Dregonoid (Axis) vs. yesno789 and KAPPLOCZ. GLOBAL 1940 2ND EDITION
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 4 Research Technology - Japanese 
 Japanese spend 10 on tech rolls
 Japanese roll 5,5 and gets 0 hits
 Japanese removing all Technology Tokens after unsuccessful research.Purchase Units - Japanese 
 Japanese buy 10 infantry; Remaining resources: 0 techTokens; 6 SuicideAttackTokens; 2 PUs;Politics - Japanese 
 Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to AlliedCombat Move - Japanese 
 Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
 3 armour moved from Kwangtung to Kwangsi
 2 infantry moved from Kwangtung to Kwangsi
 1 infantry moved from Kwangtung to Kwangsi
 3 infantry moved from Shantung to Anhwe
 2 bombers, 1 fighter and 4 tactical_bombers moved from Shantung to Anhwe
 1 artillery, 1 fighter and 1 infantry moved from Jehol to Chahar
 1 submarine moved from 4 Sea Zone to 6 Sea Zone
 1 submarine moved from 6 Sea Zone to 18 Sea Zone
 1 submarine moved from 18 Sea Zone to 6 Sea Zone
 2 transports moved from 20 Sea Zone to 6 Sea Zone
 1 battleship moved from 20 Sea Zone to 6 Sea Zone
 2 cruisers moved from 20 Sea Zone to 6 Sea Zone
 2 destroyers moved from 20 Sea Zone to 6 Sea Zone
 2 carriers moved from 20 Sea Zone to 6 Sea Zone
 1 carrier moved from 20 Sea Zone to 33 Sea Zone
 Japanese take 35 Sea Zone from ANZAC
 2 tactical_bombers moved from 20 Sea Zone to 6 Sea Zone
 1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone
 1 fighter moved from 20 Sea Zone to 6 Sea Zone
 1 tactical_bomber moved from 20 Sea Zone to 33 Sea Zone
 1 fighter moved from 20 Sea Zone to 33 Sea Zone
 1 cruiser, 2 destroyers and 1 transport moved from 20 Sea Zone to 33 Sea Zone
 1 battleship moved from 20 Sea Zone to 33 Sea ZoneCombat - Japanese 
 Battle in Chahar
 Japanese attack with 1 artillery, 1 fighter and 1 infantry
 Chinese defend with 2 infantry
 Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Chahar, round 2 : 1/3 hits
 Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits
 1 infantry owned by the Chinese lost in Chahar
 Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Chahar, round 3 : 2/3 hits
 Chinese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits
 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
 Japanese win, taking Chahar from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
 Casualties for Chinese: 2 infantry
 Casualties for Japanese: 1 infantry
 Battle in Kwangsi
 Japanese attack with 3 armour and 3 infantry
 ANZAC defend with 2 infantry; Chinese defend with 1 infantry
 Japanese roll dice for 3 armour and 3 infantry in Kwangsi, round 2 : 0/6 hits
 Chinese roll dice for 3 infantry in Kwangsi, round 2 : 1/3 hits
 1 infantry owned by the Japanese lost in Kwangsi
 Japanese roll dice for 3 armour and 2 infantry in Kwangsi, round 3 : 0/5 hits
 Chinese roll dice for 3 infantry in Kwangsi, round 3 : 1/3 hits
 1 infantry owned by the Japanese lost in Kwangsi
 Japanese roll dice for 3 armour and 1 infantry in Kwangsi, round 4 : 2/4 hits
 Chinese roll dice for 3 infantry in Kwangsi, round 4 : 1/3 hits
 1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Kwangsi
 Japanese roll dice for 3 armour in Kwangsi, round 5 : 2/3 hits
 Chinese roll dice for 1 infantry in Kwangsi, round 5 : 0/1 hits
 1 infantry owned by the Chinese lost in Kwangsi
 Japanese win, taking Kwangsi from Chinese with 3 armour remaining. Battle score for attacker is 0
 Casualties for ANZAC: 2 infantry
 Casualties for Chinese: 1 infantry
 Casualties for Japanese: 3 infantry
 Battle in Anhwe
 Japanese attack with 2 bombers, 1 fighter, 3 infantry and 4 tactical_bombers
 Chinese defend with 2 infantry
 Japanese roll dice for 2 bombers, 1 fighter, 3 infantry and 4 tactical_bombers in Anhwe, round 2 : 3/10 hits
 Chinese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits
 2 infantry owned by the Chinese lost in Anhwe
 Japanese win, taking Anhwe from Chinese with 2 bombers, 1 fighter, 3 infantry and 4 tactical_bombers remaining. Battle score for attacker is 6
 Casualties for Chinese: 2 infantryNon Combat Move - Japanese 
 1 fighter moved from Chahar to Manchuria
 1 fighter moved from Anhwe to Korea
 2 bombers and 4 tactical_bombers moved from Anhwe to ShantungPlace Units - Japanese 
 1 armour and 2 infantry placed in Shantung
 8 infantry placed in JapanTurn Complete - Japanese 
 Total Cost from Convoy Blockades: 0
 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,4
 Japanese collect 34 PUs; end with 36 PUs totalTerritory Summary for Japanese : Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry 
 Iwo Jima : 1 infantry
 Paulau Island : 1 infantry
 Shantung : 1 flag, 1 armour, 2 bombers, 1 factory_minor, 2 infantry and 4 tactical_bombers
 Kwangsi : 1 flag, 3 armour
 Korea : 2 fighters and 4 infantry
 Kiangsu : 1 flag
 Kiangsi : 1 flag
 Japan : 3 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour and 10 infantry
 Jehol : 1 flag
 Siam : 1 infantry
 Manchuria : 1 flag, 1 aaGun, 1 fighter and 6 infantry
 Yunnan : 1 flag, 2 artilleries and 1 infantry
 Kweichow : 1 flag, 4 fighters
 Hunan : 1 flag
 Chahar : 1 flag, 1 artillery
 Anhwe : 1 flag, 3 infantry
 Kwangtung : 1 flag, 1 harbour
 33 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
 6 Sea Zone : 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 1 fighter, 2 submarines, 3 tactical_bombers and 2 transportsProduction/PUs Summary : Germans : 36 / 44 
 Russians : 39 / 42
 Japanese : 34 / 36
 Americans : 52 / 81
 Chinese : 7 / 12
 British : 30 / 31
 UK_Pacific : 21 / 21
 Italians : 18 / 20
 ANZAC : 15 / 25
 French : 7 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 2 / 0
 Neutral_Allies : 4 / 0
 Neutral_True : 18 / 0Dice Statistics: Total 
 1 was rolled 5 times
 2 was rolled 9 times
 3 was rolled 7 times
 4 was rolled 11 times
 5 was rolled 11 times
 6 was rolled 8 times
 Average roll : 3.745
 Median : 4.000
 Variance : 0.580
 Standard Deviation : 0.762
 Total rolls : 51Null / Other 
 4 was rolled 2 times
 Average roll : 4.000
 Median : 4.000
 Variance : 4.000
 Standard Deviation : 2.000
 Total rolls : 2Chinese Combat 
 1 was rolled 2 times
 2 was rolled 2 times
 3 was rolled 4 times
 4 was rolled 3 times
 5 was rolled 2 times
 6 was rolled 2 times
 Average roll : 3.467
 Median : 3.000
 Variance : 0.357
 Standard Deviation : 0.598
 Total rolls : 15Japanese Combat 
 1 was rolled 3 times
 2 was rolled 7 times
 3 was rolled 3 times
 4 was rolled 6 times
 5 was rolled 9 times
 6 was rolled 6 times
 Average roll : 3.853
 Median : 4.000
 Variance : 0.909
 Standard Deviation : 0.953
 Total rolls : 34
- 
					
