@Daaras all the planes from India can reach and if they’re safe to land in Burma, I’d still make that attack. So block or put way more
Dregonoid (Axis) vs. yesno789 and KAPPLOCZ. GLOBAL 1940 2ND EDITION
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese rolls : 0/1 hits
Japanese removing all Technology Tokens after unsuccessful research.Purchase Units - Japanese
Japanese buy 1 armour, 1 cruiser, 1 factory_minor and 1 transport; Remaining resources: 0 techTokens; 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 fighter moved from Jehol to Korea
2 infantry moved from Hunan to Yunnan
1 artillery moved from Hunan to Yunnan
1 artillery, 2 bombers, 1 fighter and 3 infantry moved from Kwangsi to Yunnan
7 fighters and 6 tactical_bombers moved from Kiangsu to Yunnan
1 fighter and 2 tactical_bombers moved from Jehol to Yunnan
2 artilleries moved from Anhwe to Kweichow
6 infantry moved from Anhwe to Kweichow
1 infantry moved from Shantung to Anhwe
1 artillery, 2 infantry and 1 mech_infantry moved from Chahar to Suiyuyan
1 carrier and 1 destroyer moved from 33 Sea Zone to 22 Sea Zone
1 carrier and 1 destroyer moved from 20 Sea Zone to 22 Sea Zone
1 cruiser moved from 6 Sea Zone to 22 Sea Zone
1 battleship and 1 destroyer moved from 17 Sea Zone to 22 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 37 Sea Zone to 41 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea ZoneCombat - Japanese
Battle in Kweichow
Japanese attack with 2 artilleries and 6 infantry
Chinese defend with 4 infantry
Japanese roll dice for 2 artilleries and 6 infantry in Kweichow, round 2 : 1/8 hits
Chinese roll dice for 4 infantry in Kweichow, round 2 : 1/4 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese roll dice for 2 artilleries and 5 infantry in Kweichow, round 3 : 1/7 hits
Chinese roll dice for 3 infantry in Kweichow, round 3 : 1/3 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese roll dice for 2 artilleries and 4 infantry in Kweichow, round 4 : 2/6 hits
Chinese roll dice for 2 infantry in Kweichow, round 4 : 0/2 hits
2 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 2 artilleries and 4 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 4 infantry
Casualties for Japanese: 2 infantry
Battle in Suiyuyan
Japanese attack with 1 artillery, 2 infantry and 1 mech_infantry
Chinese defend with 3 infantry
Japanese roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Suiyuyan, round 2 : 2/4 hits
Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 2/3 hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Suiyuyan
Japanese roll dice for 1 artillery and 1 mech_infantry in Suiyuyan, round 3 : 0/2 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits
1 mech_infantry owned by the Japanese lost in Suiyuyan
Japanese roll dice for 1 artillery in Suiyuyan, round 4 : 0/1 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 4 : 1/1 hits
1 artillery owned by the Japanese lost in Suiyuyan
Chinese win with 1 infantry remaining. Battle score for attacker is -8
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 artillery, 2 infantry and 1 mech_infantry
Battle in Yunnan
Japanese attack with 2 artilleries, 2 bombers, 9 fighters, 5 infantry and 8 tactical_bombers
Chinese defend with 1 fighter and 7 infantry
Japanese roll dice for 2 artilleries, 2 bombers, 9 fighters, 5 infantry and 8 tactical_bombers in Yunnan, round 2 : 13/26 hits
Chinese roll dice for 1 fighter and 7 infantry in Yunnan, round 2 : 3/8 hits
1 fighter owned by the Chinese, 3 infantry owned by the Japanese and 7 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 artilleries, 2 bombers, 9 fighters, 2 infantry and 8 tactical_bombers remaining. Battle score for attacker is 22
Casualties for Chinese: 1 fighter and 7 infantry
Casualties for Japanese: 3 infantryNon Combat Move - Japanese
2 bombers, 9 fighters and 8 tactical_bombers moved from Yunnan to HunanPlace Units - Japanese
1 factory_minor placed in Shantung
1 armour placed in Japan
Japanese undo move 2.
