Zone to 54 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
ANZAC take Ethiopia from ItaliansCombat - ANZAC
Battle in 21 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 artillery, 1 infantry and 1 transport
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 transport owned by the Japanese lost in 21 Sea Zone
ANZAC win with 1 destroyer remaining. Battle score for attacker is 14
Casualties for Japanese: 1 artillery, 1 infantry and 1 transportNon Combat Move - ANZAC
Place Units - ANZAC
1 carrier and 1 transport placed in 54 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Queensland: 1 fighter
EDIT: Removing units owned by ANZAC from Queensland: 1 fighter
EDIT: Adding units owned by ANZAC to 54 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
1 infantry placed in Queensland
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 42 Sea Zone: 1 transport
EDIT: Adding units owned by ANZAC to 38 Sea Zone: 1 transport
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUsTerritory Summary for ANZAC :
Kwangsi : 2 infantry
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 1 harbour
Java : 1 flag, 1 infantry
Dutch New Guinea : 1 flag, 1 infantry
35 Sea Zone : 1 flag
38 Sea Zone : 1 transport
21 Sea Zone : 1 destroyer
54 Sea Zone : 1 carrier, 1 cruiser, 2 fighters and 2 transports
Alexandria : 1 infantry
Ethiopia : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 38 / 44
Russians : 37 / 37
Japanese : 31 / 42
Americans : 52 / 81
Chinese : 10 / 12
British : 30 / 31
UK_Pacific : 21 / 21
Italians : 19 / 20
ANZAC : 15 / 25
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
1 infantry moved from Nigeria to French Equatorial Africa
French take French Equatorial Africa from Italians
1 infantry moved from Trans-Jordan to Egypt
1 destroyer moved from 96 Sea Zone to 95 Sea Zone
1 infantry moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to ScotlandCombat - French
Battle in 95 Sea Zone
French attack with 1 destroyer
Italians defend with 1 submarine and 1 transport
French roll dice for 1 destroyer in 95 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits
French roll dice for 1 destroyer in 95 Sea Zone, round 3 : 0/1 hits
Italians roll dice for 1 submarine in 95 Sea Zone, round 3 : 0/1 hits
French roll dice for 1 destroyer in 95 Sea Zone, round 4 : 0/1 hits
Italians roll dice for 1 submarine in 95 Sea Zone, round 4 : 1/1 hits
1 destroyer owned by the French lost in 95 Sea Zone
Italians win with 1 submarine and 1 transport remaining. Battle score for attacker is -8
Casualties for French: 1 destroyerNon Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 1 infantry
Scotland : 2 infantry
United Kingdom : 1 fighter
French Equatorial Africa : 1 infantryProduction/PUs Summary :
Germans : 38 / 44
Russians : 37 / 37
Japanese : 31 / 42
Americans : 52 / 81
Chinese : 10 / 12
British : 30 / 31
UK_Pacific : 21 / 21
Italians : 18 / 20
ANZAC : 15 / 25
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
3 was rolled 2 times
5 was rolled 3 times
Average roll : 3.667
Median : 4.000
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6Italians Combat
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3French Combat
3 was rolled 1 times
5 was rolled 2 times
Average roll : 4.333
Median : 5.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Germans spend 10 on tech rolls
Germans removing all Technology Tokens after unsuccessful research.Purchase Units - Germans
Germans buy 3 infantry and 4 transports; Remaining resources: 0 techTokens; 1 PUs;Combat Move - Germans
2 units repaired.
4 infantry moved from Slovakia Hungary to Romania
4 infantry moved from Germany to Slovakia Hungary
1 infantry moved from Slovakia Hungary to Romania
1 artillery moved from Slovakia Hungary to Romania
1 artillery moved from Poland to Slovakia Hungary
1 armour moved from Poland to Western Germany
1 battleship moved from 105 Sea Zone to 110 Sea Zone
2 submarines moved from 112 Sea Zone to 125 Sea Zone
1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 submarine moved from 112 Sea Zone to 119 Sea Zone
1 submarine moved from 119 Sea Zone to 109 Sea Zone
1 battleship moved from 112 Sea Zone to 113 Sea Zone
1 battleship moved from 112 Sea Zone to 113 Sea Zone
1 submarine moved from 112 Sea Zone to 119 Sea Zone
1 battleship moved from 112 Sea Zone to 113 Sea Zone
5 tactical_bombers moved from Western Germany to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
1 bomber moved from Western Germany to 110 Sea Zone
1 fighter moved from Western Germany to Poland
1 fighter moved from Western Germany to Slovakia Hungary
1 fighter moved from Western Germany to Romania
1 transport moved from 114 Sea Zone to 113 Sea Zone
7 armour moved from Slovakia Hungary to Western Germany
1 battleship moved from 105 Sea Zone to 110 Sea Zone
3 infantry moved from Greece to Bulgaria
1 mech_infantry moved from Slovakia Hungary to Western Germany
2 mech_infantrys moved from Slovakia Hungary to Western Germany -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Germans spend 15 on tech rolls
Germans removing all Technology Tokens after successful research.
Germans discover Jet PowerActivate Technology - Germans
Germans activating Jet PowerPurchase Units - Germans
Germans buy 2 infantry and 3 transports; Remaining resources: 0 techTokens; 5 PUs;Combat Move - Germans
2 units repaired.
1 armour moved from Poland to 114 Sea Zone
1 infantry moved from Poland to 114 Sea Zone
1 armour, 1 infantry and 1 transport moved from 114 Sea Zone to 113 Sea Zone
1 infantry moved from 113 Sea Zone to Norway
1 armour moved from 113 Sea Zone to Norway
1 fighter moved from Western Germany to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
3 tactical_bombers moved from Western Germany to 110 Sea Zone
2 bombers moved from Western Germany to 112 Sea Zone
2 bombers moved from 112 Sea Zone to Norway
2 tactical_bombers moved from Western Germany to Norway
2 fighters moved from Western Germany to Norway
1 battleship moved from 112 Sea Zone to 125 Sea Zone
1 cruiser moved from 112 Sea Zone to 125 Sea Zone
1 submarine moved from 112 Sea Zone to 125 Sea Zone
2 submarines moved from 112 Sea Zone to 119 Sea Zone
2 submarines moved from 112 Sea Zone to 119 Sea Zone
2 submarines moved from 119 Sea Zone to 109 Sea Zone
1 battleship moved from 112 Sea Zone to 113 Sea Zone
2 battleships moved from 105 Sea Zone to 110 Sea Zone
1 battleship moved from 112 Sea Zone to 113 Sea Zone
7 armour moved from Slovakia Hungary to Western Germany
1 mech_infantry moved from Slovakia Hungary to Poland
1 mech_infantry moved from Slovakia Hungary to Romania
1 artillery moved from Slovakia Hungary to Romania
1 artillery moved from Poland to Slovakia Hungary