					
					
					
 TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 4 Research Technology - Americans 
 Americans spend 5 on tech rolls
 Americans removing all Technology Tokens after unsuccessful research.Purchase Units - Americans 
 Americans buy 1 carrier, 2 cruisers, 1 destroyer, 1 infantry and 3 transports; Remaining resources: 0 techTokens; 4 PUs;Politics - Americans 
 Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
 Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
 Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
 Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
 Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
 Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesCombat Move - Americans 
 Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
 1 bomber moved from Eastern United States to United Kingdom
 1 carrier moved from 10 Sea Zone to 26 Sea Zone
 1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
 1 submarine moved from 47 Sea Zone to 30 Sea Zone
 1 infantry moved from Eastern United States to 101 Sea Zone
 1 infantry and 2 transports moved from 101 Sea Zone to 86 Sea Zone
 1 destroyer moved from 101 Sea Zone to 104 Sea Zone
 4 cruisers and 2 destroyers moved from 101 Sea Zone to 91 Sea Zone
 1 fighter moved from Eastern United States to Gibraltar
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 4 Research Technology - Americans 
 Americans spend 5 on tech rolls
 Americans rolls : 0/1 hits
 Americans removing all Technology Tokens after unsuccessful research.Purchase Units - Americans 
 Americans buy 1 carrier, 2 cruisers, 1 destroyer, 1 infantry and 3 transports; Remaining resources: 0 techTokens; 4 PUs;Politics - Americans 
 Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
 Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
 Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
 Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
 Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
 Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesCombat Move - Americans 
 Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
 1 bomber moved from Eastern United States to United Kingdom
 1 carrier moved from 10 Sea Zone to 26 Sea Zone
 1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
 1 submarine moved from 47 Sea Zone to 30 Sea Zone
 1 infantry moved from Eastern United States to 101 Sea Zone
 1 infantry and 2 transports moved from 101 Sea Zone to 86 Sea Zone
 1 destroyer moved from 101 Sea Zone to 104 Sea Zone
 4 cruisers and 2 destroyers moved from 101 Sea Zone to 91 Sea Zone
 1 fighter moved from Eastern United States to GibraltarCombat - Americans Non Combat Move - Americans 
 1 infantry moved from 86 Sea Zone to Brazil
 Americans take Brazil from Neutral_AlliesPlace Units - Americans 
 1 infantry placed in Eastern United States
 1 carrier, 1 cruiser and 2 transports placed in 101 Sea Zone
 1 cruiser, 1 destroyer and 1 transport placed in 10 Sea ZoneTurn Complete - Americans 
 Americans collect 54 PUs; end with 58 PUs total
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
 Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
 Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUsTerritory Summary for Americans : Philippines : 1 airfield, 1 fighter, 1 harbour and 2 infantry 
 Guam : 1 airfield
 Wake Island : 1 airfield
 Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 mech_infantry
 Aleutian Islands : 1 artillery and 1 infantry
 Hawaiian Islands : 1 airfield, 1 fighter, 1 harbour, 3 infantry and 1 mech_infantry
 Midway : 1 airfield
 30 Sea Zone : 1 submarine
 37 Sea Zone : 1 destroyer
 26 Sea Zone : 2 battleships, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
 25 Sea Zone : 1 destroyer
 10 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
 8 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transport
 Central United States : 1 armour, 1 factory_major, 1 infantry and 2 mech_infantrys
 Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
 Gibraltar : 1 fighter
 United Kingdom : 1 bomber
 104 Sea Zone : 1 destroyer
 86 Sea Zone : 2 transports
 101 Sea Zone : 1 carrier, 1 cruiser and 2 transports
 Brazil : 1 flag, 4 infantry
 91 Sea Zone : 4 cruisers and 2 destroyersProduction/PUs Summary : Germans : 36 / 44 
 Russians : 39 / 42
 Japanese : 34 / 36
 Americans : 54 / 83
 Chinese : 7 / 12
 British : 30 / 31
 UK_Pacific : 21 / 21
 Italians : 18 / 20
 ANZAC : 15 / 25
 French : 7 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 2 / 0
 Neutral_Allies : 2 / 0
 Neutral_True : 18 / 0
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 4 Purchase Units - Chinese 
 Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
 Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese Place Units - Chinese 
 1 infantry placed in Szechwan
 1 infantry placed in Suiyuyan
 1 infantry placed in Hopei
 1 infantry placed in Szechwan
 Chinese undo move 4.
 1 infantry placed in SzechwanTurn Complete - Chinese 
 Chinese collect 7 PUs; end with 7 PUs totalTerritory Summary for Chinese : Suiyuyan : 1 infantry 
 Hopei : 2 infantry
 Szechwan : 5 infantryProduction/PUs Summary : Germans : 36 / 44 
 Russians : 39 / 42
 Japanese : 34 / 36
 Americans : 54 / 83
 Chinese : 7 / 7
 British : 30 / 31
 UK_Pacific : 21 / 21
 Italians : 18 / 20
 ANZAC : 15 / 25
 French : 7 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 2 / 0
 Neutral_Allies : 2 / 0
 Neutral_True : 18 / 0
- 
					
					
					