1 cruiser and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 31 PUs; end with 31 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 41 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Shantung : 1 flag, 1 factory_minor
Kwangsi : 1 flag
Korea : 1 fighter and 4 infantry
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 2 armour, 1 artillery, 1 factory_major, 1 harbour and 3 infantry
Jehol : 1 flag
Siam : 2 infantry
Manchuria : 1 flag, 1 aaGun, 1 artillery, 1 fighter and 6 infantry
Yunnan : 1 flag, 2 artilleries and 2 infantry
Kweichow : 1 flag, 2 artilleries and 4 infantry
Hunan : 1 flag, 2 bombers, 9 fighters and 8 tactical_bombers
Chahar : 1 flag
Anhwe : 1 flag, 1 infantry
41 Sea Zone : 1 submarine
22 Sea Zone : 2 battleships, 3 carriers, 2 cruisers and 4 destroyers
4 Sea Zone : 1 submarine
6 Sea Zone : 2 armour, 1 artillery, 1 cruiser, 3 infantry and 4 transportsProduction/PUs Summary :
Germans : 41 / 52
Russians : 37 / 37
Japanese : 31 / 41
Americans : 52 / 52
Chinese : 7 / 15
British : 26 / 33
UK_Pacific : 20 / 20
Italians : 16 / 18
ANZAC : 14 / 14
French : 9 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Research Technology - Americans
Americans spend 5 on tech rolls
Americans rolls : 0/1 hits
Americans removing all Technology Tokens after unsuccessful research.Purchase Units - Americans
Americans buy 1 battleship, 1 cruiser, 1 destroyer and 1 submarine; Remaining resources: 0 techTokens; 1 PUs;Combat Move - Americans
Non Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 cruiser, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry and 1 mech_infantry moved from Central United States to Western United States
1 bomber moved from Central United States to Eastern United States
1 submarine moved from 35 Sea Zone to 47 Sea Zone
1 destroyer moved from 35 Sea Zone to 37 Sea ZonePlace Units - Americans
1 battleship, 1 destroyer and 1 submarine placed in 10 Sea Zone
1 cruiser placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs totalTerritory Summary for Americans :
Philippines : 1 airfield, 1 fighter, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Aleutian Islands : 1 artillery and 1 infantry
Hawaiian Islands : 1 airfield, 2 fighters, 1 harbour, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Midway : 1 airfield
47 Sea Zone : 1 submarine
37 Sea Zone : 1 destroyer
26 Sea Zone : 1 battleship, 2 cruisers, 2 destroyers, 1 submarine and 1 transport
25 Sea Zone : 1 destroyer
10 Sea Zone : 1 battleship, 1 destroyer and 1 submarine
8 Sea Zone : 1 carrier, 1 cruiser, 2 fighters and 1 transport
Central United States : 1 armour, 1 factory_minor and 2 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
101 Sea Zone : 3 cruisers, 1 destroyer and 2 transportsProduction/PUs Summary :
Germans : 41 / 52
Russians : 37 / 37
Japanese : 31 / 41
Americans : 52 / 53
Chinese : 7 / 15
British : 26 / 33
UK_Pacific : 20 / 20
Italians : 16 / 18
ANZAC : 14 / 14
French : 9 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
2 infantry moved from Hopei to Anhwe -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
2 infantry moved from Hopei to AnhweCombat - Chinese
Battle in Anhwe
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Anhwe
1 infantry owned by the Chinese retreated to Hopei
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Chahar
1 infantry placed in Shensi
1 infantry placed in Szechwan
1 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs totalTerritory Summary for Chinese :
Shensi : 1 infantry
Hopei : 1 infantry
Szechwan : 2 infantry
Chahar : 3 infantryProduction/PUs Summary :
Germans : 41 / 52
Russians : 37 / 37
Japanese : 30 / 41
Americans : 52 / 53
Chinese : 8 / 8
British : 26 / 33
UK_Pacific : 20 / 20
Italians : 16 / 18
ANZAC : 14 / 14
French : 9 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Politics - British
British takes Political Action: Political Action British To War With Japanese
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to FriendlyCombat Move - British
1 cruiser moved from 92 Sea Zone to 99 Sea Zone
1 cruiser moved from 98 Sea Zone to 99 Sea Zone
1 destroyer moved from 81 Sea Zone to 99 Sea Zone
1 tactical_bomber moved from Egypt to 99 Sea Zone
2 infantry moved from United Kingdom to 109 Sea Zone
1 cruiser, 2 infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone
1 battleship moved from 110 Sea Zone to 112 Sea Zone
1 battleship moved from 109 Sea Zone to 112 Sea Zone
1 destroyer moved from 111 Sea Zone to 112 Sea Zone
1 cruiser moved from 109 Sea Zone to 112 Sea Zone
1 submarine moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 109 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
1 bomber moved from United Kingdom to Norway
1 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Rhodesia to Tanganyika Territory
1 infantry moved from Gibraltar to 91 Sea Zone
1 destroyer, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
1 armour moved from India to Yunnan
4 infantry moved from Burma to Yunnan
1 artillery moved from Burma to Yunnan
1 fighter moved from Burma to Yunnan
1 artillery moved from India to 39 Sea Zone
1 artillery, 1 battleship, 1 cruiser and 1 transport moved from 39 Sea Zone to 38 Sea Zone
1 infantry moved from Shan State to 38 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 38 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Siam
1 tactical_bomber moved from Shan State to Yunnan
1 infantry moved from Shan State to Yunnan
2 infantry moved from Celebes to 44 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 44 Sea Zone to 41 Sea Zone
1 cruiser moved from 37 Sea Zone to 41 Sea Zone
1 fighter moved from Shan State to Siam -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Activate Technology - British
