Also, if one of your subs hit in 111, take my sub as the first casualty, and then tip the BB.
15L G40 hobo (axis) vs legion386 (allies +14)
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Yeah dice can be maddening. Definitely been on the wrong side of them many times.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 factory_minor, 1 submarine and 5 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 armour and 1 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from 102 Sea Zone to GibraltarCombat - Americans
Battle in Gibraltar
Americans attack with 1 armour, 1 artillery, 2 fighters and 2 infantry
Italians defend with 1 harbour and 2 infantry
Americans win, taking Gibraltar from Italians with 1 armour, 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantryNon Combat Move - Americans
2 fighters moved from Gibraltar to 91 Sea Zone
1 carrier moved from 102 Sea Zone to 91 Sea Zone
2 carriers and 1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from Western United States to Midway
2 fighters moved from Western United States to 25 Sea ZonePlace Units - Americans
1 factory_minor placed in Korea
1 submarine placed in 10 Sea Zone
5 tactical_bombers placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,3,2,6,1,4,1,4,1,3,5,5,3,5,5,5,1,3,4,3,6,3,2,1,3,2
Americans collect 50 PUs (3 lost to blockades); end with 50 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Sikang to Tsinghai
Chinese take Tsinghai from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Shensi
1 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 2 destroyers and 2 fighters; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 5 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Ethiopia to Italian Somaliland
British take Italian Somaliland from Italians
1 armour moved from Italian Somaliland to Ethiopia
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to JavaCombat - British
Battle in JavaNon Combat Move - British
1 battleship and 1 cruiser moved from 39 Sea Zone to 76 Sea Zone
1 infantry moved from Persia to Eastern Persia
1 artillery moved from Alexandria to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from Egypt to 91 Sea Zone
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 transport moved from 84 Sea Zone to 86 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
2 infantry moved from 87 Sea Zone to French West Africa
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
1 carrier moved from 109 Sea Zone to 91 Sea Zone
1 fighter moved from United Kingdom to 91 Sea Zone
1 destroyer moved from 109 Sea Zone to 110 Sea ZonePlace Units - British
1 destroyer placed in 98 Sea Zone
1 fighter placed in Egypt
1 fighter placed in United Kingdom
1 destroyer placed in 106 Sea ZoneTurn Complete - British
British collect 36 PUs; end with 36 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUsPlace Units - UK_Pacific
5 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 15 PUs total
Some Units in India change ownership: 5 infantry -
bump
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sorry for the delay, I was away for a bit
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 fighters; Remaining resources: 2 PUs;Combat Move - Italians
1 destroyer moved from 95 Sea Zone to 93 Sea Zone
1 carrier and 2 fighters moved from 95 Sea Zone to 98 Sea Zone
1 bomber moved from Southern Italy to 98 Sea Zone
1 armour moved from Western Ukraine to Tambov
Italians take Tambov from Russians
1 armour moved from Western Ukraine to Rostov
Italians take Rostov from Russians -
scramble egypt?
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Yes, please scramble all 3 fighters.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 fighters; Remaining resources: 2 PUs;Combat Move - Italians
1 destroyer moved from 95 Sea Zone to 93 Sea Zone
1 carrier and 2 fighters moved from 95 Sea Zone to 98 Sea Zone
1 bomber moved from Southern Italy to 98 Sea Zone
1 armour moved from Western Ukraine to Tambov
Italians take Tambov from Russians
1 armour moved from Western Ukraine to Rostov
Italians take Rostov from RussiansCombat - Italians
British scrambles 3 units out of Egypt to defend against the attack in 98 Sea Zone
Battle in 93 Sea Zone
Italians attack with 1 destroyer
British defend with 1 submarine
Italians win, taking 93 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in 98 Sea Zone
Italians attack with 1 bomber, 1 carrier and 2 fighters
British defend with 1 destroyer, 3 fighters and 1 submarine
retreated to 98 Sea Zone
British win with 3 fighters and 1 submarine remaining. Battle score for attacker is -28
Casualties for Italians: 1 carrier and 2 fighters
Casualties for British: 1 destroyer
Moving scrambled unit from 98 Sea Zone back to originating territory: Egypt
Moving scrambled unit from 98 Sea Zone back to originating territory: Egypt
Moving scrambled unit from 98 Sea Zone back to originating territory: EgyptNon Combat Move - Italians
1 infantry moved from Yugoslavia to Northern Italy
2 aaGuns, 2 artilleries and 2 infantry moved from Romania to Yugoslavia
1 bomber moved from 98 Sea Zone to Southern ItalyPlace Units - Italians
2 fighters placed in Southern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 15 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs -
of course you would hit 4 out of 4… I am quickly reminded of the dicing I missed while I was away in this game :lol:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Libya to Tobruk
French take Tobruk from Italians
1 destroyer moved from 81 Sea Zone to 98 Sea ZoneCombat - French
Non Combat Move - French
2 infantry moved from Tunisia to LibyaTurn Complete - French
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bump
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 2 infantry and 3 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Bryansk to Samara
Germans take Samara from Russians
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 mech_infantry moved from Bryansk to Caucasus
Germans take Caucasus from Russians
1 mech_infantry moved from Bryansk to Volgograd
Germans take Volgograd from Russians
2 bombers moved from Southern Italy to Russia
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
2 bombers moved from Western Germany to 110 Sea Zone
2 bombers moved from Western Germany to Russia -
scramble orders for uk
intercept orders for russia -
No scramble for UK.