					
 TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 4 Combat Move - British 
 2 infantry moved from United Kingdom to Scotland
 1 fighter moved from Alexandria to Egypt
 1 artillery and 1 infantry moved from Ontario to Quebec
 3 infantry moved from Eastern Persia to West India
 2 infantry moved from Burma to Yunnan
 2 armour moved from India to Yunnan
 1 fighter moved from Shan State to Yunnan
 1 infantry moved from Shan State to 38 Sea Zone
 1 battleship, 1 infantry and 1 transport moved from 38 Sea Zone to 37 Sea Zone
 1 cruiser moved from 39 Sea Zone to 76 Sea Zone
 1 infantry moved from 37 Sea Zone to Siam
 1 fighter and 1 tactical_bomber moved from Shan State to Siam
 1 infantry moved from Shan State to French Indo China
 1 cruiser moved from 38 Sea Zone to 39 Sea Zone
 1 transport moved from 38 Sea Zone to 39 Sea Zone
 1 cruiser moved from 39 Sea Zone to 76 Sea Zone
 1 fighter moved from United Kingdom to Scotland
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 4 Purchase Units - British 
 British buy 1 artillery and 9 infantry; Remaining resources: 0 techTokens; 0 PUs;Purchase Units - UK_Pacific 
 UK_Pacific buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - British 
 2 infantry moved from United Kingdom to Scotland
 1 fighter moved from Alexandria to Egypt
 1 artillery and 1 infantry moved from Ontario to Quebec
 3 infantry moved from Eastern Persia to West India
 2 infantry moved from Burma to Yunnan
 2 armour moved from India to Yunnan
 1 fighter moved from Shan State to Yunnan
 1 infantry moved from Shan State to 38 Sea Zone
 1 battleship, 1 infantry and 1 transport moved from 38 Sea Zone to 37 Sea Zone
 1 cruiser moved from 39 Sea Zone to 76 Sea Zone
 1 infantry moved from 37 Sea Zone to Siam
 1 fighter and 1 tactical_bomber moved from Shan State to Siam
 1 infantry moved from Shan State to French Indo China
 1 cruiser moved from 38 Sea Zone to 39 Sea Zone
 1 transport moved from 38 Sea Zone to 39 Sea Zone
 1 cruiser moved from 39 Sea Zone to 76 Sea Zone
 1 fighter moved from United Kingdom to ScotlandCombat - British 
 Battle in Siam
 British attack with 1 fighter, 1 infantry and 1 tactical_bomber
 Japanese defend with 1 infantry
 British roll dice for 1 battleship in Siam, round 2 : 0/1 hits
 British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Siam, round 2 : 2/3 hits
 Japanese roll dice for 1 infantry in Siam, round 2 : 0/1 hits
 1 infantry owned by the Japanese lost in Siam
 British win, taking Siam from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
 Casualties for Japanese: 1 infantry
 Battle in Yunnan
 British attack with 2 armour, 1 fighter and 2 infantry
 Japanese defend with 2 artilleries and 1 infantry
 British roll dice for 2 armour, 1 fighter and 2 infantry in Yunnan, round 2 : 4/5 hits
 Japanese roll dice for 2 artilleries and 1 infantry in Yunnan, round 2 : 1/3 hits
 1 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 1 infantry owned by the British lost in Yunnan
 British win, taking Yunnan from Japanese with 2 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 8
 Casualties for British: 1 infantry
 Casualties for Japanese: 2 artilleries and 1 infantryNon Combat Move - British 
 1 aaGun moved from Burma to Yunnan
 1 aaGun moved from India to Burma
 1 fighter and 1 tactical_bomber moved from Siam to Szechwan
 1 fighter moved from Yunnan to Szechwan
 1 aaGun moved from United Kingdom to ScotlandPlace Units - British 
 3 infantry placed in Union of South Africa
 1 artillery and 2 infantry placed in Egypt
 British undo move 2.
 1 artillery and 1 infantry placed in Egypt
 5 infantry placed in United KingdomTurn Complete - British 
 Total Cost from Convoy Blockades: 5
 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,3
 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,4,4,4,4
 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,5,4,2
 British collect 25 PUs (5 lost to blockades); end with 25 PUs totalPlace Units - UK_Pacific 
 3 artilleries and 3 infantry placed in IndiaTurn Complete - UK_Pacific 
 UK_Pacific collect 22 PUs; end with 22 PUs total
 Some Units in India change ownership: 3 artilleries and 3 infantryTerritory Summary for British and UK_Pacific : Siam : 1 flag, 1 infantry 
 Yunnan : 1 aaGun, 2 armour and 1 infantry
 Szechwan : 2 fighters and 1 tactical_bomber
 Burma : 1 aaGun
 India : 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 3 infantry
 Malaya : 1 harbour and 1 infantry
 French Indo China : 1 infantry
 Celebes : 1 flag
 Sumatra : 1 flag, 1 infantry
 41 Sea Zone : 1 flag
 37 Sea Zone : 1 battleship, 1 destroyer and 1 transport
 39 Sea Zone : 1 cruiser and 1 transport
 West India : 3 infantry
 Iceland : 1 airfield
 Quebec : 1 artillery, 1 factory_minor and 1 infantry
 Alexandria : 1 armour, 1 artillery, 2 fighters and 1 tactical_bomber
 Gibraltar : 1 harbour and 1 infantry
 New Brunswick Nova Scotia : 1 harbour
 Egypt : 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
 Union of South Africa : 1 factory_minor, 1 harbour and 3 infantry
 Scotland : 4 aaGuns, 1 airfield, 2 fighters, 3 infantry and 1 mech_infantry
 United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 bomber, 1 factory_major, 1 fighter, 1 harbour and 5 infantry
 Tanganyika Territory : 1 infantry
 Norway : 1 flag, 2 infantry
 76 Sea Zone : 2 cruisers
 99 Sea Zone : 1 flag
 Eastern Persia : 1 flag
 Persia : 1 flagProduction/PUs Summary : Germans : 36 / 44 
 Russians : 39 / 42
 Japanese : 32 / 36
 Americans : 54 / 83
 Chinese : 8 / 7
 British : 30 / 25
 UK_Pacific : 22 / 22
 Italians : 18 / 20
 ANZAC : 15 / 25
 French : 7 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 2 / 0
 Neutral_Allies : 2 / 0
 Neutral_True : 18 / 0Dice Statistics: Total 
 1 was rolled 1 times
 2 was rolled 5 times
 3 was rolled 3 times
 4 was rolled 3 times
 5 was rolled 2 times
 6 was rolled 3 times
 Average roll : 3.529
 Median : 3.000
 Variance : 0.812
 Standard Deviation : 0.901
 Total rolls : 17Null / Other 
 2 was rolled 1 times
 4 was rolled 2 times
 5 was rolled 1 times
 Average roll : 3.750
 Median : 4.000
