15L Adam (allies +20) vs. Rasmustb

  • '19 '17

    Bump.

  • '14

    Hi Adam

    Sry for the delay. Its hard to get my head around this J5 which makes me more inclined to take turns in other “easier” games. I almost have it rdy however so it shouldnt be long

    Thanks for your patience

    /Rasmus

  • '14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 2 carriers, 1 destroyer, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 mech_infantry moved from Kiangsu to Chahar
                3 bombers moved from Yunnan to Chahar
                2 armour and 2 mech_infantrys moved from Yunnan to India
                5 artilleries, 7 infantry and 1 mech_infantry moved from Burma to India
                1 artillery and 3 infantry moved from Shan State to 37 Sea Zone
                1 artillery, 1 battleship, 1 carrier, 3 infantry and 2 transports moved from 37 Sea Zone to 39 Sea Zone
                1 artillery and 3 infantry moved from 39 Sea Zone to India
                1 fighter, 1 submarine and 2 tactical_bombers moved from 33 Sea Zone to 31 Sea Zone
                2 fighters, 1 submarine and 1 tactical_bomber moved from 33 Sea Zone to 30 Sea Zone

    Combat - Japanese
                Battle in India
                    Japanese attack with 2 armour, 6 artilleries, 10 infantry and 3 mech_infantrys
                    British defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry; UK_Pacific defend with 1 factory_major
                    Japanese captures 5PUs while taking UK_Pacific capital
                    Japanese converts factory_major into different units
                    Japanese win, taking India from UK_Pacific with 2 armour, 6 artilleries, 9 infantry and 3 mech_infantrys remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 aaGun and 1 infantry
                Battle in 30 Sea Zone
                    Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
                    ANZAC defend with 1 destroyer
                    Japanese win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in 31 Sea Zone
                    Japanese attack with 1 fighter, 1 submarine and 2 tactical_bombers
                    Americans defend with 1 destroyer
                    Japanese win with 1 fighter, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Chahar
                    Japanese attack with 3 bombers and 1 mech_infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Chahar from Chinese with 3 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Sikang: 1 infantry
                EDIT: Changing ownership of Shensi from Chinese to Japanese
                EDIT: Adding units owned by Japanese to Shensi: 1 infantry
                EDIT: Turning off Edit Mode
                1 infantry moved from Yunnan to Burma
                3 fighters and 2 tactical_bombers moved from Burma to Yunnan
                1 infantry moved from Korea to 6 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 carrier, 1 fighter, 1 infantry, 6 submarines, 1 tactical_bomber and 1 transport moved from 6 Sea Zone to 33 Sea Zone
                1 transport moved from 33 Sea Zone to 46 Sea Zone
                1 artillery moved from New Guinea to 46 Sea Zone
                1 artillery and 1 transport moved from 46 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
                1 fighter and 2 tactical_bombers moved from 31 Sea Zone to 33 Sea Zone
                2 fighters and 1 tactical_bomber moved from 30 Sea Zone to 33 Sea Zone
                1 destroyer moved from 55 Sea Zone to 33 Sea Zone
                2 mech_infantrys moved from Kweichow to Burma
                1 mech_infantry moved from Hopei to Yunnan
                2 mech_infantrys moved from Kiangsu to Kweichow
                1 fighter and 1 tactical_bomber moved from Kweichow to 6 Sea Zone
                1 infantry moved from Soviet Far East to 5 Sea Zone
                1 infantry moved from Soviet Far East to 5 Sea Zone
                2 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
                2 infantry moved from 6 Sea Zone to Korea
                3 infantry moved from Manchuria to Korea
                1 aaGun and 4 infantry moved from Manchuria to Jehol
                3 bombers moved from Chahar to Yunnan
                1 fighter and 1 tactical_bomber moved from Yunnan to 39 Sea Zone

    Place Units - Japanese
                2 carriers, 1 destroyer, 1 submarine and 2 transports placed in 6 Sea Zone
                2 artilleries placed in Kiangsu

    Turn Complete - Japanese
                Japanese collect 66 PUs; end with 71 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs

  • '14

    And here it is…

    I forgot a CM walk in. Hope you will allow it…

  • '19 '17

    No worries, just wanted to make you sure you didn’t forget.

  • '19 '17

    @Rasmustb:

    And here it is…

    I forgot a CM walk in. Hope you will allow it…

    Yup no problem.