Send both Russian fighters to intercept.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 2 infantry and 3 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Bryansk to Samara
Germans take Samara from Russians
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 mech_infantry moved from Bryansk to Caucasus
Germans take Caucasus from Russians
1 mech_infantry moved from Bryansk to Volgograd
Germans take Volgograd from Russians
2 bombers moved from Southern Italy to Russia
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
2 bombers moved from Western Germany to 110 Sea Zone
2 bombers moved from Western Germany to RussiaCombat - Germans
Air Battle in Russia
Germans attacks with 4 units heading to Russia
Russians launches 2 interceptors out of Russia
1 fighter owned by the Russians lost in Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 6,3,3,6 and causes: 18 damage to unit: factory_major
Bombing raid in Russia causes 18 damage total.
Battle in 110 Sea Zone
Germans attack with 2 bombers and 1 destroyer
British defend with 1 destroyer
Germans win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 destroyer
Casualties for British: 1 destroyer
Cleaning up after air battlesNon Combat Move - Germans
1 aaGun moved from Western Germany to France
1 aaGun moved from Western Germany to Northern Italy
1 tactical_bomber moved from Western Ukraine to Ukraine
1 tactical_bomber moved from Archangel to Ukraine
3 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Ukraine to Bryansk
1 infantry moved from Smolensk to Bryansk
4 mech_infantrys moved from Archangel to Bryansk
1 artillery and 1 infantry moved from Archangel to Smolensk
3 armour moved from Novgorod to Bryansk
4 armour and 6 mech_infantrys moved from Eastern Poland to Bryansk
1 aaGun moved from Bryansk to Tambov
4 bombers moved from Russia to Bryansk
2 bombers moved from 110 Sea Zone to Western Germany
1 cruiser moved from 112 Sea Zone to 110 Sea Zone
2 fighters moved from Southern Italy to Western GermanyPlace Units - Germans
1 artillery and 1 tactical_bomber placed in Western Germany
1 artillery and 2 infantry placed in France
3 armour placed in Ukraine
2 tactical_bombers placed in NovgorodTurn Complete - Germans
Germans collect 63 PUs; end with 63 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Bryansk: 2 armour and 2 mech_infantrys
EDIT: Adding units owned by Germans to Caucasus: 2 armour and 2 mech_infantrys
EDIT: Removing units owned by Germans from Bryansk: 1 armour
EDIT: Adding units owned by Germans to Caucasus: 1 armour
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians repair damage of 12x factory_major; Remaining resources: 14 PUs;
Russians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Russia to Eastern Persia
3 infantry moved from Siberia to AmurPlace Units - Russians
2 artilleries and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 13 PUs; end with 13 PUs total -
I hit the wrong button on java, my bomber meant to stay and fight your fighter in the last round so I’ll roll here, it’s one on one.
bomber
Rolls: 1@4; Total Hits: 01@4: (5)fighter
Rolls: 1@4; Total Hits: 11@4: (4) -
of course, I can’t even win 95% battles what am I thinking 80% ones :|