 Variance : 2.000
 Standard Deviation : 1.414
 Total rolls : 4British Combat 
 1 was rolled 1 times
 2 was rolled 3 times
 3 was rolled 3 times
 6 was rolled 2 times
 Average roll : 3.111
 Median : 3.000
 Variance : 1.375
 Standard Deviation : 1.173
 Total rolls : 9Japanese Combat 
 2 was rolled 1 times
 4 was rolled 1 times
 5 was rolled 1 times
 6 was rolled 1 times
 Average roll : 4.250
 Median : 4.500
 Variance : 1.333
 Standard Deviation : 1.155
 Total rolls : 4
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 4 Purchase Units - British 
 British buy 1 artillery and 9 infantry; Remaining resources: 0 techTokens; 0 PUs;Purchase Units - UK_Pacific 
 UK_Pacific buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - British 
 2 infantry moved from United Kingdom to Scotland
 1 fighter moved from Alexandria to Egypt
 1 artillery and 1 infantry moved from Ontario to Quebec
 3 infantry moved from Eastern Persia to West India
 2 infantry moved from Burma to Yunnan
 2 armour moved from India to Yunnan
 1 fighter moved from Shan State to Yunnan
 1 infantry moved from Shan State to 38 Sea Zone
 1 battleship, 1 infantry and 1 transport moved from 38 Sea Zone to 37 Sea Zone
 1 cruiser moved from 39 Sea Zone to 76 Sea Zone
 1 infantry moved from 37 Sea Zone to Siam
 1 fighter and 1 tactical_bomber moved from Shan State to Siam
 1 infantry moved from Shan State to French Indo China
 1 cruiser moved from 38 Sea Zone to 39 Sea Zone
 1 transport moved from 38 Sea Zone to 39 Sea Zone
 1 cruiser moved from 39 Sea Zone to 76 Sea Zone
 1 fighter moved from United Kingdom to ScotlandCombat - British 
 Battle in Siam
 British attack with 1 fighter, 1 infantry and 1 tactical_bomber
 Japanese defend with 1 infantry
 British roll dice for 1 battleship in Siam, round 2 : 0/1 hits
 British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Siam, round 2 : 2/3 hits
 Japanese roll dice for 1 infantry in Siam, round 2 : 0/1 hits
 1 infantry owned by the Japanese lost in Siam
 British win, taking Siam from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
 Casualties for Japanese: 1 infantry
 Battle in Yunnan
 British attack with 2 armour, 1 fighter and 2 infantry
 Japanese defend with 2 artilleries and 1 infantry
 British roll dice for 2 armour, 1 fighter and 2 infantry in Yunnan, round 2 : 4/5 hits
 Japanese roll dice for 2 artilleries and 1 infantry in Yunnan, round 2 : 1/3 hits
 1 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 1 infantry owned by the British lost in Yunnan
 British win, taking Yunnan from Japanese with 2 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 8
 Casualties for British: 1 infantry
 Casualties for Japanese: 2 artilleries and 1 infantryNon Combat Move - British 
 1 aaGun moved from Burma to Yunnan
 1 aaGun moved from India to Burma
 1 fighter and 1 tactical_bomber moved from Siam to Szechwan
 1 fighter moved from Yunnan to Szechwan
 1 aaGun moved from United Kingdom to ScotlandPlace Units - British 
 3 infantry placed in Union of South Africa
 1 artillery and 2 infantry placed in Egypt
 British undo move 2.
 1 artillery and 1 infantry placed in Egypt
 5 infantry placed in United KingdomTurn Complete - British 
 Total Cost from Convoy Blockades: 5
 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,3
 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,4,4,4,4
 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,5,4,2
 British collect 25 PUs (5 lost to blockades); end with 25 PUs totalPlace Units - UK_Pacific 
 3 artilleries and 3 infantry placed in IndiaTurn Complete - UK_Pacific 
 UK_Pacific collect 22 PUs; end with 22 PUs total
 Some Units in India change ownership: 3 artilleries and 3 infantryTerritory Summary for British and UK_Pacific : Siam : 1 flag, 1 infantry 
 Yunnan : 1 aaGun, 2 armour and 1 infantry
 Szechwan : 2 fighters and 1 tactical_bomber
 Burma : 1 aaGun
 India : 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 3 infantry
 Malaya : 1 harbour and 1 infantry
 French Indo China : 1 infantry
 Celebes : 1 flag
 Sumatra : 1 flag, 1 infantry
 41 Sea Zone : 1 flag
 37 Sea Zone : 1 battleship, 1 destroyer and 1 transport
 39 Sea Zone : 1 cruiser and 1 transport
 West India : 3 infantry
 Iceland : 1 airfield
 Quebec : 1 artillery, 1 factory_minor and 1 infantry
 Alexandria : 1 armour, 1 artillery, 2 fighters and 1 tactical_bomber
 Gibraltar : 1 harbour and 1 infantry
 New Brunswick Nova Scotia : 1 harbour
 Egypt : 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
 Union of South Africa : 1 factory_minor, 1 harbour and 3 infantry
 Scotland : 4 aaGuns, 1 airfield, 2 fighters, 3 infantry and 1 mech_infantry
 United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 bomber, 1 factory_major, 1 fighter, 1 harbour and 5 infantry
 Tanganyika Territory : 1 infantry
 Norway : 1 flag, 2 infantry
 76 Sea Zone : 2 cruisers
 99 Sea Zone : 1 flag
 Eastern Persia : 1 flag
 Persia : 1 flagProduction/PUs Summary : Germans : 36 / 44 
 Russians : 39 / 42
 Japanese : 32 / 36
 Americans : 54 / 83
 Chinese : 8 / 7
 British : 30 / 25
 UK_Pacific : 22 / 22
 Italians : 18 / 20
 ANZAC : 15 / 25
 French : 7 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 2 / 0
 Neutral_Allies : 2 / 0
 Neutral_True : 18 / 0Dice Statistics: Total 
 1 was rolled 1 times
 2 was rolled 5 times
 3 was rolled 3 times
 4 was rolled 3 times
 5 was rolled 2 times
 6 was rolled 3 times
 Average roll : 3.529
 Median : 3.000
 Variance : 0.812
 Standard Deviation : 0.901
 Total rolls : 17Null / Other 
 2 was rolled 1 times
 4 was rolled 2 times
 5 was rolled 1 times
 Average roll : 3.750
 Median : 4.000
 Variance : 2.000
 Standard Deviation : 1.414
 Total rolls : 4British Combat 
 1 was rolled 1 times
 2 was rolled 3 times
 3 was rolled 3 times
 6 was rolled 2 times
 Average roll : 3.111
 Median : 3.000
 Variance : 1.375
 Standard Deviation : 1.173
 Total rolls : 9Japanese Combat 
 2 was rolled 1 times
 4 was rolled 1 times
 5 was rolled 1 times
 6 was rolled 1 times
 Average roll : 4.250
 Median : 4.500
 Variance : 1.333
 Standard Deviation : 1.155
 Total rolls : 4
- 
					
