scramble 39 ?
A&A Global 40 - Elrood vs. Wittmann (US +10)
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I bought 3’Anzac, in case you decided to come that way soon.
Not looked at the map or battle results, as my wife is home today and we are having a fsmily day. (She often works.)
Work busy too. Will try and do tomorrow morning. Thinks sound and looking bleaker by the turn, so I am sure victory will be ukurs soon.
Keep well. -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
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I can’t stop you. The whole map is a mess.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 submarine moved from 93 Sea Zone to 96 Sea Zone
1 submarine moved from 95 Sea Zone to 97 Sea Zone
2 fighters moved from Southern Italy to 97 Sea Zone
1 fighter moved from Southern Italy to 96 Sea Zone
1 bomber moved from Southern Italy to 92 Sea Zone
2 fighters moved from Gibraltar to 92 Sea ZoneCombat - Italians
Battle in 96 Sea Zone
Italians attack with 1 fighter and 1 submarine
British defend with 1 destroyer
Italians win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 97 Sea Zone
Italians attack with 2 fighters and 1 submarine
British defend with 1 destroyer
Italians win, taking 97 Sea Zone from British with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 92 Sea Zone
Italians attack with 1 bomber and 2 fighters
British defend with 1 destroyer
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is -2
Casualties for British: 1 destroyer
Casualties for Italians: 1 fighterNon Combat Move - Italians
2 fighters moved from 97 Sea Zone to Southern Italy
1 fighter moved from 96 Sea Zone to Southern Italy
1 artillery and 1 infantry moved from Greece to Bulgaria
1 armour moved from Bessarabia to Ukraine
1 armour moved from Bessarabia to Ukraine
1 fighter moved from 92 Sea Zone to Southern Italy
1 bomber moved from 92 Sea Zone to Southern ItalyPlace Units - Italians
3 infantry placed in Southern Italy
3 infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 1 aaGun
EDIT: Adding units owned by Italians to Northern Italy: 1 aaGun
EDIT: Turning off Edit ModeTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 18 PUs -
The Med and Gib, not a Russian can opener?
If you a can kill the fleet, is the best move, I suppose.
At work now, so goodnight. -
Well…Italy is now on the defense. Good bye Gibraltar. You were a sweet thorn in the allies back for the last 4 turns… :cry:
Yeah its kinda crazy that Italy so long held off both UK and US advances (with help of Germany of course). Really helped out a lot
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Yeah… Chances on the Fleet were 76% actually (If italy killed that DD in SZ104)… but it probbly would have cost me a lot… if dice went bad… So I opted against it.
Essentially… sinking the fleet would have been great, yes, but if I had anything worse than a bad victory (like 1 or 2 planes left) then I would have been in trouble I think… so the Risk outweighed the potential Gain in my opinion.
So I let you have Gibraltar and focus now on the next line of defense “Fortress Europe”. Lets see how this works out.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
Non Combat Move - French
1 destroyer moved from 81 Sea Zone to 98 Sea ZoneTurn Complete - French
Territory Summary for French :
Egypt : 1 infantry
United Kingdom : 1 fighter and 2 infantry
Morocco : 2 infantry
Libya : 1 flag
98 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 47 / 60
Russians : 33 / 36
Japanese : 56 / 70
Americans : 52 / 72
Chinese : 6 / 8
British : 31 / 33
UK_Pacific : 4 / 0
Italians : 13 / 18
ANZAC : 14 / 10
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 2 bombers, 1 destroyer and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 2 fighters
EDIT: Adding units owned by Italians to Gibraltar: 2 fighters
EDIT: Turning off Edit Mode
1 infantry moved from Novgorod to Vyborg
Germans take Vyborg from Russians
1 infantry moved from Novgorod to Belarus
2 mech_infantrys moved from Germany to Baltic States
1 bomber moved from Eastern Poland to Belarus
1 bomber moved from Eastern Poland to Western Ukraine
1 bomber moved from Western Germany to Baltic States
1 tactical_bomber moved from Eastern Poland to Baltic States
1 tactical_bomber moved from Eastern Poland to Western Ukraine
1 infantry moved from Ukraine to Western Ukraine
1 submarine moved from 110 Sea Zone to 104 Sea Zone
3 fighters moved from Gibraltar to 104 Sea Zone
1 fighter moved from 110 Sea Zone to 104 Sea ZoneCombat - Germans