British giving technology to UK_Pacific: AA RadarPurchase Units - British
British buy 3 fighters and 1 infantry; Remaining resources: 0 techTokens; 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 aaGun, 1 cruiser and 1 infantry; Remaining resources: 0 PUs;Politics - British
British takes Political Action: Political Action British To War With Japanese
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to FriendlyCombat Move - British
1 cruiser moved from 92 Sea Zone to 99 Sea Zone
1 cruiser moved from 98 Sea Zone to 99 Sea Zone
1 destroyer moved from 81 Sea Zone to 99 Sea Zone
1 tactical_bomber moved from Egypt to 99 Sea Zone
2 infantry moved from United Kingdom to 109 Sea Zone
1 cruiser, 2 infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone
1 battleship moved from 110 Sea Zone to 112 Sea Zone
1 battleship moved from 109 Sea Zone to 112 Sea Zone
1 destroyer moved from 111 Sea Zone to 112 Sea Zone
1 cruiser moved from 109 Sea Zone to 112 Sea Zone
1 submarine moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 109 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
1 bomber moved from United Kingdom to Norway
1 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Rhodesia to Tanganyika Territory
1 infantry moved from Gibraltar to 91 Sea Zone
1 destroyer, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
1 armour moved from India to Yunnan
4 infantry moved from Burma to Yunnan
1 artillery moved from Burma to Yunnan
1 fighter moved from Burma to Yunnan
1 artillery moved from India to 39 Sea Zone
1 artillery, 1 battleship, 1 cruiser and 1 transport moved from 39 Sea Zone to 38 Sea Zone
1 infantry moved from Shan State to 38 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 38 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Siam
1 tactical_bomber moved from Shan State to Yunnan
1 infantry moved from Shan State to Yunnan
2 infantry moved from Celebes to 44 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 44 Sea Zone to 41 Sea Zone
1 cruiser moved from 37 Sea Zone to 41 Sea Zone
1 fighter moved from Shan State to SiamCombat - British
Battle in Yunnan
British attack with 1 armour, 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber
Japanese defend with 2 artilleries and 2 infantry
British roll dice for 1 armour, 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/9 hits
Japanese roll dice for 2 artilleries and 2 infantry in Yunnan, round 2 : 2/4 hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Yunnan
British roll dice for 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 3 : 4/7 hits
Japanese roll dice for 2 artilleries and 1 infantry in Yunnan, round 3 : 1/3 hits
1 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 1 infantry owned by the British lost in Yunnan
British win, taking Yunnan from Japanese with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for British: 3 infantry
Casualties for Japanese: 2 artilleries and 2 infantry
Battle in Siam
British attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 2 infantry
British roll dice for 1 battleship in Siam, round 2 : 1/1 hits
British roll dice for 1 artillery, 1 fighter and 1 infantry in Siam, round 2 : 0/3 hits
Japanese roll dice for 2 infantry in Siam, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Siam
British roll dice for 1 artillery and 1 fighter in Siam, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Siam, round 3 : 0/1 hits
British roll dice for 1 artillery and 1 fighter in Siam, round 4 : 0/2 hits
Japanese roll dice for 1 infantry in Siam, round 4 : 0/1 hits
British roll dice for 1 artillery and 1 fighter in Siam, round 5 : 0/2 hits
Japanese roll dice for 1 infantry in Siam, round 5 : 1/1 hits
1 artillery owned by the British lost in Siam
Japanese win with 1 infantry remaining. Battle score for attacker is -4
Casualties for British: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
1 fighter owned by the British retreated
Battle in 99 Sea Zone
British attack with 2 cruisers, 1 destroyer and 1 tactical_bomber
Italians defend with 1 battleship and 2 cruisers
British roll dice for 2 cruisers, 1 destroyer and 1 tactical_bomber in 99 Sea Zone, round 2 : 1/4 hits
Italians roll dice for 1 battleship and 2 cruisers in 99 Sea Zone, round 2 : 1/3 hits
1 cruiser owned by the Italians and 1 destroyer owned by the British lost in 99 Sea Zone
British roll dice for 2 cruisers and 1 tactical_bomber in 99 Sea Zone, round 3 : 2/3 hits
Italians roll dice for 1 battleship and 1 cruiser in 99 Sea Zone, round 3 : 0/2 hits
1 battleship owned by the Italians and 1 cruiser owned by the Italians lost in 99 Sea Zone
British win, taking 99 Sea Zone from Italians with 2 cruisers and 1 tactical_bomber remaining. Battle score for attacker is 36
Casualties for British: 1 destroyer
Casualties for Italians: 1 battleship and 2 cruisers
Battle in 41 Sea Zone
British attack with 1 cruiser, 1 destroyer, 2 infantry and 1 transport
Japanese defend with 1 submarine
British roll dice for 1 cruiser, 1 destroyer and 1 transport in 41 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 41 Sea Zone
British win, taking 41 Sea Zone from Neutral with 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Norway
British attack with 1 bomber and 3 infantry
Germans defend with 2 infantry
British roll dice for 2 battleships and 1 cruiser in Norway, round 2 : 3/3 hits
Germans roll dice for 2 infantry in Norway, round 2 : 1/2 hits
2 infantry owned by the Germans and 1 infantry owned by the British lost in Norway
British win, taking Norway from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for British: 1 infantryNon Combat Move - British
1 bomber moved from Norway to United Kingdom
