15L Adam (allies +20) vs. Rasmustb

  • '14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 3 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 artillery and 1 infantry moved from Western Germany to Holland Belgium
                1 bomber moved from Southern Italy to Rostov
                1 armour and 2 mech_infantrys moved from Western Ukraine to Rostov

    Combat - Italians
                Battle in Rostov
                    Italians attack with 1 armour, 1 bomber and 2 mech_infantrys
                    Russians defend with 2 infantry
                    Italians win, taking Rostov from Russians with 1 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                Battle in Holland Belgium
                    Italians attack with 1 artillery and 1 infantry
                    Americans defend with 1 infantry
                    Italians win, taking Holland Belgium from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry

    Non Combat Move - Italians
                1 aaGun and 1 infantry moved from Western Germany to Germany
                3 aaGuns moved from Northern Italy to Western Germany
                4 artilleries and 10 infantry moved from Northern Italy to France
                1 artillery and 5 infantry moved from Western Germany to France
                1 bomber moved from Rostov to Ukraine
                2 armour moved from Western Ukraine to Ukraine
                1 infantry moved from Bessarabia to Ukraine

    Place Units - Italians
                3 mech_infantrys placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,1,5,3,5,5,1,5,4
                Italians collect 13 PUs (5 lost to blockades); end with 14 PUs total

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 fighter and 2 infantry; Remaining resources: 4 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 fighter moved from Hawaiian Islands to New Zealand
                1 fighter moved from Persia to West India
                2 infantry moved from Persia to Northwest Persia

    Place Units - ANZAC
                1 fighter and 2 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 14 PUs total

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Egypt to Trans-Jordan
                1 destroyer moved from 98 Sea Zone to 80 Sea Zone

    Turn Complete - French

  • '14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 6 artilleries, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Vyborg to Finland
                      Germans take Finland from Americans
                1 mech_infantry moved from Ukraine to Caucasus
                      Germans take Caucasus from Russians
                2 mech_infantrys moved from Ukraine to Volgograd
                2 bombers moved from Western Ukraine to Volgograd
                1 mech_infantry moved from Eastern Poland to Smolensk
                      Germans take Smolensk from Russians
                2 artilleries and 2 infantry moved from Novgorod to Archangel
                      Germans take Archangel from Russians

    Combat - Germans
                Battle in Volgograd
                    Germans attack with 2 bombers and 2 mech_infantrys
                    Russians defend with 1 factory_minor and 1 infantry
                    Germans win, taking Volgograd from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                2 bombers moved from Volgograd to Romania
                3 aaGuns, 9 artilleries and 2 infantry moved from Western Ukraine to Ukraine
                2 armour and 3 mech_infantrys moved from Poland to Bessarabia
                1 armour and 7 mech_infantrys moved from Germany to Western Germany
                5 artilleries and 15 infantry moved from Western Germany to France
                1 aaGun moved from Western Germany to Germany

    Place Units - Germans
                3 artilleries placed in Ukraine
                3 artilleries placed in France
                1 infantry placed in Southern France
                5 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,5
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,6,4,3,4,2,6,2,2
                Germans collect 47 PUs (3 lost to blockades); end with 47 PUs total
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 52 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 62 PUs

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Russians
                Russians repair damage of 1x factory_major; Remaining resources: 37 PUs;
                Russians buy 5 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour moved from Russia to Volgograd
                2 infantry moved from Kazakhstan to Volgograd
                4 infantry moved from Kazakhstan to Caucasus
                1 armour moved from Alexandria to Libya
                      Russians take Libya from Italians
                1 armour moved from Ethiopia to Italian Somaliland
                      Russians take Italian Somaliland from Italians
                1 armour moved from Italian Somaliland to Ethiopia
                1 infantry moved from Siberia to Soviet Far East
                      Russians take Soviet Far East from Japanese
                5 infantry moved from Bryansk to Rostov
                1 tactical_bomber moved from Russia to Caucasus
                2 fighters moved from Russia to Rostov
                1 infantry moved from Bryansk to Rostov

    Combat - Russians
                Battle in Volgograd
                    Russians attack with 1 armour and 2 infantry
                    Germans defend with 1 factory_minor and 1 mech_infantry
                    Russians win, taking Volgograd from Germans with 1 armour and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Caucasus
                    Russians attack with 4 infantry and 1 tactical_bomber
                    Germans defend with 1 mech_infantry
                    Russians win, taking Caucasus from Germans with 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Rostov
                    Russians attack with 2 fighters and 6 infantry
                    Italians defend with 1 armour and 2 mech_infantrys
                    Russians win, taking Rostov from Italians with 2 fighters and 4 infantry remaining. Battle score for attacker is 8
                    Casualties for Russians: 2 infantry
                    Casualties for Italians: 1 armour and 2 mech_infantrys