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                2 fighters moved from 26 Sea Zone to 16 Sea Zone
                1 fighter moved from Hawaiian Islands to 30 Sea Zone
                2 fighters moved from 26 Sea Zone to 31 Sea Zone
                1 fighter moved from Western United States to 30 Sea Zone
                1 destroyer moved from 10 Sea Zone to 31 Sea Zone
                1 destroyer moved from 10 Sea Zone to 30 Sea Zone
                2 fighters moved from 112 Sea Zone to 125 Sea Zone
                1 destroyer moved from 112 Sea Zone to 125 Sea Zone
                1 submarine moved from 112 Sea Zone to 125 Sea Zone
                1 armour moved from Norway to Finland
                      Americans take Finland from Germans
                1 armour moved from Finland to Norway
                1 infantry moved from Norway to 112 Sea Zone
                1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium
                1 infantry and 1 mech_infantry moved from Norway to 112 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
                1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux

    Combat - Americans
                Battle in 30 Sea Zone
                    Americans attack with 1 destroyer and 2 fighters
                    Japanese defend with 1 submarine
                    Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in 125 Sea Zone
                    Americans attack with 1 destroyer, 2 fighters and 1 submarine
                    Germans defend with 1 submarine
                    Americans win, taking 125 Sea Zone from Neutral with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in 16 Sea Zone
                    Americans attack with 2 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                    Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 31 Sea Zone
                    Americans attack with 1 destroyer and 2 fighters
                    Japanese defend with 1 submarine
                    Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in Normandy Bordeaux
                Battle in Holland Belgium

    Non Combat Move - Americans
                2 artilleries, 5 infantry and 3 mech_infantrys moved from Norway to 112 Sea Zone
                2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 5 infantry, 3 mech_infantrys and 5 transports moved from 112 Sea Zone to 110 Sea Zone
                2 fighters moved from 125 Sea Zone to 110 Sea Zone
                2 artilleries, 5 infantry and 3 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
                1 bomber moved from United Kingdom to Western United States
                1 tactical_bomber moved from United Kingdom to Quebec
                1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
                1 aaGun moved from Central United States to Western United States
                1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 carrier and 5 submarines moved from 10 Sea Zone to 26 Sea Zone
                2 fighters moved from 30 Sea Zone to 26 Sea Zone
                2 fighters moved from 31 Sea Zone to 26 Sea Zone
                2 fighters moved from 16 Sea Zone to 26 Sea Zone

    Place Units - Americans
                1 carrier, 2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
                2 fighters and 2 infantry placed in Western United States
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 80 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Americans to 78 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode

    Turn Complete - Americans
                Americans collect 62 PUs; end with 62 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Suiyuyan to Hopei
                      Chinese take Hopei from Japanese
                1 fighter and 9 infantry moved from Suiyuyan to Shensi
                1 infantry moved from Kansu to Shensi

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 1 fighter and 10 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Shensi from Japanese with 1 fighter and 10 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Shensi to Kansu

    Place Units - Chinese
                2 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 5 PUs total

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - British
                British repair damage of 1x factory_major; Remaining resources: 34 PUs;
                British buy 1 artillery, 1 destroyer and 6 infantry; Remaining resources: 4 PUs;

    Combat Move - British
                1 artillery and 3 infantry moved from Alexandria to Tobruk
                1 artillery moved from Alexandria to Tobruk

    Combat - British
                Battle in Tobruk
                    British attack with 2 artilleries and 3 infantry
                    Italians defend with 2 artilleries and 2 infantry
                    British win, taking Tobruk from Italians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 11
                    Casualties for British: 1 infantry
                    Casualties for Italians: 2 artilleries and 2 infantry

    Non Combat Move - British
                1 infantry moved from British Somaliland to Ethiopia
                4 infantry and 2 mech_infantrys moved from Eastern Persia to West India
                1 fighter moved from Persia to West India
                2 artilleries moved from Persia to Eastern Persia
                1 armour moved from Iraq to Eastern Persia
                1 cruiser moved from 76 Sea Zone to 79 Sea Zone
                1 battleship and 1 transport moved from 76 Sea Zone to 80 Sea Zone
                1 mech_infantry moved from Egypt to Iraq
                4 transports moved from 112 Sea Zone to 110 Sea Zone
                1 aaGun and 5 infantry moved from United Kingdom to 110 Sea Zone
                1 aaGun moved from United Kingdom to 110 Sea Zone
                1 infantry moved from United Kingdom to 110 Sea Zone
                2 aaGuns and 6 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 destroyer moved from 112 Sea Zone to 110 Sea Zone
                4 fighters moved from Norway to United Kingdom
                1 submarine moved from 81 Sea Zone to 97 Sea Zone
                1 submarine moved from 81 Sea Zone to 80 Sea Zone
                1 bomber moved from Iraq to West India

    Place Units - British
                1 destroyer placed in 80 Sea Zone
                1 artillery and 1 infantry placed in Persia
                5 infantry placed in United Kingdom

    Turn Complete - British
                British collect 30 PUs; end with 34 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs

    Turn Complete - UK_Pacific

  • '14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 3 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 artillery and 1 infantry moved from Western Germany to Holland Belgium
                1 bomber moved from Southern Italy to Rostov
                1 armour and 2 mech_infantrys moved from Western Ukraine to Rostov

    Combat - Italians
                Battle in Rostov
                    Italians attack with 1 armour, 1 bomber and 2 mech_infantrys
                    Russians defend with 2 infantry
                    Italians win, taking Rostov from Russians with 1 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                Battle in Holland Belgium
                    Italians attack with 1 artillery and 1 infantry
                    Americans defend with 1 infantry
                    Italians win, taking Holland Belgium from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry

    Non Combat Move - Italians
                1 aaGun and 1 infantry moved from Western Germany to Germany
                3 aaGuns moved from Northern Italy to Western Germany
                4 artilleries and 10 infantry moved from Northern Italy to France
                1 artillery and 5 infantry moved from Western Germany to France
                1 bomber moved from Rostov to Ukraine
                2 armour moved from Western Ukraine to Ukraine
                1 infantry moved from Bessarabia to Ukraine

    Place Units - Italians
                3 mech_infantrys placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,1,5,3,5,5,1,5,4
                Italians collect 13 PUs (5 lost to blockades); end with 14 PUs total

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 fighter and 2 infantry; Remaining resources: 4 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 fighter moved from Hawaiian Islands to New Zealand
                1 fighter moved from Persia to West India
                2 infantry moved from Persia to Northwest Persia

    Place Units - ANZAC
                1 fighter and 2 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 14 PUs total

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Egypt to Trans-Jordan
                1 destroyer moved from 98 Sea Zone to 80 Sea Zone

    Turn Complete - French

  • '14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 6 artilleries, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Vyborg to Finland
                      Germans take Finland from Americans
                1 mech_infantry moved from Ukraine to Caucasus
                      Germans take Caucasus from Russians
                2 mech_infantrys moved from Ukraine to Volgograd
                2 bombers moved from Western Ukraine to Volgograd
                1 mech_infantry moved from Eastern Poland to Smolensk
                      Germans take Smolensk from Russians
                2 artilleries and 2 infantry moved from Novgorod to Archangel
                      Germans take Archangel from Russians

    Combat - Germans
                Battle in Volgograd
                    Germans attack with 2 bombers and 2 mech_infantrys
                    Russians defend with 1 factory_minor and 1 infantry
                    Germans win, taking Volgograd from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                2 bombers moved from Volgograd to Romania
                3 aaGuns, 9 artilleries and 2 infantry moved from Western Ukraine to Ukraine
                2 armour and 3 mech_infantrys moved from Poland to Bessarabia
                1 armour and 7 mech_infantrys moved from Germany to Western Germany
                5 artilleries and 15 infantry moved from Western Germany to France
                1 aaGun moved from Western Germany to Germany

    Place Units - Germans
                3 artilleries placed in Ukraine
                3 artilleries placed in France
                1 infantry placed in Southern France
                5 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,5
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,6,4,3,4,2,6,2,2
                Germans collect 47 PUs (3 lost to blockades); end with 47 PUs total
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 52 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 62 PUs

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Russians
                Russians repair damage of 1x factory_major; Remaining resources: 37 PUs;
                Russians buy 5 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour moved from Russia to Volgograd
                2 infantry moved from Kazakhstan to Volgograd
                4 infantry moved from Kazakhstan to Caucasus
                1 armour moved from Alexandria to Libya
                      Russians take Libya from Italians
                1 armour moved from Ethiopia to Italian Somaliland
                      Russians take Italian Somaliland from Italians
                1 armour moved from Italian Somaliland to Ethiopia
                1 infantry moved from Siberia to Soviet Far East
                      Russians take Soviet Far East from Japanese
                5 infantry moved from Bryansk to Rostov
                1 tactical_bomber moved from Russia to Caucasus
                2 fighters moved from Russia to Rostov
                1 infantry moved from Bryansk to Rostov

    Combat - Russians
                Battle in Volgograd
                    Russians attack with 1 armour and 2 infantry
                    Germans defend with 1 factory_minor and 1 mech_infantry
                    Russians win, taking Volgograd from Germans with 1 armour and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Caucasus
                    Russians attack with 4 infantry and 1 tactical_bomber
                    Germans defend with 1 mech_infantry
                    Russians win, taking Caucasus from Germans with 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Rostov
                    Russians attack with 2 fighters and 6 infantry
                    Italians defend with 1 armour and 2 mech_infantrys
                    Russians win, taking Rostov from Italians with 2 fighters and 4 infantry remaining. Battle score for attacker is 8
                    Casualties for Russians: 2 infantry
                    Casualties for Italians: 1 armour and 2 mech_infantrys

