bump #1…
15L Adam (allies +20) vs. Rasmustb
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 carriers, 1 destroyer, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 mech_infantry moved from Kiangsu to Chahar
3 bombers moved from Yunnan to Chahar
2 armour and 2 mech_infantrys moved from Yunnan to India
5 artilleries, 7 infantry and 1 mech_infantry moved from Burma to India
1 artillery and 3 infantry moved from Shan State to 37 Sea Zone
1 artillery, 1 battleship, 1 carrier, 3 infantry and 2 transports moved from 37 Sea Zone to 39 Sea Zone
1 artillery and 3 infantry moved from 39 Sea Zone to India
1 fighter, 1 submarine and 2 tactical_bombers moved from 33 Sea Zone to 31 Sea Zone
2 fighters, 1 submarine and 1 tactical_bomber moved from 33 Sea Zone to 30 Sea ZoneCombat - Japanese
Battle in India
Japanese attack with 2 armour, 6 artilleries, 10 infantry and 3 mech_infantrys
British defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry; UK_Pacific defend with 1 factory_major
Japanese captures 5PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 2 armour, 6 artilleries, 9 infantry and 3 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Japanese: 1 infantry
Casualties for British: 1 aaGun and 1 infantry
Battle in 30 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 31 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 1 fighter, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Chahar
Japanese attack with 3 bombers and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Chahar from Chinese with 3 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Sikang: 1 infantry
EDIT: Changing ownership of Shensi from Chinese to Japanese
EDIT: Adding units owned by Japanese to Shensi: 1 infantry
EDIT: Turning off Edit Mode
1 infantry moved from Yunnan to Burma
3 fighters and 2 tactical_bombers moved from Burma to Yunnan
1 infantry moved from Korea to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 carrier, 1 fighter, 1 infantry, 6 submarines, 1 tactical_bomber and 1 transport moved from 6 Sea Zone to 33 Sea Zone
1 transport moved from 33 Sea Zone to 46 Sea Zone
1 artillery moved from New Guinea to 46 Sea Zone
1 artillery and 1 transport moved from 46 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter and 2 tactical_bombers moved from 31 Sea Zone to 33 Sea Zone
2 fighters and 1 tactical_bomber moved from 30 Sea Zone to 33 Sea Zone
1 destroyer moved from 55 Sea Zone to 33 Sea Zone
2 mech_infantrys moved from Kweichow to Burma
1 mech_infantry moved from Hopei to Yunnan
2 mech_infantrys moved from Kiangsu to Kweichow
1 fighter and 1 tactical_bomber moved from Kweichow to 6 Sea Zone
1 infantry moved from Soviet Far East to 5 Sea Zone
1 infantry moved from Soviet Far East to 5 Sea Zone
2 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
3 infantry moved from Manchuria to Korea
1 aaGun and 4 infantry moved from Manchuria to Jehol
3 bombers moved from Chahar to Yunnan
1 fighter and 1 tactical_bomber moved from Yunnan to 39 Sea ZonePlace Units - Japanese
2 carriers, 1 destroyer, 1 submarine and 2 transports placed in 6 Sea Zone
2 artilleries placed in KiangsuTurn Complete - Japanese
Japanese collect 66 PUs; end with 71 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs -
And here it is…
I forgot a CM walk in. Hope you will allow it…
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No worries, just wanted to make you sure you didn’t forget.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 26 Sea Zone to 16 Sea Zone
2 fighters moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from Hawaiian Islands to 30 Sea Zone
2 fighters moved from 26 Sea Zone to 31 Sea Zone
1 fighter moved from Western United States to 30 Sea Zone
1 destroyer moved from 10 Sea Zone to 31 Sea Zone
1 destroyer moved from 10 Sea Zone to 30 Sea Zone
2 fighters moved from 112 Sea Zone to 125 Sea Zone
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 armour moved from Norway to Finland
Americans take Finland from Germans
1 armour moved from Finland to Norway
1 infantry moved from Norway to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry and 1 mech_infantry moved from Norway to 112 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy BordeauxCombat - Americans
Battle in 30 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 125 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 submarine