    Non Combat Move - Russians
                1 tactical_bomber moved from Caucasus to Bryansk
                2 fighters moved from Rostov to Bryansk
                5 infantry moved from Russia to Bryansk
                1 aaGun moved from Bryansk to Rostov
                2 aaGuns and 11 infantry moved from Siberia to Amur
                1 submarine moved from 110 Sea Zone to 92 Sea Zone

    Place Units - Russians
                5 armour, 1 infantry and 1 mech_infantry placed in Russia

    Turn Complete - Russians
                Russians collect 29 PUs; end with 29 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 41 PUs

  • '14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 2 carriers, 1 destroyer and 4 fighters; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 destroyer, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
                2 fighters moved from Japan to 16 Sea Zone
                2 fighters, 1 submarine and 2 tactical_bombers moved from 33 Sea Zone to 31 Sea Zone
                2 fighters, 1 submarine and 2 tactical_bombers moved from 33 Sea Zone to 30 Sea Zone
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                2 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 33 Sea Zone to 25 Sea Zone
                1 artillery and 3 infantry moved from 25 Sea Zone to Midway

    Combat - Japanese
                Battle in Midway
                Battle in 30 Sea Zone
                    Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
                    Americans defend with 1 destroyer
                    Japanese win, taking Midway from Americans with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 31 Sea Zone
                    Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
                    Americans defend with 1 destroyer
                    Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 16 Sea Zone
                    Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber
                    Americans defend with 1 submarine
                    Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 submarine

    Non Combat Move - Japanese
                2 fighters and 2 tactical_bombers moved from 30 Sea Zone to 25 Sea Zone
                3 fighters and 1 tactical_bomber moved from 16 Sea Zone to 25 Sea Zone
                2 fighters and 2 tactical_bombers moved from 31 Sea Zone to 25 Sea Zone
                1 battleship, 4 carriers, 2 cruisers, 2 destroyers and 5 submarines moved from 33 Sea Zone to 25 Sea Zone
                6 infantry moved from Korea to 6 Sea Zone
                2 carriers, 6 infantry, 1 submarine and 3 transports moved from 6 Sea Zone to 25 Sea Zone
                6 infantry moved from 25 Sea Zone to Midway
                1 fighter and 1 tactical_bomber moved from 39 Sea Zone to India
                1 infantry and 2 mech_infantrys moved from Burma to India
                3 bombers moved from Yunnan to Japan
                1 aaGun and 4 infantry moved from Jehol to Anhwe
                2 artilleries moved from Kiangsu to Anhwe
                1 mech_infantry moved from Chahar to Hunan
                2 fighters, 1 mech_infantry and 1 tactical_bomber moved from Yunnan to India
                2 mech_infantrys moved from Kweichow to Yunnan
                1 battleship, 1 carrier and 2 transports moved from 39 Sea Zone to 37 Sea Zone

    Place Units - Japanese
                2 carriers and 1 destroyer placed in 6 Sea Zone
                1 fighter placed in 6 Sea Zone
                3 fighters placed in Japan

    Turn Complete - Japanese
                Japanese collect 63 PUs; end with 64 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs

  • '14

    So here is my japanese power play. I really hope you don’t find a good way to counter it  :evil:

  • '19 '17

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 7 fighters and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 bomber and 2 fighters moved from Western United States to 25 Sea Zone
                3 carriers, 2 cruisers, 2 destroyers and 11 submarines moved from 26 Sea Zone to 25 Sea Zone
                6 fighters moved from 26 Sea Zone to 25 Sea Zone
                1 carrier, 2 destroyers and 2 submarines moved from 10 Sea Zone to 25 Sea Zone

    Combat - Americans
                Battle in 25 Sea Zone
                    Americans attack with 1 bomber, 4 carriers, 2 cruisers, 4 destroyers, 8 fighters and 13 submarines
                    Japanese defend with 1 battleship, 6 carriers, 2 cruisers, 2 destroyers, 7 fighters, 6 submarines, 5 tactical_bombers and 5 transports

  • '19 '17

    3 sub hits in 25, OOL?

  • '14

    I don’t have to decide before you roll for all of your units because there’s a dd present. Its a triplea error. You might have to roll it on the forum

    From rulebook:
    However, if the opposing
    side has a destroyer in the battle, the attacking or
    defending submarines can’t submerge or make a Surprise
    Strike. Combat proceeds normally with your submarines
    firing along with your other units in step 3 or 4

  • '19 '17

    Yeah I know but it’s simpler to ask then change only if really needed. So what would you probably take as casualties considering the rest of my units are rolling next?

  • '19 '17

    Hmm guess I’ll roll, assigning the 3 hits to BB and 2 carriers.