Battle in 104 Sea Zone
Germans attack with 4 fighters and 1 submarine
British defend with 1 destroyer
Germans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Western Ukraine
Germans attack with 1 bomber, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 1 bomber, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Baltic States from Russians with 1 bomber, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
retreated to Belarus
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantryNon Combat Move - Germans
1 bomber moved from Belarus to Eastern Poland
1 bomber moved from Baltic States to Eastern Poland
1 bomber moved from Western Ukraine to Eastern Poland
1 tactical_bomber moved from Western Ukraine to Ukraine
1 tactical_bomber moved from Baltic States to Ukraine
1 armour and 1 mech_infantry moved from Bessarabia to Ukraine
2 infantry moved from Novgorod to Karelia
1 destroyer moved from 110 Sea Zone to 102 Sea Zone
1 cruiser moved from 110 Sea Zone to 103 Sea Zone
4 fighters moved from 104 Sea Zone to Gibraltar
1 tactical_bomber moved from Southern Italy to Western Germany
1 carrier and 1 transport moved from 110 Sea Zone to 113 Sea Zone
1 fighter moved from Southern Italy to Western Germany
1 mech_infantry moved from Germany to Romania
6 mech_infantrys moved from Eastern Poland to Ukraine
6 mech_infantrys moved from Germany to Eastern Poland
1 mech_infantry moved from Germany to Romania
3 bombers moved from Eastern Poland to UkrainePlace Units - Germans
3 artilleries placed in Ukraine
2 bombers placed in Western Germany
3 mech_infantrys placed in Novgorod
1 mech_infantry placed in Germany
1 destroyer placed in 113 Sea ZoneTurn Complete - Germans
Germans collect 48 PUs; end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs -
Hi. I edited 2 Italian planes back to Gibraltar… I just realized with some atlantic blockers I can hold a round longer than I thought. :-P
Could I ask if you would post every “end of turn”(US, China etc.), but to save disk space you can uncheck “Include SaveGame”.
That way it would be clearer for me what allies are doing and I could start to plan by reading the forum on my smart phone.
I would really appreciate it! :-)
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I am sorry. I did mean to do so.
Djensen has said that with the new servers we should never run out of space, so will do. I sometimes press done, without thinking. I do not want to make you job hard or inconvenience uou.I thought Gib was worth trying to hold a little longer. You have two AA, anything can happen!
I did expect hiu to buy two Subs, not two Bombers. Not many Mech bought, but the. You have the South and all the revenue you can garnet from there.
Is messed up how much income Germany can get from Russia, but Russia gets none for holding the same territories. I am a bit fed up with 1940.Maddy asleep, so playing a Boardgames with my wife (Pandemic). Will do Russia tomorrow.
Goodnight. -
Don’t worry, its no real inconvenience, but have it would sure be convenient for me! :-)
Have fun! I know I will have with Jap5 after you’re done… :-P :lol:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 2 armour, 1 artillery, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Bryansk to Baltic States
1 infantry moved from Belarus to Baltic States
2 fighters and 1 tactical_bomber moved from Bryansk to Baltic StatesCombat - Russians
Battle in Baltic States
Russians attack with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 2 mech_infantrys
Russians win, taking Baltic States from Germans with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Baltic States to Bryansk
1 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Western Ukraine
2 artilleries and 4 infantry moved from Russia to Bryansk
1 infantry moved from Vologda to Archangel
4 infantry moved from Vologda to Russia
1 aaGun moved from Urals to Vologda
8 infantry moved from Kansu to Suiyuyan
1 aaGun moved from Kansu to Suiyuyan
1 infantry moved from Kansu to Tsinghai
1 infantry moved from Kansu to Tsinghai
1 infantry moved from Kansu to Suiyuyan
1 infantry moved from Volgograd to Caucasus
1 mech_infantry moved from Volgograd to Bryansk
1 armour moved from Caucasus to Bryansk
1 mech_infantry moved from Caucasus to Bryansk
1 armour moved from Caucasus to Bryansk
1 infantry moved from Bryansk to RostovPlace Units - Russians
1 infantry placed in Volgograd
2 armour, 2 infantry and 2 mech_infantrys placed in Russia
Russians undo move 2.
1 artillery and 1 infantry placed in Volgograd
Russians undo move 2.