Germans defend with 1 submarine
Americans win, taking 125 Sea Zone from Neutral with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 16 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 31 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Normandy Bordeaux
Battle in Holland BelgiumNon Combat Move - Americans
2 artilleries, 5 infantry and 3 mech_infantrys moved from Norway to 112 Sea Zone
2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 5 infantry, 3 mech_infantrys and 5 transports moved from 112 Sea Zone to 110 Sea Zone
2 fighters moved from 125 Sea Zone to 110 Sea Zone
2 artilleries, 5 infantry and 3 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from United Kingdom to Western United States
1 tactical_bomber moved from United Kingdom to Quebec
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun moved from Central United States to Western United States
1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 carrier and 5 submarines moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from 30 Sea Zone to 26 Sea Zone
2 fighters moved from 31 Sea Zone to 26 Sea Zone
2 fighters moved from 16 Sea Zone to 26 Sea ZonePlace Units - Americans
1 carrier, 2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
2 fighters and 2 infantry placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 80 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 78 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 62 PUs; end with 62 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from Japanese
1 fighter and 9 infantry moved from Suiyuyan to Shensi
1 infantry moved from Kansu to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 10 infantry
Japanese defend with 1 infantry
Chinese win, taking Shensi from Japanese with 1 fighter and 10 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to KansuPlace Units - Chinese
2 infantry placed in KansuTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British repair damage of 1x factory_major; Remaining resources: 34 PUs;
British buy 1 artillery, 1 destroyer and 6 infantry; Remaining resources: 4 PUs;Combat Move - British
1 artillery and 3 infantry moved from Alexandria to Tobruk
1 artillery moved from Alexandria to TobrukCombat - British
Battle in Tobruk
British attack with 2 artilleries and 3 infantry
Italians defend with 2 artilleries and 2 infantry
British win, taking Tobruk from Italians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 11
Casualties for British: 1 infantry
Casualties for Italians: 2 artilleries and 2 infantryNon Combat Move - British
1 infantry moved from British Somaliland to Ethiopia
4 infantry and 2 mech_infantrys moved from Eastern Persia to West India
1 fighter moved from Persia to West India
2 artilleries moved from Persia to Eastern Persia
1 armour moved from Iraq to Eastern Persia
1 cruiser moved from 76 Sea Zone to 79 Sea Zone
1 battleship and 1 transport moved from 76 Sea Zone to 80 Sea Zone
1 mech_infantry moved from Egypt to Iraq
4 transports moved from 112 Sea Zone to 110 Sea Zone
1 aaGun and 5 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
2 aaGuns and 6 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
4 fighters moved from Norway to United Kingdom
1 submarine moved from 81 Sea Zone to 97 Sea Zone
1 submarine moved from 81 Sea Zone to 80 Sea Zone
1 bomber moved from Iraq to West IndiaPlace Units - British
1 destroyer placed in 80 Sea Zone
1 artillery and 1 infantry placed in Persia
5 infantry placed in United KingdomTurn Complete - British
British collect 30 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Western Germany to Holland Belgium
1 bomber moved from Southern Italy to Rostov
1 armour and 2 mech_infantrys moved from Western Ukraine to RostovCombat - Italians
Battle in Rostov
Italians attack with 1 armour, 1 bomber and 2 mech_infantrys
Russians defend with 2 infantry
Italians win, taking Rostov from Russians with 1 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Holland Belgium
Italians attack with 1 artillery and 1 infantry
Americans defend with 1 infantry
Italians win, taking Holland Belgium from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Italians
1 aaGun and 1 infantry moved from Western Germany to Germany
3 aaGuns moved from Northern Italy to Western Germany