  • '19 '17

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 7 fighters and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 bomber and 2 fighters moved from Western United States to 25 Sea Zone
                3 carriers, 2 cruisers, 2 destroyers and 11 submarines moved from 26 Sea Zone to 25 Sea Zone
                6 fighters moved from 26 Sea Zone to 25 Sea Zone
                1 carrier, 2 destroyers and 2 submarines moved from 10 Sea Zone to 25 Sea Zone

    Combat - Americans
                Battle in 25 Sea Zone
                    Americans attack with 1 bomber, 4 carriers, 2 cruisers, 4 destroyers, 8 fighters and 13 submarines
                    Japanese defend with 1 battleship, 6 carriers, 2 cruisers, 2 destroyers, 7 fighters, 6 submarines, 5 tactical_bombers and 5 transports
                    Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese

  • '19 '17

    8 more hits, OOL? Changing the initial 3 hits from subs?

  • '14

    tip bb, tip 4 ac, lose 6 subs

  • '19 '17

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 7 fighters and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 bomber and 2 fighters moved from Western United States to 25 Sea Zone
                3 carriers, 2 cruisers, 2 destroyers and 11 submarines moved from 26 Sea Zone to 25 Sea Zone
                6 fighters moved from 26 Sea Zone to 25 Sea Zone
                1 carrier, 2 destroyers and 2 submarines moved from 10 Sea Zone to 25 Sea Zone

    Combat - Americans
                Battle in 25 Sea Zone
                    Americans attack with 1 bomber, 4 carriers, 2 cruisers, 4 destroyers, 8 fighters and 13 submarines
                    Japanese defend with 1 battleship, 6 carriers, 2 cruisers, 2 destroyers, 7 fighters, 6 submarines, 5 tactical_bombers and 5 transports
                    Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese
                    Units damaged: 2 carriers owned by the Japanese
                    Units damaged: 1 carrier owned by the Americans

  • '19 '17

    8 hits, OOL?

  • '14

    4 tipped ac, dd, 2cc, tb

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 7 fighters and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 bomber and 2 fighters moved from Western United States to 25 Sea Zone
                3 carriers, 2 cruisers, 2 destroyers and 11 submarines moved from 26 Sea Zone to 25 Sea Zone
                6 fighters moved from 26 Sea Zone to 25 Sea Zone
                1 carrier, 2 destroyers and 2 submarines moved from 10 Sea Zone to 25 Sea Zone

    Combat - Americans
                Battle in 25 Sea Zone
                    Americans attack with 1 bomber, 4 carriers, 2 cruisers, 4 destroyers, 8 fighters and 13 submarines
                    Japanese defend with 1 battleship, 6 carriers, 2 cruisers, 2 destroyers, 7 fighters, 6 submarines, 5 tactical_bombers and 5 transports
                    Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese
                    Units damaged: 2 carriers owned by the Japanese
                    Units damaged: 1 carrier owned by the Americans
                    retreated to 25 Sea Zone
                    Japanese win with 1 battleship, 2 carriers, 1 destroyer, 7 fighters, 4 tactical_bombers and 5 transports remaining. Battle score for attacker is -75
                    Casualties for Japanese: 4 carriers, 2 cruisers, 1 destroyer, 6 submarines and 1 tactical_bomber
                    Casualties for Americans: 4 carriers, 2 cruisers, 4 destroyers, 2 fighters and 13 submarines
                    4 tactical_bombers owned by the Japanese and 3 fighters owned by the Japanese forced to land in Midway

    Non Combat Move - Americans
                1 bomber and 6 fighters moved from 25 Sea Zone to Hawaiian Islands
                1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 transport moved from 26 Sea Zone to 10 Sea Zone
                2 artilleries, 6 infantry and 4 mech_infantrys moved from Normandy Bordeaux to 110 Sea Zone
                2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 6 infantry, 4 mech_infantrys and 7 transports moved from 110 Sea Zone to 88 Sea Zone
                2 artilleries, 6 infantry and 4 mech_infantrys moved from 88 Sea Zone to British Guiana
                1 destroyer moved from 78 Sea Zone to 39 Sea Zone
                2 infantry moved from South Australia to Queensland
                2 fighters moved from 88 Sea Zone to British Guiana
                1 destroyer and 1 submarine moved from 125 Sea Zone to 110 Sea Zone

    Place Units - Americans
                2 submarines placed in 10 Sea Zone
                7 fighters placed in Western United States

    Turn Complete - Americans
                Americans collect 57 PUs; end with 57 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Shensi to Szechwan
                      Chinese take Szechwan from Japanese
                1 infantry moved from Shensi to Sikang
                      Chinese take Sikang from Japanese
                1 infantry moved from Shensi to Kweichow
                      Chinese take Kweichow from Japanese
                1 infantry moved from Hopei to Chahar
                      Chinese take Chahar from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                7 infantry moved from Shensi to Hopei
                1 fighter and 2 infantry moved from Kansu to Shensi

    Place Units - Chinese
                1 infantry placed in Hopei

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 11 PUs total

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