1 tactical_bomber moved from 99 Sea Zone to Egypt
2 infantry moved from 41 Sea Zone to Sumatra
UK_Pacific take Sumatra from Dutch
2 infantry moved from Malaya to Shan State
1 fighter moved from Siam to Shan State
3 aaGuns moved from Burma to Yunnan
1 fighter and 1 tactical_bomber moved from Yunnan to Shan State
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_AlliesPlace Units - British
3 fighters placed in Egypt
1 infantry placed in United KingdomTurn Complete - British
British collect 31 PUs; end with 31 PUs totalPlace Units - UK_Pacific
1 aaGun and 1 infantry placed in India
1 cruiser placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs
Units Change Ownership
Some Units in India change ownership: 1 aaGun and 1 infantry
Some Units in 39 Sea Zone change ownership: 1 cruiserTerritory Summary for British and UK_Pacific :
Yunnan : 3 aaGuns, 1 armour, 1 artillery and 2 infantry
Shan State : 2 fighters, 2 infantry and 1 tactical_bomber
India : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
Malaya : 1 harbour and 1 infantry
Kwangtung : 1 harbour and 2 infantry
Celebes : 1 flag
Sumatra : 1 flag, 2 infantry
41 Sea Zone : 1 flag, 1 cruiser, 1 destroyer and 1 transport
37 Sea Zone : 1 battleship and 1 transport
39 Sea Zone : 1 cruiser
Belgian Congo : 1 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Alexandria : 1 armour, 1 artillery and 2 infantry
Gibraltar : 1 harbour and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 artillery, 1 factory_minor, 3 fighters, 1 harbour, 1 mech_infantry and 1 tactical_bomber
Union of South Africa : 1 factory_minor and 1 harbour
Ontario : 1 artillery and 1 infantry
Scotland : 1 aaGun, 1 airfield, 1 fighter and 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 1 armour, 1 bomber, 1 factory_major, 2 fighters, 1 harbour, 1 infantry and 1 mech_infantry
Tanganyika Territory : 1 infantry
Norway : 1 flag, 2 infantry
112 Sea Zone : 2 battleships, 2 cruisers, 3 destroyers, 1 submarine and 2 transports
99 Sea Zone : 1 flag, 2 cruisers
Eastern Persia : 1 flag
Persia : 1 flag, 3 infantryProduction/PUs Summary :
Germans : 38 / 52
Russians : 37 / 37
Japanese : 29 / 41
Americans : 52 / 53
Chinese : 9 / 8
British : 31 / 31
UK_Pacific : 24 / 29
Italians : 16 / 18
ANZAC : 14 / 14
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 8 times
3 was rolled 10 times
4 was rolled 10 times
5 was rolled 16 times
6 was rolled 8 times
Average roll : 3.793
Median : 4.000
Variance : 1.088
Standard Deviation : 1.043
Total rolls : 58Germans Combat
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2British Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 7 times
4 was rolled 9 times
5 was rolled 11 times
6 was rolled 4 times
Average roll : 3.895
Median : 4.000
Variance : 1.514
Standard Deviation : 1.230
Total rolls : 38Italians Combat
2 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 4.600
Median : 5.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5Japanese Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.231
Median : 3.000
Variance : 0.250
Standard Deviation : 0.500
Total rolls : 13 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 2 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Italians
1 destroyer moved from 95 Sea Zone to 96 Sea Zone
1 submarine moved from 95 Sea Zone to 96 Sea Zone
1 bomber moved from Libya to 96 Sea Zone
2 fighters moved from Libya to 96 Sea Zone
2 infantry moved from Albania to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone
2 infantry moved from 94 Sea Zone to Algeria
1 artillery moved from Tunisia to Algeria
1 mech_infantry moved from Tunisia to Algeria
1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
Italians take French Equatorial Africa from French
1 artillery moved from Anglo Egyptian Sudan to Belgian Congo
1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 infantry moved from Kenya to Belgian Congo -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 2 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Italians
1 destroyer moved from 95 Sea Zone to 96 Sea Zone
1 submarine moved from 95 Sea Zone to 96 Sea Zone
1 bomber moved from Libya to 96 Sea Zone
2 fighters moved from Libya to 96 Sea Zone
2 infantry moved from Albania to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone
2 infantry moved from 94 Sea Zone to Algeria
1 artillery moved from Tunisia to Algeria
1 mech_infantry moved from Tunisia to Algeria
1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
Italians take French Equatorial Africa from French
1 artillery moved from Anglo Egyptian Sudan to Belgian Congo
1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 infantry moved from Kenya to Belgian CongoCombat - Italians
Battle in 96 Sea Zone
Italians attack with 1 bomber, 1 destroyer, 2 fighters and 1 submarine
French defend with 1 cruiser and 1 destroyer
Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 bomber, 1 destroyer and 2 fighters in 96 Sea Zone, round 2 : 3/4 hits
French roll dice for 1 cruiser and 1 destroyer in 96 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Italians, 1 cruiser owned by the French and 1 destroyer owned by the French lost in 96 Sea Zone
Italians win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 14
Casualties for Italians: 1 submarine
Casualties for French: 1 cruiser and 1 destroyer
Battle in Belgian Congo
Italians attack with 1 artillery and 2 infantry
British defend with 1 infantry
Italians roll dice for 1 artillery and 2 infantry in Belgian Congo, round 2 : 0/3 hits
British roll dice for 1 infantry in Belgian Congo, round 2 : 0/1 hits
Italians roll dice for 1 artillery and 2 infantry in Belgian Congo, round 3 : 1/3 hits
British roll dice for 1 infantry in Belgian Congo, round 3 : 0/1 hits