    Non Combat Move - Russians
                1 tactical_bomber moved from Caucasus to Bryansk
                2 fighters moved from Rostov to Bryansk
                5 infantry moved from Russia to Bryansk
                1 aaGun moved from Bryansk to Rostov
                2 aaGuns and 11 infantry moved from Siberia to Amur
                1 submarine moved from 110 Sea Zone to 92 Sea Zone

    Place Units - Russians
                5 armour, 1 infantry and 1 mech_infantry placed in Russia

    Turn Complete - Russians
                Russians collect 29 PUs; end with 29 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 41 PUs

  • '14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 2 carriers, 1 destroyer and 4 fighters; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 destroyer, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
                2 fighters moved from Japan to 16 Sea Zone
                2 fighters, 1 submarine and 2 tactical_bombers moved from 33 Sea Zone to 31 Sea Zone
                2 fighters, 1 submarine and 2 tactical_bombers moved from 33 Sea Zone to 30 Sea Zone
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                2 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 33 Sea Zone to 25 Sea Zone
                1 artillery and 3 infantry moved from 25 Sea Zone to Midway

    Combat - Japanese
                Battle in Midway
                Battle in 30 Sea Zone
                    Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
                    Americans defend with 1 destroyer
                    Japanese win, taking Midway from Americans with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 31 Sea Zone
                    Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
                    Americans defend with 1 destroyer
                    Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 16 Sea Zone
                    Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber
                    Americans defend with 1 submarine
                    Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 submarine

    Non Combat Move - Japanese
                2 fighters and 2 tactical_bombers moved from 30 Sea Zone to 25 Sea Zone
                3 fighters and 1 tactical_bomber moved from 16 Sea Zone to 25 Sea Zone
                2 fighters and 2 tactical_bombers moved from 31 Sea Zone to 25 Sea Zone
                1 battleship, 4 carriers, 2 cruisers, 2 destroyers and 5 submarines moved from 33 Sea Zone to 25 Sea Zone
                6 infantry moved from Korea to 6 Sea Zone
                2 carriers, 6 infantry, 1 submarine and 3 transports moved from 6 Sea Zone to 25 Sea Zone
                6 infantry moved from 25 Sea Zone to Midway
                1 fighter and 1 tactical_bomber moved from 39 Sea Zone to India
                1 infantry and 2 mech_infantrys moved from Burma to India
                3 bombers moved from Yunnan to Japan
                1 aaGun and 4 infantry moved from Jehol to Anhwe
                2 artilleries moved from Kiangsu to Anhwe
                1 mech_infantry moved from Chahar to Hunan
                2 fighters, 1 mech_infantry and 1 tactical_bomber moved from Yunnan to India
                2 mech_infantrys moved from Kweichow to Yunnan
                1 battleship, 1 carrier and 2 transports moved from 39 Sea Zone to 37 Sea Zone

    Place Units - Japanese
                2 carriers and 1 destroyer placed in 6 Sea Zone
                1 fighter placed in 6 Sea Zone
                3 fighters placed in Japan

    Turn Complete - Japanese
                Japanese collect 63 PUs; end with 64 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs

  • '14

    So here is my japanese power play. I really hope you don’t find a good way to counter it  :evil:

  • '19 '17

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 7 fighters and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 bomber and 2 fighters moved from Western United States to 25 Sea Zone
                3 carriers, 2 cruisers, 2 destroyers and 11 submarines moved from 26 Sea Zone to 25 Sea Zone
                6 fighters moved from 26 Sea Zone to 25 Sea Zone
                1 carrier, 2 destroyers and 2 submarines moved from 10 Sea Zone to 25 Sea Zone

    Combat - Americans
                Battle in 25 Sea Zone
                    Americans attack with 1 bomber, 4 carriers, 2 cruisers, 4 destroyers, 8 fighters and 13 submarines
                    Japanese defend with 1 battleship, 6 carriers, 2 cruisers, 2 destroyers, 7 fighters, 6 submarines, 5 tactical_bombers and 5 transports

  • '19 '17

    3 sub hits in 25, OOL?

  • '14

    I don’t have to decide before you roll for all of your units because there’s a dd present. Its a triplea error. You might have to roll it on the forum

    From rulebook:
    However, if the opposing
    side has a destroyer in the battle, the attacking or
    defending submarines can’t submerge or make a Surprise
    Strike. Combat proceeds normally with your submarines
    firing along with your other units in step 3 or 4

  • '19 '17

    Yeah I know but it’s simpler to ask then change only if really needed. So what would you probably take as casualties considering the rest of my units are rolling next?

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