@cds Also…air only attacks against subs are allowed in this game. The way we usually play is the air units get one round of attack and any subs left are submerged.
Infrastructure vs Stalingradski 2.0
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Please use this map with US infantry edited back in to Carolines.
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Technology Advancements
GER spends 2 on research
spends 48.GER: 16.60*
RUS 5.50
JPN: 8.45
USA: 9.70
GBR: 9.30
ITA: 3.55
ANZ: 1.90 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Turning on Edit Mode
EDIT: Changing PUs for Germans from 50 to 55
EDIT: Turning off Edit Mode
Germans spend 5 on tech rollsPurchase Units - Germans
Turning on Edit Mode
EDIT: Changing PUs for Germans from 50 to 48
EDIT: Turning off Edit Mode
Germans buy 14 infantry and 1 submarine; Remaining resources: 1 techTokens; 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
1 artillery and 1 infantry moved from Eire to 109 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
1 destroyer moved from 109 Sea Zone to 91 Sea Zone
1 carrier moved from 109 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 fighter and 1 tactical_bomber moved from Gibraltar to Morocco
2 transports moved from 109 Sea Zone to 110 Sea Zone
1 artillery and 3 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 110 Sea Zone to 109 Sea Zone
1 artillery and 3 infantry moved from 109 Sea Zone to Scotland
2 mech_infantrys moved from Slovakia Hungary to Belarus
4 mech_infantrys moved from Bessarabia to Belarus
5 armour moved from Bessarabia to Belarus
3 armour moved from Romania to Belarus
1 tactical_bomber moved from Poland to Belarus
2 bombers moved from Yugoslavia to Belarus
1 artillery and 2 infantry moved from Bessarabia to Ukraine
1 artillery and 2 infantry moved from Bessarabia to Western Ukraine
1 fighter and 2 tactical_bombers moved from Western Germany to Belarus
1 fighter and 1 tactical_bomber moved from 109 Sea Zone to Scotland
1 artillery and 2 infantry moved from Poland to Baltic States
1 submarine moved from 112 Sea Zone to 125 Sea Zone -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Turning on Edit Mode
EDIT: Changing PUs for Germans from 50 to 48
EDIT: Turning off Edit Mode
Germans buy 1 artillery, 4 infantry, 5 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
1 fighter moved from Gibraltar to 91 Sea Zone
2 transports moved from 109 Sea Zone to 110 Sea Zone
1 infantry moved from Holland Belgium to 110 Sea Zone
1 artillery and 2 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 110 Sea Zone to 109 Sea Zone
1 artillery and 3 infantry moved from 109 Sea Zone to Scotland
1 fighter and 1 tactical_bomber moved from 109 Sea Zone to Scotland
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 fighter and 2 tactical_bombers moved from Western Germany to Belarus
2 mech_infantrys moved from Slovakia Hungary to Belarus
1 tactical_bomber moved from Poland to Belarus
2 bombers moved from Yugoslavia to Belarus
3 armour moved from Romania to Belarus
4 mech_infantrys moved from Bessarabia to Belarus
5 armour moved from Bessarabia to Belarus
1 artillery and 2 infantry moved from Bessarabia to Ukraine
1 artillery and 2 infantry moved from Bessarabia to Western Ukraine
1 artillery and 2 infantry moved from Poland to Baltic States -
scramble 108?
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Nope - and you had a lot more mech forces than either of us remembered…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Turning on Edit Mode
EDIT: Changing PUs for Germans from 50 to 48
EDIT: Turning off Edit Mode
Germans buy 1 artillery, 4 infantry, 5 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
1 fighter moved from Gibraltar to 91 Sea Zone
2 transports moved from 109 Sea Zone to 110 Sea Zone
1 infantry moved from Holland Belgium to 110 Sea Zone
1 artillery and 2 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 110 Sea Zone to 109 Sea Zone
1 artillery and 3 infantry moved from 109 Sea Zone to Scotland
1 fighter and 1 tactical_bomber moved from 109 Sea Zone to Scotland
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 fighter and 2 tactical_bombers moved from Western Germany to Belarus
2 mech_infantrys moved from Slovakia Hungary to Belarus
1 tactical_bomber moved from Poland to Belarus
2 bombers moved from Yugoslavia to Belarus
3 armour moved from Romania to Belarus
4 mech_infantrys moved from Bessarabia to Belarus
5 armour moved from Bessarabia to Belarus
1 artillery and 2 infantry moved from Bessarabia to Ukraine
1 artillery and 2 infantry moved from Bessarabia to Western Ukraine
1 artillery and 2 infantry moved from Poland to Baltic StatesCombat - Germans
Battle in 91 Sea Zone
Germans attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 91 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Ukraine
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits
Germans roll dice for 1 artillery and 2 infantry in Ukraine, round 3 : 1/3 hits
Russians roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
Germans roll dice for 1 artillery and 2 infantry in Western Ukraine, round 3 : 1/3 hits
Russians roll dice for 1 infantry in Western Ukraine, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Scotland
Germans attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
British defend with 1 airfield, 1 artillery and 3 infantry
Germans roll dice for 1 battleship and 1 cruiser in Scotland, round 2 : 0/2 hits
Germans roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Scotland, round 2 : 2/6 hits
British roll dice for 1 artillery and 3 infantry in Scotland, round 2 : 3/4 hits
3 infantry owned by the Germans and 2 infantry owned by the British lost in Scotland