4 artilleries and 10 infantry moved from Northern Italy to France
1 artillery and 5 infantry moved from Western Germany to France
1 bomber moved from Rostov to Ukraine
2 armour moved from Western Ukraine to Ukraine
1 infantry moved from Bessarabia to UkrainePlace Units - Italians
3 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,1,5,3,5,5,1,5,4
Italians collect 13 PUs (5 lost to blockades); end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 4 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Hawaiian Islands to New Zealand
1 fighter moved from Persia to West India
2 infantry moved from Persia to Northwest PersiaPlace Units - ANZAC
1 fighter and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
Non Combat Move - French
1 infantry moved from Egypt to Trans-Jordan
1 destroyer moved from 98 Sea Zone to 80 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 artilleries, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Vyborg to Finland
Germans take Finland from Americans
1 mech_infantry moved from Ukraine to Caucasus
Germans take Caucasus from Russians
2 mech_infantrys moved from Ukraine to Volgograd
2 bombers moved from Western Ukraine to Volgograd
1 mech_infantry moved from Eastern Poland to Smolensk
Germans take Smolensk from Russians
2 artilleries and 2 infantry moved from Novgorod to Archangel
Germans take Archangel from RussiansCombat - Germans
Battle in Volgograd
Germans attack with 2 bombers and 2 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Volgograd from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 bombers moved from Volgograd to Romania
3 aaGuns, 9 artilleries and 2 infantry moved from Western Ukraine to Ukraine
2 armour and 3 mech_infantrys moved from Poland to Bessarabia
1 armour and 7 mech_infantrys moved from Germany to Western Germany
5 artilleries and 15 infantry moved from Western Germany to France
1 aaGun moved from Western Germany to GermanyPlace Units - Germans
3 artilleries placed in Ukraine
3 artilleries placed in France
1 infantry placed in Southern France
5 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,6,4,3,4,2,6,2,2
Germans collect 47 PUs (3 lost to blockades); end with 47 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 62 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians repair damage of 1x factory_major; Remaining resources: 37 PUs;
Russians buy 5 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Russia to Volgograd
2 infantry moved from Kazakhstan to Volgograd
4 infantry moved from Kazakhstan to Caucasus
1 armour moved from Alexandria to Libya
Russians take Libya from Italians
1 armour moved from Ethiopia to Italian Somaliland
Russians take Italian Somaliland from Italians
1 armour moved from Italian Somaliland to Ethiopia
1 infantry moved from Siberia to Soviet Far East
Russians take Soviet Far East from Japanese
5 infantry moved from Bryansk to Rostov
1 tactical_bomber moved from Russia to Caucasus
2 fighters moved from Russia to Rostov
1 infantry moved from Bryansk to RostovCombat - Russians
Battle in Volgograd
Russians attack with 1 armour and 2 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians win, taking Volgograd from Germans with 1 armour and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Caucasus
Russians attack with 4 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win, taking Caucasus from Germans with 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Rostov
Russians attack with 2 fighters and 6 infantry
Italians defend with 1 armour and 2 mech_infantrys
Russians win, taking Rostov from Italians with 2 fighters and 4 infantry remaining. Battle score for attacker is 8
Casualties for Russians: 2 infantry
Casualties for Italians: 1 armour and 2 mech_infantrysNon Combat Move - Russians
1 tactical_bomber moved from Caucasus to Bryansk
2 fighters moved from Rostov to Bryansk
5 infantry moved from Russia to Bryansk
1 aaGun moved from Bryansk to Rostov
2 aaGuns and 11 infantry moved from Siberia to Amur
1 submarine moved from 110 Sea Zone to 92 Sea ZonePlace Units - Russians
5 armour, 1 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 29 PUs; end with 29 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 41 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 carriers, 1 destroyer and 4 fighters; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 destroyer, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
2 fighters moved from Japan to 16 Sea Zone
2 fighters, 1 submarine and 2 tactical_bombers moved from 33 Sea Zone to 31 Sea Zone
2 fighters, 1 submarine and 2 tactical_bombers moved from 33 Sea Zone to 30 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 33 Sea Zone to 25 Sea Zone
1 artillery and 3 infantry moved from 25 Sea Zone to MidwayCombat - Japanese
Battle in Midway
Battle in 30 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese win, taking Midway from Americans with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 31 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Americans defend with 1 submarine
Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarineNon Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from 30 Sea Zone to 25 Sea Zone
3 fighters and 1 tactical_bomber moved from 16 Sea Zone to 25 Sea Zone
2 fighters and 2 tactical_bombers moved from 31 Sea Zone to 25 Sea Zone
1 battleship, 4 carriers, 2 cruisers, 2 destroyers and 5 submarines moved from 33 Sea Zone to 25 Sea Zone
6 infantry moved from Korea to 6 Sea Zone
2 carriers, 6 infantry, 1 submarine and 3 transports moved from 6 Sea Zone to 25 Sea Zone
6 infantry moved from 25 Sea Zone to Midway
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to India
1 infantry and 2 mech_infantrys moved from Burma to India
3 bombers moved from Yunnan to Japan
1 aaGun and 4 infantry moved from Jehol to Anhwe
2 artilleries moved from Kiangsu to Anhwe
1 mech_infantry moved from Chahar to Hunan
2 fighters, 1 mech_infantry and 1 tactical_bomber moved from Yunnan to India
2 mech_infantrys moved from Kweichow to Yunnan
1 battleship, 1 carrier and 2 transports moved from 39 Sea Zone to 37 Sea ZonePlace Units - Japanese
2 carriers and 1 destroyer placed in 6 Sea Zone
1 fighter placed in 6 Sea Zone
3 fighters placed in JapanTurn Complete - Japanese
Japanese collect 63 PUs; end with 64 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs -
So here is my japanese power play. I really hope you don’t find a good way to counter it :evil:
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 7 fighters and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber and 2 fighters moved from Western United States to 25 Sea Zone
3 carriers, 2 cruisers, 2 destroyers and 11 submarines moved from 26 Sea Zone to 25 Sea Zone
6 fighters moved from 26 Sea Zone to 25 Sea Zone
1 carrier, 2 destroyers and 2 submarines moved from 10 Sea Zone to 25 Sea ZoneCombat - Americans
Battle in 25 Sea Zone
Americans attack with 1 bomber, 4 carriers, 2 cruisers, 4 destroyers, 8 fighters and 13 submarines
Japanese defend with 1 battleship, 6 carriers, 2 cruisers, 2 destroyers, 7 fighters, 6 submarines, 5 tactical_bombers and 5 transports -
3 sub hits in 25, OOL?
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I don’t have to decide before you roll for all of your units because there’s a dd present. Its a triplea error. You might have to roll it on the forum
From rulebook:
However, if the opposing
side has a destroyer in the battle, the attacking or
defending submarines can’t submerge or make a Surprise
Strike. Combat proceeds normally with your submarines
firing along with your other units in step 3 or 4 -
Yeah I know but it’s simpler to ask then change only if really needed. So what would you probably take as casualties considering the rest of my units are rolling next?
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Hmm guess I’ll roll, assigning the 3 hits to BB and 2 carriers.
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 7 fighters and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber and 2 fighters moved from Western United States to 25 Sea Zone
3 carriers, 2 cruisers, 2 destroyers and 11 submarines moved from 26 Sea Zone to 25 Sea Zone
6 fighters moved from 26 Sea Zone to 25 Sea Zone
1 carrier, 2 destroyers and 2 submarines moved from 10 Sea Zone to 25 Sea ZoneCombat - Americans
Battle in 25 Sea Zone
Americans attack with 1 bomber, 4 carriers, 2 cruisers, 4 destroyers, 8 fighters and 13 submarines
Japanese defend with 1 battleship, 6 carriers, 2 cruisers, 2 destroyers, 7 fighters, 6 submarines, 5 tactical_bombers and 5 transports
Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese