@Jacob16 ah sorry didn’t know, playing a game now against someone who did that against me and thought it must be ok, they seem to be very experienced at the game.
I’ll put an extra infantry in kweichow and give 1 ipc to russia pls.
I didn’t even think of the bomber attacking the airfield. I was more focused on your planes taking out the french cruiser. Glad that the dice was on my side.
No problem with the Ethiopia edits. I don’t want to beat you from small move mistakes; I want to crush you by lucky dice rolling :evil: . I hope that you don’t object that I let my son press the space bar for me. He seems to give good electrons to random number generators.
hehe… thanks for advice, maybe I shall ask my boys for help with dice rolling. Man this game is getting desperate for Axis. Germany is considering suiciding itself on London… at least it will be over fast, probably better than a long torturing in desperate Barbarossa.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 43 Sea Zone
Combat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 transport
ANZAC win, taking 43 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 aaGun moved from New South Wales to Queensland
1 aaGun moved from New South Wales to Queensland
Place Units - ANZAC
1 infantry and 1 mech_infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - French
Combat - French
French creates battle in territory 112 Sea Zone
Non Combat Move - French
1 cruiser moved from 112 Sea Zone to 109 Sea Zone
1 fighter moved from Gibraltar to United Kingdom
1 infantry moved from Libya to Tunisia
1 infantry moved from Algeria to Tunisia
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Syria to Trans-Jordan
1 destroyer moved from 79 Sea Zone to 39 Sea Zone
1 infantry moved from United Kingdom to Scotland
Turn Complete - French
Barborossa is getting increasingly difficult since you had to spend one round on navy and a second round rebuilding your airforce back to the starting strength. You can easily get one territory into Russia, but the second one will be difficult to defend. If Russia can keep earning 35 PUs for a few more turns, it is going to be a very tough drive to Moscow. On the other side of the world, the US should have no difficulty containing Japan with two more rounds of spending on navy. The +9 US bonus makes it very tough on the Japanese since I always do KJF.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 fighters, 1 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 91 Sea Zone to 109 Sea Zone
2 submarines moved from 112 Sea Zone to 109 Sea Zone
4 fighters and 1 tactical_bomber moved from Western Germany to 109 Sea Zone
2 bombers moved from Western Germany to 109 Sea Zone
1 bomber moved from Southern Italy to 109 Sea Zone
Combat - Germans
British scrambles 3 units out of Scotland to defend against the attack in 109 Sea Zone
British scrambles 3 units out of United Kingdom to defend against the attack in 109 Sea Zone
Battle in 109 Sea Zone
Germans attack with 3 bombers, 4 fighters, 5 submarines and 1 tactical_bomber
French defend with 1 cruiser and 1 fighter; British defend with 2 battleships, 4 destroyers, 4 fighters and 1 tactical_bomber
retreated to 109 Sea Zone
British win with 2 battleships, 1 cruiser, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is -38
Casualties for Germans: 4 fighters and 5 submarines
Casualties for British: 4 destroyers
Moving scrambled unit from 109 Sea Zone back to originating territory: Scotland
Moving scrambled unit from 109 Sea Zone back to originating territory: Scotland
Moving scrambled unit from 109 Sea Zone back to originating territory: Scotland
Moving scrambled unit from 109 Sea Zone back to originating territory: United Kingdom
Moving scrambled unit from 109 Sea Zone back to originating territory: United Kingdom
Moving scrambled unit from 109 Sea Zone back to originating territory: United Kingdom
Non Combat Move - Germans
1 tactical_bomber moved from 109 Sea Zone to Holland Belgium
2 bombers moved from 109 Sea Zone to Western Germany
1 artillery and 1 mech_infantry moved from Normandy Bordeaux to Holland Belgium
1 armour moved from Normandy Bordeaux to Holland Belgium
2 aaGuns moved from Western Germany to Holland Belgium
5 armour, 2 infantry and 3 mech_infantrys moved from Germany to Poland
1 bomber moved from 109 Sea Zone to Holland Belgium
1 armour and 1 infantry moved from Greece to 97 Sea Zone
Place Units - Germans
1 submarine placed in 112 Sea Zone
3 fighters and 1 infantry placed in Western Germany
1 mech_infantry placed in Western Germany
2 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 41 PUs; end with 41 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
After that third round of bad dice rolling for your German Navy, do you want to call it a game? With the +9 for the US and the lost planes, I think that this game is over. Your thoughts?