Germans roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Scotland, round 3 : 1/3 hits
British roll dice for 1 artillery and 1 infantry in Scotland, round 3 : 1/2 hits
1 artillery owned by the Germans and 1 infantry owned by the British lost in Scotland
Germans roll dice for 1 fighter and 1 tactical_bomber in Scotland, round 4 : 2/2 hits
British roll dice for 1 artillery in Scotland, round 4 : 0/1 hits
1 artillery owned by the British lost in Scotland
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 artillery and 3 infantry
Casualties for British: 1 artillery and 3 infantry
Battle in Baltic States
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Baltic States, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Germans win, taking Baltic States from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 8 armour, 2 bombers, 1 fighter, 6 mech_infantrys and 3 tactical_bombers
Russians defend with 1 aaGun, 4 armour, 1 artillery and 4 mech_infantrys
AA fire in Belarus : 0/3 hits
Germans roll dice for 8 armour, 2 bombers, 1 fighter, 6 mech_infantrys and 3 tactical_bombers in Belarus, round 2 : 9/20 hits
Russians roll dice for 1 aaGun, 4 armour, 1 artillery and 4 mech_infantrys in Belarus, round 2 : 5/9 hits
5 mech_infantrys owned by the Germans, 1 artillery owned by the Russians, 3 armour owned by the Russians, 1 aaGun owned by the Russians and 4 mech_infantrys owned by the Russians lost in Belarus
1 mech_infantry owned by the Germans and 8 armour owned by the Germans retreated to Eastern Poland
Russians win with 1 armour remaining. Battle score for attacker is 23
Casualties for Germans: 5 mech_infantrys
Casualties for Russians: 1 aaGun, 3 armour, 1 artillery and 4 mech_infantrysNon Combat Move - Germans
1 artillery moved from Poland to Eastern Poland
1 armour moved from Northern Italy to Romania
3 artilleries and 7 infantry moved from Germany to Poland
4 infantry moved from Bulgaria to Romania
1 aaGun moved from Bessarabia to Ukraine
1 infantry moved from Bessarabia to Eastern Poland
1 artillery and 4 infantry moved from Finland to Karelia
1 infantry moved from Vyborg to Karelia
1 infantry moved from Bessarabia to Eastern Poland
1 aaGun moved from Poland to Baltic States
3 artilleries and 3 infantry moved from Poland to Baltic States
1 aaGun moved from Poland to Baltic States
1 artillery moved from Poland to Eastern Poland
1 transport moved from 109 Sea Zone to 110 Sea Zone
1 aaGun and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 110 Sea Zone to 109 Sea Zone
1 aaGun and 1 infantry moved from 109 Sea Zone to Eire
1 tactical_bomber moved from Gibraltar to 109 Sea Zone
1 fighter moved from 91 Sea Zone to Gibraltar
1 fighter moved from Scotland to 109 Sea Zone
1 tactical_bomber moved from Scotland to Western Germany
1 infantry moved from Western Germany to Holland Belgium
2 bombers moved from Belarus to Yugoslavia
3 tactical_bombers moved from Belarus to Eastern Poland
1 fighter moved from Belarus to Eastern PolandPlace Units - Germans
1 artillery and 2 infantry placed in Normandy Bordeaux
2 infantry placed in Western Germany
2 submarines placed in 112 Sea Zone
5 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 47 PUs; end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs -
Wow - were you meant to win this one, or did I do something wrong in a previous life? :-)
A perfect strafe, with no aircraft lost to AA… a result we only dream of. This game is all but over.
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yeah was pretty good. you did hit two more than you should have returning fire… And I had 97% chance to take scotland with 2-3 units and failed…
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Well I just felt like complainin’ 8-)
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but im the king of complainin’
I have a rep to maintain. -
My crap play has taken the wind out of my sails… I’ll try to get back into the swing of things gradually.
I can’t believe the other game - totally suckered. You deserve to win both games, but we’ll give it a little time.
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funny thing is i was feeling the same way about these same games because of bad luck awhiole ago…
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You win both games - I surrender.
When I don’t even want to play anymore, or look at the site, that’s a pretty strong sign that I need to swallow my pride and just move on.
Let’s talk about any rules tweaks for the next two games and start them up. I apologize for depriving us of good games with my hideous play - I need to focus better. I played like a newbie.
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oops. ignore other game. hadnt read this…
the amphibious fix will go in.
how about changing or tweaking any NOs we dont like.
like the russia getting 3 for europe axis tt. i think only axis euro tt with an ipc value fixes it… -
or maybe leave it allies need it and it would be a pain to edit out…
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I don’t like it, because Africa doesn’t really represent Russia’s interests. I don’t believe it was in the spirit of the original rules, but was just a break to be exploited. Everywhere else on the map is fine… how about a gentleman’s agreement just to not do it? If for some reason a Russian unit ends up in Africa, we edit as needed.
I DO recognize that this hurts you more than I, because I could never bring myself to do it. If we need to find a way to make up for your potential loss, we can.
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you are sayin just remove africa and med islands?
I’m fine with that, but want to inlcude the med islands.