					
					
					
 TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 4 Purchase Units - Italians 
 Italians buy 6 infantry; Remaining resources: 2 PUs;Combat Move - Italians 
 1 infantry moved from Southern Italy to 95 Sea Zone
 1 armour moved from Southern Italy to 95 Sea Zone
 1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
 1 infantry moved from 92 Sea Zone to Gibraltar
 1 armour moved from 92 Sea Zone to Gibraltar
 1 submarine moved from 95 Sea Zone to 98 Sea Zone
 1 submarine moved from 94 Sea Zone to 98 Sea Zone
 1 bomber moved from Southern Italy to Gibraltar
 2 infantry moved from Albania to Greece
 1 artillery moved from Southern France to Northern Italy
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 4 Purchase Units - Italians 
 Italians buy 6 infantry; Remaining resources: 2 PUs;Combat Move - Italians 
 1 infantry moved from Southern Italy to 95 Sea Zone
 1 armour moved from Southern Italy to 95 Sea Zone
 1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
 1 infantry moved from 92 Sea Zone to Gibraltar
 1 armour moved from 92 Sea Zone to Gibraltar
 1 submarine moved from 95 Sea Zone to 98 Sea Zone
 1 submarine moved from 94 Sea Zone to 98 Sea Zone
 1 bomber moved from Southern Italy to Gibraltar
 2 infantry moved from Albania to Greece
 1 artillery moved from Southern France to Northern ItalyCombat - Italians 
 Battle in Gibraltar
 Italians attack with 1 armour, 1 bomber and 1 infantry
 British defend with 1 harbour and 1 infantry; Americans defend with 1 fighter
 Italians roll dice for 1 armour, 1 bomber and 1 infantry in Gibraltar, round 2 : 1/3 hits
 British roll dice for 1 fighter and 1 infantry in Gibraltar, round 2 : 2/2 hits
 1 armour owned by the Italians, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Gibraltar
 Italians roll dice for 1 bomber in Gibraltar, round 3 : 1/1 hits
 British roll dice for 1 fighter in Gibraltar, round 3 : 1/1 hits
 1 bomber owned by the Italians and 1 fighter owned by the Americans lost in Gibraltar
 British win with no units remaining. Battle score for attacker is -8
 Casualties for Italians: 1 armour, 1 bomber and 1 infantry
 Casualties for British: 1 infantry
 Casualties for Americans: 1 fighterNon Combat Move - Italians 
 1 aaGun moved from Northern Italy to Southern France
 1 infantry moved from Belgian Congo to RhodesiaPlace Units - Italians 
 4 infantry placed in Northern Italy
 2 infantry placed in Southern FranceTurn Complete - Italians 
 Italians collect 18 PUs; end with 20 PUs total
 Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUsTerritory Summary for Italians : Belgian Congo : 1 flag 
 Kenya : 1 flag
 Malta : 1 flag, 1 armour and 1 infantry
 Rhodesia : 1 flag, 1 artillery and 3 infantry
 Morocco : 1 flag, 1 artillery and 1 mech_infantry
 Algeria : 1 flag
 Southern France : 1 flag, 1 aaGun, 1 factory_minor, 1 harbour and 2 infantry
 Tunisia : 1 flag
 Tobruk : 1 armour, 1 artillery, 2 fighters and 2 infantry
 Northern Italy : 1 aaGun, 1 artillery, 1 factory_major and 4 infantry
 Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 6 infantry
 Greece : 2 infantry
 92 Sea Zone : 1 transport
 98 Sea Zone : 2 submarinesProduction/PUs Summary : Germans : 36 / 44 
 Russians : 39 / 42
 Japanese : 32 / 36
 Americans : 54 / 83
 Chinese : 8 / 7
 British : 30 / 25
 UK_Pacific : 22 / 22
 Italians : 18 / 25
 ANZAC : 15 / 25
 French : 7 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 2 / 0
 Neutral_Allies : 2 / 0
 Neutral_True : 18 / 0Dice Statistics: Total 
 1 was rolled 1 times
 2 was rolled 3 times
 3 was rolled 1 times
 4 was rolled 1 times
 6 was rolled 1 times
 Average roll : 2.857
 Median : 2.000
 Variance : 0.833
 Standard Deviation : 0.913
 Total rolls : 7Italians Combat 
 1 was rolled 1 times
 2 was rolled 1 times
 3 was rolled 1 times
 6 was rolled 1 times
 Average roll : 3.000
 Median : 2.500
 Variance : 1.333
 Standard Deviation : 1.155
 Total rolls : 4British Combat 
 2 was rolled 2 times
 4 was rolled 1 times
 Average roll : 2.667
 Median : 2.000
 Variance : 2.500
 Standard Deviation : 1.581
 Total rolls : 3
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 4 Purchase Units - ANZAC 
 ANZAC buy 1 artillery and 1 battleship; Remaining resources: 1 PUs;Combat Move - ANZAC 
 1 infantry moved from Ethiopia to Kenya
 British take Kenya from Italians
 1 destroyer moved from 21 Sea Zone to 43 Sea Zone
 ANZAC take 35 Sea Zone from Japanese
 1 transport moved from 54 Sea Zone to 63 Sea Zone
 1 infantry moved from New Zealand to 63 Sea Zone
 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea ZoneCombat - ANZAC Non Combat Move - ANZAC 
 1 infantry moved from 54 Sea Zone to Queensland
 1 infantry moved from Queensland to Northern TerritoryPlace Units - ANZAC 
 1 battleship placed in 54 Sea Zone
 1 artillery placed in QueenslandTurn Complete - ANZAC 
 ANZAC collect 15 PUs; end with 16 PUs total
 Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
 Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUsTerritory Summary for ANZAC : Queensland : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry 
 Northern Territory : 1 infantry
 New Zealand : 1 airfield and 1 harbour
 New South Wales : 1 factory_minor and 1 harbour
 Java : 1 flag, 1 infantry
 Dutch New Guinea : 1 flag, 1 infantry
 43 Sea Zone : 1 destroyer
 35 Sea Zone : 1 flag
 38 Sea Zone : 1 transport
 54 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 2 transports
 Alexandria : 1 infantry
 Kenya : 1 infantry
 Ethiopia : 1 flagProduction/PUs Summary : Germans : 36 / 44 
 Russians : 39 / 42
 Japanese : 32 / 36
 Americans : 54 / 83
 Chinese : 8 / 7
 British : 31 / 25
 UK_Pacific : 22 / 22
 Italians : 17 / 25
 ANZAC : 15 / 26
 French : 7 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 2 / 0
 Neutral_Allies : 2 / 0
 Neutral_True : 18 / 0
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 4 Combat Move - French 
 1 infantry moved from French Equatorial Africa to Belgian Congo
 British take Belgian Congo from Italians
 1 infantry moved from Scotland to United Kingdom
 1 infantry moved from Scotland to United KingdomCombat - French Non Combat Move - French Turn Complete - French Territory Summary for French : Belgian Congo : 1 infantry 
 Egypt : 1 infantry
 United Kingdom : 1 fighter and 2 infantryProduction/PUs Summary : Germans : 36 / 44 
 Russians : 39 / 42
 Japanese : 32 / 36
 Americans : 54 / 83
 Chinese : 8 / 7
 British : 32 / 25
 UK_Pacific : 22 / 22
 Italians : 16 / 25
 ANZAC : 15 / 26
 French : 7 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 2 / 0
 Neutral_Allies : 2 / 0
 Neutral_True : 18 / 0
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 4 Combat Move - French 
 1 infantry moved from French Equatorial Africa to Belgian Congo
 British take Belgian Congo from Italians
 1 infantry moved from Scotland to United Kingdom
 1 infantry moved from Scotland to United KingdomCombat - French Non Combat Move - French Turn Complete - French Territory Summary for French : Belgian Congo : 1 infantry 
 Egypt : 1 infantry
 United Kingdom : 1 fighter and 2 infantryProduction/PUs Summary : Germans : 36 / 44 
 Russians : 39 / 42
 Japanese : 32 / 36
 Americans : 54 / 83
 Chinese : 8 / 7
 British : 32 / 25
 UK_Pacific : 22 / 22
 Italians : 16 / 25
 ANZAC : 15 / 26
 French : 7 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 2 / 0
 Neutral_Allies : 2 / 0
 Neutral_True : 18 / 0
- 
					
					
					