1 infantry owned by the British lost in Belgian Congo
Italians win, taking Belgian Congo from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Algeria
Italians attack with 1 artillery, 2 infantry and 1 mech_infantry
French defend with 2 infantry
Italians roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Algeria, round 2 : 1/4 hits
French roll dice for 2 infantry in Algeria, round 2 : 1/2 hits
1 infantry owned by the Italians and 1 infantry owned by the French lost in Algeria
Italians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Algeria, round 3 : 2/3 hits
French roll dice for 1 infantry in Algeria, round 3 : 1/1 hits
1 infantry owned by the Italians and 1 infantry owned by the French lost in Algeria
Italians win, taking Algeria from French with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 2 infantry
Casualties for French: 2 infantryNon Combat Move - Italians
2 fighters moved from 96 Sea Zone to Tobruk
1 bomber moved from 96 Sea Zone to Southern ItalyPlace Units - Italians
2 infantry placed in Southern Italy
2 submarines placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs totalTerritory Summary for Italians :
Belgian Congo : 1 flag, 1 artillery and 2 infantry
Kenya : 1 flag
Malta : 1 flag, 1 armour and 1 infantry
Anglo Egyptian Sudan : 1 flag
French Equatorial Africa : 1 flag, 1 infantry
Algeria : 1 flag, 1 artillery and 1 mech_infantry
Southern France : 1 flag, 1 artillery, 1 factory_minor and 1 harbour
Tunisia : 1 flag
Tobruk : 1 armour, 1 artillery, 2 fighters and 3 infantry
Albania : 2 infantry
Northern Italy : 2 aaGuns and 1 factory_major
Southern Italy : 2 aaGuns, 1 airfield, 1 armour, 1 bomber, 1 factory_minor, 1 harbour and 5 infantry
96 Sea Zone : 1 destroyer
95 Sea Zone : 2 submarines
94 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 38 / 52
Russians : 37 / 37
Japanese : 29 / 41
Americans : 52 / 53
Chinese : 9 / 8
British : 30 / 31
UK_Pacific : 24 / 29
Italians : 19 / 19
ANZAC : 14 / 14
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 factory_minor; Remaining resources: 2 PUs;Combat Move - ANZAC
1 infantry moved from Egypt to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 infantry moved from Java to 42 Sea Zone
1 destroyer, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Kwangsi
1 infantry moved from New South Wales to 62 Sea Zone
1 cruiser, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 factory_minor; Remaining resources: 2 PUs;Combat Move - ANZAC
1 infantry moved from Egypt to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 infantry moved from Java to 42 Sea Zone
1 destroyer, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Kwangsi
1 infantry moved from New South Wales to 62 Sea Zone
1 cruiser, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 factory_minor; Remaining resources: 2 PUs;Combat Move - ANZAC
1 infantry moved from Egypt to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 infantry moved from Java to 42 Sea Zone
1 destroyer, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Kwangsi
1 infantry moved from New South Wales to 62 Sea Zone
1 cruiser, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea ZoneCombat - ANZAC
Battle in KwangsiNon Combat Move - ANZAC
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from DutchPlace Units - ANZAC
1 factory_minor placed in QueenslandTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUsTerritory Summary for ANZAC :
Kwangsi : 2 infantry
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour and 2 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 1 harbour
Java : 1 flag, 1 infantry
Dutch New Guinea : 1 flag, 1 infantry
45 Sea Zone : 1 cruiser and 1 transport
36 Sea Zone : 1 destroyer and 1 transport
Alexandria : 1 infantry
Anglo Egyptian Sudan : 1 infantryProduction/PUs Summary :
Germans : 38 / 52
Russians : 37 / 37
Japanese : 28 / 41
Americans : 52 / 53
Chinese : 10 / 8
British : 31 / 31
UK_Pacific : 24 / 29
Italians : 18 / 19
ANZAC : 14 / 26
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Politics - French
French takes Political Action: Political Action French To War With Japanese
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to AlliedCombat Move - French
1 destroyer moved from 81 Sea Zone to 96 Sea Zone
1 cruiser moved from 110 Sea Zone to 112 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Politics - French
French takes Political Action: Political Action French To War With Japanese
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to AlliedCombat Move - French
1 destroyer moved from 81 Sea Zone to 96 Sea Zone
1 cruiser moved from 110 Sea Zone to 112 Sea ZoneCombat - French
Battle in 96 Sea Zone
French attack with 1 destroyer
Italians defend with 1 destroyer
French roll dice for 1 destroyer in 96 Sea Zone, round 2 : 1/1 hits
Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 96 Sea Zone
French win with 1 destroyer remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyerNon Combat Move - French
1 infantry moved from French Central Africa to NigeriaTurn Complete - French
Territory Summary for French :
Trans-Jordan : 1 infantry
Nigeria : 1 infantry
United Kingdom : 1 fighter and 2 infantry
112 Sea Zone : 1 cruiser
96 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 38 / 52
Russians : 37 / 37
Japanese : 28 / 41
Americans : 52 / 53
Chinese : 10 / 8
British : 31 / 31
UK_Pacific : 24 / 29
Italians : 18 / 19
ANZAC : 14 / 26
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Italians Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1French Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Germans spend 10 on tech rolls
Germans removing all Technology Tokens after successful research.