I agree no hope for Germany for anything in this game… I tried one last desperate attempt but did not work again 4:9 hits in the first round forced me to retreat. If you would prefer to keep a DD in SZ109 just edit, but then please edit my sub to my TT.
I would play for little longer just to practice some defense, but I agree, no hope to win this game.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 armour, 6 artilleries and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
2 aaGuns and 18 infantry moved from Amur to Buryatia
1 mech_infantry moved from Russia to Belarus
1 mech_infantry moved from Russia to Belarus
1 mech_infantry moved from Russia to Belarus
1 artillery moved from Novgorod to Belarus
1 artillery moved from Novgorod to Belarus
1 artillery moved from Novgorod to Belarus
7 infantry moved from Bryansk to Belarus
3 artilleries moved from Ukraine to Western Ukraine
1 infantry moved from Novgorod to Baltic States
1 infantry moved from Novgorod to Baltic States
1 infantry moved from Belarus to Novgorod
1 infantry moved from Belarus to Novgorod
Place Units - Russians
3 artilleries placed in Novgorod
3 artilleries placed in Ukraine
1 armour and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total
Hi, I am going to bomb India in J3 with 2 bombers, but am not sure if you want to intercept with your fighters… I will do my whole J3 and keep the bombers unmoved. Please open then R3 save and run only the bombing raid with your intercept decision with MARTI dice. Then you can edit the result into my J3 save. Please land surviving bombers (if any) to Kwangsi.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 2 destroyers, 2 factory_minors, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 19 Sea Zone to 16 Sea Zone
1 fighter moved from Japan to 16 Sea Zone
2 fighters moved from Manchuria to 16 Sea Zone
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone
1 artillery moved from Guam to 21 Sea Zone
1 artillery and 1 transport moved from 21 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
2 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from French Indo China to Shan State
1 infantry moved from Hunan to Yunnan
1 infantry moved from French Indo China to Yunnan
1 submarine moved from 37 Sea Zone to 43 Sea Zone
2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
2 fighters and 1 tactical_bomber moved from 37 Sea Zone to Shan State
1 tactical_bomber moved from 37 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
Combat - Japanese
Battle in Sumatra
Battle in Java
Battle in Celebes
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 5 fighters and 2 tactical_bombers
Americans defend with 1 submarine
Japanese win, taking Sumatra from Dutch, taking Java from Dutch, taking Celebes from Dutch with 1 destroyer, 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Shan State
Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Yunnan
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 43 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Non Combat Move - Japanese
1 carrier moved from 35 Sea Zone to 44 Sea Zone
1 fighter moved from Shan State to 44 Sea Zone
1 fighter moved from 43 Sea Zone to 44 Sea Zone
2 carriers moved from 37 Sea Zone to 35 Sea Zone
1 cruiser moved from 37 Sea Zone to 35 Sea Zone
1 armour moved from Malaya to 37 Sea Zone
1 armour and 1 transport moved from 37 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 mech_infantry moved from Manchuria to Jehol
1 fighter and 1 tactical_bomber moved from Manchuria to Anhwe
1 aaGun moved from Manchuria to Jehol
3 fighters moved from 16 Sea Zone to Japan
2 fighters and 2 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 21 Sea Zone
1 infantry moved from Guam to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 20 Sea Zone
2 tactical_bombers moved from 43 Sea Zone to 35 Sea Zone
2 fighters moved from Yunnan to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Shan State to Kwangsi
2 tactical_bombers moved from Yunnan to Kwangsi
3 artilleries moved from Hunan to Kwangsi
1 infantry moved from Kweichow to Hunan
1 battleship, 1 cruiser and 1 submarine moved from 21 Sea Zone to 35 Sea Zone
1 destroyer moved from 21 Sea Zone to 35 Sea Zone
1 armour, 1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
1 battleship moved from 35 Sea Zone to 36 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 36 Sea Zone to French Indo China
2 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Hopei to Anhwe
1 artillery and 1 infantry moved from Suiyuyan to Kansu
Place Units - Japanese
1 factory_minor placed in French Indo China
1 factory_minor placed in Kwangtung
2 destroyers and 1 submarine placed in 6 Sea Zone
1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
the bombing is targeting the IC of course (see above)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 battleship, 1 destroyer, 1 fighter, 5 submarines and 1 tactical_bomber; Remaining resources: 1 PUs;
Combat Move - Americans
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 bomber, 4 fighters and 1 tactical_bomber moved from Midway to 16 Sea Zone
Combat - Americans
Battle in 16 Sea Zone
Americans attack with 1 bomber, 4 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 1 bomber, 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 bomber, 4 fighters and 1 tactical_bomber moved from 16 Sea Zone to Midway
2 carriers moved from 10 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 26 Sea Zone
Place Units - Americans
1 battleship, 1 destroyer and 5 submarines placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 59 PUs; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 1 airfield and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 units repaired.