					
 TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 5 Research Technology - Germans Purchase Units - Germans 
 Germans buy 14 infantry; Remaining resources: 0 techTokens; 2 PUs;Combat Move - Germans 
 1 unit repaired.
 3 transports moved from 110 Sea Zone to 112 Sea Zone
 2 transports moved from 113 Sea Zone to 112 Sea Zone
 5 armour moved from Western Germany to 112 Sea Zone
 5 infantry moved from Western Germany to 112 Sea Zone
 5 armour, 5 infantry and 5 transports moved from 112 Sea Zone to 110 Sea Zone
 5 armour moved from 110 Sea Zone to United Kingdom
 5 infantry moved from 110 Sea Zone to United Kingdom
 2 battleships moved from 113 Sea Zone to 110 Sea Zone
 2 bombers moved from Western Germany to United Kingdom
 5 tactical_bombers moved from Western Germany to United Kingdom
 3 mech_infantrys moved from Western Germany to Slovakia Hungary
 3 infantry moved from Slovakia Hungary to Romania
 3 armour moved from Western Germany to Germany
 1 armour moved from Germany to Slovakia Hungary
 1 armour moved from Germany to Slovakia Hungary
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 5 Research Technology - Germans Purchase Units - Germans 
 Germans buy 14 infantry; Remaining resources: 0 techTokens; 2 PUs;Combat Move - Germans 
 1 unit repaired.
 3 transports moved from 110 Sea Zone to 112 Sea Zone
 2 transports moved from 113 Sea Zone to 112 Sea Zone
 5 armour moved from Western Germany to 112 Sea Zone
 5 infantry moved from Western Germany to 112 Sea Zone
 5 armour, 5 infantry and 5 transports moved from 112 Sea Zone to 110 Sea Zone
 5 armour moved from 110 Sea Zone to United Kingdom
 5 infantry moved from 110 Sea Zone to United Kingdom
 2 battleships moved from 113 Sea Zone to 110 Sea Zone
 2 bombers moved from Western Germany to United Kingdom
 5 tactical_bombers moved from Western Germany to United Kingdom
 3 mech_infantrys moved from Western Germany to Slovakia Hungary
 3 infantry moved from Slovakia Hungary to Romania
 3 armour moved from Western Germany to Germany
 1 armour moved from Germany to Slovakia Hungary
 1 armour moved from Germany to Slovakia HungaryCombat - Germans 
 Battle in United Kingdom
 Germans attack with 5 armour, 2 bombers, 5 infantry and 5 tactical_bombers
 British defend with 5 aaGuns, 1 airfield, 1 armour, 1 bomber, 1 factory_major, 1 fighter, 1 harbour and 5 infantry; French defend with 1 fighter and 2 infantry; Americans defend with 1 bomber
 AA fire in United Kingdom : 3/7 hits
 3 tactical_bombers owned by the Germans lost in United Kingdom
 Germans roll dice for 5 battleships in United Kingdom, round 2 : 4/5 hits
 Germans roll dice for 5 armour, 2 bombers, 5 infantry and 2 tactical_bombers in United Kingdom, round 2 : 4/14 hits
 British roll dice for 5 aaGuns, 1 armour, 2 bombers, 2 fighters and 7 infantry in United Kingdom, round 2 : 6/12 hits
 1 bomber owned by the Americans, 5 aaGuns owned by the British, 1 bomber owned by the British, 5 infantry owned by the Germans, 1 infantry owned by the British and 1 armour owned by the Germans lost in United Kingdom
 Germans roll dice for 4 armour, 2 bombers and 2 tactical_bombers in United Kingdom, round 3 : 5/8 hits
 British roll dice for 1 armour, 2 fighters and 6 infantry in United Kingdom, round 3 : 4/9 hits
 2 tactical_bombers owned by the Germans, 4 infantry owned by the British, 2 armour owned by the Germans and 1 infantry owned by the French lost in United Kingdom
 Germans roll dice for 2 armour and 2 bombers in United Kingdom, round 4 : 3/4 hits
 British roll dice for 1 armour, 2 fighters and 1 infantry in United Kingdom, round 4 : 2/4 hits
 1 bomber owned by the Germans, 1 fighter owned by the British, 1 armour owned by the British, 1 armour owned by the Germans and 1 infantry owned by the French lost in United Kingdom
 Germans roll dice for 1 armour and 1 bomber in United Kingdom, round 5 : 1/2 hits
 British roll dice for 1 fighter in United Kingdom, round 5 : 1/1 hits
 1 bomber owned by the Germans and 1 fighter owned by the French lost in United Kingdom
 Germans captures 25PUs while taking British capital
 Germans converts factory_major into different units
 Germans win, taking United Kingdom from British with 1 armour remaining. Battle score for attacker is -22
 Casualties for Germans: 4 armour, 2 bombers, 5 infantry and 5 tactical_bombers
 Casualties for British: 5 aaGuns, 1 armour, 1 bomber, 1 fighter and 5 infantry
 Casualties for French: 1 fighter and 2 infantry
 Casualties for Americans: 1 bomber
 Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to GermansNon Combat Move - Germans 
 1 infantry moved from Western Germany to GermanyPlace Units - Germans 
 10 infantry placed in Germany
 4 infantry placed in Western GermanyTurn Complete - Germans 
 Germans collect 42 PUs; end with 69 PUs totalTerritory Summary for Germans : United Kingdom : 1 flag, 1 airfield, 1 armour, 1 factory_minor and 1 harbour 
 Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
 France : 1 flag, 1 aaGun, 1 airfield and 1 factory_minor
 Slovakia Hungary : 2 armour, 2 artilleries, 1 fighter, 4 infantry and 3 mech_infantrys
 Western Germany : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 4 infantry
 Romania : 1 armour, 1 artillery, 1 fighter and 3 infantry
 Germany : 3 aaGuns, 1 armour, 1 factory_major and 11 infantry
 Denmark : 3 infantry
 Holland Belgium : 1 artillery and 3 infantry
 119 Sea Zone : 1 submarine
 125 Sea Zone : 1 cruiser and 2 submarines
 Bulgaria : 1 flag, 3 infantry
 109 Sea Zone : 2 submarines
 Greece : 1 flag
 Finland : 1 flag, 1 fighter and 5 infantry
 110 Sea Zone : 5 battleships and 5 transportsProduction/PUs Summary : Germans : 42 / 69 
 Russians : 39 / 42
 Japanese : 32 / 36
 Americans : 54 / 83
 Chinese : 8 / 7
 British : 26 / 0
 UK_Pacific : 22 / 22
 Italians : 16 / 25
 ANZAC : 15 / 26
 French : 7 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 2 / 0
 Neutral_Allies : 2 / 0
 Neutral_True : 18 / 0Dice Statistics: Total 
 1 was rolled 6 times
 2 was rolled 13 times
 3 was rolled 12 times
 4 was rolled 15 times
 5 was rolled 11 times
 6 was rolled 9 times
 Average roll : 3,591
 Median : 4,000
 Variance : 0,769
 Standard Deviation : 0,877
 Total rolls : 66Germans Combat 
 1 was rolled 3 times
 2 was rolled 5 times
 3 was rolled 4 times
 4 was rolled 10 times
 5 was rolled 6 times
 6 was rolled 5 times
 Average roll : 3,788
 Median : 4,000
 Variance : 0,969
 Standard Deviation : 0,984
 Total rolls : 33British Combat 
 1 was rolled 3 times
 2 was rolled 8 times
 3 was rolled 8 times
 4 was rolled 5 times
 5 was rolled 5 times
 6 was rolled 4 times
 Average roll : 3,394
 Median : 3,000
 Variance : 0,719
 Standard Deviation : 0,848
 Total rolls : 33
- 
					
					
					
					
 TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 5 Research Technology - Russians 
 Russians spend 5 on tech rolls
 Russians removing all Technology Tokens after unsuccessful research.Purchase Units - Russians 
 Russians buy 2 armour, 1 artillery, 3 infantry and 3 mech_infantrys; Remaining resources: 0 techTokens; 0 PUs;Combat Move - Russians 
 1 armour, 2 artilleries and 5 infantry moved from Bessarabia to Romania
 1 armour and 2 mech_infantrys moved from Ukraine to Romania
 2 fighters and 1 tactical_bomber moved from Baltic States to Romania
 1 armour moved from Poland to Romania
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 5 Research Technology - Russians 
 Russians spend 5 on tech rolls
 Russians rolls : 0/1 hits
 Russians removing all Technology Tokens after unsuccessful research.Purchase Units - Russians 
 Russians buy 2 armour, 1 artillery, 3 infantry and 3 mech_infantrys; Remaining resources: 0 techTokens; 0 PUs;Combat Move - Russians 
 1 armour, 2 artilleries and 5 infantry moved from Bessarabia to Romania
 1 armour and 2 mech_infantrys moved from Ukraine to Romania
 2 fighters and 1 tactical_bomber moved from Baltic States to Romania
 1 armour moved from Poland to RomaniaCombat - Russians 
 Battle in Romania
 Russians attack with 3 armour, 2 artilleries, 2 fighters, 5 infantry, 2 mech_infantrys and 1 tactical_bomber
 Germans defend with 1 armour, 1 artillery, 1 fighter and 3 infantry
 Russians roll dice for 3 armour, 2 artilleries, 2 fighters, 5 infantry, 2 mech_infantrys and 1 tactical_bomber in Romania, round 2 : 5/15 hits
 Germans roll dice for 1 armour, 1 artillery, 1 fighter and 3 infantry in Romania, round 2 : 3/6 hits
 3 infantry owned by the Russians, 3 infantry owned by the Germans, 1 artillery owned by the Germans and 1 armour owned by the Germans lost in Romania
 Russians roll dice for 3 armour, 2 artilleries, 2 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Romania, round 3 : 4/12 hits
 Germans roll dice for 1 fighter in Romania, round 3 : 1/1 hits
 1 infantry owned by the Russians and 1 fighter owned by the Germans lost in Romania
 Russians win, taking Romania from Germans with 3 armour, 2 artilleries, 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 17
 Casualties for Germans: 1 armour, 1 artillery, 1 fighter and 3 infantry
 Casualties for Russians: 4 infantryNon Combat Move - Russians 
 1 artillery and 1 infantry moved from Ukraine to Bessarabia
 1 aaGun moved from Bessarabia to Romania
 2 infantry moved from Baltic States to Eastern Poland
 1 artillery and 2 infantry moved from Baltic States to Poland
 1 armour moved from Novgorod to Poland
 1 armour moved from Novgorod to Eastern Poland
 1 infantry moved from Novgorod to Baltic States
 1 aaGun moved from Baltic States to Poland
 2 fighters and 1 tactical_bomber moved from Romania to Eastern Poland
 1 mech_infantry moved from Novgorod to Poland
 1 infantry moved from Eastern Poland to PolandPlace Units - Russians 
 2 armour, 1 artillery and 1 mech_infantry placed in Novgorod
 Russians undo move 1.
 2 infantry and 1 mech_infantry placed in Novgorod
 2 armour and 1 mech_infantry placed in Ukraine
 1 artillery placed in Novgorod
 1 mech_infantry placed in Ukraine
 1 infantry placed in RussiaTurn Complete - Russians 
 Russians collect 42 PUs; end with 42 PUs total
 Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 48 PUsTerritory Summary for Russians : Amur : 2 aaGuns and 17 infantry 
 Siberia : 1 infantry
 Kazakhstan : 3 infantry
 Romania : 1 flag, 1 aaGun, 3 armour, 2 artilleries, 1 infantry and 2 mech_infantrys
 Poland : 1 flag, 3 aaGuns, 4 armour, 1 artillery, 3 infantry and 2 mech_infantrys
 Karelia : 3 infantry
 Baltic States : 1 infantry
 Vyborg : 4 infantry
 Eastern Poland : 1 armour, 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber
 Bessarabia : 1 artillery and 1 infantry
 Russia : 1 airfield, 1 factory_major and 1 infantry
 Ukraine : 2 armour, 1 factory_minor and 2 mech_infantrys
 Volgograd : 1 factory_minor
 Novgorod : 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
 Caucasus : 1 infantry
 127 Sea Zone : 1 submarine
 115 Sea Zone : 1 cruiser and 1 submarineProduction/PUs Summary : Germans : 39 / 69 
 Russians : 42 / 48
 Japanese : 32 / 36
 Americans : 54 / 83
 Chinese : 8 / 7
 British : 26 / 0
 UK_Pacific : 22 / 22
 Italians : 16 / 25
 ANZAC : 15 / 26
 French : 7 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 2 / 0
 Neutral_Allies : 2 / 0
 Neutral_True : 18 / 0Dice Statistics: Total 
 1 was rolled 4 times
 2 was rolled 4 times
 3 was rolled 8 times
 4 was rolled 6 times
 5 was rolled 9 times
 6 was rolled 4 times
 Average roll : 3.686
 Median : 4.000
 Variance : 0.853
 Standard Deviation : 0.924
 Total rolls : 35Null / Other 
 3 was rolled 1 times
 Average roll : 3.000
 Median : 3.000
 Variance : ?
 Standard Deviation : ?
 Total rolls : 1Germans Combat 
 1 was rolled 1 times
 2 was rolled 1 times
 3 was rolled 3 times
 4 was rolled 1 times
 5 was rolled 1 times
 Average roll : 3.000
 Median : 3.000
 Variance : 0.833
 Standard Deviation : 0.913
 Total rolls : 7Russians Combat 
 1 was rolled 3 times
 2 was rolled 3 times
 3 was rolled 4 times
 4 was rolled 5 times
 5 was rolled 8 times
 6 was rolled 4 times
 Average roll : 3.889
 Median : 4.000
 Variance : 0.731
 Standard Deviation : 0.855
 Total rolls : 27
- 
					
					
					
					
 TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 5 Purchase Units - Japanese 
 Japanese buy 2 armour and 7 infantry; Remaining resources: 0 techTokens; 6 SuicideAttackTokens; 3 PUs;Combat Move - Japanese 
 3 armour moved from Kwangsi to Yunnan
 4 fighters moved from Kweichow to Yunnan
 2 bombers moved from Shantung to Yunnan
 3 tactical_bombers moved from Shantung to Yunnan
 1 artillery moved from Chahar to Suiyuyan
 1 tactical_bomber moved from Shantung to Suiyuyan
 3 infantry moved from Anhwe to Hopei
 1 armour moved from Shantung to Hopei
 2 infantry moved from Shantung to Jehol
 2 infantry moved from Caroline Islands to 33 Sea Zone
 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 33 Sea Zone to 44 Sea Zone
 Japanese take 35 Sea Zone from ANZAC
 1 infantry moved from 44 Sea Zone to Celebes
 2 infantry moved from Japan to 6 Sea Zone
 1 armour moved from Japan to 6 Sea Zone
 1 artillery moved from Japan to 6 Sea Zone
 1 armour, 1 artillery, 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 1 fighter, 2 infantry, 3 tactical_bombers and 2 transports moved from 6 Sea Zone to 21 Sea Zone
 1 infantry moved from 21 Sea Zone to Guam
 1 armour, 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 1 fighter, 1 infantry, 3 tactical_bombers and 1 transport moved from 21 Sea Zone to 35 Sea Zone
- 
					
					
					