Germans discover ShipyardsActivate Technology - Germans
Germans activating ShipyardsPurchase Units - Germans
Germans buy 2 battleships and 2 infantry; Remaining resources: 0 techTokens; 2 PUs;Combat Move - Germans
1 battleship moved from 114 Sea Zone to 112 Sea Zone
1 battleship moved from 114 Sea Zone to 112 Sea Zone
1 battleship moved from 114 Sea Zone to 112 Sea Zone
1 cruiser moved from 114 Sea Zone to 112 Sea Zone
1 fighter moved from Western Germany to 112 Sea Zone
1 tactical_bomber moved from Western Germany to 112 Sea Zone
2 bombers moved from Western Germany to 112 Sea Zone
1 fighter moved from Normandy Bordeaux to 112 Sea Zone
1 fighter moved from Romania to Western Germany
4 tactical_bombers moved from Southern Italy to 112 Sea Zone
5 submarines moved from 124 Sea Zone to 112 Sea Zone
1 fighter moved from Finland to 112 Sea Zone
3 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Denmark
2 infantry moved from France to Normandy Bordeaux
6 armour moved from Greater Southern Germany to Slovakia Hungary
3 mech_infantrys moved from Greater Southern Germany to Slovakia Hungary -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Germans spend 10 on tech rolls
Germans roll 3,6 and gets 1 hit
Germans removing all Technology Tokens after successful research.
Germans discover ShipyardsActivate Technology - Germans
Germans activating ShipyardsPurchase Units - Germans
Germans buy 2 battleships and 2 infantry; Remaining resources: 0 techTokens; 2 PUs;Combat Move - Germans
1 battleship moved from 114 Sea Zone to 112 Sea Zone
1 battleship moved from 114 Sea Zone to 112 Sea Zone
1 battleship moved from 114 Sea Zone to 112 Sea Zone
1 cruiser moved from 114 Sea Zone to 112 Sea Zone
1 fighter moved from Western Germany to 112 Sea Zone
1 tactical_bomber moved from Western Germany to 112 Sea Zone
2 bombers moved from Western Germany to 112 Sea Zone
1 fighter moved from Normandy Bordeaux to 112 Sea Zone
1 fighter moved from Romania to Western Germany
4 tactical_bombers moved from Southern Italy to 112 Sea Zone
5 submarines moved from 124 Sea Zone to 112 Sea Zone
1 fighter moved from Finland to 112 Sea Zone
3 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Denmark
2 infantry moved from France to Normandy Bordeaux
6 armour moved from Greater Southern Germany to Slovakia Hungary
3 mech_infantrys moved from Greater Southern Germany to Slovakia HungaryCombat - Germans
Battle in 112 Sea Zone
Germans attack with 3 battleships, 2 bombers, 1 cruiser, 3 fighters, 5 submarines and 5 tactical_bombers
British defend with 2 battleships, 2 cruisers, 3 destroyers, 1 submarine and 2 transports; French defend with 1 cruiser
British roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 5 submarines in 112 Sea Zone, round 2 : 0/5 hits
Germans roll dice for 2 bombers, 3 fighters and 5 tactical_bombers in 112 Sea Zone, round 2 : 7/10 hits
Units damaged: 2 battleships owned by the British
Germans roll dice for 3 battleships and 1 cruiser in 112 Sea Zone, round 2 : 2/4 hits
British roll dice for 2 battleships, 3 cruisers, 3 destroyers and 2 transports in 112 Sea Zone, round 2 : 2/8 hits
Units damaged: 2 battleships owned by the Germans
1 submarine owned by the British, 2 cruisers owned by the British, 1 cruiser owned by the French and 3 destroyers owned by the British lost in 112 Sea Zone
Germans roll dice for 5 submarines in 112 Sea Zone, round 3 : 3/5 hits
2 battleships owned by the British and 1 transport owned by the British lost in 112 Sea Zone
Germans roll dice for 3 battleships, 2 bombers, 1 cruiser, 3 fighters and 5 tactical_bombers in 112 Sea Zone, round 3 : 7/14 hits
1 transport owned by the British lost in 112 Sea Zone
Germans win with 3 battleships, 2 bombers, 1 cruiser, 3 fighters, 5 submarines and 5 tactical_bombers remaining. Battle score for attacker is 120
Casualties for British: 2 battleships, 2 cruisers, 3 destroyers, 1 submarine and 2 transports
Casualties for French: 1 cruiserNon Combat Move - Germans
2 bombers, 3 fighters and 5 tactical_bombers moved from 112 Sea Zone to Western GermanyPlace Units - Germans
2 battleships placed in 105 Sea Zone
2 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,4
Germans collect 37 PUs (1 lost to blockades); end with 39 PUs total
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 44 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
France : 1 flag, 1 aaGun, 1 airfield and 1 factory_minor
Slovakia Hungary : 7 armour, 2 artilleries, 8 infantry and 3 mech_infantrys
Western Germany : 3 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 4 fighters, 1 harbour, 3 infantry and 5 tactical_bombers
Romania : 1 armour and 1 infantry