2 infantry placed in Volgograd
2 armour, 1 artillery, 1 infantry and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 33 PUs; end with 33 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 36 PUsTerritory Summary for Russians :
Suiyuyan : 1 aaGun and 9 infantry
Tsinghai : 2 infantry
Sakha : 1 infantry
Amur : 1 infantry
Belarus : 1 infantry
Baltic States : 1 mech_infantry
Bryansk : 3 aaGuns, 2 armour, 19 artilleries, 2 fighters, 41 infantry, 2 mech_infantrys and 1 tactical_bomber
Rostov : 1 aaGun and 4 infantry
Archangel : 1 infantry
Russia : 1 airfield, 2 armour, 1 artillery, 1 factory_major, 5 infantry and 2 mech_infantrys
Western Ukraine : 1 infantry
Vologda : 1 aaGun
Volgograd : 1 artillery, 1 factory_minor and 3 infantry
Caucasus : 1 infantry
Iraq : 1 flag
114 Sea Zone : 1 cruiser
Northwest Persia : 1 flag
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 47 / 58
Russians : 33 / 36
Japanese : 56 / 70
Americans : 52 / 72
Chinese : 6 / 8
British : 31 / 33
UK_Pacific : 4 / 0
Italians : 13 / 18
ANZAC : 14 / 10
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
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Argh. klicked one time to much.
Also… I added +10 IPCs to USAs stash at the end of my turn.
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Won’t be home for an hour. Please tell me how much money those dirty slant eyes have stolen from the free loving democracies of the world. What is its income?
Looking forward to an hour staring at the map, crying! -
Yeah… Japan took:
Java, West India, Shan state, Szechwan and Iraq! (thus decreasing Russian income by 5…)3 (mech) Inf each build in India, FIC and Kiangsu and Japan is retreated towards Kiangsu Factory, so letting China/Russian Stack roam some more.
The 2 Carrier fleet from India is now at Java and the 4 carrier fleet is at Caroline.
Income was 75 IPCs.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 3 fighters, 3 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 submarine moved from 101 Sea Zone to 106 Sea Zone
1 submarine moved from 106 Sea Zone to 103 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 3 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 104 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 104 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 104 Sea Zone to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Holland Belgium
1 bomber moved from Morocco to 102 Sea Zone
1 fighter moved from Eastern United States to 102 Sea Zone
1 bomber moved from Eastern United States to 102 Sea Zone
1 submarine moved from 101 Sea Zone to 106 Sea Zone
1 submarine moved from 106 Sea Zone to 103 Sea Zone
1 fighter moved from 91 Sea Zone to 103 Sea Zone
2 fighters moved from 91 Sea Zone to 104 Sea Zone
1 bomber moved from Morocco to 104 Sea Zone
1 bomber moved from 104 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 destroyer moved from 104 Sea Zone to 110 Sea Zone
1 carrier moved from 91 Sea Zone to 110 Sea Zone
1 cruiser moved from 91 Sea Zone to 104 Sea Zone
1 cruiser moved from 104 Sea Zone to 110 Sea Zone
1 submarine moved from 55 Sea Zone to 46 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
2 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
1 destroyer moved from 26 Sea Zone to 46 Sea Zone
2 fighters moved from 54 Sea Zone to 46 Sea Zone
1 fighter moved from 54 Sea Zone to 46 Sea Zone
1 fighter moved from 54 Sea Zone to 46 Sea Zone
1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from 46 Sea Zone to New Guinea
1 mech_infantry moved from 46 Sea Zone to New GuineaCombat - Americans
Battle in 110 Sea Zone
Americans attack with 1 bomber, 1 carrier, 1 cruiser, 2 destroyers and 2 transports
Germans defend with 1 submarine
Americans win with 1 bomber, 1 carrier, 1 cruiser, 2 destroyers and 2 transports remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Holland Belgium
Battle in Normandy Bordeaux
Battle in 104 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
Americans win, taking Holland Belgium from Germans, taking Normandy Bordeaux from Germans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 102 Sea Zone
Americans attack with 2 bombers and 1 fighter
Germans defend with 1 destroyer
Americans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 103 Sea Zone
Americans attack with 1 fighter and 2 submarines
Germans defend with 1 cruiser
Americans win with 1 fighter and 2 submarines remaining. Battle score for attacker is 12
Casualties for Germans: 1 cruiser
Battle in 55 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 fighter
Battle in 46 Sea Zone
Americans attack with 1 destroyer, 4 fighters, 1 submarine and 1 transport
Japanese defend with 1 cruiser and 1 submarine
Americans win with 1 destroyer, 4 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 18
Casualties for Japanese: 1 cruiser and 1 submarine
Battle in New GuineaNon Combat Move - Americans
1 fighter moved from 46 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
1 destroyer moved from 26 Sea Zone to 30 Sea Zone
1 destroyer moved from 30 Sea Zone to 49 Sea Zone
1 fighter moved from 46 Sea Zone to 54 Sea Zone
1 fighter moved from 46 Sea Zone to 54 Sea Zone
1 fighter moved from 46 Sea Zone to 54 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 bomber moved from 102 Sea Zone to Eastern United States
1 bomber moved from 102 Sea Zone to United Kingdom
2 fighters moved from 104 Sea Zone to 110 Sea Zone
1 bomber moved from 110 Sea Zone to United Kingdom
1 fighter moved from 103 Sea Zone to 110 Sea Zone
1 fighter moved from 102 Sea Zone to 110 Sea Zone
1 fighter moved from 110 Sea Zone to United Kingdom
1 carrier and 1 fighter moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 92 Sea Zone to 93 Sea Zone
1 armour, 1 artillery and 2 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 109 Sea Zone to United Kingdom
1 mech_infantry moved from Morocco to 91 Sea Zone
1 mech_infantry moved from Morocco to Tunisia
1 mech_infantry and 1 transport moved from 91 Sea Zone to 104 Sea Zone
1 mech_infantry and 1 transport moved from 104 Sea Zone to 110 Sea Zone
1 mech_infantry moved from 110 Sea Zone to United Kingdom
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
1 infantry moved from Eastern United States to New Brunswick Nova Scotia
1 artillery moved from Eastern United States to New Brunswick Nova ScotiaPlace Units - Americans
1 carrier and 2 destroyers placed in 10 Sea Zone
2 fighters placed in Western United States
1 fighter placed in Western United States
1 artillery and 3 infantry placed in Eastern United States
1 transport placed in 101 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from 101 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 106 Sea Zone: 1 transport
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Turning on Edit Mode
EDIT: Changing PUs for Americans from 77 to 87
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Shensi to Szechwan
1 fighter moved from Kansu to SzechwanCombat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Szechwan to Suiyuyan
6 infantry moved from Suiyuyan to ChaharPlace Units - Chinese
1 infantry placed in Sikang
1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 carrier, 1 destroyer and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
1 destroyer moved from 98 Sea Zone to 96 Sea Zone
1 tactical_bomber moved from Tobruk to 96 Sea Zone
1 fighter moved from Tobruk to 96 Sea Zone
1 fighter moved from Egypt to 80 Sea Zone
1 artillery and 2 infantry moved from Trans-Jordan to Iraq
1 fighter moved from 98 Sea Zone to Iraq
1 fighter moved from 98 Sea Zone to Iraq
1 infantry moved from Persia to Eastern Persia
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 fighter moved from Tobruk to 96 Sea Zone
1 tactical_bomber moved from Tobruk to 96 Sea Zone
1 fighter moved from Egypt to Iraq
1 fighter moved from Egypt to IraqCombat - British
Battle in Iraq
British attack with 1 artillery, 4 fighters and 2 infantry
Japanese defend with 1 infantry
British win, taking Iraq from Japanese with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in 96 Sea Zone
British attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Italians defend with 1 submarine
British win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2
Casualties for British: 1 destroyer
Casualties for Italians: 1 submarine
Battle in 80 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - British
2 fighters and 2 tactical_bombers moved from 96 Sea Zone to 98 Sea Zone
1 infantry moved from Tobruk to Alexandria
1 artillery moved from Alexandria to Egypt
1 armour moved from Egypt to Iraq
1 fighter moved from Iraq to Northwest Persia
1 fighter moved from Iraq to Egypt
1 fighter moved from Iraq to Egypt
1 fighter moved from Iraq to Egypt
1 fighter moved from 80 Sea Zone to Northwest Persia
1 fighter moved from 110 Sea Zone to United KingdomPlace Units - British
1 carrier placed in 98 Sea Zone
2 mech_infantrys placed in Egypt
1 destroyer placed in 109 Sea ZoneTurn Complete - British
British collect 33 PUs; end with 34 PUs totalTurn Complete - UK_Pacific
Territory Summary for British and UK_Pacific :
Belgian Congo : 2 mech_infantrys
Iceland : 1 airfield
Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
Alexandria : 1 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour and 2 mech_infantrys
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour, 7 infantry and 1 mech_infantry
Tobruk : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
106 Sea Zone : 1 flag, 2 transports
Eire : 1 flag
109 Sea Zone : 1 destroyer
Iraq : 1 flag, 1 armour, 1 artillery and 1 infantry
Eastern Persia : 1 flag, 1 infantry
Northwest Persia : 2 fighters
Persia : 1 flag
98 Sea Zone : 1 battleship, 2 carriers, 2 fighters, 2 tactical_bombers and 1 transportProduction/PUs Summary :
Germans : 42 / 58
Russians : 31 / 36
Japanese : 62 / 76
Americans : 57 / 87
Chinese : 7 / 9
British : 33 / 34
UK_Pacific : 1 / 0
Italians : 13 / 18
ANZAC : 10 / 10
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0