					
 TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 5 Purchase Units - Japanese 
 Japanese buy 2 armour and 7 infantry; Remaining resources: 0 techTokens; 6 SuicideAttackTokens; 3 PUs;Combat Move - Japanese 
 3 armour moved from Kwangsi to Yunnan
 4 fighters moved from Kweichow to Yunnan
 2 bombers moved from Shantung to Yunnan
 3 tactical_bombers moved from Shantung to Yunnan
 1 artillery moved from Chahar to Suiyuyan
 1 tactical_bomber moved from Shantung to Suiyuyan
 3 infantry moved from Anhwe to Hopei
 1 armour moved from Shantung to Hopei
 2 infantry moved from Shantung to Jehol
 2 infantry moved from Caroline Islands to 33 Sea Zone
 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 33 Sea Zone to 44 Sea Zone
 Japanese take 35 Sea Zone from ANZAC
 1 infantry moved from 44 Sea Zone to Celebes
 2 infantry moved from Japan to 6 Sea Zone
 1 armour moved from Japan to 6 Sea Zone
 1 artillery moved from Japan to 6 Sea Zone
 1 armour, 1 artillery, 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 1 fighter, 2 infantry, 3 tactical_bombers and 2 transports moved from 6 Sea Zone to 21 Sea Zone
 1 infantry moved from 21 Sea Zone to Guam
 1 armour, 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 1 fighter, 1 infantry, 3 tactical_bombers and 1 transport moved from 21 Sea Zone to 35 Sea Zone
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 5 Purchase Units - Japanese 
 Japanese buy 2 armour and 7 infantry; Remaining resources: 0 techTokens; 6 SuicideAttackTokens; 3 PUs;Combat Move - Japanese 
 3 armour moved from Kwangsi to Yunnan
 4 fighters moved from Kweichow to Yunnan
 2 bombers moved from Shantung to Yunnan
 3 tactical_bombers moved from Shantung to Yunnan
 1 artillery moved from Chahar to Suiyuyan
 1 tactical_bomber moved from Shantung to Suiyuyan
 3 infantry moved from Anhwe to Hopei
 1 armour moved from Shantung to Hopei
 2 infantry moved from Shantung to Jehol
 2 infantry moved from Caroline Islands to 33 Sea Zone
 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 33 Sea Zone to 44 Sea Zone
 Japanese take 35 Sea Zone from ANZAC
 1 infantry moved from 44 Sea Zone to Celebes
 2 infantry moved from Japan to 6 Sea Zone
 1 armour moved from Japan to 6 Sea Zone
 1 artillery moved from Japan to 6 Sea Zone
 1 armour, 1 artillery, 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 1 fighter, 2 infantry, 3 tactical_bombers and 2 transports moved from 6 Sea Zone to 21 Sea Zone
 1 infantry moved from 21 Sea Zone to Guam
 1 armour, 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 1 fighter, 1 infantry, 3 tactical_bombers and 1 transport moved from 21 Sea Zone to 35 Sea ZoneCombat - Japanese 
 Battle in Suiyuyan
 Japanese attack with 1 artillery and 1 tactical_bomber
 Chinese defend with 1 infantry
 Japanese roll dice for 1 artillery and 1 tactical_bomber in Suiyuyan, round 2 : 1/2 hits
 Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits
 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
 Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -1
 Casualties for Chinese: 1 infantry
 Casualties for Japanese: 1 artillery
 Battle in Hopei
 Japanese attack with 1 armour and 3 infantry
 Chinese defend with 2 infantry
 Japanese roll dice for 1 armour and 3 infantry in Hopei, round 2 : 1/4 hits
 Chinese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits
 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
 Japanese roll dice for 1 armour and 2 infantry in Hopei, round 3 : 1/3 hits
 Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits
 1 infantry owned by the Chinese lost in Hopei
 Japanese win, taking Hopei from Chinese with 1 armour and 2 infantry remaining. Battle score for attacker is 3
 Casualties for Chinese: 2 infantry
 Casualties for Japanese: 1 infantry
 Battle in Guam
 Battle in Celebes
 Battle in Yunnan
 Japanese attack with 3 armour, 2 bombers, 4 fighters and 3 tactical_bombers
 British defend with 1 aaGun, 2 armour and 1 infantry
 AA fire in Yunnan : 1/3 hits
 1 fighter owned by the Japanese lost in Yunnan
 Japanese roll dice for 3 armour, 2 bombers, 3 fighters and 3 tactical_bombers in Yunnan, round 2 : 6/11 hits
 Chinese roll dice for 1 aaGun, 2 armour and 1 infantry in Yunnan, round 2 : 1/3 hits
 1 armour owned by the Japanese, 1 aaGun owned by the British, 2 armour owned by the British and 1 infantry owned by the British lost in Yunnan
 Japanese win, taking Guam from Americans, taking Celebes from UK_Pacific, taking Yunnan from Chinese with 2 armour, 2 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 4
 Casualties for British: 1 aaGun, 2 armour and 1 infantry
 Casualties for Japanese: 1 armour and 1 fighterNon Combat Move - Japanese 
 2 bombers moved from Yunnan to Kwangtung
 3 fighters moved from Yunnan to Kwangtung
 3 tactical_bombers moved from Yunnan to Hunan
 1 tactical_bomber moved from Suiyuyan to ChaharPlace Units - Japanese 
 2 armour and 1 infantry placed in Shantung
 6 infantry placed in JapanTurn Complete - Japanese 
 Japanese collect 37 PUs; end with 40 PUs totalTerritory Summary for Japanese : Caroline Islands : 1 aaGun, 1 airfield and 1 harbour 
 Iwo Jima : 1 infantry
 Paulau Island : 1 infantry
 Shantung : 1 flag, 2 armour, 1 factory_minor and 1 infantry
 Kwangsi : 1 flag
 Korea : 2 fighters and 4 infantry
 Kiangsu : 1 flag
 Kiangsi : 1 flag
 Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 14 infantry
 Jehol : 1 flag, 2 infantry
 Manchuria : 1 flag, 1 aaGun, 1 fighter and 6 infantry
 Yunnan : 1 flag, 2 armour
 Kweichow : 1 flag
 Hunan : 1 flag, 3 tactical_bombers
 Hopei : 1 flag, 1 armour and 2 infantry
 Chahar : 1 flag, 1 tactical_bomber
 Anhwe : 1 flag
 Kwangtung : 1 flag, 2 bombers, 3 fighters and 1 harbour
 Guam : 1 flag, 1 airfield and 1 infantry
 Celebes : 1 flag, 1 infantry
 44 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport
 35 Sea Zone : 1 armour, 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 1 fighter, 1 infantry, 3 tactical_bombers and 1 transport
 21 Sea Zone : 1 artillery and 1 transport
 6 Sea Zone : 2 submarinesProduction/PUs Summary : Germans : 39 / 69 
 Russians : 42 / 48
 Japanese : 37 / 40
 Americans : 54 / 83
 Chinese : 6 / 7
 British : 26 / 0
 UK_Pacific : 19 / 22
 Italians : 16 / 25
 ANZAC : 15 / 26
 French : 7 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 2 / 0
 Neutral_Allies : 2 / 0
 Neutral_True : 18 / 0Dice Statistics: Total 
 1 was rolled 3 times
 2 was rolled 8 times
 3 was rolled 5 times
 4 was rolled 4 times
 5 was rolled 6 times
 6 was rolled 4 times
 Average roll : 3.467
 Median : 3.000
 Variance : 0.552
 Standard Deviation : 0.743
 Total rolls : 30British Combat 
 1 was rolled 1 times
 5 was rolled 1 times
 6 was rolled 1 times
 Average roll : 4.000
 Median : 5.000
 Variance : 1.500
 Standard Deviation : 1.225
 Total rolls : 3Chinese Combat 
 2 was rolled 3 times
 3 was rolled 1 times
 4 was rolled 1 times
 5 was rolled 1 times
 6 was rolled 1 times
 Average roll : 3.429
 Median : 3.000
 Variance : 0.833
 Standard Deviation : 0.913
 Total rolls : 7Japanese Combat 
 1 was rolled 2 times
 2 was rolled 5 times
 3 was rolled 4 times
 4 was rolled 3 times
 5 was rolled 4 times
 6 was rolled 2 times
 Average roll : 3.400
 Median : 3.000
 Variance : 0.421
 Standard Deviation : 0.649
 Total rolls : 20
- 
					
					
					
					
 TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 5 Research Technology - Americans 
 Americans spend 5 on tech rolls
 Americans removing all Technology Tokens after unsuccessful research.Purchase Units - Americans 
 Americans buy 2 battleships, 1 cruiser, 1 fighter, 1 infantry and 1 tactical_bomber; Remaining resources: 0 techTokens; 2 PUs;Combat Move - Americans 
 4 infantry moved from Brazil to 86 Sea Zone
 4 infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
 4 infantry moved from 91 Sea Zone to Morocco
 1 destroyer moved from 91 Sea Zone to 92 Sea Zone
 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
 1 armour and 1 infantry moved from Central United States to 101 Sea Zone
 1 armour, 1 artillery, 1 carrier, 1 cruiser, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
 1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco


 
		 
		