Poland : 1 armour, 3 artilleries and 12 infantry
Germany : 3 aaGuns, 1 factory_major and 4 infantry
Denmark : 3 infantry
Holland Belgium : 1 artillery and 3 infantry
112 Sea Zone : 3 battleships, 1 cruiser and 5 submarines
Bulgaria : 1 flag
Greece : 1 flag, 3 infantry
114 Sea Zone : 1 transport
Finland : 1 flag, 5 infantry
105 Sea Zone : 2 battleshipsProduction/PUs Summary :
Germans : 38 / 44
Russians : 37 / 37
Japanese : 28 / 41
Americans : 52 / 53
Chinese : 10 / 8
British : 31 / 31
UK_Pacific : 24 / 29
Italians : 18 / 19
ANZAC : 14 / 26
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Russians
Russians spend 5 on tech rolls
Russians rolls : 0/1 hits
Russians removing all Technology Tokens after unsuccessful research.Purchase Units - Russians
Russians buy 1 armour, 6 infantry and 2 mech_infantrys; Remaining resources: 0 techTokens; 0 PUs;Combat Move - Russians
Non Combat Move - Russians
1 infantry moved from Volgograd to Kazakhstan
2 infantry moved from Novgorod to Baltic States
2 infantry moved from Baltic States to Eastern Poland
2 infantry moved from Eastern Poland to Bessarabia
2 infantry moved from Novgorod to Baltic States
1 infantry moved from Western Ukraine to Eastern Poland
1 aaGun moved from Novgorod to Baltic States
1 aaGun moved from Western Ukraine to Eastern Poland
1 aaGun moved from Ukraine to Bessarabia
2 infantry moved from Ukraine to Bessarabia
1 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Novgorod to Baltic States
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Vyborg to Novgorod
2 infantry moved from Bessarabia to Eastern Poland
1 infantry moved from Caucasus to Kazakhstan
1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea ZonePlace Units - Russians
4 infantry placed in Novgorod
Russians undo move 1.
1 armour and 3 infantry placed in Novgorod
3 infantry placed in Ukraine
2 mech_infantrys placed in Volgograd
Russians undo move 3.
1 mech_infantry placed in Ukraine
1 mech_infantry placed in Volgograd
Russians undo move 3.
1 mech_infantry placed in VolgogradTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs totalTerritory Summary for Russians :
Amur : 2 aaGuns and 17 infantry
Siberia : 1 infantry
Kazakhstan : 3 infantry
Karelia : 3 infantry
Baltic States : 1 aaGun and 8 infantry
Vyborg : 4 infantry
Eastern Poland : 1 aaGun and 9 infantry
Bessarabia : 1 aaGun and 6 infantry
Russia : 1 airfield and 1 factory_major
Ukraine : 3 armour, 2 artilleries, 1 factory_minor, 1 fighter, 5 infantry and 1 mech_infantry
Western Ukraine : 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Volgograd : 1 factory_minor and 2 mech_infantrys
Novgorod : 1 aaGun, 1 airfield, 3 armour, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 4 infantry and 1 tactical_bomber
Caucasus : 1 infantry
113 Sea Zone : 1 cruiser and 1 submarine
127 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 38 / 44
Russians : 37 / 37
Japanese : 28 / 41
Americans : 52 / 53
Chinese : 10 / 8
British : 31 / 31
UK_Pacific : 24 / 29
Italians : 18 / 19
ANZAC : 14 / 26
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese rolls : 0/1 hits
Japanese removing all Technology Tokens after unsuccessful research.Purchase Units - Japanese
Japanese buy 1 battleship, 3 infantry and 1 submarine; Remaining resources: 0 techTokens; 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
2 artilleries and 4 infantry moved from Kweichow to Yunnan
2 bombers, 9 fighters and 8 tactical_bombers moved from Hunan to Yunnan
1 cruiser moved from 6 Sea Zone to 20 Sea Zone
2 battleships, 3 carriers, 2 cruisers and 4 destroyers moved from 22 Sea Zone to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 armour moved from Japan to 6 Sea Zone
3 armour, 3 infantry and 3 transports moved from 6 Sea Zone to 20 Sea Zone
3 infantry moved from 20 Sea Zone to Kwangtung
3 armour moved from 20 Sea Zone to Kwangtung
1 artillery moved from Manchuria to Jehol
1 fighter moved from Manchuria to Jehol
1 infantry moved from Anhwe to JeholCombat - Japanese
Battle in Kwangtung
Japanese attack with 3 armour and 3 infantry
British defend with 1 harbour and 2 infantry
Japanese roll dice for 2 battleships and 3 cruisers in Kwangtung, round 2 : 3/5 hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits
2 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 3 armour and 3 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Yunnan
Japanese attack with 2 artilleries, 2 bombers, 9 fighters, 4 infantry and 8 tactical_bombers
British defend with 3 aaGuns, 1 armour, 1 artillery and 2 infantry
AA fire in Yunnan : 2/9 hits
2 fighters owned by the Japanese lost in Yunnan
Japanese roll dice for 2 artilleries, 2 bombers, 7 fighters, 4 infantry and 8 tactical_bombers in Yunnan, round 2 : 10/23 hits
Chinese roll dice for 3 aaGuns, 1 armour, 1 artillery and 2 infantry in Yunnan, round 2 : 3/4 hits
3 infantry owned by the Japanese, 3 aaGuns owned by the British, 1 artillery owned by the British, 1 armour owned by the British and 2 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 artilleries, 2 bombers, 7 fighters, 1 infantry and 8 tactical_bombers remaining. Battle score for attacker is 2
Casualties for British: 3 aaGuns, 1 armour, 1 artillery and 2 infantry
Casualties for Japanese: 2 fighters and 3 infantryNon Combat Move - Japanese
4 tactical_bombers moved from Yunnan to 20 Sea Zone
2 fighters moved from Yunnan to 20 Sea Zone
4 fighters moved from Yunnan to Kweichow
2 bombers, 1 fighter and 4 tactical_bombers moved from Yunnan to ShantungPlace Units - Japanese
3 infantry placed in Shantung
1 battleship and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3
Japanese collect 31 PUs (1 lost to blockades); end with 32 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 42 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Shantung : 1 flag, 2 bombers, 1 factory_minor, 1 fighter, 3 infantry and 4 tactical_bombers
Korea : 1 fighter and 4 infantry
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour and 2 infantry
Jehol : 1 flag, 1 artillery, 1 fighter and 1 infantry
Siam : 1 infantry
Manchuria : 1 flag, 1 aaGun and 6 infantry
Yunnan : 1 flag, 2 artilleries and 1 infantry
Kweichow : 1 flag, 4 fighters
Hunan : 1 flag
Anhwe : 1 flag
Kwangtung : 1 flag, 3 armour, 1 harbour and 3 infantry
20 Sea Zone : 2 battleships, 3 carriers, 3 cruisers, 4 destroyers, 2 fighters, 4 tactical_bombers and 3 transports
21 Sea Zone : 1 artillery, 1 infantry and 1 transport
4 Sea Zone : 1 submarine
6 Sea Zone : 1 battleship and 1 submarineProduction/PUs Summary :
Germans : 38 / 44
Russians : 37 / 37
Japanese : 32 / 42
Americans : 52 / 53
Chinese : 9 / 8
British : 31 / 31
UK_Pacific : 21 / 29
Italians : 18 / 19
ANZAC : 14 / 26
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Americans
Americans spend 5 on tech rolls
Americans rolls : 0/1 hits
Americans removing all Technology Tokens after unsuccessful research.Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser and 2 destroyers; Remaining resources: 0 techTokens; 4 PUs;Combat Move - Americans
Non Combat Move - Americans
1 battleship, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 8 Sea Zone
1 submarine moved from 26 Sea Zone to 8 Sea ZonePlace Units - Americans
1 carrier placed in 10 Sea Zone
1 cruiser and 2 destroyers placed in 101 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 1 infantry
EDIT: Adding units owned by Americans to Central United States: 1 infantry
EDIT: Turning off Edit Mode
Note to players Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralTurn Complete - Americans
Americans collect 52 PUs; end with 56 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUsTerritory Summary for Americans :
Philippines : 1 airfield, 1 fighter, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
Aleutian Islands : 1 artillery and 1 infantry
Hawaiian Islands : 1 airfield, 2 fighters, 1 harbour, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Midway : 1 airfield
47 Sea Zone : 1 submarine
37 Sea Zone : 1 destroyer
26 Sea Zone : 2 battleships, 2 cruisers, 2 destroyers, 1 submarine and 1 transport
25 Sea Zone : 1 destroyer
10 Sea Zone : 1 carrier
8 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transport
Central United States : 1 armour, 1 factory_minor, 1 infantry and 2 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
101 Sea Zone : 4 cruisers, 3 destroyers and 2 transportsProduction/PUs Summary :
Germans : 38 / 44
Russians : 37 / 37
Japanese : 32 / 42
Americans : 52 / 81
Chinese : 9 / 8
British : 31 / 31
UK_Pacific : 21 / 29
Italians : 18 / 19
ANZAC : 14 / 26
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Shensi to Hopei
1 infantry moved from Chahar to Anhwe -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Shensi to Hopei
1 infantry moved from Chahar to AnhweCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Szechwan
1 infantry placed in KwangsiTurn Complete - Chinese
Chinese collect 10 PUs; end with 12 PUs totalTerritory Summary for Chinese :
Kwangsi : 1 infantry
Hopei : 1 infantry
Szechwan : 3 infantry
Chahar : 2 infantry
Anhwe : 2 infantryProduction/PUs Summary :
Germans : 38 / 44
Russians : 37 / 37
Japanese : 31 / 42
Americans : 52 / 81
Chinese : 10 / 12
British : 31 / 31
UK_Pacific : 21 / 29
Italians : 18 / 19
ANZAC : 14 / 26
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0