1 battleship moved from 109 Sea Zone to 92 Sea Zone
1 battleship moved from 109 Sea Zone to 92 Sea Zone
1 armour, 2 artilleries and 1 mech_infantry moved from Trans-Jordan to Egypt
1 artillery moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Belgian Congo to Kenya
British take Kenya from Italians
1 infantry moved from Tanganyika Territory to Kenya
1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from India to 41 Sea Zone
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 fighter moved from India to 37 Sea Zone
1 tactical_bomber moved from India to 37 Sea Zone
Combat - British
Battle in Egypt
British attack with 1 armour, 3 artilleries, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 artillery, 1 harbour and 2 infantry
British win, taking Egypt from Italians with 1 armour, 2 artilleries and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for British: 1 artillery and 1 mech_infantry
Casualties for Italians: 1 artillery and 2 infantry
Battle in 41 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 37 Sea Zone
British attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for British: 1 destroyer
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Burma
1 fighter moved from 41 Sea Zone to Burma
2 artilleries, 3 infantry and 2 mech_infantrys moved from India to Burma
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 fighter moved from United Kingdom to Gibraltar
1 tactical_bomber moved from United Kingdom to Gibraltar
1 fighter moved from Scotland to Gibraltar
2 fighters moved from Scotland to United Kingdom
1 cruiser, 1 destroyer and 2 transports moved from 81 Sea Zone to 72 Sea Zone
1 tactical_bomber moved from Egypt to Persia
Place Units - British
1 airfield placed in Gibraltar
1 mech_infantry placed in Union of South Africa
Turn Complete - British
British collect 30 PUs; end with 30 PUs total
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Some Units in India change ownership: 2 infantry
Hi, you probably missed my bombing request, see above. I can run the bombing raid now. just let me know if you want to intercept with any of your 2 fighters. After we know result of the bombing I will ask you how you want to change your move.
Sorry, I missed your original message and couldn’t understand the second one. To make it simpler and not have to redo my turn: don’t intercept your bombers with my fighters, subtract my India purchase, and credit me the PUs.
Ok I just ran the bombing raid, AA missed and the damage is 11, you can still potentially repaired 2 damage and then buy 1 infantry and would be left with 1 IPC. Shall I do that? Or you really want +6 IPC on UK pacific account and no builds at all?
How about 1 mech and no IPC left.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 airfield and 1 fighter; Remaining resources: 4 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Italians
1 armour moved from Poland to Eastern Poland
Italians take Eastern Poland from Russians
1 armour moved from Eastern Poland to Poland
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
1 infantry moved from Yugoslavia to 97 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
2 cruisers moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Egypt
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 infantry and 1 mech_infantry moved from Alexandria to Egypt
2 armour moved from Alexandria to Egypt
1 fighter moved from Alexandria to Egypt
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
Combat - Italians
Battle in Trans-Jordan
Italians attack with 1 artillery and 1 infantry
French defend with 1 infantry
Italians win, taking Trans-Jordan from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Egypt
Italians attack with 2 armour, 1 fighter, 2 infantry and 1 mech_infantry
British defend with 1 armour, 2 artilleries and 1 harbour
Italians win, taking Egypt from British with 2 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for British: 1 armour and 2 artilleries
Casualties for Italians: 2 infantry
Non Combat Move - Italians
1 aaGun moved from Northern Italy to 97 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 fighter moved from Egypt to Alexandria
1 aaGun moved from 98 Sea Zone to Trans-Jordan
1 infantry moved from Slovakia Hungary to Poland
1 infantry moved from Slovakia Hungary to Romania
2 aaGuns moved from Yugoslavia to Slovakia Hungary
Place Units - Italians
1 airfield placed in Alexandria
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 1 aaGun and 1 artillery
EDIT: Adding units owned by Italians to Southern Italy: 1 aaGun and 1 artillery
EDIT: Turning off Edit Mode
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 23 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs